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Qwenputer: A functioning, deterministic RISC-V CPU inside Qwen3.5

https://divagr.com/blog/qwenputer
486•csmantle•10h ago•103 comments

Zero click, silent, remote Android DoS

https://smsofdeath.com/
91•MarkBlah•3h ago•47 comments

Why is this fingerprinting script creating bioweapons?

https://nullpt.rs/fingerprinting-bioweapons
1261•hazebooth•17h ago•241 comments

Getting debug access on a Brother printer over Telnet

https://inventor7777.github.io/blog/2026/10/22/debug-access-on-brother/
58•inventor7777•2d ago•14 comments

Forging a Microsoft Edge Full Chain with Logic Bugs Only

https://blog.orange.tw/posts/2026-10-the-last-proof-of-human-craft-browser-full-chain/
68•austinallegro•3h ago•16 comments

MiniLake Is a Local Databricks API Emulator with SQL, Delta Lake and Spark

https://dmux.github.io/minilake/
22•kermatt•1d ago•2 comments

OpenAI's agents talked to each other through the CPU Cache

https://the-decoder.com/openais-isolated-ai-agents-found-ways-to-talk-to-each-other-through-cpu-c...
171•limbicsystem•2d ago•83 comments

StackOverflow now gets fewer than 1000 questions a month

https://data.stackexchange.com/stackoverflow/query/1926661#graph?t=1
479•babelfish•11h ago•401 comments

A Health Update

https://furbo.org/2026/10/28/a-health-update/
266•frizlab•13h ago•42 comments

A new faster algorithm to compute 64-bit signed floor division

https://www.benjoffe.com/fast-floordiv
70•benjoffe•2d ago•5 comments

CNC Stone Carving

https://carmelitegothic.com/cnc-stone-carving/
476•bschne•20h ago•131 comments

GitLab Security Incident: Attempted Exploitation of CVE-2026-97229

https://alpinelinux.org/posts/GitLab-security-incident-CVE-2026-97229.html
183•sashk•11h ago•89 comments

Claude Code regularly sends each background agent’s transcript to its model

https://gist.github.com/flamerix-ai/c3905705cc4205e5de3011fa2e74efce
397•NikZaal•7h ago•137 comments

The Grid, a factory-scale robot in Massachusetts that builds PCBs on demand

https://www.circuithub.com/post/unveiling-the-grid
507•seddona•2d ago•230 comments

Treap (Cartesian Tree)

https://cp-algorithms.com/data_structures/treap.html
31•vismit2000•2d ago•3 comments

Formlabs Studio 1 $699 Resin Printer

https://formlabs.com/products/form-studio-1-basic-founders-edition/
190•mhb•13h ago•125 comments

Gemini 4 Carbon

https://blog.google/innovation-and-ai/models-and-research/gemini-models/introducing-gemini-4-carbon/
941•acossta•17h ago•759 comments

Spain train crash: What we know after two trains crashed with dozens feared dead

https://www.bbc.com/news/articles/cm8xz7pkd0jjo
19•ZeljkoS•1h ago•7 comments

Why birds can fly over Mount Everest (2020)

https://lede-v2.nautil.us/why-birds-can-fly-over-mount-everest-237864
167•andsoitis•4d ago•34 comments

Cuba is skipping its November 1, 2026 clock change and staying on DST until 2027

https://www.timeanddate.com/news/time/cuba-keeps-dst-until-nov-2027.html
66•n_plus_1_acc•2h ago•122 comments

Human-enhanced tsunami hazard in large lakes

https://www.nature.com/articles/s41467-026-78272-8
39•gumby•2d ago•3 comments

MacBook Pro with PROLED XDR Display and Touch

https://www.apple.com/macbook-pro/proled-xdr-display/
579•etothet•17h ago•984 comments

Nixpkgs for the Front End Impaired

https://fzakaria.com/2026/10/12/nixpkgs-for-the-frontend-impaired
68•surprisetalk•2d ago•13 comments

AlpineBSD

https://wiki.alpinebsd.org
220•bradley_taunt•20h ago•211 comments

Apple's git still trusts the compromised eMudhra certificates

https://emudhra.we-have-a-problem.com/apple.html
1137•galadran•23h ago•397 comments

Scaling Hierarchical Networks

https://www.cartesia.ai/blog/from-tokens-to-bytes-part-1
73•guybedo•16h ago•4 comments

Nango (YC W23) Is Hiring Across Eng, FDE, Marketing, DevRel

https://nango.dev/careers
1•bastienbeurier•13h ago

Dayjob: Tax – evaluating AI agents on 50 professional tax assignments

https://surgehq.ai/blog/dayjob-tax
238•landonxi•19h ago•153 comments

Spiders Spin 'Silk Dope' into Nature's Toughest Material

https://www.quantamagazine.org/how-spiders-spin-silk-dope-into-natures-toughest-material-20261028/
68•ibobev•17h ago•7 comments

The Agent SDK

https://cursor.com/blog/agent-sdk
131•torutofu•20h ago•125 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.