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The Other Leverage in Software and AI

https://tomtunguz.com/the-other-leverage-in-software-and-ai/
1•gmays•1m ago•0 comments

AUR malware scanner written in Rust

https://github.com/Sohimaster/traur
2•sohimaster•3m ago•0 comments

Free FFmpeg API [video]

https://www.youtube.com/watch?v=6RAuSVa4MLI
2•harshalone•3m ago•1 comments

Are AI agents ready for the workplace? A new benchmark raises doubts

https://techcrunch.com/2026/01/22/are-ai-agents-ready-for-the-workplace-a-new-benchmark-raises-do...
2•PaulHoule•8m ago•0 comments

Show HN: AI Watermark and Stego Scanner

https://ulrischa.github.io/AIWatermarkDetector/
1•ulrischa•9m ago•0 comments

Clarity vs. complexity: the invisible work of subtraction

https://www.alexscamp.com/p/clarity-vs-complexity-the-invisible
1•dovhyi•10m ago•0 comments

Solid-State Freezer Needs No Refrigerants

https://spectrum.ieee.org/subzero-elastocaloric-cooling
1•Brajeshwar•10m ago•0 comments

Ask HN: Will LLMs/AI Decrease Human Intelligence and Make Expertise a Commodity?

1•mc-0•11m ago•1 comments

From Zero to Hero: A Brief Introduction to Spring Boot

https://jcob-sikorski.github.io/me/writing/from-zero-to-hello-world-spring-boot
1•jcob_sikorski•11m ago•0 comments

NSA detected phone call between foreign intelligence and person close to Trump

https://www.theguardian.com/us-news/2026/feb/07/nsa-foreign-intelligence-trump-whistleblower
6•c420•12m ago•0 comments

How to Fake a Robotics Result

https://itcanthink.substack.com/p/how-to-fake-a-robotics-result
1•ai_critic•12m ago•0 comments

It's time for the world to boycott the US

https://www.aljazeera.com/opinions/2026/2/5/its-time-for-the-world-to-boycott-the-us
2•HotGarbage•13m ago•0 comments

Show HN: Semantic Search for terminal commands in the Browser (No Back end)

https://jslambda.github.io/tldr-vsearch/
1•jslambda•13m ago•1 comments

The AI CEO Experiment

https://yukicapital.com/blog/the-ai-ceo-experiment/
2•romainsimon•14m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
3•surprisetalk•18m ago•0 comments

MS-DOS game copy protection and cracks

https://www.dosdays.co.uk/topics/game_cracks.php
3•TheCraiggers•19m ago•0 comments

Updates on GNU/Hurd progress [video]

https://fosdem.org/2026/schedule/event/7FZXHF-updates_on_gnuhurd_progress_rump_drivers_64bit_smp_...
2•birdculture•20m ago•0 comments

Epstein took a photo of his 2015 dinner with Zuckerberg and Musk

https://xcancel.com/search?f=tweets&q=davenewworld_2%2Fstatus%2F2020128223850316274
8•doener•20m ago•2 comments

MyFlames: View MySQL execution plans as interactive FlameGraphs and BarCharts

https://github.com/vgrippa/myflames
1•tanelpoder•21m ago•0 comments

Show HN: LLM of Babel

https://clairefro.github.io/llm-of-babel/
1•marjipan200•22m ago•0 comments

A modern iperf3 alternative with a live TUI, multi-client server, QUIC support

https://github.com/lance0/xfr
3•tanelpoder•23m ago•0 comments

Famfamfam Silk icons – also with CSS spritesheet

https://github.com/legacy-icons/famfamfam-silk
1•thunderbong•23m ago•0 comments

Apple is the only Big Tech company whose capex declined last quarter

https://sherwood.news/tech/apple-is-the-only-big-tech-company-whose-capex-declined-last-quarter/
2•elsewhen•27m ago•0 comments

Reverse-Engineering Raiders of the Lost Ark for the Atari 2600

https://github.com/joshuanwalker/Raiders2600
2•todsacerdoti•28m ago•0 comments

Show HN: Deterministic NDJSON audit logs – v1.2 update (structural gaps)

https://github.com/yupme-bot/kernel-ndjson-proofs
1•Slaine•32m ago•0 comments

The Greater Copenhagen Region could be your friend's next career move

https://www.greatercphregion.com/friend-recruiter-program
2•mooreds•32m ago•0 comments

Do Not Confirm – Fiction by OpenClaw

https://thedailymolt.substack.com/p/do-not-confirm
1•jamesjyu•32m ago•0 comments

The Analytical Profile of Peas

https://www.fossanalytics.com/en/news-articles/more-industries/the-analytical-profile-of-peas
1•mooreds•33m ago•0 comments

Hallucinations in GPT5 – Can models say "I don't know" (June 2025)

https://jobswithgpt.com/blog/llm-eval-hallucinations-t20-cricket/
1•sp1982•33m ago•0 comments

What AI is good for, according to developers

https://github.blog/ai-and-ml/generative-ai/what-ai-is-actually-good-for-according-to-developers/
1•mooreds•33m ago•0 comments
Open in hackernews

Show HN: Ambigram Generator: Create words that read the same upside-down

https://www.ambigramgenerator.me/
3•Franklinjobs617•3mo ago
Hello Hacker News!

This is a side project I've been working on: Ambigram Generator (https://www.ambigramgenerator.me/). It generates rotational ambigrams, which are words or phrases that read the same when inverted (rotated 180 degrees).

