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Plasma Bigscreen – 10-foot interface for KDE plasma

https://plasma-bigscreen.org
355•PaulHoule•8h ago•104 comments

UUID package coming to Go standard library

https://github.com/golang/go/issues/62026
139•soypat•5h ago•71 comments

this css proves me human

https://will-keleher.com/posts/this-css-makes-me-human/
237•todsacerdoti•10h ago•84 comments

LLMs work best when the user defines their acceptance criteria first

https://blog.katanaquant.com/p/your-llm-doesnt-write-correct-code
175•dnw•6h ago•138 comments

Galileo's handwritten notes found in ancient astronomy text

https://www.science.org/content/article/galileo-s-handwritten-notes-found-ancient-astronomy-text
97•tzury•1d ago•18 comments

Maybe there's a pattern here?

https://dynomight.net/pattern/
93•surprisetalk•2d ago•59 comments

Helix: A post-modern text editor

https://helix-editor.com/
87•doener•8h ago•26 comments

The Longing (1999)

https://www.cluetrain.com/book/longing.html
10•herbertl•3d ago•1 comments

Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting

https://github.com/moongate-community/moongatev2
245•squidleon•17h ago•137 comments

Querying 3B Vectors

https://vickiboykis.com/2026/02/21/querying-3-billion-vectors/
29•surprisetalk•3d ago•1 comments

Why New Zealand is seeing an exodus of over-30s

https://www.cnn.com/2026/03/06/world/new-zealand-australia-emigration-midlife-intl-hnk-dst
32•Tomte•2h ago•22 comments

My application programmer instincts failed when debugging assembler

https://landedstar.com/blog/posts/how-my-application-programmer-instincts-failed-when-debugging-a...
4•lifefeed•1d ago•1 comments

Modernizing swapping: virtual swap spaces

https://lwn.net/Articles/1059201/
15•voxadam•1d ago•3 comments

Editing changes in patch format with Jujutsu

https://www.knifepoint.net/~kat/kb-jj-patchedit.html
12•cassepipe•2d ago•2 comments

Tech employment now significantly worse than the 2008 or 2020 recessions

https://twitter.com/JosephPolitano/status/2029916364664611242
847•enraged_camel•14h ago•566 comments

CT Scans of Health Wearables

https://www.lumafield.com/scan-of-the-month/health-wearables
212•radeeyate•17h ago•43 comments

C# strings silently kill your SQL Server indexes in Dapper

https://consultwithgriff.com/dapper-nvarchar-implicit-conversion-performance-trap
92•PretzelFisch•9h ago•63 comments

What canceled my Go context?

https://rednafi.com/go/context-cancellation-cause/
38•mweibel•2d ago•21 comments

Launch HN: Palus Finance (YC W26): Better yields on idle cash for startups, SMBs

48•sam_palus•13h ago•71 comments

Show HN: Kula – Lightweight, self-contained Linux server monitoring tool

https://github.com/c0m4r/kula
39•c0m4r•7h ago•21 comments

The shady world of IP leasing

https://acid.vegas/blog/the-shady-world-of-ip-leasing/
100•alibarber•10h ago•54 comments

Entomologists use a particle accelerator to image ants at scale

https://spectrum.ieee.org/3d-scanning-particle-accelerator-antscan
122•gmays•16h ago•22 comments

Tell HN: I'm 60 years old. Claude Code has re-ignited a passion

386•shannoncc•7h ago•260 comments

Hardening Firefox with Anthropic's Red Team

https://www.anthropic.com/news/mozilla-firefox-security
555•todsacerdoti•20h ago•154 comments

Show HN: 1v1 coding game that LLMs struggle with

https://yare.io
19•levmiseri•1d ago•5 comments

A Modular Robot Dashboard

https://github.com/transitiverobotics/transact
14•chfritz•1d ago•0 comments

Game about Data of America

https://americaindata.com/
20•fidicen•7h ago•3 comments

Ada 2022

https://www.adaic.org/ada-resources/standards/ada22/
128•tosh•11h ago•29 comments

A tool that removes censorship from open-weight LLMs

https://github.com/elder-plinius/OBLITERATUS
153•mvdwoord•17h ago•66 comments

Workers who love ‘synergizing paradigms’ might be bad at their jobs

https://news.cornell.edu/stories/2026/03/workers-who-love-synergizing-paradigms-might-be-bad-thei...
547•Anon84•18h ago•304 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.