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Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•52s ago•0 comments

Moltbook isn't real but it can still hurt you

https://12gramsofcarbon.com/p/tech-things-moltbook-isnt-real-but
1•theahura•4m ago•0 comments

Take Back the Em Dash–and Your Voice

https://spin.atomicobject.com/take-back-em-dash/
1•ingve•5m ago•0 comments

Show HN: 289x speedup over MLP using Spectral Graphs

https://zenodo.org/login/?next=%2Fme%2Fuploads%3Fq%3D%26f%3Dshared_with_me%25253Afalse%26l%3Dlist...
1•andrespi•6m ago•0 comments

Teaching Mathematics

https://www.karlin.mff.cuni.cz/~spurny/doc/articles/arnold.htm
1•samuel246•8m ago•0 comments

3D Printed Microfluidic Multiplexing [video]

https://www.youtube.com/watch?v=VZ2ZcOzLnGg
2•downboots•8m ago•0 comments

Abstractions Are in the Eye of the Beholder

https://software.rajivprab.com/2019/08/29/abstractions-are-in-the-eye-of-the-beholder/
2•whack•9m ago•0 comments

Show HN: Routed Attention – 75-99% savings by routing between O(N) and O(N²)

https://zenodo.org/records/18518956
1•MikeBee•9m ago•0 comments

We didn't ask for this internet – Ezra Klein show [video]

https://www.youtube.com/shorts/ve02F0gyfjY
1•softwaredoug•10m ago•0 comments

The Real AI Talent War Is for Plumbers and Electricians

https://www.wired.com/story/why-there-arent-enough-electricians-and-plumbers-to-build-ai-data-cen...
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Show HN: MimiClaw, OpenClaw(Clawdbot)on $5 Chips

https://github.com/memovai/mimiclaw
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I Maintain My Blog in the Age of Agents

https://www.jerpint.io/blog/2026-02-07-how-i-maintain-my-blog-in-the-age-of-agents/
2•jerpint•13m ago•0 comments

The Fall of the Nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•otoolep•15m ago•0 comments

I'm 15 and built a free tool for reading Greek/Latin texts. Would love feedback

https://the-lexicon-project.netlify.app/
2•breadwithjam•18m ago•0 comments

How close is AI to taking my job?

https://epoch.ai/gradient-updates/how-close-is-ai-to-taking-my-job
1•cjbarber•18m ago•0 comments

You are the reason I am not reviewing this PR

https://github.com/NixOS/nixpkgs/pull/479442
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Show HN: FamilyMemories.video – Turn static old photos into 5s AI videos

https://familymemories.video
1•tareq_•21m ago•0 comments

How Meta Made Linux a Planet-Scale Load Balancer

https://softwarefrontier.substack.com/p/how-meta-turned-the-linux-kernel
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A Turing Test for AI Coding

https://t-cadet.github.io/programming-wisdom/#2026-02-06-a-turing-test-for-ai-coding
2•phi-system•21m ago•0 comments

How to Identify and Eliminate Unused AWS Resources

https://medium.com/@vkelk/how-to-identify-and-eliminate-unused-aws-resources-b0e2040b4de8
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A2CDVI – HDMI output from from the Apple IIc's digital video output connector

https://github.com/MrTechGadget/A2C_DVI_SMD
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CLI for Common Playwright Actions

https://github.com/microsoft/playwright-cli
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Would you use an e-commerce platform that shares transaction fees with users?

https://moondala.one/
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https://github.com/ykdojo/safeclaw
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The Evolution of the Interface

https://www.asktog.com/columns/038MacUITrends.html
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Azure: Virtual network routing appliance overview

https://learn.microsoft.com/en-us/azure/virtual-network/virtual-network-routing-appliance-overview
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Seedance2 – multi-shot AI video generation

https://www.genstory.app/story-template/seedance2-ai-story-generator
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Πfs – The Data-Free Filesystem

https://github.com/philipl/pifs
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Go-busybox: A sandboxable port of busybox for AI agents

https://github.com/rcarmo/go-busybox
3•rcarmo•39m ago•0 comments
Open in hackernews

Show HN: Ambigram Generator: Create words that read the same upside-down

https://www.ambigramgenerator.me/
3•Franklinjobs617•3mo ago
Hello Hacker News!

This is a side project I've been working on: Ambigram Generator (https://www.ambigramgenerator.me/). It generates rotational ambigrams, which are words or phrases that read the same when inverted (rotated 180 degrees).

The Technical Challenge: Why is Ambigram Generation Hard? The core challenge isn't just about flipping letters; it's about solving a complex substitution cipher problem while maintaining legibility and aesthetic coherence.

Character Pair Mapping (The Logic): The system relies on a massive, pre-rendered and manually optimized database of character pair combinations (e.g., 'A' flips to 'V' or 'L' flips to 'J'). The difficulty lies in optimizing the system to prioritize aesthetically pleasing pairings over just mechanically correct ones. Our current engine holds hundreds of pairing rules derived from hand-drawn ambigram work.

