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Samsung's Processing-in-Memory (PIM)

https://chipsandcheese.com/p/hot-chips-2026-samsungs-processing
62•ingve•3h ago•13 comments

Europe's last regular standard-gauge steam passenger service

https://parowozowniawolsztyn.pl/?page_id=2141
28•GungulSurm•2d ago•12 comments

GUIs should be fully keyboard-driven

https://ckardaris.com/blog/2026/08/28/keyboard-driven-guis.html
787•ckardaris•18h ago•399 comments

Boot a Virtual iPhone via Apple's Virtualization.framework

https://github.com/Lakr233/vphone-cli
256•hentrep•10h ago•72 comments

TurboKV: Insanely fast Rust key-value store

https://github.com/kingroryg/turbokv
99•rgbimbochamp•6h ago•33 comments

Htmx 4.0

https://four.htmx.org/announcements/2026-08-28-htmx-4.0.0-is-released
645•rmsaksida•19h ago•163 comments

U.S. sanctions against the A/I Collective

https://www.inventati.org/
585•exiguus•20h ago•573 comments

Autistici/inventati: Manifesto – who we are and what do we want (2002)

https://www.inventati.org/who/manifesto
47•wise_blood•1h ago•20 comments

I accidentally turned LLM memory into program analysis

https://pwning.systems/posts/llm-memory-program-analysis/
141•matt_d•9h ago•28 comments

StemDeck, a free, open-source and local AI stem separator

https://github.com/stemdeckapp/stemdeck
92•thclpr•7h ago•19 comments

e is a customizable self-aware Emacs-like editor written in Chez Scheme

https://github.com/paveluv/e
18•p4bl0•2h ago•11 comments

Hunting Down a Go Runtime Bug on 32-Bit Embedded Systems

https://sigma-star.at/blog/2026/08/go-runtime-netpoll-bug/
6•birdculture•2d ago•0 comments

Just the rumour of a bug is enough to find an exploit these days

https://anil.recoil.org/notes/rumour-is-the-exploit
314•avsm•17h ago•110 comments

Inception-style curved map for turn-by-turn directions

https://www.orbify.eu/demo/
499•smoser•20h ago•171 comments

Does the Sumerian King List Align with Paleoclimate Events?

https://www.vectorian.be/articles/2026-06-07/sumerian-king-list-paleoclimate-alignment-explorer/
98•dev_l1x_be•9h ago•40 comments

Our decision on Cursor following its acquisition by SpaceX

https://openai.com/index/our-decision-on-cursor-following-its-acquisition-by-spacex/
504•meetpateltech•7h ago•266 comments

9th Circuit sides with states in Kalshi gambling fight

https://azmirror.com/2026/08/28/9th-circuit-sides-with-states-in-kalshi-gambling-fight-potentiall...
129•hungryhobbit•9h ago•101 comments

Kumander Linux – A Linux Distro with a Windows 7 Desktop

https://www.kumander.org/
51•linuxkernal•7h ago•24 comments

Monzo Stand-In

https://monzo.com/blog/tolerating-full-cloud-outages-with-monzo-stand-in
74•coffeefuel•4d ago•15 comments

Queen Caroline turned King Arthur into an 18C royal PR strategy

https://theconversation.com/how-queen-caroline-turned-king-arthur-into-an-18th-century-royal-pr-s...
14•samizdis•4d ago•1 comments

Experiments with Plotter Art

https://sometimes.digital/posts/experiments-with-plotter-art/
50•surprisetalk•4d ago•2 comments

Curvature Beziers: Improving on a timeless recipe

https://acko.net/blog/curvature-beziers/
117•leephillips•4d ago•12 comments

Box of 300 Love Letters Showed Up, What Whimsical WWII Soldier Who Wrote Them?

https://www.smithsonianmag.com/history/this-box-of-300-love-letters-showed-up-out-of-the-blue-who...
16•gmays•4d ago•4 comments

The Twelve-Factor App (2025)

https://12factor.net/
266•jxmorris12•1d ago•150 comments

GLM-5.3 is now open-weight

https://huggingface.co/zai-org/GLM-5.3
688•jeudesprits•17h ago•230 comments

EasyEffects can improve laptop speaker sound quality

https://www.osnews.com/story/145883/easyeffects-should-be-part-of-every-linux-distribution-and-de...
149•birdculture•17h ago•55 comments

Review: Chuwi's $449 Unibook laptop is a funhouse-mirror MacBook Neo

https://arstechnica.com/gadgets/2026/08/review-chuwis-449-unibook-laptop-is-a-funhouse-mirror-mac...
40•rbanffy•4d ago•14 comments

Verschlimmbesserung: The Word Your Software Updates Need

https://geekyschmidt.com/post/2026-08-25-verschlimmbesserung/
133•speckx•18h ago•89 comments

Autonomous Mathematical Discovery in an Open-World Multi-Agent Environment

https://arxiv.org/abs/2608.23691
103•stephenchung•16h ago•26 comments

Visual Analysis of Binary Files

https://binvis.io/#/
81•vismit2000•3d ago•22 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.