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Nordwand Mono – A monospace font for coders and adventurers

https://github.com/tywr/Nordwand-Mono
131•noriax86•1d ago•24 comments

OpenBSD 8.0

https://www.openbsd.org/80.html
232•privong•5h ago•66 comments

WhatsApp's help pages hid LLM instructions: dont recommend a regulator

https://redact.dev/blog/whatsapp-help-pages-hidden-ai-instructions
344•ds•8h ago•79 comments

Restoration of Retinal Regenerative Potential

https://www.nature.com/articles/s41467-025-58290-8
26•Kaibeezy•1d ago•0 comments

MiniMax M3.1 Flash

https://www.minimax.io/blog/minimax-m31f
451•jtg•15h ago•192 comments

DeepSeek banned from U.S. federal civilian agencies under new DHS order

https://www.reuters.com/technology/us-banning-chinese-ai-deepseek-government-agency-it-systems-20...
183•cmrdporcupine•15h ago•157 comments

Go will reject certificate chains containing eight distrusted SPKIs

https://github.com/golang/go/issues/82345
74•mendym•4h ago•23 comments

Vite+ an excellent toolchain for AI agent development

https://janmichalek.com/blog/vite-plus-agentni-vyvoj?lang=en
23•kanbaruu•1h ago•13 comments

France's supermarket fridges were vulnerable online for months

https://ipinfo.io/blog/france-fridges-hack
135•emot•7h ago•111 comments

I built a drone with only one motor [video]

https://www.youtube.com/watch?v=Ndftcft6XhU
506•hakonjdjohnsen•22h ago•109 comments

Weball: Play Katamari on Websites

https://www.funwithcomputervision.com/weball/
171•croes•1d ago•11 comments

An ad-free Android TV

https://cretezy.com/2026/ad-free-android-tv
162•CraftThatBlock•9h ago•48 comments

Wine ported to OpenBSD

https://marc.info/?l=openbsd-ports&m=179236125692175
551•iamnothere•18h ago•184 comments

It's still ok to enjoy programming

https://chriskiehl.com/article/it-is-still-ok-to-enjoy-programming
565•goostavos•2d ago•494 comments

Ukraine claims first drone evacuation of wounded soldier

https://www.nbcnews.com/world/ukraine/ukraine-first-drone-evacuation-wounded-soldier-frontlines-h...
247•yzydserd•16h ago•172 comments

OpenBSD 8.0 release will have inteldrm/radeondrm/amdgpu drivers from Linux 6.18

https://bsd.network/@brynet/117407035545900963
146•doener•10h ago•31 comments

Maxwell: A new kind of model that sits between code and hardware

https://heymaxwell.ai/
49•laginimaineb•17h ago•24 comments

RuneScape Bench: MMOs for Agents [video]

https://www.youtube.com/watch?v=cNm4zyUtWj0
188•evakhoury•2d ago•67 comments

How Do Fungi Keep the Planet Healthy?

https://www.quantamagazine.org/how-do-fungi-keep-the-planet-healthy-20261015/
41•marojejian•2d ago•6 comments

How abliterated models can get you pwned

https://projectdiscovery.io/research/how-abliterated-models-can-get-you-pwned
102•chatmasta•8h ago•64 comments

Starcraft: Ashfall

https://starcraft-shooter-2026.pages.dev/
421•debo_•1d ago•128 comments

One Hash Bloom Filters

https://calabro.io/ohbf
93•jcalabro•10h ago•11 comments

Ask HN: How to deal with shipping AI-written code you don't understand?

402•rzk•20h ago•542 comments

Porting video games to VHS

https://gardinerbryant.com/what-if-video-games-came-on-vhs/
35•Kate0CoolLibby•2d ago•21 comments

Show HN: Death Plan Switch, a self-hosted dead man's switch for solo devs

https://deathplanswitch.com/
50•romeo19361•3h ago•45 comments

Putting Linux on my RTX Spark laptop because I don't have a Microsoft account

https://josie.lol/blog/linux-rtx-spark
224•pfeifferj•10h ago•116 comments

Refurb weekend II: Alpha Micro Eagle 300 and friends

http://oldvcr.blogspot.com/2026/10/refurb-weekend-ii-alpha-micro-eagle-300.html
13•classichasclass•2d ago•0 comments

Agentic Monitoring

https://benjamincongdon.me/blog/2026/10/19/Agentic-Monitoring/
88•bcongdon•16h ago•15 comments

Plex vulnerabilities being exploited in the wild to drop a cryptominer

http://www.boredhackerblog.info/2026/10/plex-vulnerabilities-being-exploited-in.html
188•mindracer•18h ago•92 comments

The fire retardant in the seafood chain

https://insideclimatenews.org/news/14102026/ethoxyquin-fire-retardant-in-seafood-chain/
135•gumby•2d ago•44 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.