Aesthetic Coherence (The Design): Unlike a simple font swap, generating an ambigram requires that the 'A' from one side perfectly melds into a 'T' on the inverted side. We implemented a weight and stress system for each transition, preferring connections that share visual weight and line thickness.

The Feedback Loop: Early versions used rudimentary stroke merging, which failed for 90% of inputs. The current iteration uses an SVG-based rendering pipeline with custom path merging logic to smooth out the joins between characters like 'N' and 'Z' when inverted.

Key Trade-offs and Open Questions Trade-off: Speed vs. Quality: We could use a full ML/AI approach for higher flexibility, but the latency and cost would be prohibitive for a simple, fun tool. We opted for a highly optimized, rule-based system for near-instant results.

Trade-off: Font Flexibility: The system is currently tied to a single optimized, high-contrast serif typeface. Making it work across multiple fonts requires rebuilding the entire character-pair database, which is a massive undertaking.

Open Question for the Community: The current system uses a brute-force approach on the character dictionary. Has anyone here worked on a similar combinatorial design problem? I'd love input on whether a Constraint Satisfaction Problem (CSP) solver could be a more efficient long-term solution for finding valid character pairings.

We're offering this tool for fun and to revive interest in this niche art form. Feel free to try generating your own name and let me know which letter pairings look the worst, or if you have any suggestions on the SVG path smoothing logic!

Thanks!

Comments

Franklinjobs617•3mo ago
Hello Hacker News!

I'm the creator of Ambigram Generator (https://www.ambigramgenerator.me/). It generates rotationally symmetrical ambigrams—words or phrases that read the same when inverted (rotated 180 degrees).

The Engineering Deep Dive: From SVG to 3D Print While the 2D generation relies on a complex rule-based dictionary for character pairing and SVG path merging (a significant combinatorial challenge in itself), the most interesting part for makers and engineers is the 3D functionality.

1. 3D Model Generation and WebGL: Once the optimal 2D ambigram is generated, we extrude the 2D SVG vector path into a 3D mesh. This involves:

Mesh Extrusion: Using Three.js to handle the complex geometry of the merged character paths. We implemented custom logic to ensure clean, manifold geometry, crucial for the next step.

Real-time Preview: The 3D view is rendered using WebGL, allowing users to interactively rotate the model to confirm the ambigram symmetry from all angles. We also include a feature to generate a looping GIF preview that cycles through angles, providing an immediate, shareable demonstration of the effect.

2. The Bridge to the Physical World: STL Export The generator's core utility is the ability to export the resulting 3D model as an STL file. This transforms the generated word into a physical object ready for 3D printing.

Key Challenge: STL files require closed, watertight meshes (manifold geometry). Any flaws in the initial SVG or the extrusion process (like overlapping faces or open edges) will result in a non-printable file. We spent considerable time tuning the extrusion depth and simplifying the mesh to produce robust, validated STL files.

Open Questions for the Makers/3D Community I'd appreciate any feedback on the 3D pipeline:

Slicing Optimization: Have any makers here found particular settings (e.g., specific wall thickness or infill patterns) that work best for printing these highly detailed and symmetrical text models?

WebAssembly for Geometry: Currently, all geometry processing is client-side in JS. Would integrating a C++/Rust geometry library via WebAssembly be a worthwhile effort to speed up complex mesh generation before export?

Try generating an ambigram and check out the 3D preview and STL export feature!

quuxplusone•3mo ago
Readers interested in ambigrams might like to bid (this week only) on a personalized ambigram from Scott Kim, proceeds to benefit the Gathering 4 Gardner: https://www.charity.ebay.com/charity/i/Gathering-4-Gardner,-...
quuxplusone•3mo ago
Rather than starting with character pairs and a "substitution cipher," I'd think it might work better to apply the error-diffusion technique from e.g. https://diffusionillusions.com/assets/diffusion_illusions.pd... to generate a blurry ambigram, and then "clean it up" into an SVG outline in a second step. Actually the linked paper shows some (simple, cherrypicked) generated ambigrams on page 2.

Contrariwise, the 3D things you generate aren't ambigrams; they're "shadow blocks" (and, as you found, can be easily generated programmatically, unlike visual ambigrams).

Franklinjobs617•3mo ago
Dude, this feedback is absolutely huge. Seriously.

You totally schooled me on the shadow blocks vs. ambigrams concept. You're 100% right—I’m correcting the messaging right now. That conceptual slip cheapens the whole thing. The 3D stuff is cool, but the 2D visual design is the real puzzle.

And the technical hint? The error-diffusion approach for generating a blurry visual first? That is a game changer. My current substitution method is a dead end, and I knew it. That paper link is now my top reading priority.

Thanks for the technical roadmap, the correction, and the link to the Scott Kim auction. This is the definition of generous community input.

Back to fixing the core algorithm! Cheers.