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Claude Haiku 5.5

https://www.anthropic.com/claude-haiku-5-5
763•sfkgtbor•10h ago•379 comments

Living off-grid: Hundred Rabbits

https://100r.ca/site/home.html
79•Muhammad523•2d ago•16 comments

Margaret Hamilton has died

https://news.mit.edu/2026/margaret-hamilton-computing-pioneer-dies-1007
1048•muglug•7h ago•117 comments

Cleo (Mathematician)

https://en.wikipedia.org/wiki/Cleo_(mathematician)
86•djoldman•1d ago•6 comments

How did Rosalind Franklin miss the helix in her iconic DNA image? She didn't

https://www.science.org/content/article/how-did-rosalind-franklin-miss-helix-her-iconic-dna-image...
111•pavel_lishin•2d ago•46 comments

'Jonathan' is the oldest land animal on Earth

https://www.404media.co/oldest-living-land-animal-jonathan-the-tortoise/
98•gumby•8h ago•40 comments

Show HN: Bigwords.page – Turn any screen into a sign. The URL is the app

https://bigwords.page/
417•SpeakingOfBrad•13h ago•121 comments

GPT‑6 and Intelligent UI for everyone

https://openai.com/index/gpt-6-for-everyone/
552•joshuawright11•10h ago•284 comments

In Vienna and Beijing, the first (thorium) nuclear clocks begin to tick

https://www.nytimes.com/2026/10/07/science/first-nuclear-clocks-thorium-229.html
53•gumby•10h ago•3 comments

Shipping JPEG XL in Chrome

https://developer.chrome.com/blog/jpeg-xl-in-chrome
510•AshleysBrain•17h ago•346 comments

Docker Agent

https://github.com/docker/docker-agent
203•saikatsg•11h ago•91 comments

Push ifs up and fors down: The idiom, its algebra, and its limits

https://debasishg.github.io/blog/push-ifs-up-fors-down/
124•speckx•10h ago•61 comments

A minimal kernel in Swift, running in QEMU

https://carette.xyz/posts/minimal_swift_kernel_on_qemu/
48•surprisetalk•1d ago•9 comments

Sharing AI progress in mathematics

https://openai.com/index/sharing-ai-progress-in-mathematics/
1255•OfficialTurkey•1d ago•1425 comments

A new write and space optimized storage engine for MySQL is here

https://tidesdb.com/articles/tidesdb-now-available-for-mysql/
49•alexpadula•2d ago•19 comments

Animated ASCII Art for Web Pages

https://ascii.rest/
321•turrini•13h ago•59 comments

How machines learned precision

https://glinscott.github.io/how-machines-learned-precision/
127•glinscott•1d ago•59 comments

Navier–Stokes Lost in Translation

https://arxiv.org/abs/2610.08144
276•nill0•13h ago•171 comments

If somebody tries to hot-patch an already-hot-patched function

https://devblogs.microsoft.com/oldnewthing/20261005-00/?p=112755/
50•ibobev•1d ago•23 comments

Brownian Motion

https://gregorygundersen.com/blog/2026/04/22/brownian-motion/
49•signa11•1d ago•3 comments

House with 15m underground tunnels for sale for 300k

https://www.readingchronicle.co.uk/news/26612080.house-15m-underground-tunnels-sale-300k/
184•librasteve•15h ago•169 comments

ENIAC Programmers (2011)

https://www.columbia.edu/cu/computinghistory/eniac.html
3•adunk•2d ago•0 comments

Wood Tape (2004)

http://gamesbyemail.com/WoodTape/Default.htm
177•NaOH•2d ago•26 comments

Google Playground: Create and play custom games

https://blog.google/innovation-and-ai/technology/ai/playground-experimental-gaming-platform/
130•acossta•16h ago•210 comments

Anti-patterns in software blogging

https://refactoringenglish.com/blog/anti-patterns-software-blogging/
230•ilreb•15h ago•127 comments

Why were Victorian elites so effective?

https://worksinprogress.co/issue/the-seven-vices-of-highly-effective-victorians/
121•karakoram•13h ago•187 comments

Meta and Microsoft take steps to reduce employee usage of Claude AI

https://www.rswebsols.com/news/meta-and-microsoft-take-steps-to-reduce-employee-usage-of-claude-ai/
320•speckx•9h ago•302 comments

Visa, Mastercard, major banks facing new litigation over 'anticompetitive' fees

https://www.classaction.org/news/visa-mastercard-major-banks-facing-new-litigation-over-anticompe...
519•DeepLogin•13h ago•373 comments

God of War on PSP, recompiled to WebAssembly and running in the browser

https://github.com/snuri00/psp-web-recomp
177•sn001•17h ago•95 comments

SynthID Detector

https://synthid.com/
105•ilreb•14h ago•89 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.