frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.

GPT-5.2

https://openai.com/index/introducing-gpt-5-2/
430•atgctg•3h ago•332 comments

My productivity app is a never-ending .txt file (2022)

https://jeffhuang.com/productivity_text_file/
56•simonebrunozzi•1h ago•41 comments

Going Through Snowden Documents, Part 1

https://libroot.org/posts/going-through-snowden-documents-part-1/
119•libroot•2h ago•58 comments

Litestream VFS

https://fly.io/blog/litestream-vfs/
134•emschwartz•3h ago•44 comments

The highest quality codebase

https://gricha.dev/blog/the-highest-quality-codebase
328•Gricha•2d ago•249 comments

Almond (YC X25) Is Hiring SWEs and MechEs

https://www.ycombinator.com/companies/almond-2/jobs
1•shawnpatel•5m ago

An SVG is all you need

https://jon.recoil.org/blog/2025/12/an-svg-is-all-you-need.html
35•sadiq•1h ago•13 comments

Show HN: Sim – Apache-2.0 n8n alternative

https://github.com/simstudioai/sim
77•waleedlatif1•3h ago•11 comments

Denial of service and source code exposure in React Server Components

https://react.dev/blog/2025/12/11/denial-of-service-and-source-code-exposure-in-react-server-comp...
9•sangeeth96•19m ago•0 comments

Craft software that makes people feel something

https://rapha.land/craft-software-that-makes-people-feel-something/
181•lukeio•7h ago•90 comments

The architecture of "not bad": Decoding the Chinese source code of the void

https://suggger.substack.com/p/the-architecture-of-not-bad-decoding
7•Suggger•6h ago•3 comments

Prove It All Night: With no fame or fortune, what keeps a band onstage? (1999)

https://chicagoreader.com/news/prove-it-all-night/
29•NaOH•1w ago•4 comments

Launch HN: BrowserBook (YC F24) – IDE for deterministic browser automation

51•cschlaepfer•5h ago•29 comments

An Orbital House of Cards: Frequent Megaconstellation Close Conjunctions

https://arxiv.org/abs/2512.09643
69•rapnie•6h ago•38 comments

Auto-grading decade-old Hacker News discussions with hindsight

https://karpathy.bearblog.dev/auto-grade-hn/
544•__rito__•1d ago•244 comments

iPhone Typos? It's Not Just You – The iOS Keyboard Is Broken [video]

https://www.youtube.com/watch?v=hksVvXONrIo
317•walterbell•5h ago•239 comments

Golang optimizations for high‑volume services

https://packagemain.tech/p/golang-optimizations-for-highvolume
23•der_gopher•3d ago•5 comments

Deprecate like you mean it

https://entropicthoughts.com/deprecate-like-you-mean-it
37•todsacerdoti•5h ago•98 comments

Getting a Gemini API key is an exercise in frustration

https://ankursethi.com/blog/gemini-api-key-frustration/
781•speckx•1d ago•303 comments

Show HN: Local Privacy Firewall-blocks PII and secrets before ChatGPT sees them

https://github.com/privacyshield-ai/privacy-firewall
91•arnabkarsarkar•2d ago•37 comments

Patterns.dev

https://www.patterns.dev/
531•handfuloflight•19h ago•123 comments

EFF launches Age Verification Hub

https://www.eff.org/press/releases/eff-launches-age-verification-hub-resource-against-misguided-laws
137•iamnothere•1d ago•95 comments

Helldivers 2 on-disk size 85% reduction

https://store.steampowered.com/news/app/553850/view/491583942944621371
221•SergeAx•1w ago•225 comments

The Cost of a Closure in C

https://thephd.dev/the-cost-of-a-closure-in-c-c2y
174•ingve•13h ago•68 comments

Oldest attestation of Austronesian language: Đông Yên Châu inscription

https://en.wikipedia.org/wiki/%C4%90%C3%B4ng_Y%C3%AAn_Ch%C3%A2u_inscription
59•teleforce•5d ago•18 comments

Encountering Japanese Ellipses in English Translations

https://legendsoflocalization.com/articles/japanese-ellipsis-usage/
8•tosh•1w ago•0 comments

Kicking Robots

https://harpers.org/archive/2025/12/kicking-robots-james-vincent-humanoids/
27•Hooke•4d ago•5 comments

A “frozen” dictionary for Python

https://lwn.net/SubscriberLink/1047238/25c270b077849dc0/
178•jwilk•11h ago•134 comments

Show HN: GPULlama3.java Llama Compilied to PTX/OpenCL Now Integrated in Quarkus

19•mikepapadim•5h ago•1 comments

Size of Life

https://neal.fun/size-of-life/
2437•eatonphil•1d ago•272 comments