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There's a ridiculous amount of tech in a disposable vape

https://blog.jgc.org/2026/01/theres-ridiculous-amount-of-tech-in.html
430•abnercoimbre•1d ago•356 comments

I Love You, Redis, but I'm Leaving You for SolidQueue

https://www.simplethread.com/redis-solidqueue/
59•amalinovic•2h ago•26 comments

Show HN: Tiny FOSS Compass and Navigation App (<2MB)

https://github.com/CompassMB/MBCompass
8•nativeforks•40m ago•2 comments

1000 Blank White Cards

https://en.wikipedia.org/wiki/1000_Blank_White_Cards
191•eieio•8h ago•33 comments

ASCII Clouds

https://caidan.dev/portfolio/ascii_clouds/
214•majkinetor•9h ago•37 comments

Every GitHub object has two IDs

https://www.greptile.com/blog/github-ids
252•dakshgupta•19h ago•63 comments

A 40-line fix eliminated a 400x performance gap

https://questdb.com/blog/jvm-current-thread-user-time/
279•bluestreak•12h ago•58 comments

Putting the "You" in CPU (2023)

https://cpu.land/
46•vinhnx•4d ago•4 comments

Systematically generating tests that would have caught Anthropic's top‑K bug

https://theorem.dev/blog/anthropic-bug-test/
10•jasongross•2d ago•0 comments

Show HN: OSS AI agent that indexes and searches the Epstein files

https://epstein.trynia.ai/
106•jellyotsiro•9h ago•38 comments

No management needed: anti-patterns in early-stage engineering teams

https://www.ablg.io/blog/no-management-needed
207•tonioab•16h ago•213 comments

The truth behind the 2026 J.P. Morgan Healthcare Conference

https://www.owlposting.com/p/the-truth-behind-the-2026-jp-morgan
239•abhishaike•17h ago•49 comments

vLLM large scale serving: DeepSeek 2.2k tok/s/h200 with wide-ep

https://blog.vllm.ai/2025/12/17/large-scale-serving.html
114•robertnishihara•19h ago•32 comments

The Gleam Programming Language

https://gleam.run/
145•Alupis•9h ago•82 comments

The $LANG Programming Language

209•dang•11h ago•40 comments

Show HN: 1D-Pong Game at 39C3

https://github.com/ogermer/1d-pong
35•oger•2d ago•7 comments

Stop using natural language interfaces

https://tidepool.leaflet.pub/3mcbegnuf2k2i
87•steveklabnik•9h ago•40 comments

Are two heads better than one?

https://eieio.games/blog/two-heads-arent-better-than-one/
172•evakhoury•19h ago•53 comments

The Emacs Widget Library: A Critique and Case Study

https://www.d12frosted.io/posts/2025-11-26-emacs-widget-library
80•whacked_new•2d ago•28 comments

Show HN: The Tsonic Programming Language

https://tsonic.org
37•jeswin•18h ago•9 comments

The Stick in the Stream

https://randsinrepose.com/archives/the-stick-in-the-stream/
10•zdw•4d ago•1 comments

April 9, 1940 a Dish Best Served Cold

https://todayinhistory.blog/2021/04/09/april-9-1940-a-dish-best-served-cold/
43•vinnyglennon•4d ago•4 comments

Show HN: Cachekit – High performance caching policies library in Rust

https://github.com/OxidizeLabs/cachekit
39•failsafe•9h ago•6 comments

Sei (YC W22) Is Hiring a DevOps Engineer (India/In-Office/Chennai/Gurgaon)

https://www.ycombinator.com/companies/sei/jobs/Rn0KPXR-devops-platform-ai-infrastructure-engineer
1•ramkumarvenkat•10h ago

AI generated music barred from Bandcamp

https://old.reddit.com/r/BandCamp/comments/1qbw8ba/ai_generated_music_on_bandcamp/
808•cdrnsf•17h ago•587 comments

Handling secrets (somewhat) securely in shells

https://linus.schreibt.jetzt/posts/shell-secrets.html
66•todsacerdoti•4d ago•34 comments

The Tulip Creative Computer

https://github.com/shorepine/tulipcc
218•apitman•18h ago•51 comments

How to make a damn website (2024)

https://lmnt.me/blog/how-to-make-a-damn-website.html
208•birdculture•18h ago•60 comments

UK secures record supply of offshore wind projects

https://www.bbc.co.uk/news/articles/cn9zyx150xdo
9•ljf•28m ago•8 comments

Scott Adams has died

https://www.youtube.com/watch?v=Rs_JrOIo3SE
976•ekianjo•20h ago•1499 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•8mo ago

Comments

tomfly•8mo ago
where is the entrance and exit?
Jaxan•8mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•8mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•8mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•8mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•8mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.