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We can't send mail farther than 500 miles (2002)

https://web.mit.edu/jemorris/humor/500-miles
188•giancarlostoro•2h ago•20 comments

Render Mermaid diagrams as SVGs or ASCII art

https://github.com/lukilabs/beautiful-mermaid
153•mellosouls•4h ago•21 comments

Maine’s ‘Lobster Lady’ who fished for nearly a century dies aged 105

https://www.theguardian.com/us-news/2026/jan/28/maine-lobster-lady-dies-aged-105
102•NaOH•4h ago•6 comments

Xmake: A cross-platform build utility based on Lua

https://xmake.io/
17•phmx•3d ago•1 comments

Mecha Comet – Open Modular Linux Handheld Computer

https://mecha.so/comet
83•Realman78•3d ago•26 comments

Generative Music with the Muse

https://computerhistory.org/blog/generative-music-with-the-muse/
3•andsoitis•21m ago•0 comments

An Illustrated Guide to Hippo Castration (2014)

https://www.science.org/content/article/scienceshot-illustrated-guide-hippo-castration
29•joebig•4d ago•13 comments

Airfoil (2024)

https://ciechanow.ski/airfoil/
410•brk•16h ago•51 comments

Trinity large: An open 400B sparse MoE model

https://www.arcee.ai/blog/trinity-large
166•linolevan•1d ago•49 comments

DECwindows Motif

https://products.vmssoftware.com/decwindowsmotif
19•doener•3h ago•8 comments

Android's desktop interface leaks

https://9to5google.com/2026/01/27/android-desktop-leak/
212•thunderbong•1d ago•283 comments

Show HN: A MitM proxy to see what your LLM tools are sending

https://github.com/jmuncor/sherlock
149•jmuncor•11h ago•66 comments

Questom (YC F25) is hiring an engineer

https://www.ycombinator.com/companies/questom/jobs/UBebsyO-founding-engineer
1•ritanshu•3h ago

Did a celebrated researcher obscure a baby's poisoning?

https://www.newyorker.com/magazine/2026/02/02/did-a-celebrated-researcher-obscure-a-fatal-poisoning
130•littlexsparkee•1d ago•49 comments

Satellites encased in wood are in the works

https://www.economist.com/science-and-technology/2026/01/21/satellites-encased-in-wood-are-in-the...
44•andsoitis•3d ago•20 comments

Mousefood – Build embedded terminal UIs for microcontrollers

https://github.com/ratatui/mousefood
192•orhunp_•13h ago•43 comments

Tesla ending Models S and X production

https://www.cnbc.com/2026/01/28/tesla-ending-model-s-x-production.html
215•keyboardJones•7h ago•318 comments

Show HN: Shelvy Books

https://shelvybooks.com
26•tekkie00•5h ago•10 comments

Somebody used spoofed ADSB signals to raster the meme of JD Vance

https://alecmuffett.com/article/143548
460•wubin•8h ago•113 comments

In a genre where spoilers are devastating, how do we talk about puzzle games?

https://thinkygames.com/features/in-a-genre-where-information-is-sacred-and-spoilers-are-devastat...
53•tobr•5d ago•47 comments

Oban, the job processing framework from Elixir, has come to Python

https://www.dimamik.com/posts/oban_py/
212•dimamik•14h ago•89 comments

Is it worth it? (2021)

https://griffin.com/blog/is-it-worth-it
4•todsacerdoti•3d ago•1 comments

Computer History Museum Launches Digital Portal to Its Collection

https://computerhistory.org/press-releases/computer-history-museum-launches-digital-portal-to-its...
136•ChrisArchitect•12h ago•25 comments

Bf-Tree: modern read-write-optimized concurrent larger-than-memory range index

https://github.com/microsoft/bf-tree
69•SchwKatze•8h ago•14 comments

LM Studio 0.4

https://lmstudio.ai/blog/0.4.0
122•jiqiren•12h ago•68 comments

UK Government’s ‘AI Skills Hub’ was delivered by PwC for £4.1M

https://mahadk.com/posts/ai-skills-hub
311•JustSkyfall•7h ago•93 comments

Hellenistic War-Elephants and the Use of Alcohol Before Battle

https://www.cambridge.org/core/journals/classical-quarterly/article/hellenistic-warelephants-and-...
46•perihelions•5d ago•24 comments

Spinning around: Please don’t – Common problems with spin locks

https://www.siliceum.com/en/blog/post/spinning-around/
101•bdash•13h ago•41 comments

Putting Gemini to Work in Chrome

https://blog.google/products-and-platforms/products/chrome/gemini-3-auto-browse/
7•diwank•3h ago•5 comments

When Every Network is 192.168.1.x

https://netrinos.com/blog/conflicting-subnets
96•pcarroll•16h ago•80 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.