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Jeff – Jev-compatible 0.8B decision models, trained at home, ~30 ms

https://github.com/firelex/jeff
324•firelex•6h ago•131 comments

U.S. Strategic Petroleum Reserve Falls to Lowest Level Since 1982

https://oilprice.com/Latest-Energy-News/World-News/US-Strategic-Petroleum-Reserve-Falls-to-Lowest...
36•thelastgallon•55m ago•3 comments

Pirating the Pirates

https://mubi.com/en/notebook/posts/pirating-the-pirates
442•piotrgrabowski•11h ago•234 comments

12,000-year-old Göbeklitepe burials explain scattered bones

https://archaeologymag.com/2026/09/gobeklitepe-burials-hundreds-of-scattered-bones/
92•yusufaytas•2d ago•23 comments

MicroLLM Lab – Try 7 tiny LLM's in the browser

https://stateofutopia.com/experiments/microllmlab/
151•logicallee•8h ago•66 comments

1996 chat room simulator connected to Win95 and System 7 web desktops

https://lolchat.rip/
37•henrychannel•3h ago•22 comments

California farmers are struggling to sell grapes as demand for wine drops

https://www.kqed.org/news/12101534/california-farmers-are-struggling-to-sell-grapes-as-demand-for...
83•randycupertino•7h ago•213 comments

Sonnet 5.5

https://www.anthropic.com/claude-sonnet-5-5
631•D2OQZG8l5BI1S06•9h ago•424 comments

Scientists solve 1840s space weather mystery

https://arstechnica.com/science/2026/09/scientists-solve-1840s-space-weather-mystery/
70•gumby•7h ago•38 comments

ESP32S3 cluster running 1.58-bit (BitNet) Language model

https://github.com/Low-Zi-Hong/ESP32s3-LLM-Cluster
40•nkko•5h ago•5 comments

Tank Body Problem

http://www.jimsitu.com
21•jimbooonooo•2h ago•7 comments

World Labs Is Joining AMD

https://www.worldlabs.ai/blog/amd-announcement
205•mfiguiere•7h ago•81 comments

Hijacking the PS5's RTMP stream

https://yashgarg.dev/posts/hijacking-ps5-rtmp-stream/
208•ibobev•11h ago•67 comments

Kids turned low-traffic NPR Spotify comments into a secret group chat

https://www.thisamericanlife.org/897/transcript
313•simonpure•11h ago•187 comments

How to win a beer with high-dimensional statistics

https://jamiesimon.io/blog/how-to-win-a-beer-with-high-dimensional-statistics/
22•jamie-simon•2d ago•2 comments

Bluegraph – Explore NOAA buoy data, rebuilt in 3D from measured spectra

https://bluegraph.io/
5•polytap•1h ago•2 comments

What is the best shape of a city? Modelling effect of urban form on distance

https://journals.sagepub.com/doi/10.1177/23998083261458842
18•rustoo•2d ago•10 comments

Does Reddit have an astroturfing problem? What the data suggests

https://www.petervijeh.com/projects/reddit-astroturf
132•p-s-v•13h ago•162 comments

It's Time to Investigate the AI Labs

https://calnewport.com/its-time-to-investigate-the-ai-labs/
331•ibobev•7h ago•131 comments

Updated Google Maps shows destruction of the city of Rafah

https://twitter.com/AliAbunimah/status/2103890594137309425
267•slowin•11h ago•149 comments

What reversing, modernising old games tells us about the economic impact of AI

https://this.os.isfine.org/blog/posts/what-reverse-engineering-and-modernising-an-old-war-game-te...
79•keeda•2d ago•29 comments

Show HN: HN.watch – Videos of all Hacker News posts

https://hn.watch/
137•mrborgen•12h ago•84 comments

Nvidia wants to put a watchdog chip next to every AI agent

https://www.cnbc.com/2026/09/28/nvidia-releases.html
116•jonbaer•11h ago•153 comments

Cf: The Agentic CLI for the Cloudflare API

https://blog.cloudflare.com/cloudflare-cf-cli-launch/
130•macleos•11h ago•56 comments

The Art Forger Who Became a National Hero

https://priceonomics.com/the-art-forger-who-became-a-national-hero/
14•bookofjoe•2d ago•1 comments

Behold the pawpaw

https://www.cbc.ca/radio/thecurrent/pawpaw-tropical-fruit-canada-9.7356882
59•BiraIgnacio•1d ago•19 comments

Blend and Haul: Fertilizer Blending Simulator

https://game.wedgworth.com/
3•paltman•1d ago•2 comments

Show HN: Destroy Any Website with Stickman

https://destroy.spritefusion.com/
115•HugoDz•10h ago•28 comments

First Steps of the PLC Organization – Independent Public Ledger of Credentials

https://blog.plcred.org/3mwlphq42d227
42•embedding-shape•7h ago•19 comments

Coding is not solved

https://blog.alexewerlof.com/p/coding-is-not-solved
449•firstSpeaker•13h ago•450 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.