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Petition for Recognition of Work on Open-Source as Volunteering in Germany

https://www.openpetition.de/petition/online/recognition-of-work-on-open-source-as-volunteering-in...
76•numeri•1h ago•6 comments

I miss thinking hard

https://www.jernesto.com/articles/thinking_hard
239•jernestomg•2h ago•136 comments

Lessons learned shipping 500 units of my first hardware product

https://www.simonberens.com/p/lessons-learned-shipping-500-units
488•sberens•2d ago•218 comments

Data centers in space makes no sense

https://civai.org/blog/space-data-centers
446•ajyoon•11h ago•563 comments

Show HN: Craftplan – I built my wife a production management tool for her bakery

https://github.com/puemos/craftplan
231•deofoo•2d ago•34 comments

The largest zip tie is nearly 4 feet long and $75

https://www.thedrive.com/news/youll-have-that-on-those-big-jobs-the-worlds-largest-zip-tie-is-nea...
61•PaulHoule•5d ago•28 comments

Deno Sandbox

https://deno.com/blog/introducing-deno-sandbox
385•johnspurlock•13h ago•129 comments

Resurrecting Crimsonland – Decompiling and preserving a cult 2003 classic game

https://banteg.xyz/posts/crimsonland/
91•banteg•2d ago•22 comments

Xcode 26.3 – Developers can leverage coding agents directly in Xcode

https://www.apple.com/newsroom/2026/02/xcode-26-point-3-unlocks-the-power-of-agentic-coding/
283•davidbarker•12h ago•229 comments

Agent Skills

https://agentskills.io/home
427•mooreds•16h ago•219 comments

New York’s budget bill would require “blocking technology” on all 3D printers

https://blog.adafruit.com/2026/02/03/new-york-wants-to-ctrlaltdelete-your-3d-printer/
344•ptorrone•14h ago•397 comments

AliSQL: Alibaba's open-source MySQL with vector and DuckDB engines

https://github.com/alibaba/AliSQL
183•baotiao•12h ago•22 comments

221 Cannon is Not For Sale

https://fredbenenson.com/blog/2026/02/03/221-cannon-is-not-for-sale/
221•mecredis•13h ago•168 comments

Reimplementing Tor from Scratch for a Single-Hop Proxy

https://foxmoss.com/blog/kurrat/
15•Agreed3750•2d ago•3 comments

Prek: A better, faster, drop-in pre-commit replacement, engineered in Rust

https://github.com/j178/prek
226•fortuitous-frog•14h ago•100 comments

Qwen3-Coder-Next

https://qwen.ai/blog?id=qwen3-coder-next
623•danielhanchen•14h ago•379 comments

Exploring Different Keyboard Sensing Technologies

https://www.lttlabs.com/articles/2026/01/27/exploring-different-keyboard-sensing-technologies
9•viraptor•6d ago•0 comments

FlashAttention-T: Towards Tensorized Attention

https://dl.acm.org/doi/10.1145/3774934.3786425
89•matt_d•9h ago•49 comments

Y Combinator will let founders receive funds in stablecoins

https://fortune.com/2026/02/03/famed-startup-incubator-y-combinator-to-let-founders-receive-funds...
108•shscs911•12h ago•150 comments

1,400-year-old tomb featuring giant owl sculpture discovered in Mexico

https://www.cnn.com/2026/01/29/science/zapotec-tomb-mexico-scli-intl
84•breve•4d ago•14 comments

X offices raided in France as UK opens fresh investigation into Grok

https://www.bbc.com/news/articles/ce3ex92557jo
287•vikaveri•20h ago•488 comments

Notepad++ supply chain attack breakdown

https://securelist.com/notepad-supply-chain-attack/118708/
249•natebc•8h ago•114 comments

France dumps Zoom and Teams as Europe seeks digital autonomy from the US

https://apnews.com/article/europe-digital-sovereignty-big-tech-9f5388b68a0648514cebc8d92f682060
886•AareyBaba•14h ago•464 comments

Bunny Database

https://bunny.net/blog/meet-bunny-database-the-sql-service-that-just-works/
271•dabinat•18h ago•112 comments

Puget Systems Most Reliable Hardware of 2025

https://www.pugetsystems.com/labs/articles/puget-systems-most-reliable-hardware-of-2025/
113•zdw•4d ago•41 comments

Heritability of intrinsic human life span is about 50%

https://www.science.org/doi/10.1126/science.adz1187
148•XzetaU8•2d ago•97 comments

Reference Target: having your encapsulation and eating it too

https://blogs.igalia.com/alice/reference-target-having-your-encapsulation-and-eating-it-too/
11•todsacerdoti•4d ago•0 comments

1 kilobyte is precisely 1000 bytes?

https://waspdev.com/articles/2026-01-11/kilobyte-is-1000-bytes
89•surprisetalk•13h ago•275 comments

Launch HN: Modelence (YC S25) – App Builder with TypeScript / MongoDB Framework

67•eduardpi•14h ago•39 comments

Flying Around the World in under 80 Days

https://pinchito.es/2026/avis-lxxx
49•alexfernandez•2d ago•15 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.