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Antirender: remove the glossy shine on architectural renderings

https://antirender.com/
615•iambateman•3h ago•147 comments

Peerweb: Decentralized website hosting via WebTorrent

https://peerweb.lol/
125•dtj1123•3h ago•47 comments

Show HN: I built an AI conversation partner to practice speaking languages

https://apps.apple.com/us/app/talkbits-speak-naturally/id6756824177
30•omarisbuilding•1h ago•19 comments

Kimi K2.5 Technical Report [pdf]

https://github.com/MoonshotAI/Kimi-K2.5/blob/master/tech_report.pdf
184•vinhnx•7h ago•79 comments

Disrupting the largest residential proxy network

https://cloud.google.com/blog/topics/threat-intelligence/disrupting-largest-residential-proxy-net...
63•cdrnsf•2d ago•51 comments

Moltbook

https://www.moltbook.com/
1232•teej•20h ago•595 comments

P vs. NP and the Difficulty of Computation: A ruliological approach

https://writings.stephenwolfram.com/2026/01/p-vs-np-and-the-difficulty-of-computation-a-ruliologi...
22•tzury•2h ago•32 comments

HTTP Cats

https://http.cat/
173•surprisetalk•10h ago•31 comments

I trapped an AI model inside an art installation (2025) [video]

https://www.youtube.com/watch?v=7fNYj0EXxMs
14•handfuloflight•2h ago•3 comments

Ask HN: Do you also "hoard" notes/links but struggle to turn them into actions?

50•item007•7h ago•25 comments

Roots is a game server daemon that manages Docker containers for game servers

https://github.com/SproutPanel/roots
7•Kerrick•3d ago•3 comments

The National Herbarium of Ireland digital collection of Irish plants

https://dri.ie/news/new-collection-in-dri-the-national-herbarium-of-ireland-digital-collection-of...
90•gnabgib•3d ago•7 comments

The engineer who invented the Mars rover suspension in his garage [video]

https://www.youtube.com/watch?v=QKSPk_0N4Jc
261•UltraSane•3d ago•41 comments

Email experiments: filtering out external images

https://www.terracrypt.net/posts/email-experiments-image-filtering.html
33•todsacerdoti•11h ago•16 comments

Self Driving Car Insurance

https://www.lemonade.com/car/explained/self-driving-car-insurance/
86•KellyCriterion•8h ago•197 comments

Silver plunges 30% in worst day since 1980, gold tumbles

https://www.cnbc.com/2026/01/30/silver-gold-fall-price-usd-dollar-fed-warsh-chair-trump-metals.html
150•pera•3h ago•129 comments

How to explain Generative AI in the classroom

https://dalelane.co.uk/blog/?p=5847
14•thinkingaboutit•1d ago•2 comments

Building docs like a product

https://emschwartz.me/building-docs-like-a-product/
45•emschwartz•1d ago•3 comments

Show HN: Amla Sandbox – WASM bash shell sandbox for AI agents

https://github.com/amlalabs/amla-sandbox
114•souvik1997•9h ago•70 comments

Code is cheap. Show me the talk

https://nadh.in/blog/code-is-cheap/
149•ghostfoxgod•11h ago•125 comments

The Home Computer Hybrids

https://technicshistory.com/2026/01/25/the-home-computer-hybrids/
34•cfmcdonald•5d ago•12 comments

Quack-Cluster: A Serverless Distributed SQL Query Engine with DuckDB and Ray

https://github.com/kristianaryanto/Quack-Cluster
63•tanelpoder•3d ago•12 comments

Deterministic Governance: mechanical exclusion / bit-identical

https://github.com/Rymley/Deterministic-Governance-Mechanism
4•verhash•11h ago•3 comments

Surely the crash of the US economy has to be soon

https://wilsoniumite.com/2026/01/27/surely-it-has-to-be-soon/
111•Wilsoniumite•13h ago•205 comments

Buttered Crumpet, a custom typeface for Wallace and Gromit

https://jamieclarketype.com/case-study/wallace-and-gromit-font/
216•tobr•8h ago•47 comments

Emoji Design Convergence Review: 2018-2026

https://blog.emojipedia.org/emoji-design-convergence-review-2018-2026/
46•surprisetalk•3d ago•32 comments

Painless Software Schedules (2000)

https://www.joelonsoftware.com/2000/03/29/painless-software-schedules/
56•MonkeyClub•4d ago•31 comments

Implementing a tiny CPU rasterizer (2024)

https://lisyarus.github.io/blog/posts/implementing-a-tiny-cpu-rasterizer-part-1.html
98•PaulHoule•5d ago•19 comments

Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron

https://www.blender.org/press/netflix-animation-studios-joins-the-blender-development-fund-as-cor...
457•vidyesh•17h ago•88 comments

Pangolin (YC S25) is hiring software engineers (open-source, Go, networking)

https://docs.pangolin.net/careers/join-us
1•miloschwartz•11h ago
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.