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Size of Life

https://neal.fun/size-of-life/
920•eatonphil•5h ago•133 comments

Australia begins enforcing world-first teen social media ban

https://www.reuters.com/legal/litigation/australia-social-media-ban-takes-effect-world-first-2025...
343•chirau•1d ago•533 comments

Apple Services Experiencing Outage

https://www.apple.com/support/systemstatus/
39•rock_artist•46m ago•16 comments

Super Mario 64 for the PS1

https://github.com/malucard/sm64-psx
85•LaserDiscMan•2h ago•23 comments

Auto-grading decade-old Hacker News discussions with hindsight

https://karpathy.bearblog.dev/auto-grade-hn/
170•__rito__•4h ago•100 comments

Scientists create ultra fast memory using light

https://www.isi.edu/news/81186/scientists-create-ultra-fast-memory-using-light/
31•giuliomagnifico•6d ago•6 comments

Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise

https://arxiv.org/abs/2512.08309
53•kelseyfrog•2h ago•7 comments

Qwen3-Omni-Flash-2025-12-01:a next-generation native multimodal large model

https://qwen.ai/blog?id=qwen3-omni-flash-20251201
147•pretext•5h ago•73 comments

Gundam is just the same as Jane Austen but happens to include giant mech suits

https://eli.li/gundam-is-just-the-same-as-jane-austen-but-happens-to-include-giant-mech-suits
95•surprisetalk•1w ago•65 comments

DeepSeek uses banned Nvidia chips for AI model, report says

https://finance.yahoo.com/news/china-deepseek-uses-banned-nvidia-131207746.html
254•goodway•4h ago•219 comments

Show HN: Automated license plate reader coverage in the USA

https://alpranalysis.com
57•sodality2•3h ago•33 comments

Valve: HDMI Forum Continues to Block HDMI 2.1 for Linux

https://www.heise.de/en/news/Valve-HDMI-Forum-Continues-to-Block-HDMI-2-1-for-Linux-11107440.html
331•OsrsNeedsf2P•4h ago•200 comments

Why the Sanitizer API is just `setHTML()`

https://frederikbraun.de/why-sethtml.html
93•birdculture•1d ago•35 comments

Typewriter Plotters (2022)

https://biosrhythm.com/?p=2143
72•LaSombra•5d ago•3 comments

9 Mothers (YC X26) Is Hiring

https://app.dover.com/jobs/9mothers
1•ukd1•4h ago

Factor 0.101 now available

https://re.factorcode.org/2025/12/factor-0-101-now-available.html
81•birdculture•10h ago•8 comments

Largest EV manufacturer is coming to the Western market

https://newatlas.com/motorcycles/yadea-comes-to-europe/
8•breve•4d ago•2 comments

RoboCrop: Teaching robots how to pick tomatoes

https://phys.org/news/2025-12-robocrop-robots-tomatoes.html
47•smurda•6h ago•24 comments

Super-Flat ASTs

https://jhwlr.io/super-flat-ast/
63•mmphosis•6d ago•13 comments

Show HN: A 2-row, 16-key keyboard designed for smartphones

https://k-keyboard.com/Why-QWERTY-mini
24•QWERTYmini•3h ago•28 comments

Intermittent hypoxia increases blood flow and benefits executive function

https://onlinelibrary.wiley.com/doi/10.1111/psyp.70161
21•PaulHoule•3h ago•29 comments

COM Like a Bomb: Rust Outlook Add-in

https://tritium.legal/blog/outlook
71•piker•6h ago•29 comments

Launch HN: InspectMind (YC W24) – AI agent for reviewing construction drawings

28•aakashprasad91•5h ago•33 comments

Israel used Palantir technologies in pager attack in Lebanon

https://the307.substack.com/p/revealed-israel-used-palantir-technologies
314•cramsession•6h ago•280 comments

EFF Launches Age Verification Hub as Resource Against Misguided Laws

https://www.eff.org/press/releases/eff-launches-age-verification-hub-resource-against-misguided-laws
30•iamnothere•58m ago•3 comments

Qualcomm acquires RISC-V focused Ventana Micro Systems

https://www.qualcomm.com/news/releases/2025/12/qualcomm-acquires-ventana-micro-systems--deepening...
39•fork-bomber•6h ago•55 comments

Deprecations via warnings don't work for Python libraries

https://sethmlarson.dev/deprecations-via-warnings-dont-work-for-python-libraries
41•scolby33•2d ago•52 comments

Revisiting "Let's Build a Compiler"

https://eli.thegreenplace.net/2025/revisiting-lets-build-a-compiler/
239•cui•15h ago•37 comments

I got an Nvidia GH200 server for €7.5k on Reddit and converted it to a desktop

https://dnhkng.github.io/posts/hopper/
62•dnhkng•2h ago•10 comments

Kernel Float: Unlocking Mixed-Precision GPU Programming

https://dl.acm.org/doi/pdf/10.1145/3779120
11•gpuhacker•4d ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.