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Powerless F1 drivers frustrated by Bahrain F1 software glitch

https://www.motorsport.com/f1/news/horrible-totally-unacceptable-powerless-f1-drivers-frustrated-...
114•llm_nerd•2h ago•51 comments

Run Qwen 3.8 Flash Next (125B) on consumer hardware (RTX 4090) at 100T/s

https://github.com/Niko1221/Strata
655•snehesht•15h ago•305 comments

In the wake of closure, a digital archive of animated materials appears online

https://filmstories.co.uk/news/tippett-studios-in-the-wake-of-its-closure-a-digital-archive-of-an...
61•rdmuser•7h ago•5 comments

Nearly 200 People Under Observation After Irkutsk Lab Worker Dies from Plague

https://www.themoscowtimes.com/2026/10/02/nearly-200-people-under-observation-after-irkutsk-lab-w...
85•ericmay•1h ago•45 comments

Infidel goes wild

https://blog.zarfhome.com/2026/10/infidel-goes-wild
94•tobr•1d ago•14 comments

Quantitative Finance with OCaml

https://qcaml.com/index.html
39•leonry•2d ago•6 comments

A browser-native classic Visual Basic VB6 IDE

https://wieslawsoltes.github.io/VB6/
119•wiso•9h ago•47 comments

Turn off Apple Intelligence on macOS 27 and get its disk space back

https://github.com/omlahore/RemoveMacAI
441•privacyisntdead•8h ago•276 comments

Fixed Points and Strike Mandates

https://pvk.ca/Blog/2012/02/19/fixed-points-and-strike-mandates/
6•luu•4d ago•1 comments

Improper redaction reveals Google Data Center water and electricity usage

https://www.1011now.com/2026/09/30/more-questions-than-answers-about-lincolns-google-data-center-...
292•sensanaty•8h ago•408 comments

Self-hosted HTTP tunnels with SSH and Nginx

https://vincent.bernat.ch/en/blog/2026-http-over-ssh
93•renehsz•5h ago•24 comments

The Tao of Backup

http://www.taobackup.com/index.html
61•vntok•2d ago•14 comments

A 40ms Go garbage collector pause caused by swap

https://frn.sh/go-gc/
12•shellpipe•3h ago•0 comments

Tell HN: Bob Cringely has died

835•paveworld•1d ago•179 comments

Homa: The end of TCP for AI clusters [video]

https://www.youtube.com/watch?v=eZ8WWZzoaR0
63•signa11•8h ago•28 comments

Xray-core concealed a certificate verification bypass vulnerability

https://github.com/net4people/bbs/issues/672
63•timbill•10h ago•4 comments

Demystifying Tufte's data-ink ratio

https://tuftesrazor.scienceux.org/
19•s4074433•2d ago•4 comments

Watson Jr. memo about CDC 6600 (1963)

https://www.computerhistory.org/revolution/supercomputers/10/33/62
29•mooreds•1d ago•18 comments

How to scale intent, quality, and artistry with AI [video]

https://www.youtube.com/watch?v=GLvFTMtw4Jk
63•simonjgreen•19h ago•16 comments

Show HN: Glashütte Trash Clock – A 30-minute pendulum clock made from trash

https://niklasroy.com/gtc/
174•r0r0•2d ago•25 comments

A map of every lighthouse

https://mapped.earth/lighthouses/world
175•karakoram•2d ago•76 comments

What is going on with ceiling fans

https://mcmansionhell.com/post/829127919552151552/what-is-going-on-with-ceiling-fans
250•colinprince•4d ago•226 comments

Incentives in Academic Research

https://www.msoos.org/2026/10/incentives-in-academic-research/
43•zero_k•10h ago•39 comments

Results from the ASIC puzzle

https://blog.janestreet.com/asic-puzzle-results/
79•eru•2d ago•39 comments

Show HN: AI search for every photo and every frame of video on macOS

https://github.com/allenv0/SCM
145•allenleee•18h ago•66 comments

Bill Draper has died

https://www.nytimes.com/2026/09/30/technology/william-draper-dead.html
93•bookofjoe•15h ago•23 comments

Interview with Chicken Scheme Maintainer Sjamaan/Peter Bex

https://alexalejandre.com/interviews/peter-bex/
24•veqq•2d ago•4 comments

Why don't more developers “use the platform”?

https://nolanlawson.com/2026/10/03/why-dont-more-developers-use-the-platform/
284•vinhnx•1d ago•296 comments

cp: -r or -R?

https://movq.de/blog/postings/2026-09-30/0/POSTING-en.html
107•zdw•4d ago•102 comments

Surely you have ultra-wideband radios on your bins too?

https://sjg.io/writing/binrange-have-you-actually-put-the-bins-out/
142•simonjgreen•1d ago•75 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.