frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.

Zig – Type Resolution Redesign and Language Changes

https://ziglang.org/devlog/2026/#2026-03-10
220•Retro_Dev•8h ago•73 comments

Create value for others and don’t worry about the returns

https://geohot.github.io//blog/jekyll/update/2026/03/11/running-69-agents.html
325•ppew•4h ago•171 comments

U+237C ⍼ Is Azimuth

https://ionathan.ch/2026/02/16/angzarr.html
303•cokernel_hacker•11h ago•30 comments

Cloudflare crawl endpoint

https://developers.cloudflare.com/changelog/post/2026-03-10-br-crawl-endpoint/
305•jeffpalmer•11h ago•116 comments

Building a TB-303 from Scratch

https://loopmaster.xyz/tutorials/tb303-from-scratch
23•stagas•3d ago•2 comments

TADA: Fast, Reliable Speech Generation Through Text-Acoustic Synchronization

https://www.hume.ai/blog/opensource-tada
38•smusamashah•4h ago•6 comments

Julia Snail – An Emacs Development Environment for Julia Like Clojure's Cider

https://github.com/gcv/julia-snail
69•TheWiggles•3d ago•7 comments

Tony Hoare has died

https://blog.computationalcomplexity.org/2026/03/tony-hoare-1934-2026.html
1783•speckx•19h ago•229 comments

Yann LeCun raises $1B to build AI that understands the physical world

https://www.wired.com/story/yann-lecun-raises-dollar1-billion-to-build-ai-that-understands-the-ph...
465•helloplanets•1d ago•383 comments

Agents that run while I sleep

https://www.claudecodecamp.com/p/i-m-building-agents-that-run-while-i-sleep
329•aray07•14h ago•355 comments

RISC-V Is Sloooow

https://marcin.juszkiewicz.com.pl/2026/03/10/risc-v-is-sloooow/
242•todsacerdoti•13h ago•233 comments

AutoKernel: Autoresearch for GPU Kernels

https://github.com/RightNow-AI/autokernel
22•frozenseven•2h ago•2 comments

Writing my own text editor, and daily-driving it

https://blog.jsbarretto.com/post/text-editor
104•todsacerdoti•7h ago•28 comments

SSH Secret Menu

https://twitter.com/rebane2001/status/2031037389347406054
203•piccirello•1d ago•75 comments

Launch HN: RunAnywhere (YC W26) – Faster AI Inference on Apple Silicon

https://github.com/RunanywhereAI/rcli
212•sanchitmonga22•16h ago•130 comments

Debian decides not to decide on AI-generated contributions

https://lwn.net/SubscriberLink/1061544/125f911834966dd0/
328•jwilk•19h ago•252 comments

Standardizing source maps

https://bloomberg.github.io/js-blog/post/standardizing-source-maps/
32•Timothee•5h ago•4 comments

Levels of Agentic Engineering

https://www.bassimeledath.com/blog/levels-of-agentic-engineering
182•bombastic311•1d ago•86 comments

Universal vaccine against respiratory infections and allergens

https://med.stanford.edu/news/all-news/2026/02/universal-vaccine.html
254•phony-account•11h ago•81 comments

Mesh over Bluetooth LE, TCP, or Reticulum

https://github.com/torlando-tech/columba
91•khimaros•14h ago•10 comments

I'm going to build my own OpenClaw, with blackjack and bun

https://github.com/rcarmo/piclaw
31•rcarmo•2h ago•27 comments

When the chain becomes the product: Seven years inside a token-funded venture

https://markmhendrickson.com/posts/when-the-chain-becomes-the-product/
3•mhendric•3d ago•0 comments

Surpassing vLLM with a Generated Inference Stack

https://infinity.inc/case-studies/qwen3-optimization
37•lukebechtel•18h ago•14 comments

Support for Aquantia AQC113 and AQC113C Ethernet Controllers on FreeBSD

https://github.com/Aquantia/aqtion-freebsd/issues/32
8•justinclift•4d ago•6 comments

Roblox is minting teen millionaires

https://www.bloomberg.com/news/articles/2026-03-06/roblox-s-teen-millionaires-are-disrupting-the-...
140•petethomas•3d ago•151 comments

FFmpeg-over-IP – Connect to remote FFmpeg servers

https://github.com/steelbrain/ffmpeg-over-ip
187•steelbrain•15h ago•59 comments

Pike: To Exit or Not to Exit

https://tomjohnell.com/pike-solving-the-should-we-stop-here-or-gamble-on-the-next-exit-problem/
23•dnw•2d ago•2 comments

Meta acquires Moltbook

https://www.axios.com/2026/03/10/meta-facebook-moltbook-agent-social-network
494•mmayberry•19h ago•330 comments

Launch HN: Didit (YC W26) – Stripe for Identity Verification

70•rosasalberto•18h ago•59 comments

EQT eyes potential $6B sale of Linux pioneer SUSE, sources say

https://www.reuters.com/business/eqt-eyes-potential-6-billion-sale-linux-pioneer-suse-sources-say...
54•shscs911•1d ago•19 comments