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First, make me care

https://gwern.net/blog/2026/make-me-care
510•andsoitis•11h ago•147 comments

Scientists identify brain waves that define the limits of 'you'

https://www.sciencealert.com/scientists-identify-brain-waves-that-define-the-limits-of-you
135•mikhael•6h ago•26 comments

Iran's internet blackout may become permanent, with access for elites only

https://restofworld.org/2026/iran-blackout-tiered-internet/
115•siev•2h ago•48 comments

The Browser Is the Sandbox

https://simonwillison.net/2026/Jan/25/the-browser-is-the-sandbox/
9•enos_feedler•1h ago•4 comments

A macOS app that blurs your screen when you slouch

https://github.com/tldev/posturr
546•dnw•14h ago•178 comments

Case study: Creative math – How AI fakes proofs

https://tomaszmachnik.pl/case-study-math-en.html
73•musculus•7h ago•44 comments

The Science of Fermentation [audio]

https://www.bbc.co.uk/programmes/m002pqg6
36•fallinditch•2d ago•7 comments

Video Games as Art

https://gwern.net/video-game-art
28•andsoitis•4h ago•10 comments

SF Microclimates

https://microclimates.solofounders.com/
21•rmason•3h ago•4 comments

Delta single handle ball faucets (1963)

https://archive.org/details/DeltaSingleHandleBallFaucets
42•userbinator•4d ago•24 comments

Environmentalists worry Google behind bid to control Oregon town's water

https://www.sfgate.com/national-parks/article/mount-hood-water-google-21307223.php
50•voxadam•2h ago•1 comments

Show HN: A desktop app that blocks work when you bite your nails

https://github.com/cacoos/trackhands
5•cacoos•6h ago•0 comments

The future of software engineering is SRE

https://swizec.com/blog/the-future-of-software-engineering-is-sre/
69•Swizec•8h ago•23 comments

Building a Real-Time HN Display for $15

https://medium.com/@lee.harding/building-a-real-time-hn-display-for-15-3ea1772051ff
18•kylegalbraith•3d ago•4 comments

Using PostgreSQL as a Dead Letter Queue for Event-Driven Systems

https://www.diljitpr.net/blog-post-postgresql-dlq
194•tanelpoder•14h ago•60 comments

Guix for Development

https://dthompson.us/posts/guix-for-development.html
62•clircle•5d ago•22 comments

Spanish track was fractured before high-speed train disaster, report finds

https://www.bbc.com/news/articles/c1m77dmxlvlo
180•Rygian•11h ago•150 comments

A static site generator written in POSIX shell

https://aashvik.com/posts/shell-ssg/
4•todsacerdoti•5d ago•0 comments

Show HN: An interactive map of US lighthouses and navigational aids

https://www.lighthouses.app/
61•idd2•12h ago•19 comments

Compiling models to megakernels

https://blog.luminal.com/p/compiling-models-to-megakernels
3•jafioti•1d ago•0 comments

You can just port things to Cloudflare Workers

https://sigh.dev/posts/you-can-just-port-things-to-cloudflare-workers/
3•STRiDEX•3h ago•0 comments

Show HN: NukeCast – If it happened today, where would the fallout go

https://nukecast.com/
4•todd_tracerlab•3h ago•0 comments

Web-based image editor modeled after Deluxe Paint

https://github.com/steffest/DPaint-js
201•bananaboy•17h ago•19 comments

Turbopack: Building faster by building less

https://nextjs.org/blog/turbopack-incremental-computation
33•feross•5d ago•16 comments

The '3.5% rule': How a small minority can change the world (2019)

https://www.bbc.com/future/article/20190513-it-only-takes-35-of-people-to-change-the-world
262•choult•9h ago•174 comments

Integrating WebView with Nature Programming Language

https://nature-lang.org/blog/20260121
6•weiwenhao•4d ago•2 comments

Tell HN: I cut Claude API costs from $70/month to pennies

3•ok_orco•5h ago•2 comments

ICE using Palantir tool that feeds on Medicaid data

https://www.eff.org/deeplinks/2026/01/report-ice-using-palantir-tool-feeds-medicaid-data
1089•JKCalhoun•12h ago•668 comments

Oneplus phone update introduces hardware anti-rollback

https://consumerrights.wiki/w/Oneplus_phone_update_introduces_hardware_anti-rollback
386•validatori•9h ago•230 comments

Bitwise conversion of doubles using only FP multiplication and addition (2020)

https://dougallj.wordpress.com/2020/05/10/bitwise-conversion-of-doubles-using-only-floating-point...
28•vitaut•15h ago•3 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.