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MartyPC is a cross-platform emulator of early PCs written in Rust

https://martypc.net/
80•boilerupnc•3h ago•15 comments

The Golden Rule for Becoming a Better Writer

https://nappertime.com/the-golden-rule-of-becoming-a-better-writer/
59•andsoitis•3h ago•31 comments

The End of an Athlon

http://www.os2museum.com/wp/the-end-of-an-athlon/
16•userbinator•1h ago•0 comments

JIT Compiling Code in 5μs

https://malisper.me/jit-compiling-code-in-5-us/
8•zX41ZdbW•52m ago•0 comments

I Dream of Quieter Computing

https://henry.codes/writing/i-dream-of-quieter-computing/
50•Sir_Twist•4h ago•16 comments

The Art and Beauty of Blade Runner (2015)

https://nappertime.com/the-art-of-and-beauty-of-blade-runner/
55•cocacola1•6h ago•13 comments

Why your local LLM feels dumber than it is

https://forum.level1techs.com/t/why-your-local-llm-feels-dumber-than-it-is/253917
282•felineflock•12h ago•93 comments

Scrap (2006)

https://twitter.com/moxie/status/2091218652133732491
364•tosh•12h ago•194 comments

Wi-Fi 8 is the first wireless upgrade in years that isn't chasing speed

https://www.xda-developers.com/wi-fi-8-first-wireless-upgrade-years-isnt-chasing-speed-home-netwo...
13•taubek•15m ago•0 comments

I set a trap for a book-marketing scammer (2025)

https://rwwgreene.substack.com/p/i-set-a-trap-for-a-book-marketing
31•rznicolet•12h ago•17 comments

ElevenLabs, TwelveLabs, ThirteenLabs

https://quantumi.sh/public/labs.html
367•jemoka•16h ago•114 comments

NanoGPT Speedrun Frontier

https://www.primeintellect.ai/research/nanogpt-speedrun
85•stared•8h ago•25 comments

Hister – A private, full content search index that you control

https://hister.org/
308•auraham•4d ago•77 comments

RF Cafe

https://www.rfcafe.com/
188•gregsadetsky•4d ago•32 comments

typ.ing

https://typ.ing/
242•bookofjoe•4d ago•73 comments

How a Texas student blew the whistle on a rogue AI hacking attempt

https://www.reuters.com/world/how-texas-student-blew-whistle-rogue-ai-hacking-attempt-2026-08-20/
149•olalonde•1d ago•48 comments

Thinking in Python

https://thinkinginpython.com/
131•pjacotg•12h ago•24 comments

Canada will match US tariffs 'dollar for dollar' as trade talks break down

https://www.bbc.com/news/articles/cvgvyy4x2mvo
602•tartoran•1d ago•1390 comments

A Friendly Introduction to Racket

https://geometridae.bearblog.dev/a-friendly-introduction-to-racket/
220•signa11•16h ago•115 comments

NetBSD and my life (2005)

https://mail-index.netbsd.org/netbsd-advocacy/2005/09/10/0000.html
112•gnyeki•11h ago•28 comments

ATProto spaces: A new extension to ATProto that enables non-public data

https://atproto.com/blog/atproto-spaces-alpha
135•grappler•2d ago•19 comments

A week of using Codex more than Claude

https://allaboutcoding.ghinda.com/a-week-of-using-codex-more-than-claude/
180•speckx•1d ago•196 comments

Show HN: Public Muscriptor Instance (latest, most powerful Audio-to-MIDI model)

https://www.pianoify.net/
34•jardy•1d ago•7 comments

Munder Difflin – Agent harness to run an office of your clones

https://munderdiffl.in/
275•simonpure•21h ago•118 comments

Figmimic – A bookmarklet to copy any webpage into Figma as editable layers

https://marcua.net/minitools/figmimic/
86•speckx•12h ago•12 comments

New MCP Roadmap

https://blog.modelcontextprotocol.io/posts/mcp-roadmap/
194•pentagrama•17h ago•130 comments

Autolith: A programming agent with a live runtime

https://www.lambda-symbolics.com/autolith
121•vismit2000•2d ago•48 comments

What's in a PowerPoint File?

https://editide.com/blog/what-is-a-pptx-file/
80•danielochoa0620•3d ago•40 comments

Z80 – The 1970s Microprocessor Still Alive (2021)

https://www.computer.org/csdl/magazine/mi/2021/06/09623402/1yJTvlRLmhi
133•asdefghyk•21h ago•64 comments

Four Years Ago, a Crypto Boss Went Missing. Now His Successor Has

https://www.nytimes.com/2026/08/23/world/europe/poland-estonia-cryptocurrency.html
20•ilamont•2h ago•4 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.