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Switzerland. Block by block. At 1:1 scale

https://blocks.manifold3d.ch/
140•theanonymousone•2h ago•53 comments

Show HN: TitleArt – Make text like it's 1997

https://titleart.dvy.io/
256•davidbarker•7h ago•39 comments

PaperPilot – Zero-Cloud, Pure-Rust PDF Engine with WASM and MCP

https://github.com/KrushnaVardhanReddy/PaperPilot
151•vardhan1237•7h ago•44 comments

Birdwatching rewires the brain and slows cognitive decline

https://www.bbc.com/future/article/20261019-birdwatching-rewires-the-brain-and-slows-cognitive-de...
43•cisc•2d ago•23 comments

Behind the scenes at the NeXT Computer office

https://exhibits.stanford.edu/menuez/browse/next-computer-inc?per_page=96&sort=pub_year_isi+asc%2...
131•Austin_Conlon•7h ago•64 comments

Dolly Parton's Imagination Library

https://imaginationlibrary.com/
558•jumploops•16h ago•95 comments

Growing Trees

https://brashandplucky.com/2026/10/15/growing-trees.html
75•ibobev•2d ago•9 comments

Show HN: A Truly Modular Keyboard

https://github.com/notaroomba/keybytes
173•NotARoomba•1d ago•57 comments

Overgrown, when plants invade your abandoned tabs

https://charliegerard.dev/blog/overgrown-extension/
291•speckx•3d ago•100 comments

Superhuman Hardware Design Is the Easy Part

https://www.a16z.news/p/superhuman-hardware-design-is-the
23•gmays•2d ago•9 comments

Attention Is Not What You Need (2025)

https://arxiv.org/abs/2512.19428
123•westurner•11h ago•40 comments

Iron Age salt-mining complex found beneath Hallstatt in Austria

https://archaeologymag.com/2026/09/iron-age-salt-mining-complex-beneath-hallstatt/
83•janandonly•3d ago•25 comments

IBM CEO says open weight models are now good and cheap on-prem

https://www.theregister.com/systems/2026/10/22/ibm-ceo-says-open-weight-models-are-now-irresistib...
273•Betelbuddy•9h ago•166 comments

Why I Am a Programmer

https://www.alfie.wtf/programming/why-i-am-a-programmer.html
239•jruohonen•15h ago•75 comments

Steal My Bitcoin CTF PoC

https://github.com/KillaBoi/StealMyBitcoin-PoC
122•davikr•10h ago•29 comments

Microsoft Decision-1: 9B Qwen Model Launch Explained

https://shattered.io/microsoft-decision-1-qwen3-5-9b-model-2026/
65•gmays•7h ago•24 comments

F-Zero X on Nintendo 3DS

https://hypnotize.works/gdx-3ds/postmortem/index.html
124•bpierre•11h ago•62 comments

The State of Context Engineering

https://www.dbreunig.com/2026/10/24/the-state-of-context-engineering.html
189•pchristensen•14h ago•43 comments

We should be more ambitious with the software we build

https://danluu.com/ambitious/
810•ltratt•1d ago•720 comments

Two Million Hornets

https://dark-mountain.net/two-million-hornets/
4•promulgate•2d ago•1 comments

Amazon’s “digital pacifier” for toddlers

https://oligarchwatch.substack.com/p/amazons-digital-pacifier-for-toddlers
201•jumploops•4d ago•290 comments

Show HN: ADRs for AI – Deliberation records for human–AI work, versioned in Git

https://adrs.systems
44•lumbroso•1d ago•27 comments

A 10-year-old CNN outperforms frontier LLMs for skin cancer diagnosis

https://lynchlab.net/llm-skin-cancer
568•sungam•17h ago•244 comments

OpenAI and Anthropic cut their LLM prices by up to 80% within a few months. Why?

https://minimaxir.com/2026/10/cheap-llms/
327•minimaxir•13h ago•319 comments

Removing Next.js Got My Blog to 100 on Every Lighthouse Category

https://korindiehacker.bloffy.blog/en/removing-nextjs-got-my-blog-to-100-on-every-lighthouse-cate...
142•textlanes33•9h ago•82 comments

Making the Buddha Head from Merv Whole Again

https://www.getty.edu/news/buddha-head-of-merv-turkmenistan-conservation/
51•laybak•2d ago•0 comments

Where the Romans Fought (interactive map)

https://iosiflazaridis.github.io/battles-of-the-romans/
104•endorphine•16h ago•38 comments

Active incident at Dreamhost forcing password reset

https://www.dreamhoststatus.com/
154•greenchair•21h ago•60 comments

What goes into making an animated film?

https://www.disneyanimation.com/process/
147•embedding-shape•14h ago•65 comments

I refuse to accept a censored Internet. Join Me at FOSDEM 27

https://talkweb.eu/openweb/4558/
483•Tomte•17h ago•232 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.