frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Solving the Jane Street Reverse Engineering Challenge

https://jestoph.com/2026/09/04/jane-street-challenge.html
98•anitil•2h ago•38 comments

GPT-6 Astra

https://openai.com/index/gpt-6-astra/
1895•kibae•17h ago•1708 comments

.name Termination

https://neil.fraser.name/news/2026/09/03/
1936•pavel_lishin•21h ago•479 comments

Carbon-aware electricity pricing, measured daily on 38 grids

https://carbonawarepricing.com/
56•High-Five•4h ago•34 comments

Elevator of the Year Winner Modernization of the Metropolis Trust Building

https://www.starelevator.com/projects/star-elevator-modernization-of-the-metropolis-trust-building
22•palashawas•3d ago•6 comments

Qwen 3.8 27B available on Cerebras at 1500 tokens/s

https://inference-docs.cerebras.ai/models/overview
587•altertable•17h ago•194 comments

SubImage (YC W25) Is Hiring a Founding Engineer in SF

https://www.ycombinator.com/companies/subimage/jobs/NCTFgKK-founding-engineer
1•alexchantavy•21m ago

Authorization terminology is a mess: Let's fix it

https://idpro.org/authorization-terminology-is-a-mess-lets-fix-it/
72•andychiare•2d ago•39 comments

The Raspberry Pi Interactive Timeline · 2006–2026

https://raspberry.tips/en/raspberrypi-infos/raspberry-pi-history-timeline
45•mariuz•3h ago•39 comments

Hackers Had a Live Feed of Every ID Verification Company Scanned for over a Year

http://www.techdirt.com/2026/09/03/hackers-had-a-live-feed-of-every-id-this-verification-company-...
245•beardyw•5h ago•92 comments

The largest electric aircraft just flew [video]

https://www.youtube.com/watch?v=nM86DBOqgPM
362•feb•2d ago•257 comments

Artificial beaver dams saw juvenile coho salmon survival rates go from 8% to 60%

https://www.discoverwildlife.com/animal-facts/artificial-beaver-dams-california
284•speckx•20h ago•92 comments

How an MIT research project became the Julia programming language

https://news.mit.edu/2026/how-mit-research-project-became-global-programming-language-0831
124•theanonymousone•4d ago•51 comments

OpenAI agents hijacked German website in previously undisclosed AI breakout

https://www.reuters.com/world/europe/openai-agents-hijacked-german-website-previously-undisclosed...
52•negura•1h ago•37 comments

Go grandmaster Shin defeats AI KataGo with a two-stone handicap

https://www.kedglobal.com/artificial-intelligence/newsView/ked202607210007
358•gmays•1d ago•136 comments

Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/
311•rabahs•21h ago•102 comments

O&O ShutUp10 – The antispy tool for Windows 10 and 11

https://www.oo-software.com/en/shutup10
3•embedding-shape•1h ago•0 comments

Project Xanadu: Even More Hindsight (2025)

https://gwern.net/xanadu
92•andsoitis•10h ago•24 comments

1960s theory that Stonehenge was a prehistoric computer

https://www.bbc.com/culture/article/20260828-the-startling-1960s-theory-that-stonehenge-was-a-pre...
42•dabinat•4d ago•50 comments

Oscar Winner Brings Monsters to Life with His Simulation Software

https://spectrum.ieee.org/oscar-winner-jernej-barbic
13•jruohonen•3d ago•0 comments

K2 Horizon: A connected fleet of six open models

https://ifm.ai/blog/k2/
305•karimf•20h ago•107 comments

Move in C++ without a std:move

https://andreasfertig.com/blog/2026/09/move-in-cpp-without-a-stdmove/
54•dalvrosa•2d ago•60 comments

Which tools do Claude, Codex and Cursor choose? We measured 17k runs to find out

https://armature.tech/blog/which-tools-coding-agents-install
237•screm•15h ago•110 comments

GPS glitched across the US by as much as 33 feet

https://www.sciencealert.com/gps-glitched-across-the-us-by-as-much-as-33-feet-scientists-have-nev...
190•thread_id•1d ago•116 comments

Ask HN: Who is using MCP in production?

91•sukit•1d ago•117 comments

Xanadu was waiting for agents

https://zed.dev/blog/agentic-xanadu
129•nsm•2d ago•53 comments

Show HN: Reactor Atlas

https://reactoratlas.com
39•fedecaccia•23h ago•15 comments

Virtual Threads for a scripting language in Java 8 without Loom

https://jactl.io/blog/2026/08/28/jactl-virtual-threads
42•jaccomo•2d ago•4 comments

From Hookswitch to Grave

https://computer.rip/2026-06-14-hookswitch-to-grave.html
33•Sniffnoy•9h ago•2 comments

Unusual Suspects

https://neal.fun/unusual-suspects/
174•beeperboy95•1d ago•29 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.