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H3-metal – Native MiniMax-H3 inference for Apple Silicon

https://github.com/antirez/h3.c
142•swyx•4h ago•16 comments

Chicken Scheme 6.0

https://code.call-cc.org/releases/6.0.0/NEWS
120•eatonphil•5h ago•14 comments

Show HN: Scroll through all 43252003274489856000 Rubik's Cube states

https://everycube.alen.is/
133•Alen123•6h ago•33 comments

Recycle – Floppydisks

https://www.floppydisk.com/recycle
39•calvinmorrison•3h ago•12 comments

The “mechanical miracle” that ruined Mark Twain’s life

https://resobscura.substack.com/p/the-mechanical-miracle-that-ruined
97•benbreen•5d ago•42 comments

Show HN: Mcptoon – MCP CLI client that cuts tool discovery tokens by 97%

https://github.com/activeing123/mcptoon
3•mcptokensaver•7m ago•0 comments

Show HN: Needle2: 14MB agentic LLM for phones, wearables, smart home and robots

https://cactuscompute.com/needle
255•HenryNdubuaku•12h ago•99 comments

LFM2.5 2.6B model competitive with 4x larger models

https://huggingface.co/LiquidAI/LFM2.5-2.6B
16•nateb2022•6d ago•1 comments

Mark Zuckerberg attacks 'closed' AI rivals as Meta returns to open models

https://www.ft.com/content/4e3957f8-ea7c-4c46-a3de-cdce8e526878
445•root-parent•15h ago•419 comments

Hyperspace

https://hypercritical.co/hyperspace/
36•swyx•3h ago•22 comments

Stowaway – Take the window seat on any plane or satellite overhead

https://stowaway.live/
199•thunderbong•3d ago•20 comments

Rust SIMD on the GPU

https://www.vectorware.com/blog/simd-on-gpu/
160•sagacity•11h ago•75 comments

Sonic Pi v5

https://www.patreon.com/samaaron/posts/sonic-pi-v5-166001392
340•samaaron•3d ago•83 comments

World Train Map – 1247 train routes around the world

https://worldtrainmap.com/
86•Flightmussy•6h ago•28 comments

Publishing Schematics Before “Open Source” Was a Word

https://fabscene.medium.com/publishing-schematics-before-open-source-was-a-word-55-years-of-akizu...
79•extralongdivisi•3d ago•18 comments

Confessions of a Long-Distance Sailor

https://arachnoid.com/lutusp/sailbook.html
83•AntiRush•8h ago•25 comments

Muse Glimmer: 30B-parameter model optimized for always-on local agent workflows

https://research.meta.ai/blog/introducing-muse-glimmer-open-agentic-model
1081•riordan•19h ago•592 comments

What's the best programming language for coding agents?

http://danluu.com/pl-tokens/
116•chaychoong•13h ago•76 comments

Squeak 6.1

https://squeak.org/release_notes/6.1/
245•fniephaus•17h ago•123 comments

Microsoft Responds to Outcry After Quiet Enterprise Install of Beta 'Photos' App

https://www.neowin.net/news/windows-11-admins-unhappy-as-microsoft-found-installing-unexpected-ne...
17•m463•1h ago•4 comments

Humanising LLM Outputs Is Dumb

https://kuber.studio/blog/Reflections/Humanising-LLM-Outputs-is-Actually-Dumb
188•kuberwastaken•15h ago•115 comments

Why My Father Is Wrong: A Defense of Guitar Hero

https://whatever.scalzi.com/2026/08/10/why-my-father-is-wrong-a-defense-of-guitar-hero/
25•Tomte•1h ago•6 comments

Exploiting System Management Mode with a very long interrupt

https://github.com/xoreaxeaxeax/smiiiiiiiiiiiiiiii
150•WhiteDawn•13h ago•54 comments

Choral: Choreographic Programming for Java

https://www.choral-lang.org/
15•dplyukhin•3d ago•1 comments

Updated GPG Key for Signing Firefox and Thunderbird Releases

https://blog.mozilla.org/security/2026/08/10/updated-gpg-key-for-signing-firefox-and-thunderbird-...
19•csmantle•1h ago•3 comments

The Story of Mac: A Just-So Story

https://gigamonkeys.com/book/macros-defining-your-own
22•kscarlet•6d ago•3 comments

Launch HN: Stoa Markets (YC S26) – A Marketplace for GPUs and AI Servers

https://www.stoaexchange.com
74•erenberke•12h ago•45 comments

Parametron: 50s Japanese computer that uses neither transistors nor vacuum tubes

https://ethw.org/Milestones:Parametron,_1954
209•xeonmc•19h ago•51 comments

Ask HN: In your experience, what are sound conventions for e-ink UI development?

171•BoxOfRain•3d ago•55 comments

Letter to Governor Abbott on responsible AI infrastructure in Texas

https://openai.com/index/responsible-ai-infrastructure-texas/
106•hackerBanana•14h ago•190 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.