I think Roblox, Minecraft, WoW, LoL, and Fortnite all prove it's fully possible to operate outside that closed platform and see success, as well.
They remain one-stop shop for games. The gamers don't have to weigh down their systems with a bunch of different bloated game stores, each "needing" several GB of memory occupied at all times and adding minutes to machine startup.
Not to mention conflicts between a bunch of different anti-cheat and anti-piracy technologies on the same machine. And stores with bad UX (e.g. that make you suffer additional wait screens or naggings; Steam is as unobstructive as it gets).
Compare that to Netflix: at the begining, it was a "one stop shop" for movies, it had a lot of classic movies and TV for reasonable price. When the concept was proven, the production houses revoked the license for content. Competition came to the sector and each movie production house set up their own subscription based streaming service. You need to keep paying a whole bunch of services if you want to be able to keep up with all popular TV production or watch classic movies.
So, the competition would in theory be great. But even if stores didn't have subscriptions, the gamers don't want to fill their personal data, check privacy settings, configure, troubleshoot, debloat, ... a different app store for each game. When people have a slice of time to play, they don't want to deal with all of these.
I'm sure that when Valve forgets what keeps them successful and start becoming a Netflix, the Steam store will get replaced.
Epic is evil. They actively compete with their customers. Epic has even used their position with the Epic engine to clone a business customer's games and release it for free. And personally, as a gamer, Epic stole the game Rocket League from me after I purchased the native linux version from the company Psyonix. Then Epic bought Psyonix and said there'd be no changes to Rocket League. 6 months later and no linux or mac clients people bought could play the game. Epic just buys game companies and puts their games behind it's app store and/or gives them away for free to try to lock people into their app store. They're abusive and exploitive and they constantly lie and make things worse for every game they buy.
People don't like that kind of behavior from Epic so they chose not to use their products and app store. This is just crybullying from Epic.
bhouston•54m ago
Part of that switching cost is your purchased game library only works with the platforms you purchased it from. A fact that currently greatly benefits mostly Steam on desktop platforms.
So I do expect that a court case in the future will be Epic Games suing Steam in order to have "game portability" between game platforms.
PaulHoule•33m ago
I mean, I really appreciate how Steam Big Picture gives me a console like experience on my PC and how the Steam Deck works like a PS Vita or a Nintendo Switch. But really if I had to click on a desktop icon to play a game or find it the same way I find other applications on Windows, Mac or Linux, I'd just do it.
So I guess you could make a better launcher but there's only so much upside!
I'd say though it's a very San Francisco mindset to be obsessed with things like launchers: like wanting to have some space you can colonize to interpret everyone's experience. Next thing you know it is stuffed with ads and "discovery" in the store would be all about paid discovery, users would be trained that it's a terrible idea to go browsing for things in the store, like it is on Apple, etc.
I like this quote:
which points to Steam's ability to respect the gamer experienced because it's run by a gamer. Any company run by accountants is going to endanger that sweet 30% cut by eating the seed corn to get another 1%.