frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

GPT-5.2 derives a new result in theoretical physics

https://openai.com/index/new-result-theoretical-physics/
187•davidbarker•1h ago•122 comments

Apple, fix my keyboard before the timer ends or I'm leaving iPhone

https://ios-countdown.win/
1000•ozzyphantom•6h ago•489 comments

Monosketch

https://monosketch.io/
600•penguin_booze•8h ago•113 comments

Sandwich Bill of Materials

https://nesbitt.io/2026/02/08/sandwich-bill-of-materials.html
136•zdw•4d ago•15 comments

Show HN: Skill that lets Claude Code/Codex spin up VMs and GPUs

https://cloudrouter.dev/
37•austinwang115•1h ago•8 comments

Do Metaprojects

https://taylor.town/wealth-001
20•surprisetalk•4d ago•7 comments

IronClaw: a Rust-based clawd that runs tools in isolated WASM sandboxes

https://github.com/nearai/ironclaw
99•dawg91•4h ago•44 comments

Show HN: Moltis – AI assistant with memory, tools, and self-extending skills

https://www.moltis.org
20•fabienpenso•1d ago•7 comments

CBP Signs Clearview AI Deal to Use Face Recognition for 'Tactical Targeting'

https://www.wired.com/story/cbp-signs-clearview-ai-deal-to-use-face-recognition-for-tactical-targ...
202•cdrnsf•3h ago•113 comments

Faster Than Dijkstra?

https://systemsapproach.org/2026/02/09/faster-than-dijkstra/
75•drbruced•3d ago•48 comments

Green’s Dictionary of Slang - Five hundred years of the vulgar tongue

https://greensdictofslang.com/
73•mxfh•5d ago•11 comments

Building a TUI is easy now

https://hatchet.run/blog/tuis-are-easy-now
7•abelanger•3h ago•1 comments

Zed editor switching graphics lib from blade to wgpu

https://github.com/zed-industries/zed/pull/46758
257•jpeeler•6h ago•227 comments

Resizing windows on macOS Tahoe – the saga continues

https://noheger.at/blog/2026/02/12/resizing-windows-on-macos-tahoe-the-saga-continues/
811•erickhill•21h ago•441 comments

Open Source Is Not About You (2018)

https://gist.github.com/richhickey/1563cddea1002958f96e7ba9519972d9
169•doubleg•6h ago•126 comments

gRPC: From service definition to wire format

https://kreya.app/blog/grpc-deep-dive/
20•latonz•4d ago•0 comments

MMAcevedo aka Lena by qntm

https://qntm.org/mmacevedo
280•stickynotememo•15h ago•149 comments

GPT‑5.3‑Codex‑Spark

https://openai.com/index/introducing-gpt-5-3-codex-spark/
864•meetpateltech•1d ago•370 comments

The Sharp PC-2000 Computer Boombox from 1979

https://stereo2go.com/forums/threads/one-of-the-rarest-the-sharp-pc-2000-computer-boombox-from-19...
6•coloneltcb•2h ago•1 comments

Gemini 3 Deep Think

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-deep-think/
1018•tosh•1d ago•672 comments

An open replacement for the IBM 3174 Establishment Controller

https://github.com/lowobservable/oec
23•bri3d•6d ago•5 comments

GovDash (YC W22) Is Hiring Senior Engineers (Product and Search) in NYC

https://www.workatastartup.com/companies/govdash
1•timothygoltser•8h ago

Tell HN: Ralph Giles has died (Xiph.org| Rust@Mozilla | Ghostscript)

463•ffworld•21h ago•25 comments

Age of Empires: 25 years of pathfinding problems with C++ [video]

https://www.youtube.com/watch?v=lEBQveBCtKY
47•CharlesW•2h ago•6 comments

I spent two days gigging at RentAHuman and didn't make a single cent

https://www.wired.com/story/i-tried-rentahuman-ai-agents-hired-me-to-hype-their-ai-startups/
95•speckx•4h ago•56 comments

An AI agent published a hit piece on me

https://theshamblog.com/an-ai-agent-published-a-hit-piece-on-me/
2215•scottshambaugh•1d ago•909 comments

Advanced Aerial Robotics Made Simple

https://www.drehmflight.com
81•jacquesm•5d ago•9 comments

Cache Monet

https://cachemonet.com
128•keepamovin•5d ago•36 comments

Implementing Auto Tiling with Just 5 Tiles

https://www.kyledunbar.dev/2026/02/05/Implementing-auto-tiling-with-just-5-tiles.html
64•todsacerdoti•5d ago•11 comments

MinIO repository is no longer maintained

https://github.com/minio/minio/commit/7aac2a2c5b7c882e68c1ce017d8256be2feea27f
428•psvmcc•13h ago•306 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.