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Pi 1.0

https://earendil.com/posts/pi-1-0/
867•sergiotapia•8h ago•295 comments

Several vulnerabilities have been discovered in the Linux kernel

https://lwn.net/Articles/1097401/
158•luispa•4h ago•88 comments

Clef: Open-weight decision models, and new RL fine-tuning platform

https://blog.cloudflare.com/clef-decision-models/
457•jasondavies•11h ago•167 comments

Automatic Transmission – a data-privacy study of connected vehicles

https://automatictransmission.khoury.northeastern.edu/index.html
148•rafaelc•7h ago•142 comments

SvelteKit 3

https://svelte.dev/blog/sveltekit-3-is-here
154•sampsn•7h ago•58 comments

Ask HN: Who is hiring? (October 2026)

166•whoishiring•12h ago•175 comments

Pi Durable

https://earendil.com/posts/pi-durable/
271•paulsmith•8h ago•34 comments

How Singapore's government-run dating service works

https://www.singapore-samizdat.com/p/how-singapores-government-run-dating-service-firstdate-works
13•danielfoster•1h ago•6 comments

Using Opus 5.5 to discover a new eyewitness record of the dodo

https://resobscura.substack.com/p/using-opus-55-to-discover-a-new-eyewitness
94•benbreen•7h ago•17 comments

StreetComplete on iOS is now in public beta

https://github.com/streetcomplete/StreetComplete/issues/5421
533•Snowly•16h ago•136 comments

CSS Bed: Classless CSS themes to use as starting points in web development

https://www.cssbed.com
74•sea-gold•6h ago•17 comments

Git 3.0's upcoming SHA-256 default will be a costly mistake

https://blog.gitbutler.com/git-3-sha-256
256•chmaynard•10h ago•261 comments

Show HN: Janus – Go binary that runs GGUF models via Vulkan on AMD/Intel/Nvidia

https://github.com/Vibra-Ingenn/Janus
57•Maverick617•7h ago•8 comments

RIP, vector database

https://turbopuffer.com/blog/rip-vector-database
289•razin•11h ago•78 comments

ArXiv's Updated Rate Limit Policy

https://blog.arxiv.org/2026/10/01/updated-rate-limit-policy/
85•50kIters•7h ago•36 comments

Frog and Toad and the Increasingly Capable Machines

https://www.frogandtoad.ai/
54•supermdguy•5h ago•7 comments

Various Projects Find Hidden SDR Capabilities in ESP32 Microcontrollers

https://www.rtl-sdr.com/various-projects-independently-find-hidden-sdr-capabilities-in-esp32-micr...
184•nkw•12h ago•27 comments

Vote on which of Hacker News' challenges for AI have been met

https://stoppels.ch/goalposts/
108•stabbles•10h ago•115 comments

Oxygen-deprived underwater zones may not be “dead zones” but clue to early life

https://agupubs.onlinelibrary.wiley.com/doi/10.1029/2026AV002570
87•gumby•8h ago•5 comments

Cloudflare K2: serverless event streams

https://blog.cloudflare.com/cloudflare-k2-streams/
210•elffjs•13h ago•87 comments

Context Language Models

https://arxiv.org/abs/2609.37725
121•emersonmacro•12h ago•26 comments

Bez: Generating a browser engine from specs and tests

https://tangled.org/burrito.space/bez
93•nerdypepper•9h ago•42 comments

Aweb – Communication for AI Agents

https://aweb.ai
27•gurjeet•5h ago•20 comments

Butterflies use optical illusions to dodge predators

https://www.essex.ac.uk/news/2026/09/30/butterflies-use-optical-illusions-to-dodge-predators
21•gmays•4h ago•3 comments

RacketCon Is Saturday

https://con.racket-lang.org/
127•spdegabrielle•12h ago•36 comments

How to speed up the Rust compiler in September 2026

https://nnethercote.github.io/2026/09/30/how-to-speed-up-the-rust-compiler-in-september-2026.html
236•trickypr•15h ago•121 comments

Show HN: Open-source model routing for coding agents at Astra-level performance

92•adchurch•1d ago•30 comments

Ask HN: Who wants to be hired? (October 2026)

100•whoishiring•12h ago•297 comments

GPT-Synopsys: Frontier Intelligence to Revolutionize Chip Design

https://news.synopsys.com/2026-09-30-OpenAI-and-Synopsys-Announce-GPT-Synopsys-Frontier-Intellige...
174•giuliomagnifico•17h ago•102 comments

2026 International Utility Locate Rodeo

https://locaterodeo.net/
19•K7PJP•5h ago•3 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.