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The Vercel breach: OAuth attack exposes risk in platform environment variables

https://www.trendmicro.com/en_us/research/26/d/vercel-breach-oauth-supply-chain.html
57•queenelvis•1h ago•22 comments

Laws of Software Engineering

https://lawsofsoftwareengineering.com
618•milanm081•7h ago•319 comments

Britannica11.org – a structured edition of the 1911 Encyclopædia Britannica

https://britannica11.org/
21•ahaspel•50m ago•24 comments

A Periodic Map of Cheese

https://cheesemap.netlify.app/
47•sfrechtling•1h ago•20 comments

Show HN: GoModel – an open-source AI gateway in Go

https://github.com/ENTERPILOT/GOModel/
103•santiago-pl•4h ago•32 comments

Fusion Power Plant Simulator

https://www.fusionenergybase.com/fusion-power-plant-simulator
88•sam•3h ago•33 comments

Kasane: New drop-in Kakoune front end with GPU rendering and WASM Plugins

https://github.com/Yus314/kasane
25•nsagent•2h ago•2 comments

Show HN: VidStudio, a browser based video editor that doesn't upload your files

https://vidstudio.app/video-editor
194•kolx•6h ago•75 comments

Trellis AI (YC W24) Is hiring engineers to build self-improving agents

https://www.ycombinator.com/companies/trellis-ai/jobs/SvzJaTH-member-of-technical-staff-product-e...
1•macklinkachorn•1h ago

Running a Minecraft Server and More on a 1960s Univac Computer

https://farlow.dev/2026/04/17/running-a-minecraft-server-and-more-on-a-1960s-univac-computer
128•brilee•3d ago•22 comments

Modern Front end Complexity: essential or accidental?

https://binaryigor.com/modern-frontend-complexity.html
21•gsky•2d ago•6 comments

Edit store price tags using Flipper Zero

https://github.com/i12bp8/TagTinker
130•trueduke•2d ago•144 comments

Tindie store under "scheduled maintenance" for days

https://www.tindie.com/
87•somemisopaste•5h ago•40 comments

A type-safe, realtime collaborative Graph Database in a CRDT

https://codemix.com/graph
116•phpnode•7h ago•31 comments

Clojure: Transducers

https://clojure.org/reference/transducers
88•tosh•2d ago•25 comments

Anthropic says OpenClaw-style Claude CLI usage is allowed again

https://docs.openclaw.ai/providers/anthropic
413•jmsflknr•14h ago•238 comments

MNT Reform is an open hardware laptop, designed and assembled in Germany

http://mnt.stanleylieber.com/reform/
217•speckx•1d ago•85 comments

Original GrapheneOS responses to WIRED fact checker

https://discuss.grapheneos.org/d/34369-original-grapheneos-responses-to-wired-fact-checker
198•ChrisArchitect•3h ago•112 comments

Tim Cook's Impeccable Timing

https://stratechery.com/2026/tim-cooks-impeccable-timing/
220•hasheddan•6h ago•317 comments

Show HN: Mediator.ai – Using Nash bargaining and LLMs to systematize fairness

https://mediator.ai/
124•sanity•1d ago•63 comments

Recommended GPU Repairshop in Europe (Germany)

20•DogRunner•2d ago•3 comments

Leonardo, Borgia, and Machiavelli: A Fateful Collusion

https://www.historytoday.com/archive/leonardo-borgia-and-machiavelli-fateful-collusion
30•apollinaire•5d ago•0 comments

Anthropic takes $5B from Amazon and pledges $100B in cloud spending in return

https://techcrunch.com/2026/04/20/anthropic-takes-5b-from-amazon-and-pledges-100b-in-cloud-spendi...
185•Brajeshwar•5h ago•184 comments

Slava's Monoid Zoo

https://factorcode.org/slava/monoids.html
50•luu•1d ago•8 comments

Show HN: Ctx – a /resume that works across Claude Code and Codex

https://github.com/dchu917/ctx
17•dchu17•1d ago•6 comments

Meta capturing employee mouse movements, keystrokes for AI training data

https://economictimes.indiatimes.com/tech/technology/meta-to-start-capturing-employee-mouse-movem...
19•dlx•44m ago•4 comments

Framework Laptop 13 Pro

https://frame.work/laptop13pro
23•Trollmann•24m ago•3 comments

Show HN: Daemons – we pivoted from building agents to cleaning up after them

https://charlielabs.ai/
28•rileyt•2h ago•19 comments

Salmon exposed to cocaine and its main byproduct roam more widely

https://www.science.org/content/article/cocaine-pollution-gives-salmon-wanderlust
119•1659447091•12h ago•78 comments

Colorado River disappeared record for 5M years: now we know where it was

https://phys.org/news/2026-04-colorado-river-geological-million-years.html
16•wglb•1d ago•4 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.