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UNIX99, a UNIX-like OS for the TI-99/4A

https://forums.atariage.com/topic/380883-unix99-a-unix-like-os-for-the-ti-994a/
64•marcodiego•1h ago•7 comments

The Age Verification Trap: Verifying age undermines everyone's data protection

https://spectrum.ieee.org/age-verification
956•oldnetguy•6h ago•767 comments

Americans are destroying Flock surveillance cameras

https://techcrunch.com/2026/02/23/americans-are-destroying-flock-surveillance-cameras/
225•mikece•2h ago•104 comments

Show HN: PgDog – Scale Postgres without changing the app

https://github.com/pgdogdev/pgdog
123•levkk•5h ago•32 comments

'Viking' was a job description, not a matter of heredity: Ancient DNA study

https://www.science.org/content/article/viking-was-job-description-not-matter-heredity-massive-an...
104•bookofjoe•2d ago•78 comments

SIM (YC X25) Is Hiring the Best Engineers in San Francisco

https://www.ycombinator.com/companies/sim/jobs/Rj8TVRM-software-engineer-platform
1•waleedlatif1•10m ago

Ladybird adopts Rust

https://ladybird.org/posts/adopting-rust/
914•adius•9h ago•497 comments

Elsevier shuts down its finance journal citation cartel

https://www.chrisbrunet.com/p/elsevier-shuts-down-its-finance-journal
466•qsi•12h ago•91 comments

A simple web we own

https://rsdoiel.github.io/blog/2026/02/21/a_simple_web_we_own.html
135•speckx•5h ago•84 comments

Show HN: Sowbot – open-hardware agricultural robot (ROS2, RTK GPS)

https://sowbot.co.uk/
71•Sabrees•5h ago•29 comments

The Lighthouse: How extreme isolation transforms the body and mind

https://www.newscientist.com/article/2231732-the-lighthouse-how-extreme-isolation-transforms-the-...
41•nixass•3d ago•7 comments

Magical Mushroom – Europe's first industrial-scale mycelium packaging producer

https://magicalmushroom.com/index
296•microflash•13h ago•102 comments

Binance fired employees who found $1.7B in crypto was sent to Iran

https://www.nytimes.com/2026/02/23/technology/binance-employees-iran-firings.html
171•boplicity•1h ago•84 comments

Sub-$200 Lidar could reshuffle auto sensor economics

https://spectrum.ieee.org/solid-state-lidar-microvision-adas
350•mhb•4d ago•465 comments

0 A.D. Release 28: Boiorix

https://play0ad.com/new-release-0-a-d-release-28-boiorix/
308•jonbaer•4d ago•111 comments

ASML unveils EUV light source advance that could yield 50% more chips by 2030

https://www.reuters.com/world/china/asml-unveils-euv-light-source-advance-that-could-yield-50-mor...
130•pieterr•3h ago•29 comments

Benchmarks for concurrent hash map implementations in Go

https://github.com/puzpuzpuz/go-concurrent-map-bench
57•platzhirsch•1d ago•2 comments

Generalized Sequential Probability Ratio Test for Families of Hypotheses [pdf]

https://sites.stat.columbia.edu/jcliu/paper/GSPRT_SQA3.pdf
14•luu•3d ago•2 comments

The peculiar case of Japanese web design (2022)

https://sabrinas.space
193•montenegrohugo•6h ago•85 comments

Show HN: Fostrom, an IoT Cloud Platform built for developers

https://fostrom.io/
8•arjunbajaj•3d ago•4 comments

Emulating Goto in Scheme with Continuations

https://terezi.pyrope.net/ccgoto/
34•usually•4d ago•13 comments

"Car Wash" test with 53 models

https://opper.ai/blog/car-wash-test
58•felix089•54m ago•51 comments

femtolisp: A lightweight, robust, scheme-like Lisp implementation

https://github.com/JeffBezanson/femtolisp
94•tosh•8h ago•14 comments

Decided to fly to the US to buy some hard drives

https://old.reddit.com/r/DataHoarder/comments/1rb9ot4/decided_to_fly_to_the_us_to_buy_some_hard_d...
76•HelloUsername•4h ago•35 comments

A lithium-ion breakthrough that could boost range and lower costs

https://www.techradar.com/vehicle-tech/hybrid-electric-vehicles/forget-solid-state-batteries-rese...
23•thelastgallon•2h ago•1 comments

Show HN: AI Timeline – 171 LLMs from Transformer (2017) to GPT-5.3 (2026)

https://llm-timeline.com/
101•ai_bot•12h ago•45 comments

SETI@home: Data Acquisition and Front-End Processing (2025)

https://iopscience.iop.org/article/10.3847/1538-3881/ade5a7
77•tosh•11h ago•18 comments

What it means that Ubuntu is using Rust

https://smallcultfollowing.com/babysteps/blog/2026/02/23/ubuntu-rustnation/
79•zdw•3h ago•101 comments

I built Timeframe, our family e-paper dashboard

https://hawksley.org/2026/02/17/timeframe.html
1478•saeedesmaili•1d ago•347 comments

What Is a Centipawn Advantage?

https://win-vector.com/2026/02/19/what-is-a-centipawn-advantage/
48•jmount•4d ago•20 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.