frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.

Ggml.ai joins Hugging Face to ensure the long-term progress of Local AI

https://github.com/ggml-org/llama.cpp/discussions/19759
348•lairv•3h ago•73 comments

I found a useful Git one liner buried in leaked CIA developer docs

https://spencer.wtf/2026/02/20/cleaning-up-merged-git-branches-a-one-liner-from-the-cias-leaked-d...
287•spencerldixon•3h ago•129 comments

Child's Play: Tech's new generation and the end of thinking

https://harpers.org/archive/2026/03/childs-play-sam-kriss-ai-startup-roy-lee/
106•ramimac•2h ago•63 comments

No Skill. No Taste

https://blog.kinglycrow.com/no-skill-no-taste/
60•ianbutler•54m ago•51 comments

The path to ubiquitous AI (17k tokens/sec)

https://taalas.com/the-path-to-ubiquitous-ai/
476•sidnarsipur•6h ago•291 comments

Legion Health (YC) Is Hiring Cracked SWEs for Autonomous Mental Health

https://jobs.ashbyhq.com/legionhealth/ffdd2b52-eb21-489e-b124-3c0804231424
1•ympatel•5m ago

Trump's global tariffs struck down by US Supreme Court

https://www.bbc.com/news/live/c0l9r67drg7t
436•blackguardx•1h ago•332 comments

Untapped Way to Learn a Codebase: Build a Visualizer

https://jimmyhmiller.com/learn-codebase-visualizer
129•andreabergia•8h ago•21 comments

Show HN: A native macOS client for Hacker News, built with SwiftUI

https://github.com/IronsideXXVI/Hacker-News
97•IronsideXXVI•3h ago•51 comments

PayPal discloses data breach that exposed user info for 6 months

https://www.bleepingcomputer.com/news/security/paypal-discloses-data-breach-exposing-users-person...
115•el_duderino•3h ago•25 comments

Minions – Stripe's Coding Agents Part 2

https://stripe.dev/blog/minions-stripes-one-shot-end-to-end-coding-agents-part-2
97•ludovicianul•5h ago•42 comments

Web Components: The Framework-Free Renaissance

https://www.caimito.net/en/blog/2026/02/17/web-components-the-framework-free-renaissance.html
129•mpweiher•8h ago•80 comments

Consistency diffusion language models: Up to 14x faster, no quality loss

https://www.together.ai/blog/consistency-diffusion-language-models
175•zagwdt•12h ago•69 comments

The Rediscovery of 103 Hokusai Lost Sketches (2021)

https://japan-forward.com/eternal-hokusai-the-rediscovery-of-103-hokusai-lost-sketches/
33•debo_•4d ago•2 comments

The Popper Principle

https://theamericanscholar.org/the-popper-principle/
18•lermontov•1d ago•7 comments

Raspberry Pi Pico 2 at 873.5MHz with 3.05V Core Abuse

https://learn.pimoroni.com/article/overclocking-the-pico-2
94•Lwrless•8h ago•21 comments

AI is not a coworker, it's an exoskeleton

https://www.kasava.dev/blog/ai-as-exoskeleton
410•benbeingbin•21h ago•409 comments

Infrastructure decisions I endorse or regret after 4 years at a startup (2024)

https://cep.dev/posts/every-infrastructure-decision-i-endorse-or-regret-after-4-years-running-inf...
401•Meetvelde•3d ago•179 comments

Reading the undocumented MEMS accelerometer on Apple Silicon MacBooks via iokit

https://github.com/olvvier/apple-silicon-accelerometer
110•todsacerdoti•12h ago•53 comments

Notes on Clarifying Man Pages

https://jvns.ca/blog/2026/02/18/man-pages/
41•surprisetalk•1d ago•24 comments

US plans online portal to bypass content bans in Europe and elsewhere

https://www.reuters.com/world/us-plans-online-portal-bypass-content-bans-europe-elsewhere-2026-02...
411•c420•1d ago•790 comments

Show HN: Micasa – track your house from the terminal

https://micasa.dev
605•cpcloud•1d ago•191 comments

FreeCAD

https://www.freecad.org/index.php
327•doener•3d ago•128 comments

Visible Spectra of the Elements

https://atomic-spectra.net/
4•djoldman•3d ago•1 comments

I tried building my startup entirely on European infrastructure

https://www.coinerella.com/made-in-eu-it-was-harder-than-i-thought/
593•willy__•8h ago•313 comments

Nvidia and OpenAI abandon unfinished $100B deal in favour of $30B investment

https://www.ft.com/content/dea24046-0a73-40b2-8246-5ac7b7a54323
244•zerosizedweasle•5h ago•213 comments

A beginner's guide to split keyboards

https://www.justinmklam.com/posts/2026/02/beginners-guide-split-keyboards/
203•thehaikuza•4d ago•219 comments

Gemini 3.1 Pro

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-1-pro/
898•MallocVoidstar•1d ago•869 comments

Silicon Valley engineers were indicted for allegedly sending secrets to Iran

https://www.cnbc.com/2026/02/20/three-engineers-charged-stealing-google-trade-secrets-data-iran-s...
94•giuliomagnifico•6h ago•65 comments

An ARM Homelab Server, or a Minisforum MS-R1 Review

https://sour.coffee/2026/02/20/an-arm-homelab-server-or-a-minisforum-ms-r1-review/
106•neelc•15h ago•85 comments