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Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK

https://marco-nett.de/blog/measuring-input-latency-on-linux-x11-vs-wayland-vrr-dxvk/
62•hoechst•44m ago•11 comments

Your 'app' could have been a webpage (so I fixed it for you)

https://danq.me/2026/07/09/your-app-could-have-been-a-webpage/
390•MrVandemar•3d ago•271 comments

Show HN: Opening lines of famous literary works

https://www.verbaprima.com/
74•plicerin•1h ago•47 comments

Are we offloading too much of our thinking to AI?

https://www.artfish.ai/p/offloading-thinking-to-ai
169•yenniejun111•2h ago•147 comments

The Tower Keeps Rising

https://lucumr.pocoo.org/2026/7/13/the-tower-keeps-rising/
8•cdrnsf•23m ago•0 comments

How to stop Claude from saying load-bearing

https://jola.dev/posts/how-to-stop-claude-from-saying-load-bearing
163•shintoist•5h ago•259 comments

Kontigo (YC S24) Is Hiring (Head of Security)

https://www.ycombinator.com/companies/kontigo/jobs/uNttrlv-head-of-security
1•jecastillof•20m ago

Launch HN: Agnost AI (YC S26) – Extract user feedback from agent conversations

https://agnost.ai
13•laalshaitaan•1h ago•0 comments

Show HN: Juggler – an open-source GUI coding agent, by the creator of JUCE

https://github.com/juggler-ai/juggler
92•julesrms•1d ago•45 comments

Beautiful Type Erasure with C++26 Reflection

https://ryanjk5.github.io/posts/rjk-duck/
75•RyanJK5•4h ago•30 comments

A tiny cell that broke a big rule of biology

https://grist.org/science/nitrogen-cycle-cell-discovery-nitroplast-science-fertilizer-algae-bacte...
50•gumby•5d ago•8 comments

Paxos Made Simple (2001)[pdf]

https://lamport.azurewebsites.net/pubs/paxos-simple.pdf
39•grep_it•4d ago•3 comments

Superoptimizer – A Look at the Smallest Program

https://dl.acm.org/doi/epdf/10.1145/36177.36194
17•linggen•3d ago•4 comments

Punch yourself in the face with reality

https://adi.bio/reality
123•AdityaAnand1•5h ago•62 comments

Show HN: I RL-trained an agent that trains models with RL (for –$1.3k)

https://github.com/Danau5tin/ai-trains-ai
68•Danau5tin•4h ago•26 comments

How the FSF sysadmins block botnets with reaction

https://www.fsf.org/blogs/community/blocking-botnets-with-reaction
114•pseudolus•2d ago•29 comments

S&P downgrades Oracle to BBB – only one notch above junk level

https://www.heise.de/en/news/S-P-downgrades-Oracle-to-BBB-only-one-notch-above-junk-level-1136347...
19•gepeto42•24m ago•6 comments

European "age verification" "app" forcing everyone to use Android or iOS

https://github.com/eu-digital-identity-wallet/av-doc-technical-specification/discussions/19
265•roundabout-host•8h ago•162 comments

The zero-cost fallacy: open-source software in the agentic era

https://www.thoughtworks.com/insights/blog/open-source/zero-cost-fallacy-open-source-agentic-era
4•backlit4034•3d ago•0 comments

Australian energy retailers must provide three hours of free daytime electricity

https://lenergy.com.au/free-daytime-electricity-is-coming-heres-how-it-actually-works/
223•i2oc•12h ago•307 comments

The Agentic Loop: Three loops in a trench coat

https://www.bobbytables.io/p/the-agentic-loop-three-loops-in-a
13•btables•2h ago•3 comments

Alternative(s) to run CUDA on non-Nvidia hardware

https://www.hpcwire.com/2026/07/09/spectral-compute-aims-to-set-cuda-free-will-it-succeed/
106•alok-g•8h ago•58 comments

Our Amish Language

https://www.thedial.world/articles/news/amish-pennsylvania-dutch
75•NaOH•14h ago•58 comments

A metallurgist's doubts about self-replicating probes

https://www.centauri-dreams.org/2026/07/10/a-metallurgists-doubts-about-self-replicating-probes/
112•EA-3167•1d ago•32 comments

Germany set to restrict its Freedom of Information Act

https://www.dw.com/en/germany-freedom-of-information-act/a-77939695
220•robtherobber•5h ago•137 comments

No Spanish reading crisis?

https://www.commonreader.co.uk/p/no-spanish-reading-crisis
53•jruohonen•5h ago•82 comments

Tensor Is the Might

https://zserge.com/posts/tensor/
36•eatonphil•4h ago•20 comments

Indian scientists produce most detailed 3D atlas of the human brainstem

https://www.bbc.com/news/articles/cg53l737v1qo
160•BaudouinVH•10h ago•20 comments

Differentiable Fortran with LFortran and Enzyme

https://docs.pasteurlabs.ai/projects/tesseract-core/latest/blog/2026-07-09-enzyme-lfortran-autodi...
33•dionhaefner•4h ago•12 comments

The git history command

https://lalitm.com/post/git-history/
397•turbocon•16h ago•281 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.