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AlphaProof Code

https://deepmind.google/blog/introducing-alphaproof-code/
156•ilreb•1h ago•70 comments

Ableton Live 13

https://www.ableton.com/en/live/
32•phaser•47m ago•15 comments

Don't buy AR glasses

https://blog.yaros.ae/dont-buy-ar-glasses/
25•Bluestein•34m ago•16 comments

Amazon saves millions by replacing Sonnet 4.6 with Strands Decider

https://strandsagents.com/blog/amazon-saves-millions-replacing-sonnet-with-strands-decider/
432•aloukissas•7h ago•152 comments

Fossil CO2 emissions decrease by 0.4% in 2026

https://news.exeter.ac.uk/faculty-of-environment-science-and-economy/fossil-co2-emissions-decreas...
89•giuliomagnifico•4h ago•71 comments

Claude Fable 5.2 and Mythos 5.2

https://www.anthropic.com/claude-fable-and-mythos-5-2
701•lairv•19h ago•865 comments

Show HN: A 15 MB self-hosted Netflix and Spotify for your media server

https://github.com/HolyArrs/HolyArrs
44•CoderLuii•1h ago•29 comments

USPS now offers official ZIP Code boundary polygons

https://postalpro.usps.com/zcb
660•munro•17h ago•334 comments

Simon Winchester, Author of 'The Professor and the Madman,' Has Died

https://www.nytimes.com/2026/11/04/obituaries/simon-winchester-dead.html
11•benbreen•2d ago•5 comments

Queens Public library under ransomware attack e-borrowing suspended

https://connect.queenslibrary.org/
75•rustyhancock•4h ago•58 comments

Your TV can see through walls

https://maurycyz.com/projects/fading/
182•Curiositry•8h ago•73 comments

Show HN: Ghanaian street games you can play in the browser

https://www.ghanastreetgames.com/
32•samuelaidoo45•1d ago•5 comments

Fireworks AI security breach impacts Notion and their customers

https://www.notion.com/help/security-incident-involving-a-third-party-ai-vendor
87•werrett•6h ago•27 comments

Billion Watts in the Speaker [video]

https://www.youtube.com/watch?v=PHOcTXYaMfg
46•Element_•2d ago•24 comments

Locating the source of a mysterious beep

https://simonwillison.net/2026/Nov/9/mysterious-beeps/
238•bigwheels•13h ago•123 comments

How hard is it to check for whitespace?

https://serce.me/posts/2026-10-30-how-hard-is-it-to-check-for-whitespace
64•theanonymousone•3d ago•14 comments

Foldable Flight: The Best Paper Airplanes

https://www.foldableflight.com
1093•vismit2000•1d ago•153 comments

Payments Canada announces launch of Canada's Real-Time Rail (RTR) payment system

https://www.payments.ca/canada-launches-real-time-rail-bringing-247-payment-infrastructure-nation...
549•ocd•21h ago•313 comments

E-means: Outperforming k-means in one-tenth the epochs

https://e-means.github.io/
433•porridgeraisin•18h ago•54 comments

'C:\> FORMAT C:' – relax, it's just a screen saver

https://fakedos.com/
23•TheIncredibleCh•3h ago•12 comments

Horible public key tricks

https://maurycyz.com/projects/badcert/
194•Curiositry•13h ago•63 comments

Ultorg: The User Interface for Relational Databases

https://www.ultorg.com/
101•Ivoah•9h ago•28 comments

What Constant Surveillance Is Doing to Children

https://www.theatlantic.com/magazine/2026/12/location-tracking-apps-parental-surveillance/689031/
59•FinnLobsien•2h ago•35 comments

ClickHouse Acquires Xata

https://xata.io/blog/xata-is-joining-clickhouse
63•mebcitto•7h ago•7 comments

Semi-transparent, colored cadmium telluride photovoltaic panels in agrivoltaics

https://www.anthropocenemagazine.org/2026/10/magenta-solar-panels-may-be-agrivoltaics-cleverest-t...
329•speckx•23h ago•224 comments

Formalizing CPython

https://broyojo.com/python-formalization/
98•carnevalem•11h ago•40 comments

Show HN: Every satellite that passed over any place this week, and its photos

https://www.watched.earth
403•a585gupt•19h ago•73 comments

A primer on GPUs and kernel optimization

https://www.nabo.dev/blogs/kernel-primer
174•nomi_uw•4d ago•15 comments

The first 300-millimeter power silicon carbide (SiC) wafer

https://www.infineon.com/press-release/2026/infpr202611-028
147•sshah03•19h ago•85 comments

On Being an Engineer in 2026

https://twitter.com/shaharglazner/status/2119796029256032278
148•talboren•22h ago•240 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.