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John Ternus to become Apple CEO

https://www.apple.com/newsroom/2026/04/tim-cook-to-become-apple-executive-chairman-john-ternus-to...
1736•schappim•12h ago•888 comments

Anthropic says OpenClaw-style Claude CLI usage is allowed again

https://docs.openclaw.ai/providers/anthropic
160•jmsflknr•4h ago•87 comments

A Roblox cheat and one AI tool brought down Vercel's platform

https://webmatrices.com/post/how-a-roblox-cheat-and-one-ai-tool-brought-down-vercel-s-entire-plat...
134•bishwasbh•4h ago•57 comments

Louis Zocchi, inventor of the d100, has died

https://icv2.com/articles/news/view/62176/r-i-p-louis-zocchi-the-godfather-dice
31•sgbeal•2h ago•7 comments

The Beauty of Bonsai Styles

https://longwoodgardens.org/blog/2023-05-17/beauty-bonsai-styles
53•lagniappe•4h ago•14 comments

How to make a fast dynamic language interpreter

https://zef-lang.dev/implementation
158•pizlonator•7h ago•21 comments

Salmon exposed to cocaine and its main byproduct roam more widely

https://www.science.org/content/article/cocaine-pollution-gives-salmon-wanderlust
18•1659447091•3h ago•4 comments

Show HN: Mediator.ai – Using Nash bargaining and LLMs to systematize fairness

https://mediator.ai/
55•sanity•17h ago•26 comments

Qwen3.6-Max-Preview: Smarter, Sharper, Still Evolving

https://qwen.ai/blog?id=qwen3.6-max-preview
618•mfiguiere•18h ago•326 comments

How a subsea cable is repaired

https://www.onesteppower.com/post/subsea-cable-repair
61•slicktux•4d ago•12 comments

Kimi vendor verifier – verify accuracy of inference providers

https://www.kimi.com/blog/kimi-vendor-verifier
253•Alifatisk•14h ago•21 comments

Types and Neural Networks

https://www.brunogavranovic.com/posts/2026-04-20-types-and-neural-networks.html
14•bgavran•2h ago•3 comments

A mad undertaking: An undefinitive guide to the Aadam Jacobs collection

https://aadamjacobscollection.org/
11•wise_blood•2h ago•1 comments

Jujutsu megamerges for fun and profit

https://isaaccorbrey.com/notes/jujutsu-megamerges-for-fun-and-profit
221•icorbrey•11h ago•105 comments

Ternary Bonsai: Top Intelligence at 1.58 Bits

https://prismml.com/news/ternary-bonsai
140•nnx•3d ago•40 comments

Tim Davis – Probabilistic engineering and the 24-7 employee

https://www.timdavis.com/blog/probabilistic-engineering-and-the-24-7-employee
31•kiyanwang•1d ago•12 comments

Air is full of DNA

https://www.nature.com/articles/d41586-026-01099-2
87•howrude•2d ago•18 comments

ggsql: A Grammar of Graphics for SQL

https://opensource.posit.co/blog/2026-04-20_ggsql_alpha_release/
409•thomasp85•19h ago•80 comments

MNT Reform is an open hardware laptop, designed and assembled in Germany

http://mnt.stanleylieber.com/reform/
3•speckx•18h ago•0 comments

Japan's cherry blossom database, 1,200 years old, has a new keeper

https://www.nytimes.com/2026/04/17/climate/japan-cherry-blossom-database-scientist.html
96•caycep•3d ago•12 comments

Quantum Computers Are Not a Threat to 128-Bit Symmetric Keys

https://words.filippo.io/128-bits/
219•hasheddan•16h ago•78 comments

Soul Player C64 – A real transformer running on a 1 MHz Commodore 64

https://github.com/gizmo64k/soulplayer-c64
123•adunk•12h ago•31 comments

Using Changesets in a polyglot monorepo

https://luke.hsiao.dev/blog/changesets-polyglot-monorepo/
7•lwhsiao•2h ago•3 comments

Brussels launched an age checking app. Hackers took 2 minutes to break it

https://www.politico.eu/article/eu-brussels-launched-age-checking-app-hackers-say-took-them-2-min...
216•axbyte•23h ago•110 comments

Monero Community Crowdfunding System

https://ccs.getmonero.org/ideas/
89•OsrsNeedsf2P•11h ago•54 comments

Modern Rendering Culling Techniques

https://krupitskas.com/posts/modern_culling_techniques/
142•krupitskas•2d ago•33 comments

All phones sold in the EU to have replaceable batteries from 2027

https://www.theolivepress.es/spain-news/2026/04/20/eu-to-force-replaceable-batteries-in-phones-an...
1219•ramonga•19h ago•1008 comments

Bullshit About Bullshit Machines [pdf]

https://aphyr.com/data/posts/411/the-future-of-everything-is-lies.pdf
14•hedayet•2d ago•2 comments

Kefir C17/C23 Compiler

https://sr.ht/~jprotopopov/kefir/
150•conductor•3d ago•14 comments

Prediction markets are breaking the news and becoming their own beat

https://www.niemanlab.org/2026/04/prediction-markets-are-breaking-the-news-and-becoming-their-own...
38•gnabgib•6h ago•41 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.