Each log is one little “are you kidding me” captured for science. You record what was said, who said it, how annoyed you were, and then watch patterns appear, like realizing your team’s favorite rejection line is basically a catchphrase.
There are 28 achievements for things no one should be proud of, like logging your first dismissed bug, surviving a week of “by design”, or discovering that your frustration level graph looks like a crypto chart. There is also a “Blame Game” leaderboard where roles compete for the unofficial title of “most likely to gaslight a bug”, plus a “Frustration Olympics” for the most zen and the most cooked users.
You can keep everything private, or let an anonymous username represent you on the global boards, so it feels more like an arcade cabinet than a work report. There are shareable stat cards too, in case you have ever wanted to post “look how many times my bugs were ignored” as content.
Underneath the jokes, it is basically a tiny analytics layer on top of everyday QA pain, wrapped in a retro arcade skin.