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After 27 years within budget Austria open 6thlongest railway tunnel in the world

https://infrastruktur.oebb.at/en/projects-for-austria/railway-lines/southern-line-vienna-villach/...
111•fzeindl•2h ago•32 comments

4 billion if statements (2023)

https://andreasjhkarlsson.github.io//jekyll/update/2023/12/27/4-billion-if-statements.html
116•damethos•5d ago•45 comments

The tiniest yet real telescope I've built

https://lucassifoni.info/blog/miniscope-tiny-telescope/
144•chantepierre•5h ago•30 comments

From text to token: How tokenization pipelines work

https://www.paradedb.com/blog/when-tokenization-becomes-token
12•philippemnoel•22h ago•1 comments

GPT-5.2

https://openai.com/index/introducing-gpt-5-2/
1040•atgctg•18h ago•898 comments

The Tor Project Is Making a Switch to Rust, Ditches C

https://itsfoss.com/news/tor-rust-rewrite-progress/
23•giuliomagnifico•20m ago•1 comments

Nokia N900 Necromancy

https://yaky.dev/2025-12-11-nokia-n900-necromancy/
356•yaky•12h ago•126 comments

Show HN: Tripwire: A new anti evil maid defense

https://github.com/fr33-sh/Tripwire
5•DoctorFreeman•1d ago•0 comments

Google de-indexed Bear Blog and I don't know why

https://journal.james-zhan.com/google-de-indexed-my-entire-bear-blog-and-i-dont-know-why/
217•nafnlj•11h ago•88 comments

Octo: A Chip8 IDE

https://github.com/JohnEarnest/Octo
17•tosh•6d ago•1 comments

CRISPR fungus: Protein-packed, sustainable, and tastes like meat

https://www.isaaa.org/kc/cropbiotechupdate/article/default.asp?ID=21607
189•rguiscard•11h ago•98 comments

Rivian Unveils Custom Silicon, R2 Lidar Roadmap, and Universal Hands Free

https://riviantrackr.com/news/rivian-unveils-custom-silicon-r2-lidar-roadmap-universal-hands-free...
324•doctoboggan•18h ago•437 comments

The highest quality codebase

https://gricha.dev/blog/the-highest-quality-codebase
569•Gricha•3d ago•360 comments

What folk can do

https://folk.computer/guides/what-folk-can-do
8•luu•4d ago•3 comments

Spirograph style Lego drawing machine

https://jkbrickworks.com/simple-drawing-machine/
23•ensocode•4d ago•3 comments

Programmers and software developers lost the plot on naming their tools

https://larr.net/p/namings.html
323•todsacerdoti•18h ago•426 comments

An SVG is all you need

https://jon.recoil.org/blog/2025/12/an-svg-is-all-you-need.html
273•sadiq•17h ago•110 comments

Smartphone without a battery (2022)

https://yaky.dev/2022-09-06-smartphone-without-battery/
43•MYEUHD•5h ago•9 comments

Guarding My Git Forge Against AI Scrapers

https://vulpinecitrus.info/blog/guarding-git-forge-ai-scrapers/
55•todsacerdoti•5h ago•41 comments

Denial of service and source code exposure in React Server Components

https://react.dev/blog/2025/12/11/denial-of-service-and-source-code-exposure-in-react-server-comp...
303•sangeeth96•16h ago•183 comments

Censorship in Western Academia and the War in Ukraine

https://www.newglobalpolitics.org/censorship-in-western-academia-and-the-war-in-ukraine/
7•hackandthink•13m ago•1 comments

Litestream VFS

https://fly.io/blog/litestream-vfs/
315•emschwartz•18h ago•78 comments

Auto-grading decade-old Hacker News discussions with hindsight

https://karpathy.bearblog.dev/auto-grade-hn/
620•__rito__•1d ago•256 comments

Stoolap: High-performance embedded SQL database in pure Rust

https://github.com/stoolap/stoolap
87•murat3ok•12h ago•23 comments

Training LLMs for Honesty via Confessions

https://arxiv.org/abs/2512.08093
4•arabello•2h ago•1 comments

Craft software that makes people feel something

https://rapha.land/craft-software-that-makes-people-feel-something/
307•lukeio•23h ago•148 comments

Show HN: Sim – Apache-2.0 n8n alternative

https://github.com/simstudioai/sim
210•waleedlatif1•19h ago•46 comments

The Walt Disney Company and OpenAI Partner on Sora

https://openai.com/index/disney-sora-agreement/
243•inesranzo•22h ago•468 comments

French supermarket's Christmas advert is worldwide hit (without AI) [video]

https://www.youtube.com/watch?v=Na9VmMNJvsA
400•gbugniot•23h ago•212 comments

The architecture of “not bad”: Decoding the Chinese source code of the void

https://suggger.substack.com/p/the-architecture-of-not-bad-decoding
108•Suggger•22h ago•125 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.