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Doomsday: Friday, 13 November, A.D. 2026 (1960)

https://www.science.org/doi/10.1126/science.132.3436.1291
146•voxleone•1h ago•79 comments

Jensen Huang resigns

https://apnews.com/article/nvidia-megaspeed-china-singapore-huang-5403f152a601cf82ce939f1d24fffa0f
3717•lldb•23h ago•3238 comments

Elevated errors on claude.ai, Claude Code, and platform.claude.com

https://status.claude.com/incidents/nn11wk485zfn
311•__vivek•3h ago•268 comments

IceWM

https://ice-wm.org/
260•inatreecrown2•8h ago•132 comments

Jensen Huang Admitted He Was Facing an "Avalanche" of Excess Wafers and Memory

https://respawnfirst.com/before-resigning-jensen-huang-admitted-he-was-facing-an-avalanche-of-exc...
45•oscarfr•41m ago•26 comments

Rust 1.100

https://blog.rust-lang.org/2026/11/12/Rust-1.100.0/
757•mbStavola•19h ago•280 comments

Brave Search API now accepts agentic payments via the x402 protocol

https://brave.com/blog/search-api-agentic-payments/
169•sjdh76•10h ago•94 comments

Show HN: My $300 embroidery machine needed a subscription, so I built my own app

https://github.com/simpsoka/zigzag
601•simpsoka•20h ago•203 comments

Gemini 4 Hydrogen and Orchestrator

https://antigravity.google/blog/gemini-4-hydrogen-in-google-antigravity/
447•jonbaer•18h ago•133 comments

Former Nvidia CEO Huang had a relationship with a second employee, sources say

https://www.reuters.com/technology/former-nvidia-ceo-huang-had-relationship-with-second-employee-...
336•jbredeche•17h ago•372 comments

Edge0-145B: Frontier AI Capabilities on Your Own Computer

https://edge0.ai/blog/introducing-edge0-145b-frontier-ai-capabilities-on-your-own-computer
289•sroussey•14h ago•85 comments

Dwarf planet candidate appears which takes roughly 280 years to orbit our sun

https://www.smithsonianmag.com/smart-news/astronomers-found-a-mysterious-object-orbiting-far-beyo...
334•cybermango•18h ago•145 comments

Service degradation on Microsoft 365

https://status.cloud.microsoft/
1034•dkpk•19h ago•867 comments

I'm making LLMs work on small and old devices

https://github.com/hyperionaidev/smolmaxxing/
408•mrashad74•22h ago•148 comments

Is there a 'right amount' of AI?

https://coyotetracks.org/blog/right-amount-of-ai/
26•milali•4h ago•35 comments

The Dawn of the Data Intelligence Engineer

https://motherduck.com/blog/the-data-intelligence-engineer/
74•jonbaer•4h ago•56 comments

Foundation Models framework

https://developer.apple.com/foundation-models-framework/
231•kermatt•16h ago•33 comments

Switcher (2004)

https://folklore.org/Switcher.html
112•sammatilda•10h ago•35 comments

Abandoned Quake 4 expansion finished by modders and now playable

https://www.moddb.com/mods/openq4/downloads/openq4-0141-windows-x64
286•klaussilveira•23h ago•107 comments

Turning a 22-year-old Postgres type-confusion primitive into RCE

https://mehmetince.net/part-3-6-how-i-ended-up-turning-a-22-year-old-postgresql-type-confusion-pr...
216•ozirus•19h ago•39 comments

Claude Is Down

https://status.claude.com/history
155•cornfieldlabs•3h ago•130 comments

Anthropic IPO

https://ipo.anthropic.com/us/
965•josephljohnston•1d ago•878 comments

Show HN: AgentRun – open-source, Self-improving Managed Agents

https://github.com/Parcha-ai/agentrun/blob/main/README.md
120•miguelrios•19h ago•29 comments

Global Microsoft Outage

https://www.cnn.com/2026/11/12/business/live-news/microsoft-global-outage-intl-hnk
209•TechTechTech•7h ago•126 comments

Relax: JIT compiler for Rust to reduce build times

https://makepad.github.io/relax/
169•adamnemecek•1d ago•91 comments

Sift: LSP, Lint, Format Lisp, Scheme and Emacs Lisp

https://github.com/jjba23/sift
70•jjba23•1d ago•10 comments

Talking Zen 6 with Mike Clark at AMD In-Depth

https://chipsandcheese.com/p/talking-zen-6-with-mike-clark-at
227•dverlaeckt80•23h ago•7 comments

Nvidia employees petition to bring back Jensen Huang

https://www.wired.com/story/nvidia-employees-petition-for-jensen-huangs-return/
698•lavendermon•11h ago•543 comments

Microsoft Outlook/365 still down after 12 hours

https://twitter.com/MSFT365Status/status/2121079061774491735
399•player85•8h ago•280 comments

Gemini 4 Hydrogen

https://blog.google/innovation-and-ai/models-and-research/gemini-models/introducing-gemini-4-hydr...
547•dvaplima•19h ago•340 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.