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AI's top startups are barely publishing their research

https://www.science.org/content/article/ai-s-top-startups-are-barely-publishing-their-research
245•YeGoblynQueenne•5h ago•135 comments

The coolest use for the Vision Pro

https://christianselig.com/2026/07/vision-pro-house/
421•robbiet480•6h ago•196 comments

A pharmacy chain in Vermont implemented AI for efficiency

https://vtdigger.org/2026/07/29/a-pharmacy-chain-in-vermont-implemented-ai-for-efficiency-its-led...
22•omerhj•1h ago•18 comments

Show HN: Open-source engine running Gemma 4 26B in 2 GB RAM on any M-series Mac

https://github.com/drumih/turbo-fieldfare
665•gitpusher42•11h ago•233 comments

Superlogical

https://www.superlogical.com/
545•yan•11h ago•338 comments

LLM Honeypot

https://llm2human.pages.dev/
78•8thom•3h ago•31 comments

Keychron announces first open-source firmware for gaming mice

https://www.digitalfoundry.net/news/2026/07/keychron-announces-first-open-source-firmware-for-gam...
299•JLO64•10h ago•112 comments

The Cold Email

https://zachholman.com/posts/cold-email
101•holman•5h ago•41 comments

The Productivity Mirage

https://frantic.im/mirage/
55•msephton•3h ago•18 comments

Anatomy of a Frontier Lab Agent Intrusion: A Timeline of the July 2026 Incident

https://huggingface.co/blog/agent-intrusion-technical-timeline
304•artninja1988•1d ago•182 comments

KOReader

https://koreader.rocks/
675•Cider9986•15h ago•213 comments

Kimi K3-256k

https://www.kimi.com/code/docs/en/kimi-code/models
350•monneyboi•7h ago•103 comments

A.I. companies are recruiting electricians and carpenters by the thousands

https://www.nytimes.com/2026/07/29/business/economy/data-center-electricians-training.html
227•thm•12h ago•285 comments

Document-borne AI worms can self-propagate through Copilot for Word

https://enklypesalt.com/posts/context-collapse-part3-ai-worming-through-word/
350•Canopy9560•14h ago•268 comments

Handbook.md shows that long policy documents do not reliably govern agents

https://arxiv.org/abs/2607.25398
300•spIrr•13h ago•185 comments

Angels in Coptic Magic I: Introduction

https://www.coptic-magic.phil.uni-wuerzburg.de/index.php/2026/01/16/angels-in-coptic-magic-i-intr...
9•jruohonen•3d ago•0 comments

SalesPatriot (YC W25) Is Hiring FDEs

https://www.ycombinator.com/companies/salespatriot/jobs/M46X6YX-forward-deployed-engineer
1•maciejSz•5h ago

Turning a dumb AC unit smart (without losing my security deposit)

https://prilik.com/blog/post/automating-ac-nyc/
114•austinallegro•8h ago•93 comments

A Trampoline

https://dogdogfish.com/blog/2026/07/29/a-trampoline/
74•matthewsharpe3•6h ago•42 comments

Show HN: CheapFoodMap – A map of good meals under $10

https://cheapfoodmap.com/
134•jaep1•9h ago•156 comments

Recursive Filters: SMA, EMA, Low‑Pass, and a Tiny Kalman

https://www.staszewski.xyz/blog/recursive-filters/
13•kamilstaszewski•1d ago•2 comments

Show HN: A local merge queue for parallel Claude Code agents

https://github.com/funador/claude-code-merge-queue
16•funador•2h ago•5 comments

Darktable

https://www.darktable.org/
303•siatko•14h ago•142 comments

Flume Water Monitor 915 MHz Security Is Pretty Good

https://waveformsecurity.com/blog/flume/
16•credibleconure•1h ago•5 comments

Commodification of Intelligence: Good, Bad, and Ugly Circular AI Deals

https://www.emergingtrajectories.com/lh/commodification-and-circularity/
62•cl42•7h ago•31 comments

Some thoughts about Anthropic's new cryptanalysis results

https://blog.cryptographyengineering.com/2026/07/29/some-notes-about-anthropics-new-results/
114•supermatou•10h ago•59 comments

Refactoring cuisine: how an Iraqi stew sailed to Singapore

https://iza.ac/posts/2026/07/the-journey-of-bamya/
25•infinitewalk•3d ago•6 comments

Launch HN: Tokenless (YC S26) – Automatic model switching to save money

https://usetokenless.com/
53•rohaga•10h ago•47 comments

Man and the Computer by John G. Kemeny (1972 book by the co-creator of BASIC)

https://archive.org/details/mancomputerbyjoh0000john
21•MilnerRoute•3h ago•9 comments

The Rust on ESP Book

https://docs.espressif.com/projects/rust/book/
128•AlexeyBrin•4d ago•13 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.