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Ultramarine 1 Flash

https://www.paperinstruments.com/ultramarine
177•i_rush_carriers•1d ago•55 comments

Tesla Roadster

https://www.tesla.com/roadster
1353•shekhar101•1d ago•2400 comments

Show HN: Llmspeed – feel how fast a local LLM runs before you buy the hardware

https://llmspeed.dev/
21•albinstman•2h ago•5 comments

Llama.cpp on a jailbroken PS5: run any GGUF model natively on the console

https://github.com/cobanov/PS5LM
267•Anon84•12h ago•64 comments

Claude reveals ECDSA curve origins

https://www.anthropic.com/research/ecdsa-curve-origins
820•ahlCVA•12h ago•310 comments

You could have invented transformers from memory

https://alexwang.ai/posts/associative-memory/
244•speckx•12h ago•63 comments

California is building a $400M shield for Yosemite's most dangerous highway

https://www.sfchronicle.com/california/article/yosemite-national-park-highway-140-22463847.php
32•danso•2d ago•20 comments

FLUX 3 Image Klein

https://bfl.ai/blog/flux-3-image-klein
152•gmays•11h ago•40 comments

0/1 Knapsack Problem in PyTorch

https://jedrzej.maczan.pl/2025_11_21_dp_knapsack_sliding_hirschberg
8•yu3zhou4•2d ago•0 comments

Apple ML Research: Muse Spark Open with MLX on Mac Studio

https://machinelearning.apple.com/research/mlx-distributed-inference
302•antipaul•17h ago•150 comments

eBay Restricts Listings of Radio Equipment, but Exempts Ham-Band-Only Gear

https://www.arrl.org/arrlletterissue?issue=2026-10-15#eBay-Restricts-Listings-of-Radio-Equipment_...
210•7402•13h ago•167 comments

Butlerian Jihad

https://dune.fandom.com/wiki/Butlerian_Jihad
182•wetwater•4h ago•98 comments

JPEG XL vs. AVIF for web use-cases

https://jakearchibald.com/2026/jpeg-xl-vs-avif/
238•farlight•14h ago•168 comments

Designing more efficient quantum circuits with Claude

https://www.anthropic.com/research/designing-efficient-quantum-circuits
129•pretext•13h ago•29 comments

I built the RealWorld app in Lean 4

https://leangineer.com/blog/realworld-in-lean/
39•saviorand•2d ago•3 comments

A story of WiFi secrets, UART lockdowns and a damaged flash memory chip

https://adepts.of0x.cc/eufy-homestation2-firmware/
36•michidk•15h ago•2 comments

Monte-Carlo Simulations

https://eli.thegreenplace.net/2026/monte-carlo-simulations/
101•ibobev•3d ago•20 comments

Flexport Is Hiring a Biz Ops Leader in Office of CEO

https://www.flexport.com/company/careers/
1•thedogeye•6h ago

90% of US working hours are spent on tasks not covered well by AI benchmarks

https://www.mercor.com/research/labor-index/benchmark-map/
470•speckx•14h ago•405 comments

How the Claude Code team does code review

https://claude.dev/blog/solving-code-review-at-anthropic/
315•pretext•12h ago•293 comments

Show HN: Gemini 4 Argon plays StarCraft

https://starskirmish.com/bench/v0-2/
211•__cayenne__•16h ago•93 comments

Wireless magnetic millirobots that deliver medicine inside the beating heart

https://hub.jhu.edu/2026/10/12/magnetic-millirobots-cardiac-treatment/
89•giuliomagnifico•2d ago•12 comments

New 'super ice' 10 times stronger, bringing it close to the strength of concrete

https://www.sciencealert.com/a-new-super-ice-is-10-times-stronger-bringing-it-close-to-the-streng...
95•andrewl•3d ago•71 comments

Intuitive concurrent programming in any language

https://www.lf-lang.org/
7•mpweiher•1d ago•0 comments

Nine-Inch Snails

https://www.theatlantic.com/science/2026/10/giant-african-snails-florida-invasion/688850/
51•zdw•8h ago•29 comments

I love software rendering

https://www.jamesfmackenzie.com/2026/10/13/i-love-software-rendering/
315•speckx•18h ago•199 comments

C++26: The New Debugging Header

https://www.sandordargo.com/blog/2026/09/30/cpp26-debugging
88•jandeboevrie•12h ago•20 comments

"In every study that considered the question"

https://unsung.aresluna.org/in-every-study-that-considered-the-question/
23•zdw•3h ago•14 comments

Big Fish: Exploiting a 37-Year-Old Kernel Bug in OpenBSD

https://calif.io/research/big-fish
183•rs_rs_rs_rs_rs•16h ago•53 comments

Stolen Renoir paintings found hidden, and damaged, behind cinder block wall

https://www.cbsnews.com/news/stolen-renoir-paintings-found-behind-wall-france/
121•ohjeez•3d ago•75 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.