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Chemistry behind the Garden Grove chemical tank

https://www.science.org/content/blog-post/methyl-methacrylate-tank
205•nooks•5h ago•83 comments

A few interesting modern pixel fonts

https://unsung.aresluna.org/a-few-interesting-modern-pixel-fonts/
229•zdw•1d ago•51 comments

I Bypassed Adobe and Microsoft to Build a Git-Tracked Book Production Pipeline

https://www.djspeckhals.com/posts/2026-05-22-how-i-bypassed-adobe-and-microsoft-to-build-a-git-tr...
150•dustin1114•4d ago•36 comments

Agent Memory: An Anatomy

https://brgsk.xyz/agent-memory-anatomy/
14•brgsk•27m ago•2 comments

Cloudflare Flagship

https://developers.cloudflare.com/flagship/
16•tjek•1h ago•4 comments

C array types are weird

https://anselmschueler.com/blogposts/2025-c-pointers/
49•signa11•1d ago•23 comments

A portentous reunion

https://bcantrill.dtrace.org/2026/05/25/a-portentous-reunion/
38•cafkafk•18h ago•13 comments

Big tech's anti-labor playbook has come for Wikipedia

https://medium.com/@jakeorlowitz/wikipedia-is-doing-the-capitalist-thing-56a393232943
252•cdrnsf•4h ago•134 comments

Rosalind: A genomics toolkit in Rust running whole-genome pipelines on a laptop

https://github.com/logannye/rosalind
119•samuell•5d ago•29 comments

Spain blocks prediction markets Polymarket, Kalshi over lack of gambling licence

https://www.reuters.com/business/spain-blocks-prediction-markets-polymarket-kalshi-over-lack-gamb...
754•thm•11h ago•343 comments

The Steinwinter Supercargo

https://www.thedrive.com/article/12603/the-forgotten-steinwinter-supercargo-is-unlike-anything-on...
38•itronitron•3d ago•6 comments

Dropbox CEO Drew Houston to step down

https://www.cnbc.com/2026/05/26/dropbox-ceo-drew-houston-ashraf-alkarmi.html
277•aghuang•11h ago•316 comments

Liverpool and Manchester Railway

https://en.wikipedia.org/wiki/Liverpool_and_Manchester_Railway
6•daverol•2d ago•1 comments

The real cost of owning a home

https://ericturner.dev/posts/cost-of-home-ownership/
259•ggcr•8h ago•585 comments

Launch HN: Minicor (YC P26) – Windows desktop automations at scale

https://www.minicor.com/
69•fchishtie•9h ago•46 comments

The Ballad of TIGIT

https://www.owlposting.com/p/the-ballad-of-tigit
92•crescit_eundo•8h ago•17 comments

What color is your function? (2015)

https://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/
90•tosh•8h ago•106 comments

C64 Basic: Game Map Overhead “Camera View”

https://retrogamecoders.com/overhead-camera-view/
74•ibobev•10h ago•10 comments

Show HN: Rapel – chunked resumable downloads in unstable networks

https://github.com/redraw/rapel
4•autorun•21h ago•1 comments

Sage Care (YC S24) Is Hiring Software Engineers

https://www.ycombinator.com/companies/sagecare/jobs/xtloH8r-senior-software-engineer
1•ian-gillis•7h ago

Sonny Rollins, Jazz's Saxophone Colossus and Greatest Improvisor, Dead at 95

https://www.rollingstone.com/music/music-news/sonny-rollins-jazz-legend-saxophone-colossus-dead-o...
10•boarsofcanada•42m ago•0 comments

Use boring languages with LLMs

https://jry.io/writing/use-boring-languages-with-llms/
165•evakhoury•4d ago•137 comments

Outsourcing plus local AI will soon become more economical vs. frontier labs

https://www.signalbloom.ai/posts/outsourcing-plus-localai-will-soon-become-more-economical-vs-fro...
238•GodelNumbering•12h ago•257 comments

Opaque Types in Python

https://blog.glyph.im/2026/05/opaque-types-in-python.html
111•lumpa•3d ago•49 comments

Are we self-sovereign PKI yet?

https://buffrr.dev/blog/are-we-self-sovereign-pki-yet/
72•ca98am79•5d ago•44 comments

The worst job interview I ever had

https://www.oliverio.dev/blog/the-worst-job-interview-i-had
132•oliverio•4h ago•110 comments

Netherlands blocks US takeover of vital digital supplier

https://www.politico.eu/article/netherlands-blocks-us-takeover-vital-digital-supplier/
521•vrganj•12h ago•206 comments

Phantasy Star IV – 1993 Developer Interviews

https://shmuplations.com/phantasystariv/
132•speckx•4d ago•55 comments

DeepSWE: A contamination-free benchmark for long-horizon coding agents

https://deepswe.datacurve.ai/blog
26•ammar_x•5h ago•8 comments

The user is visibly frustrated

https://pscanf.com/s/354/
273•croes•20h ago•242 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.