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OpenAI Backs Bill That Would Limit Liability for AI-Enabled Mass Deaths

https://www.wired.com/story/openai-backs-bill-exempt-ai-firms-model-harm-lawsuits/
221•smurda•1h ago•126 comments

Mysteries of Dropbox: Property-Based Testing of a Distributed Sync Service [pdf]

https://www.cis.upenn.edu/~bcpierce/papers/mysteriesofdropbox.pdf
12•JackeJR•2d ago•2 comments

Protected quantum gates using qubit doublons in dynamical optical lattices

https://ethz.ch/en/news-and-events/eth-news/news/2026/04/a-new-trick-brings-stability-to-quantum-...
183•joko42•10h ago•40 comments

Intel 486 CPU announced April 10, 1989

https://dfarq.homeip.net/intel-486-cpu-announced-april-10-1989/
78•jnord•2h ago•53 comments

How NASA built Artemis II’s fault-tolerant computer

https://cacm.acm.org/news/how-nasa-built-artemis-iis-fault-tolerant-computer/
474•speckx•23h ago•184 comments

FBI used iPhone notification data to retrieve deleted Signal messages

https://9to5mac.com/2026/04/09/fbi-used-iphone-notification-data-to-retrieve-deleted-signal-messa...
180•01-_-•2h ago•79 comments

Show HN: QVAC SDK, a universal JavaScript SDK for building local AI applications

8•qvac•18h ago•0 comments

France Launches Government Linux Desktop Plan as Windows Exit Begins

https://www.numerique.gouv.fr/sinformer/espace-presse/souverainete-numerique-reduction-dependance...
724•embedding-shape•3h ago•333 comments

I still prefer MCP over skills

https://david.coffee/i-still-prefer-mcp-over-skills/
298•gmays•12h ago•250 comments

White House staff told not to place bets on prediction markets

https://www.bbc.co.uk/news/articles/cgld65x396go
99•chrischapman•2h ago•51 comments

Native Instant Space Switching on macOS

https://arhan.sh/blog/native-instant-space-switching-on-macos/
569•PaulHoule•18h ago•273 comments

Model-Based Testing for Dungeons & Dragons

https://www.loskutoff.com/blog/model-based-testing-dnd/
67•Firfi•3d ago•19 comments

Artemis II and the invisible hazard on the way to the Moon

https://www.ansto.gov.au/news/artemis-ii-and-invisible-hazard-on-way-to-moon-part-1
50•zeristor•7h ago•39 comments

Penguin 'Toxicologists' Find PFAS Chemicals in Remote Patagonia

https://www.ucdavis.edu/health/news/penguin-toxicologists-find-pfas-chemicals-remote-patagonia
62•giuliomagnifico•7h ago•16 comments

Show HN: Keeper – embedded secret store for Go (help me break it)

https://github.com/agberohq/keeper
43•babawere•5h ago•25 comments

We've raised $17M to build what comes after Git

https://blog.gitbutler.com/series-a
214•ellieh•12h ago•459 comments

Show HN: Marimo pair – Reactive Python notebooks as environments for agents

https://github.com/marimo-team/marimo-pair
52•manzt•2d ago•4 comments

Generative art over the years

https://blog.veitheller.de/Generative_art_over_the_years.html
197•evakhoury•2d ago•48 comments

Charcuterie – Visual similarity Unicode explorer

https://charcuterie.elastiq.ch/
271•rickcarlino•18h ago•62 comments

The Art of Risk Management (2017)

https://www.bcg.com/publications/2017/finance-function-excellence-corporate-development-art-risk-...
32•walterbell•2d ago•9 comments

CollectWise (YC F24) Is Hiring

https://www.ycombinator.com/companies/collectwise/jobs/Ktc6m6o-ai-agent-engineer
1•OBrien_1107•9h ago

Ads in ChatGPT

https://help.openai.com/en/articles/20001047-ads-in-chatgpt
13•cbility•3h ago•2 comments

The effects of caffeine consumption do not decay with a ~5 hour half-life

https://www.lesswrong.com/posts/vefsxkGWkEMmDcZ7v/the-effects-of-caffeine-consumption-do-not-deca...
15•swah•34m ago•7 comments

RAM Has a Design Flaw from 1966. I Bypassed It [video]

https://www.youtube.com/watch?v=KKbgulTp3FE
308•surprisetalk•2d ago•110 comments

Old laptops in a colo as low cost servers

https://colaptop.pages.dev/
342•argentum47•19h ago•195 comments

Unfolder for Mac – A 3D model unfolding tool for creating papercraft

https://www.unfolder.app/
276•codazoda•21h ago•54 comments

Instant 1.0, a backend for AI-coded apps

https://www.instantdb.com/essays/architecture
183•stopachka•19h ago•90 comments

Kagi Product Tips – Customize Your Search Results with URL Redirects

https://blog.kagi.com/tips/redirects
135•treetalker•16h ago•27 comments

Research-Driven Agents: When an agent reads before it codes

https://blog.skypilot.co/research-driven-agents/
193•hopechong•21h ago•51 comments

PicoZ80 – Drop-In Z80 Replacement

https://eaw.app/picoz80/
211•rickcarlino•19h ago•32 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.