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Claude Opus 4.7

https://www.anthropic.com/news/claude-opus-4-7
1379•meetpateltech•9h ago•1005 comments

Codex for almost everything

https://openai.com/index/codex-for-almost-everything/
626•mikeevans•6h ago•348 comments

Guy builds AI driven hardware hacker arm from duct tape, old cam and CNC machine

https://github.com/gainsec/autoprober
60•scaredpelican•1h ago•9 comments

A Better R Programming Experience Thanks to Tree-sitter

https://ropensci.org/blog/2026/04/02/tree-sitter-overview/
56•sebg•2h ago•1 comments

Official Clojure Documentary page with Video, Shownotes, and Links

https://clojure.org/about/documentary
76•adityaathalye•4h ago•16 comments

Android CLI: Build Android apps 3x faster using any agent

https://android-developers.googleblog.com/2026/04/build-android-apps-3x-faster-using-any-agent.html
88•ingve•5h ago•24 comments

New unsealed records reveal Amazon's price-fixing tactics, California AG claims

https://www.theguardian.com/us-news/ng-interactive/2026/apr/16/amazon-price-fixing-california-law...
47•kmfrk•1h ago•8 comments

Qwen3.6-35B-A3B: Agentic coding power, now open to all

https://qwen.ai/blog?id=qwen3.6-35b-a3b
860•cmitsakis•10h ago•405 comments

Qwen3.6-35B-A3B on my laptop drew me a better pelican than Claude Opus 4.7

https://simonwillison.net/2026/Apr/16/qwen-beats-opus/
260•simonw•6h ago•60 comments

Cloudflare's AI Platform: an inference layer designed for agents

https://blog.cloudflare.com/ai-platform/
223•nikitoci•10h ago•57 comments

Show HN: Marky – A lightweight Markdown viewer for agentic coding

https://github.com/GRVYDEV/marky
26•GRVYDEV•7h ago•6 comments

Join Akkari's Founding Team (YC P26) as an Engineer

1•michael_moore•2h ago

The future of everything is lies, I guess: Where do we go from here?

https://aphyr.com/posts/420-the-future-of-everything-is-lies-i-guess-where-do-we-go-from-here
473•aphyr•10h ago•507 comments

Launch HN: Kampala (YC W26) – Reverse-Engineer Apps into APIs

https://www.zatanna.ai/kampala
66•alexblackwell_•8h ago•61 comments

GPT‑Rosalind for life sciences research

https://openai.com/index/introducing-gpt-rosalind/
40•babelfish•4h ago•8 comments

Python Package Compiler:Package Matlab Programs for Deployment as Python Package

https://www.mathworks.com/help/compiler_sdk/ml_code/pythonpackagecompiler-app.html
6•teleforce•3d ago•0 comments

Artifacts: Versioned storage that speaks Git

https://blog.cloudflare.com/artifacts-git-for-agents-beta/
146•jgrahamc•10h ago•15 comments

IBM AP-101 general-purpose computer [pdf]

https://gandalfddi.z19.web.core.windows.net/Shuttle/IBM%20AP-101S%20General%20Purpose%20Computer%...
14•__patchbit__•3d ago•3 comments

Circuit Transformations, Loop Fusion, and Inductive Proof

https://natetyoung.github.io/carry_save_fusion/
20•matt_d•3d ago•1 comments

Playdate’s handheld changed how Duke University teaches game design

https://news.play.date/news/duke-playdate-education/
38•Ivoah•4h ago•16 comments

Show HN: CodeBurn – Analyze Claude Code token usage by task

https://github.com/AgentSeal/codeburn
69•agentseal•3d ago•14 comments

The "Passive Income" trap ate a generation of entrepreneurs

https://www.joanwestenberg.com/the-passive-income-trap-ate-a-generation-of-entrepreneurs/
104•devonnull•3h ago•84 comments

Show HN: MacMind – A transformer neural network in HyperCard on a 1989 Macintosh

https://github.com/SeanFDZ/macmind
110•hammer32•10h ago•31 comments

George Orwell Predicted the Rise of "AI Slop" in Nineteen Eighty-Four (1949)

https://www.openculture.com/2026/04/how-george-orwell-predicted-the-rise-of-ai-slop.html
11•doener•35m ago•2 comments

Codex Hacked a Samsung TV

https://blog.calif.io/p/codex-hacked-a-samsung-tv
200•campuscodi•13h ago•114 comments

AI cybersecurity is not proof of work

https://antirez.com/news/163
191•surprisetalk•13h ago•78 comments

Cloudflare Email Service

https://blog.cloudflare.com/email-for-agents/
397•jilles•10h ago•187 comments

European civil servants are being forced off WhatsApp

https://www.politico.eu/article/european-civil-servants-new-messaging-services/
82•aa_is_op•4h ago•49 comments

Six Characters

https://ajitem.com/blog/iron-core-part-2-six-characters/
85•Airplanepasta•3d ago•13 comments

PHP 8.6 Closure Optimizations

https://wiki.php.net/rfc/closure-optimizations
109•moebrowne•2d ago•30 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.