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Archive of Byte magazine, starting with issue #1 in 1975

https://archive.org/details/byte-magazine-1975-09
267•DamnInteresting•2d ago•69 comments

SPEAKE(a)R: Turn Speakers to Microphones for Fun and Profit [pdf] (2017)

https://www.usenix.org/system/files/conference/woot17/woot17-paper-guri.pdf
105•Eridanus2•6h ago•49 comments

Game devs explain the tricks involved with letting you pause a game

https://kotaku.com/video-game-devs-explain-how-pausing-works-and-sometimes-it-gets-weird-2000686339
257•speckx•3d ago•147 comments

Nanopass Framework: Clean Compiler Creation Language

https://nanopass.org/
30•NordStreamYacht•4d ago•1 comments

The seven programming ur-languages (2022)

https://madhadron.com/programming/seven_ur_languages.html
110•helloplanets•7h ago•45 comments

Airline worker arrested after sharing photos of bomb damage in WhatsApp group

https://www.lbc.co.uk/article/dubai-police-spied-private-whatsapp-5HjdXwr_2/
87•aa_is_op•1h ago•53 comments

Show HN: Shader Lab, like Photoshop but for shaders

https://eng.basement.studio/tools/shader-lab
52•ragojose•2d ago•7 comments

Vercel April 2026 security incident

https://vercel.com/kb/bulletin/vercel-april-2026-security-incident
45•colesantiago•51m ago•6 comments

The creative software industry has declared war on Adobe

https://www.theverge.com/tech/913765/adobe-rivals-free-creative-software-app-updates
21•tambourine_man•1h ago•7 comments

What are skiplists good for?

https://antithesis.com/blog/2026/skiptrees/
173•mfiguiere•2d ago•36 comments

NIST scientists create 'any wavelength' lasers

https://www.nist.gov/news-events/news/2026/04/any-color-you-nist-scientists-create-any-wavelength...
364•rbanffy•18h ago•157 comments

College instructor turns to typewriters to curb AI-written work

https://sentinelcolorado.com/uncategorized/a-college-instructor-turns-to-typewriters-to-curb-ai-w...
353•gnabgib•20h ago•345 comments

Anonymous request-token comparisons from Opus 4.6 and Opus 4.7

https://tokens.billchambers.me/leaderboard
566•anabranch•23h ago•543 comments

Ask HN: How did you land your first projects as a solo engineer/consultant?

118•modelcroissant•5h ago•58 comments

The electromechanical angle computer inside the B-52 bomber's star tracker

https://www.righto.com/2026/04/B-52-star-tracker-angle-computer.html
376•NelsonMinar•22h ago•97 comments

Show HN: Prompt-to-Excalidraw demo with Gemma 4 E2B in the browser (3.1GB)

https://teamchong.github.io/turboquant-wasm/draw.html
18•teamchong•3h ago•10 comments

Binary GCD

https://en.algorithmica.org/hpc/algorithms/gcd/#binary-gcd
30•tosh•6h ago•1 comments

When moving fast, talking is the first thing to break

https://daverupert.com/2026/04/more-talk-less-grok/
10•Brajeshwar•31m ago•2 comments

Why Japan has such good railways

https://worksinprogress.co/issue/why-japan-has-such-good-railways/
464•RickJWagner•1d ago•437 comments

Matt Mullenweg Overrules Core Committers; Puts Akismet on WP 7's Connector List

https://www.therepository.email/matt-mullenweg-overrules-core-committers-to-put-akismet-on-wordpr...
10•mooreds•42m ago•0 comments

It's cool to care (2025)

https://alexwlchan.net/2025/cool-to-care/
51•surprisetalk•4d ago•26 comments

The world in which IPv6 was a good design (2017)

https://apenwarr.ca/log/20170810
129•signa11•12h ago•39 comments

Updating Gun Rocket through 10 years of Unity Engine

https://jackpritz.com/blog/updating-gun-rocket-through-10-years-of-unity-engine
97•tyleo•3d ago•45 comments

Minimal Viable Programs (2014)

https://joearms.github.io/published/2014-06-25-minimal-viable-program.html
7•bachmeier•3d ago•2 comments

Binary Dependencies: Identifying the Hidden Packages We All Depend On

https://vlad.website/binary-dependencies-identifying-the-hidden-packages-we-all-depend-on/
46•PaulHoule•2d ago•8 comments

State of Kdenlive

https://kdenlive.org/news/2026/state-2026/
432•f_r_d•1d ago•132 comments

Migrating from DigitalOcean to Hetzner

https://isayeter.com/posts/digitalocean-to-hetzner-migration/
836•yusufusta•1d ago•414 comments

Keep Pushing: We Get 10 More Days to Reform Section 702

https://www.eff.org/deeplinks/2026/04/keep-pushing-we-get-10-more-days-reform-section-702
133•nobody9999•8h ago•26 comments

Modern Common Lisp with FSet

https://fset.common-lisp.dev/Modern-CL/Top_html/index.html
174•larve•4d ago•22 comments

Optimizing Ruby Path Methods

https://byroot.github.io/ruby/performance/2026/04/18/faster-paths.html
117•weaksauce•18h ago•43 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.