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Apple releases open-source model that instantly turns 2D photos into 3D views

https://github.com/apple/ml-sharp
46•SG-•1h ago•10 comments

Show HN: Ez FFmpeg – Video editing in plain English

http://npmjs.com/package/ezff
198•josharsh•5h ago•76 comments

Splice a Fibre

https://react-networks-lib.rackout.net/fibre
33•matt-p•2h ago•14 comments

How uv got so fast

https://nesbitt.io/2025/12/26/how-uv-got-so-fast.html
1032•zdw•21h ago•346 comments

Show HN: Mysti – Claude, Codex, and Gemini debate your code, then synthesize

https://github.com/DeepMyst/Mysti
50•bahaAbunojaim•4d ago•45 comments

Intertapes – collection of found cassette tapes from different locations

https://intertapes.net/
40•wallflower•5d ago•5 comments

Mruby: Ruby for Embedded Systems

https://github.com/mruby/mruby
71•nateb2022•5d ago•20 comments

Faster practical modular inversion

https://purplesyringa.moe/blog/faster-practical-modular-inversion/
17•todsacerdoti•6d ago•3 comments

Some Junk Theorems in Lean

https://github.com/James-Hanson/junk-theorems-in-lean
47•saithound•4d ago•28 comments

Exe.dev

https://exe.dev/
307•achairapart•15h ago•160 comments

Always bet on text (2014)

https://graydon2.dreamwidth.org/193447.html
272•jesseduffield•15h ago•134 comments

Detect memory leaks of C extensions with psutil and psleak

https://gmpy.dev/blog/2025/psutil-heap-introspection-apis
13•grodola•2d ago•1 comments

Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours

https://github.com/Syn-Nine/gar-lang/blob/main/DEVLOG.md
68•suioir•5d ago•5 comments

The best things and stuff of 2025

https://blog.fogus.me/2025/12/23/the-best-things-and-stuff-of-2025.html
312•adityaathalye•3d ago•36 comments

Publishing your work increases your luck

https://github.com/readme/guides/publishing-your-work
180•magoghm•14h ago•59 comments

QNX Self-Hosted Developer Desktop

https://devblog.qnx.com/qnx-self-hosted-developer-desktop-initial-release/
192•transpute•13h ago•100 comments

Package managers keep using Git as a database, it never works out

https://nesbitt.io/2025/12/24/package-managers-keep-using-git-as-a-database.html
686•birdculture•1d ago•382 comments

Experts explore new mushroom which causes fairytale-like hallucinations

https://nhmu.utah.edu/articles/experts-explore-new-mushroom-which-causes-fairytale-hallucinations
423•astronads•21h ago•243 comments

An exploration of playing three generations of windows games on macOS

https://carette.xyz/posts/deep_dive_into_crossover/
5•LucidLynx•6d ago•1 comments

More dynamic cronjobs

https://george.mand.is/2025/09/more-dynamic-cronjobs/
62•0928374082•8h ago•14 comments

One million (small web) screenshots

https://nry.me/posts/2025-10-09/small-web-screenshots/
122•squidhunter•5d ago•15 comments

How Lewis Carroll computed determinants (2023)

https://www.johndcook.com/blog/2023/07/10/lewis-carroll-determinants/
192•tzury•19h ago•51 comments

Show HN: Witr – Explain why a process is running on your Linux system

https://github.com/pranshuparmar/witr
384•pranshuparmar•23h ago•79 comments

Inside the proton, the ‘most complicated thing you could possibly imagine’ (2022)

https://www.quantamagazine.org/inside-the-proton-the-most-complicated-thing-imaginable-20221019/
78•tzury•11h ago•17 comments

Verdichtung

https://alexeygy.github.io/blog/verdichtung/
10•kenty•6h ago•0 comments

SIMD City: Auto-Vectorisation

https://xania.org/202512/20-simd-city
52•brewmarche•1w ago•13 comments

Researchers develop a camera that can focus on different distances at once

https://engineering.cmu.edu/news-events/news/2025/12/19-perfect-shot.html
63•gnabgib•3d ago•24 comments

AI Police Reports: Year in Review

https://www.eff.org/deeplinks/2025/12/ai-police-reports-year-review
164•hn_acker•3d ago•128 comments

OrangePi 6 Plus Review: The New Frontier for ARM64 SBC Performance

https://boilingsteam.com/orange-pi-6-plus-review/
15•ekianjo•1h ago•8 comments

LearnixOS

https://www.learnix-os.com
245•gtirloni•1d ago•97 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•8mo ago

Comments

tomfly•8mo ago
where is the entrance and exit?
Jaxan•8mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•8mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•8mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•8mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•8mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.