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98.css

https://jdan.github.io/98.css/#status-bar
139•lopespm•2h ago•19 comments

Writing by hand is good for your brain

https://nealstephenson.substack.com/p/writing-by-hand-is-good-for-your
933•dwwoelfel•10h ago•469 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

205•adam_rida•5h ago•99 comments

The Visual 6502

http://visual6502.org/JSSim/index.html
14•infiniteregrets•1h ago•6 comments

A Taxonomy of Omnicidal Futures Involving Artificial Intelligence

https://arxiv.org/abs/2507.09369
35•amelius•1h ago•20 comments

The Beam Engine

https://glinscott.github.io/beam-engine/
130•glinscott•1d ago•45 comments

What else do people draw on gradient.horse?

https://rybakov.com/blog/what_else_do_people_draw_on_gradient-copy.horse/
33•spython•5d ago•6 comments

What happened to TheNumbers.com

https://stephenfollows.com/p/what-just-happened-to-thenumberscom-should-worry-us-all
282•nickthegreek•7h ago•121 comments

Startup founders urge U.S. government not to shut off Chinese open weight AI

https://www.politico.com/news/2026/07/22/startup-founders-urge-trump-not-to-shut-off-chinese-open...
701•theanonymousone•9h ago•627 comments

A24 Is Copyright Striking Backrooms Artwork Older Than the Movie

https://www.thegamer.com/the-backrooms-a24-copyright-strike-artwork/
49•josephcsible•6d ago•8 comments

Building on ATProto

https://lukekanies.com/writing/building-on-atproto/
121•speckx•6h ago•59 comments

Why Software Factories Fail (or: harness engineering is not enough)

https://github.com/humanlayer/advanced-context-engineering-for-coding-agents/blob/main/wsff.md
159•dhorthy•9h ago•134 comments

Software rendering in 500 lines of bare C++

https://haqr.eu/tinyrenderer/
239•mpweiher•10h ago•45 comments

Learn OpenGL, extensive tutorial resource for learning Modern OpenGL

https://learnopengl.com/
172•ibobev•9h ago•96 comments

Interview with Matheus Moreira about Lone Lisp and Linux Kernel

https://alexalejandre.com/interviews/interview-with-matheus-moreira/
29•veqq•6d ago•5 comments

Show HN: Palmier Pro – Open-source macOS video editor built for AI

https://github.com/palmier-io/palmier-pro
116•harrisontin•9h ago•18 comments

DARPA, U.S. Air Force fly AI-controlled F-16

https://www.darpa.mil/news/2026/darpa-us-air-force-fly-ai-controlled-f-16
170•r2sk5t•10h ago•190 comments

A solid-state “atomic channel” for separating rare earth elements

https://pme.uchicago.edu/news-events/news/cleaner-route-purifying-rare-earth-elements
68•MarcoDewey•6h ago•15 comments

Astronomers may have found the first exomoon

https://www.eso.org/public/news/eso2610/
190•MarcoDewey•10h ago•76 comments

Launch HN: Screenpipe (YC S26) – Record how you work and turn that into agents

55•louis030195•7h ago•49 comments

Converting Files into Minecraft Worlds

https://wuemeli.com/blog/sulfur-part-1/
45•wuemeli•3d ago•14 comments

The arguments against open source AI are bad

https://tombedor.dev/arguments-against-open-source-ai-are-very-bad/
194•jjfoooo4•7h ago•139 comments

Show HN: Claude-thermos keeps your Claude session warm for you

https://github.com/izeigerman/claude-thermos
64•s0ck_r4w•7h ago•50 comments

Show HN: OneCLI – OSS credential gateway that keeps secrets out of AI agents

https://github.com/onecli/onecli
79•Jonathanfishner•9h ago•27 comments

Learn WebGPU for C++

https://eliemichel.github.io/LearnWebGPU/
81•ibobev•9h ago•11 comments

Escape Analysis in Go: Stack vs. Heap Allocations Explained

https://blog.jetbrains.com/go/2026/07/20/escape-analysis/
34•ingve•2d ago•7 comments

Meta Garbage Collection: Using OCaml's GC to GC Rust

https://soteria-tools.com/blog/meta-garbage-collection
46•annieversary•3d ago•0 comments

OpenAI’s accidental attack against Hugging Face is science fiction that happened

https://simonwillison.net/2026/Jul/22/openai-cyberattack/
361•abhisek•23h ago•299 comments

Tell HN: Namecheap gave my account to an unverified third party

347•Thrashed•3h ago•128 comments

AI Companies Are Trying to Hide a Staggering Amount of Debt

https://futurism.com/artificial-intelligence/ai-companies-hide-debt-off-balance-sheet
581•technewssss•11h ago•287 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.