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The next phase of the Microsoft OpenAI partnership – OpenAI

https://openai.com/index/next-phase-of-microsoft-partnership/
45•helsinkiandrew•48m ago•37 comments

Pgbackrest is no longer being maintained

https://github.com/pgbackrest/pgbackrest
217•c0l0•3h ago•95 comments

Show HN: OSS Agent I built topped the TerminalBench on Gemini-3-flash-preview

https://github.com/dirac-run/dirac
73•GodelNumbering•1h ago•25 comments

Men Who Stare at Walls

https://www.alexselimov.com/posts/men_who_stare_at_walls/
78•aselimov3•3h ago•39 comments

Fully Featured Audio DSP Firmware for the Raspberry Pi Pico

https://github.com/WeebLabs/DSPi
125•BoingBoomTschak•2d ago•25 comments

Flipdiscs

https://flipdisc.io
391•skogstokig•4d ago•68 comments

I bought Friendster for $30k – Here's what I'm doing with it

https://ca98am79.medium.com/i-bought-friendster-for-30k-heres-what-i-m-doing-with-it-d5e8ddb3991d
944•ca98am79•17h ago•478 comments

4TB of voice samples just stolen from 40k AI contractors at Mercor

https://app.oravys.com/blog/mercor-breach-2026
59•Oravys•4h ago•15 comments

AI should elevate your thinking, not replace it

https://www.koshyjohn.com/blog/ai-should-elevate-your-thinking-not-replace-it/
665•koshyjohn•18h ago•475 comments

FDA Approves First-Ever Gene Therapy for Treatment of Genetic Hearing Loss

https://www.fda.gov/news-events/press-announcements/fda-approves-first-ever-gene-therapy-treatmen...
39•JeanKage•3h ago•9 comments

Understanding the short circuit in solid-state batteries

https://www.mpie.de/5151287/short-circuit-solid-state-batteries
9•hhs•1d ago•0 comments

TurboQuant: A first-principles walkthrough

https://arkaung.github.io/interactive-turboquant/
230•kweezar•12h ago•49 comments

Quarkdown – Markdown with Superpowers

https://quarkdown.com/
61•amai•5h ago•10 comments

Self-updating screenshots

https://interblah.net/self-updating-screenshots
380•bjhess•1d ago•61 comments

Microsoft to Stop Sharing Revenue with Main AI Partner OpenAI

https://www.bloomberg.com/news/articles/2026-04-27/microsoft-to-stop-sharing-revenue-with-main-ai...
31•helsinkiandrew•49m ago•5 comments

Show HN: A terminal spreadsheet editor with Vim keybindings

https://github.com/garritfra/cell
27•garritfra•2h ago•10 comments

The Prompt API

https://developer.chrome.com/docs/ai/prompt-api
194•gslin•11h ago•101 comments

Getting my daily news from a dot matrix printer 2024

https://aschmelyun.com/blog/getting-my-daily-news-from-a-dot-matrix-printer/
29•xupybd•2d ago•4 comments

Branimir Lambov from IBM on Cassandra

https://theconsensus.dev/p/2026/04/26/branimir-lambov-from-ibm-on-cassandra.html
29•eatonphil•1d ago•2 comments

France's Mistral Built a $14B AI Empire by Not Being American

https://www.forbes.com/sites/iainmartin/2026/04/16/how-frances-mistral-built-a-14-billion-ai-empi...
120•rzk•3h ago•72 comments

It's OK to abandon your side-project (2024)

https://robbowen.digital/wrote-about/abandoned-side-projects/
137•hisamafahri•6h ago•64 comments

Electrostatics and High Voltage Links

http://amasci.com/static/electrostatic1.html
22•ludicrousdispla•3d ago•3 comments

Fast16: High-precision software sabotage 5 years before Stuxnet

https://www.sentinelone.com/labs/fast16-mystery-shadowbrokers-reference-reveals-high-precision-so...
295•dd23•17h ago•72 comments

Rust Memory Management: Ownership vs. Reference Counting

https://slicker.me/rust/ownership_and_borrowing_vs_reference_counting.html
45•vinhnx•2d ago•36 comments

A Guide to CubeSat Mission and Bus Design

https://pressbooks-dev.oer.hawaii.edu/epet302/
55•o4c•1d ago•3 comments

Three constraints before I build anything

https://jordanlord.co.uk/blog/3-constraints/
268•nervous_north•1d ago•44 comments

Windows 11's second-chance setup dialogs hurt IT, drain productivity

https://www.theregister.com/2026/04/26/windows_second_chance_setup/
20•geekinchief•1h ago•6 comments

Tim Cook Is Leaving. Good

https://routerjockey.com/tim-cook-is-leaving-good/
62•tonhe•1h ago•91 comments

SWE-bench Verified no longer measures frontier coding capabilities

https://openai.com/index/why-we-no-longer-evaluate-swe-bench-verified/
328•kmdupree•1d ago•172 comments

Box to save memory in Rust

https://dystroy.org/blog/box-to-save-memory/
155•emschwartz•3d ago•47 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•12mo ago

Comments

tomfly•12mo ago
where is the entrance and exit?
Jaxan•12mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•12mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•12mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•12mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•12mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.