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SWE-CI: Evaluating Agent Capabilities in Maintaining Codebases via CI

https://arxiv.org/abs/2603.03823
13•mpweiher•30m ago•1 comments

Cloud VM benchmarks 2026

https://devblog.ecuadors.net/cloud-vm-benchmarks-2026-performance-price-1i1m.html
205•dkechag•7h ago•94 comments

"Warn about PyPy being unmaintained"

https://github.com/astral-sh/uv/pull/17643
151•networked•7h ago•43 comments

From RGB to L*a*b* color space (2024)

https://kaizoudou.com/from-rgb-to-lab-color-space/
21•kqr•3d ago•2 comments

CasNum

https://github.com/0x0mer/CasNum
274•aebtebeten•11h ago•36 comments

MonoGame: A .NET framework for making cross-platform games

https://github.com/MonoGame/MonoGame
65•azhenley•6h ago•34 comments

How to run Qwen 3.5 locally

https://unsloth.ai/docs/models/qwen3.5
113•Curiositry•9h ago•25 comments

Emacs internals: Deconstructing Lisp_Object in C (Part 2)

https://thecloudlet.github.io/blog/project/emacs-02/
64•thecloudlet•2d ago•1 comments

A decade of Docker containers

https://cacm.acm.org/research/a-decade-of-docker-containers/
290•zacwest•15h ago•201 comments

Dumping Lego NXT firmware off of an existing brick (2025)

https://arcanenibble.github.io/dumping-lego-nxt-firmware-off-of-an-existing-brick.html
197•theblazehen•2d ago•11 comments

Show HN: Curiosity – DIY 6" Newtonian Reflector Telescope

https://curiosity-telescope.vercel.app/
4•big_Brain69•1h ago•0 comments

Yoghurt delivery women combatting loneliness in Japan

https://www.bbc.com/travel/article/20260302-the-yoghurt-delivery-women-combatting-loneliness-in-j...
275•ranit•19h ago•149 comments

Show HN: A weird thing that detects your pulse from the browser video

https://pulsefeedback.io/
70•kilroy123•3d ago•37 comments

A Grand Vision for Rust

https://blog.yoshuawuyts.com/a-grand-vision-for-rust/
49•todsacerdoti•3d ago•36 comments

Autoresearch: Agents researching on single-GPU nanochat training automatically

https://github.com/karpathy/autoresearch
109•simonpure•12h ago•29 comments

Best performance of a C++ singleton

https://andreasfertig.com/blog/2026/03/best-performance-of-a-cpp-singleton/
27•jandeboevrie•1d ago•20 comments

The surprising whimsy of the Time Zone Database

https://muddy.jprs.me/links/2026-03-06-the-surprising-whimsy-of-the-time-zone-database/
108•jprs•14h ago•32 comments

Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
3•surprisetalk•3d ago•1 comments

In 1985 Maxell built a bunch of life-size robots for its bad floppy ad

https://buttondown.com/suchbadtechads/archive/maxell-life-size-robots/
107•rfarley04•3d ago•13 comments

To the Polypropylene Makers

https://www.lesswrong.com/posts/HQTueNS4mLaGy3BBL/here-s-to-the-polypropylene-makers
24•raldi•2h ago•3 comments

Ten years of deploying to production

https://brandonvin.github.io/2026/03/04/ten-years-of-deploying-to-production.html
21•mooreds•2d ago•3 comments

New Research Reassesses the Value of Agents.md Files for AI Coding

https://www.infoq.com/news/2026/03/agents-context-file-value-review/
6•noemit•49m ago•2 comments

FLASH radiotherapy's bold approach to cancer treatment

https://spectrum.ieee.org/flash-radiotherapy
207•marc__1•17h ago•62 comments

macOS code injection for fun and no profit (2024)

https://mariozechner.at/posts/2024-07-20-macos-code-injection-fun/
92•jstrieb•3d ago•15 comments

Lisp-style C++ template meta programming

https://github.com/mistivia/lmp
45•mistivia•10h ago•7 comments

Files are the interface humans and agents interact with

https://madalitso.me/notes/why-everyone-is-talking-about-filesystems/
213•malgamves•21h ago•117 comments

How important was the Battle of Hastings?

https://www.historytoday.com/archive/head-head/how-important-was-battle-hastings
31•benbreen•4d ago•28 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
111•PaulHoule•4d ago•9 comments

LLM Writing Tropes.md

https://tropes.fyi/tropes-md
182•walterbell•11h ago•73 comments

Revisiting Time: UT1, UTC, NTP and NTS

https://www.potaroo.net/ispcol/2026-03/nts.html
6•pabs3•5h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.