The Technical Challenge: Why is Ambigram Generation Hard? The core challenge isn't just about flipping letters; it's about solving a complex substitution cipher problem while maintaining legibility and aesthetic coherence.

Character Pair Mapping (The Logic): The system relies on a massive, pre-rendered and manually optimized database of character pair combinations (e.g., 'A' flips to 'V' or 'L' flips to 'J'). The difficulty lies in optimizing the system to prioritize aesthetically pleasing pairings over just mechanically correct ones. Our current engine holds hundreds of pairing rules derived from hand-drawn ambigram work.

Aesthetic Coherence (The Design): Unlike a simple font swap, generating an ambigram requires that the 'A' from one side perfectly melds into a 'T' on the inverted side. We implemented a weight and stress system for each transition, preferring connections that share visual weight and line thickness.

The Feedback Loop: Early versions used rudimentary stroke merging, which failed for 90% of inputs. The current iteration uses an SVG-based rendering pipeline with custom path merging logic to smooth out the joins between characters like 'N' and 'Z' when inverted.

Key Trade-offs and Open Questions Trade-off: Speed vs. Quality: We could use a full ML/AI approach for higher flexibility, but the latency and cost would be prohibitive for a simple, fun tool. We opted for a highly optimized, rule-based system for near-instant results.

Trade-off: Font Flexibility: The system is currently tied to a single optimized, high-contrast serif typeface. Making it work across multiple fonts requires rebuilding the entire character-pair database, which is a massive undertaking.

Open Question for the Community: The current system uses a brute-force approach on the character dictionary. Has anyone here worked on a similar combinatorial design problem? I'd love input on whether a Constraint Satisfaction Problem (CSP) solver could be a more efficient long-term solution for finding valid character pairings.

We're offering this tool for fun and to revive interest in this niche art form. Feel free to try generating your own name and let me know which letter pairings look the worst, or if you have any suggestions on the SVG path smoothing logic!

Thanks!

Comments

Franklinjobs617•3mo ago
Hello Hacker News!

I'm the creator of Ambigram Generator (https://www.ambigramgenerator.me/). It generates rotationally symmetrical ambigrams—words or phrases that read the same when inverted (rotated 180 degrees).

The Engineering Deep Dive: From SVG to 3D Print While the 2D generation relies on a complex rule-based dictionary for character pairing and SVG path merging (a significant combinatorial challenge in itself), the most interesting part for makers and engineers is the 3D functionality.

1. 3D Model Generation and WebGL: Once the optimal 2D ambigram is generated, we extrude the 2D SVG vector path into a 3D mesh. This involves:

Mesh Extrusion: Using Three.js to handle the complex geometry of the merged character paths. We implemented custom logic to ensure clean, manifold geometry, crucial for the next step.

Real-time Preview: The 3D view is rendered using WebGL, allowing users to interactively rotate the model to confirm the ambigram symmetry from all angles. We also include a feature to generate a looping GIF preview that cycles through angles, providing an immediate, shareable demonstration of the effect.

2. The Bridge to the Physical World: STL Export The generator's core utility is the ability to export the resulting 3D model as an STL file. This transforms the generated word into a physical object ready for 3D printing.

Key Challenge: STL files require closed, watertight meshes (manifold geometry). Any flaws in the initial SVG or the extrusion process (like overlapping faces or open edges) will result in a non-printable file. We spent considerable time tuning the extrusion depth and simplifying the mesh to produce robust, validated STL files.

Open Questions for the Makers/3D Community I'd appreciate any feedback on the 3D pipeline:

Slicing Optimization: Have any makers here found particular settings (e.g., specific wall thickness or infill patterns) that work best for printing these highly detailed and symmetrical text models?

WebAssembly for Geometry: Currently, all geometry processing is client-side in JS. Would integrating a C++/Rust geometry library via WebAssembly be a worthwhile effort to speed up complex mesh generation before export?

Try generating an ambigram and check out the 3D preview and STL export feature!

quuxplusone•3mo ago
Readers interested in ambigrams might like to bid (this week only) on a personalized ambigram from Scott Kim, proceeds to benefit the Gathering 4 Gardner: https://www.charity.ebay.com/charity/i/Gathering-4-Gardner,-...
quuxplusone•3mo ago
Rather than starting with character pairs and a "substitution cipher," I'd think it might work better to apply the error-diffusion technique from e.g. https://diffusionillusions.com/assets/diffusion_illusions.pd... to generate a blurry ambigram, and then "clean it up" into an SVG outline in a second step. Actually the linked paper shows some (simple, cherrypicked) generated ambigrams on page 2.

Contrariwise, the 3D things you generate aren't ambigrams; they're "shadow blocks" (and, as you found, can be easily generated programmatically, unlike visual ambigrams).

Franklinjobs617•3mo ago
Dude, this feedback is absolutely huge. Seriously.

You totally schooled me on the shadow blocks vs. ambigrams concept. You're 100% right—I’m correcting the messaging right now. That conceptual slip cheapens the whole thing. The 3D stuff is cool, but the 2D visual design is the real puzzle.

And the technical hint? The error-diffusion approach for generating a blurry visual first? That is a game changer. My current substitution method is a dead end, and I knew it. That paper link is now my top reading priority.

Thanks for the technical roadmap, the correction, and the link to the Scott Kim auction. This is the definition of generous community input.

Back to fixing the core algorithm! Cheers.