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Show HN: Gemini Pro 3 hallucinates the HN front page 10 years from now

https://dosaygo-studio.github.io/hn-front-page-2035/news
1192•keepamovin•6h ago•484 comments

PeerTube is recognized as a digital public good by Digital Public Goods Alliance

https://www.digitalpublicgoods.net/r/peertube
261•fsflover•4h ago•39 comments

10 Years of Let's Encrypt

https://letsencrypt.org/2025/12/09/10-years
270•SGran•2h ago•96 comments

Mistral Releases Devstral 2 (72.2% SWE-Bench Verified) and Vibe CLI

https://mistral.ai/news/devstral-2-vibe-cli
377•pember•6h ago•177 comments

If you're going to vibe code, why not do it in C?

https://stephenramsay.net/posts/vibe-coding.html
188•sramsay•4h ago•224 comments

Handsdown one of the coolest 3D websites

https://bruno-simon.com/
269•razzmataks•5h ago•70 comments

Pebble Index 01 – External memory for your brain

https://repebble.com/blog/meet-pebble-index-01-external-memory-for-your-brain
289•freshrap6•6h ago•289 comments

Django: what’s new in 6.0

https://adamj.eu/tech/2025/12/03/django-whats-new-6.0/
18•rbanffy•48m ago•1 comments

I misused LLMs to diagnose myself and ended up bedridden for a week

https://blog.shortround.space/blog/how-i-misused-llms-to-diagnose-myself-and-ended-up-bedridden-f...
7•shortrounddev2•14m ago•3 comments

So you want to speak at software conferences?

https://dylanbeattie.net/2025/12/08/so-you-want-to-speak-at-software-conferences.html
63•speckx•2h ago•14 comments

Donating the Model Context Protocol and Establishing the Agentic AI Foundation

https://www.anthropic.com/news/donating-the-model-context-protocol-and-establishing-of-the-agenti...
84•meetpateltech•4h ago•37 comments

Agentic AI Foundation

https://block.xyz/inside/block-anthropic-and-openai-launch-the-agentic-ai-foundation
15•thinkingkong•1h ago•1 comments

The stack circuitry of the Intel 8087 floating point chip, reverse-engineered

https://www.righto.com/2025/12/8087-stack-circuitry.html
36•elpocko•3h ago•14 comments

LLM from scratch, part 28 – training a base model from scratch on an RTX 3090

https://www.gilesthomas.com/2025/12/llm-from-scratch-28-training-a-base-model-from-scratch
416•gpjt•1w ago•97 comments

Clearspace (YC W23) Is Hiring a Founding Designer

https://www.ycombinator.com/companies/clearspace/jobs/yamWTLr-founding-designer-at-clearspace
1•roycebranning•4h ago

Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor

https://github.com/KaijuEngine/kaiju
123•discomrobertul8•6h ago•52 comments

ULID: Universally Unique Lexicographically Sortable Identifier

https://packagemain.tech/p/ulid-identifier-golang-postgres
9•der_gopher•1w ago•1 comments

My favourite small hash table

https://www.corsix.org/content/my-favourite-small-hash-table
92•speckx•6h ago•18 comments

"The Matilda Effect": Pioneering Women Scientists Written Out of Science History

https://www.openculture.com/2025/12/matilda-effect.html
49•binning•3h ago•7 comments

Launch HN: Mentat (YC F24) – Controlling LLMs with Runtime Intervention

26•cgorlla•4h ago•22 comments

30 Year Anniversary of WarCraft II: Tides of Darkness

https://www.jorsys.org/archive/december_2025.html#newsitem_2025-12-09T07:42:19Z
147•sjoblomj•12h ago•94 comments

The Joy of Playing Grandia, on Sega Saturn

https://www.segasaturnshiro.com/2025/11/27/the-joy-of-playing-grandia-on-sega-saturn/
162•tosh•11h ago•102 comments

Apple's slow AI pace becomes a strength as market grows weary of spending

https://finance.yahoo.com/news/apple-slow-ai-pace-becomes-104658095.html
122•bgwalter•6h ago•140 comments

Show HN: AlgoDrill – Interactive drills to stop forgetting LeetCode patterns

https://algodrill.io
143•henwfan•10h ago•87 comments

AWS Trainium3 Deep Dive – A Potential Challenger Approaching

https://newsletter.semianalysis.com/p/aws-trainium3-deep-dive-a-potential
53•Symmetry•5d ago•18 comments

Transformers know more than they can tell: Learning the Collatz sequence

https://www.arxiv.org/pdf/2511.10811
94•Xcelerate•6d ago•35 comments

Show HN: Detail, a Bug Finder

https://detail.dev/
38•drob•3h ago•17 comments

Constructing the Word's First JPEG XL MD5 Hash Quine

https://stackchk.fail/blog/jxl_hashquine_writeup
92•luispa•1w ago•18 comments

Agentic QA – Open-source middleware to fuzz-test agents for loops

17•Saurabh_Kumar_•6d ago•5 comments

Ask HN: Should "I asked $AI, and it said" replies be forbidden in HN guidelines?

658•embedding-shape•5h ago•359 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.