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LittleSnitch for Linux

https://obdev.at/products/littlesnitch-linux/index.html
692•pluc•8h ago•200 comments

Open Source Security at Astral

https://astral.sh/blog/open-source-security-at-astral
172•vinhnx•5h ago•30 comments

I ported Mac OS X to the Nintendo Wii

https://bryankeller.github.io/2026/04/08/porting-mac-os-x-nintendo-wii.html
1562•blkhp19•17h ago•272 comments

Haunted Paper Toys

http://ravensblight.com/papertoys.html
74•exvi•2d ago•1 comments

The Importance of Being Idle

https://theamericanscholar.org/the-importance-of-being-idle/
174•Caiero•2d ago•88 comments

Process Manager for Autonomous AI Agents

https://botctl.dev/
31•ankitg12•3h ago•6 comments

Dr. Dobb's Developer Library DVD 6

https://archive.org/details/DDJDVD6
28•kristianp•4d ago•9 comments

USB for Software Developers: An introduction to writing userspace USB drivers

https://werwolv.net/posts/usb_for_sw_devs/
293•WerWolv•13h ago•36 comments

Understanding the Kalman filter with a simple radar example

https://kalmanfilter.net
335•alex_be•16h ago•44 comments

They're made out of meat (1991)

http://www.terrybisson.com/theyre-made-out-of-meat-2/
534•surprisetalk•21h ago•147 comments

Who is Satoshi Nakamoto? My quest to unmask Bitcoin's creator

https://www.nytimes.com/2026/04/08/business/bitcoin-satoshi-nakamoto-identity-adam-back.html
483•jfirebaugh•1d ago•539 comments

Six (and a half) intuitions for KL divergence

https://www.perfectlynormal.co.uk/blog-kl-divergence
74•jxmorris12•1d ago•9 comments

ML promises to be profoundly weird

https://aphyr.com/posts/411-the-future-of-everything-is-lies-i-guess
495•pabs3•20h ago•486 comments

Git commands I run before reading any code

https://piechowski.io/post/git-commands-before-reading-code/
2032•grepsedawk•1d ago•431 comments

Muse Spark: Scaling towards personal superintelligence

https://ai.meta.com/blog/introducing-muse-spark-msl/?_fb_noscript=1
339•chabons•17h ago•327 comments

Improving storage efficiency in Magic Pocket, Dropbox's immutable blob store

https://dropbox.tech/infrastructure/improving-storage-efficiency-in-magic-pocket-our-immutable-bl...
8•laluser•5d ago•0 comments

MegaTrain: Full Precision Training of 100B+ Parameter LLMs on a Single GPU

https://arxiv.org/abs/2604.05091
294•chrsw•21h ago•54 comments

I imported the full Linux kernel git history into pgit

https://oseifert.ch/blog/linux-kernel-pgit
127•ImGajeed76•3d ago•18 comments

Expanding Swift's IDE Support

https://swift.org/blog/expanding-swift-ide-support/
113•frizlab•13h ago•52 comments

Map Gesture Controls - Control maps with your hands

https://sanderdesnaijer.github.io/map-gesture-controls/
27•hebelehubele•4d ago•4 comments

Understanding Traceroute

https://tech.stonecharioteer.com/posts/2026/traceroute/
128•stonecharioteer•3d ago•21 comments

Ask HN: Any interesting niche hobbies?

360•e-topy•3d ago•530 comments

Show HN: A (marginally) useful x86-64 ELF executable in 301 bytes

https://github.com/meribold/btry
34•meribold•2d ago•8 comments

John Deere to pay $99M in right-to-repair settlement

https://www.thedrive.com/news/john-deere-to-pay-99-million-in-monumental-right-to-repair-settlement
305•CharlesW•12h ago•93 comments

Teardown of unreleased LG Rollable shows why rollable phones aren't a thing

https://arstechnica.com/gadgets/2026/04/teardown-of-unreleased-lg-rollable-shows-why-rollable-pho...
105•DamnInteresting•1d ago•47 comments

Audio Reactive LED Strips Are Diabolically Hard

https://scottlawsonbc.com/post/audio-led
227•surprisetalk•1d ago•63 comments

Show HN: Is Hormuz open yet?

https://www.ishormuzopenyet.com/
395•anonfunction•11h ago•162 comments

Union types in C# 15

https://devblogs.microsoft.com/dotnet/csharp-15-union-types/
202•0x00C0FFEE•4d ago•184 comments

Veracrypt project update

https://sourceforge.net/p/veracrypt/discussion/general/thread/9620d7a4b3/
1214•super256•1d ago•446 comments

I've been waiting over a month for Anthropic to respond to my billing issue

https://nickvecchioni.github.io/thoughts/2026/04/08/anthropic-support-doesnt-exist/
361•nickvec•15h ago•174 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.