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Shall I implement it? No

https://gist.github.com/bretonium/291f4388e2de89a43b25c135b44e41f0
580•breton•2h ago•221 comments

Malus – Clean Room as a Service

https://malus.sh
978•microflash•10h ago•382 comments

Bubble Sorted Amen Break

https://parametricavocado.itch.io/amen-sorting
242•eieio•6h ago•80 comments

Reversing memory loss via gut-brain communication

https://med.stanford.edu/news/all-news/2026/03/gut-brain-cognitive-decline.html
200•mustaphah•7h ago•70 comments

ATMs didn't kill bank teller jobs, but the iPhone did

https://davidoks.blog/p/why-the-atm-didnt-kill-bank-teller
301•colinprince•9h ago•351 comments

The AI coding divide: craft lovers vs. result chasers

https://blog.lmorchard.com/2026/03/11/grief-and-the-ai-split/
68•avernet•1h ago•70 comments

The Met releases high-def 3D scans of 140 famous art objects

https://www.openculture.com/2026/03/the-met-releases-high-definition-3d-scans-of-140-famous-art-o...
196•coloneltcb•8h ago•40 comments

Document poisoning in RAG systems: How attackers corrupt AI's sources

https://aminrj.com/posts/rag-document-poisoning/
45•aminerj•10h ago•13 comments

Innocent woman jailed after being misidentified using AI facial recognition

https://www.grandforksherald.com/news/north-dakota/ai-error-jails-innocent-grandmother-for-months...
282•rectang•3h ago•160 comments

Bringing Chrome to ARM64 Linux Devices

https://blog.chromium.org/2026/03/bringing-chrome-to-arm64-linux-devices.html
51•ingve•3h ago•38 comments

Launch HN: IonRouter (YC W26) – High-throughput, low-cost inference

https://ionrouter.io
41•vshah1016•5h ago•18 comments

Runners who churn butter on their runs

https://www.runnersworld.com/news/a70683169/how-to-make-butter-while-running/
81•randycupertino•4h ago•37 comments

Show HN: OneCLI – Vault for AI Agents in Rust

https://github.com/onecli/onecli
113•guyb3•7h ago•37 comments

Forcing Flash Attention onto a TPU and Learning the Hard Way

https://archerzhang.me/forcing-flash-attention-onto-a-tpu
31•azhng•4d ago•7 comments

US private credit defaults hit record 9.2% in 2025, Fitch says

https://www.marketscreener.com/news/us-private-credit-defaults-hit-record-9-2-in-2025-fitch-says-...
214•JumpCrisscross•11h ago•322 comments

Dolphin Progress Release 2603

https://dolphin-emu.org/blog/2026/03/12/dolphin-progress-report-release-2603/
290•BitPirate•14h ago•48 comments

WolfIP: Lightweight TCP/IP stack with no dynamic memory allocations

https://github.com/wolfssl/wolfip
77•789c789c789c•8h ago•12 comments

Big data on the cheapest MacBook

https://duckdb.org/2026/03/11/big-data-on-the-cheapest-macbook
292•bcye•12h ago•248 comments

Are LLM merge rates not getting better?

https://entropicthoughts.com/no-swe-bench-improvement
108•4diii•12h ago•106 comments

Converge (YC S23) Is Hiring a Founding Platform Engineer (NYC, Onsite)

https://www.runconverge.com/careers/founding-platform-engineer
1•thomashlvt•6h ago

Show HN: Axe – A 12MB binary that replaces your AI framework

https://github.com/jrswab/axe
135•jrswab•10h ago•91 comments

NASA's DART spacecraft changed an asteroid's orbit around the sun

https://www.sciencenews.org/article/spacecraft-changed-asteroid-orbit-nasa
101•pseudolus•3d ago•70 comments

An old photo of a large BBS (2022)

https://rachelbythebay.com/w/2022/01/26/swcbbs/
148•xbryanx•4h ago•105 comments

Show HN: Detect any object in satellite imagery using a text prompt

https://www.useful-ai-tools.com/tools/satellite-analysis-demo/
8•eyasu6464•4d ago•5 comments

Show HN: Understudy – Teach a desktop agent by demonstrating a task once

https://github.com/understudy-ai/understudy
78•bayes-song•6h ago•23 comments

The Road Not Taken: A World Where IPv4 Evolved

https://owl.billpg.com/ipv4x/
48•billpg•8h ago•98 comments

The Cost of Indirection in Rust

https://blog.sebastiansastre.co/posts/cost-of-indirection-in-rust/
80•sebastianconcpt•3d ago•33 comments

Language Birth

https://asteriskmag.com/issues/13/language-birth
4•mitchbob•2d ago•1 comments

Long Overlooked as Crucial to Life, Fungi Start to Get Their Due

https://e360.yale.edu/features/fungi-kingdom
84•speckx•10h ago•22 comments

DDR4 Sdram – Initialization, Training and Calibration

https://www.systemverilog.io/design/ddr4-initialization-and-calibration/
58•todsacerdoti•2d ago•14 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.