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Hardware Attestation as Monopoly Enabler

https://grapheneos.social/@GrapheneOS/116550899908879585
868•ChuckMcM•7h ago•321 comments

Local AI needs to be the norm

https://unix.foo/posts/local-ai-needs-to-be-norm/
555•cylo•8h ago•264 comments

Running local models on an M4 with 24GB memory

https://jola.dev/posts/running-local-models-on-m4
72•shintoist•2h ago•39 comments

Incident Report: CVE-2024-YIKES

https://nesbitt.io/2026/02/03/incident-report-cve-2024-yikes.html
385•miniBill•7h ago•91 comments

Obsidian plugin was abused to deploy a remote access trojan

https://cyber.netsecops.io/articles/obsidian-plugin-abused-in-campaign-to-deploy-phantom-pulse-rat/
74•cmbailey•3h ago•33 comments

Make America AI Ready: Strengths, Weaknesses, and Recommendations

https://blog.citp.princeton.edu/2026/05/05/make-america-ai-ready-strengths-weaknesses-and-recomme...
15•Kye•1h ago•10 comments

Guy Goma's Accidental BBC Interview Lives on After 20 Years

https://www.nytimes.com/2026/05/06/business/media/bbc-guy-goma-interview.html
49•nxobject•2d ago•11 comments

AI Productivity Fails

https://blog.sshh.io/p/how-ai-productivity-fails
14•sshh12•1h ago•1 comments

Ask HN: What are you working on? (May 2026)

126•david927•8h ago•445 comments

First tunnel element of the Fehmarnbelt Tunnel immersed

https://www.arup.com/en-us/news/first-fehmarnbelt-tunnel-element-lowered/
42•robin_reala•3d ago•9 comments

PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

https://kotaku.com/playstation-3-emulator-devs-politely-ask-that-people-stop-flooding-it-with-ai-...
62•stalfosknight•1h ago•35 comments

I designed Microsoft's EA channel in 2001. It's being dismantled in 2026

https://www.brendanoconnor.net/case-studies/microsoft-enterprise-channel/
11•brendo_y•2d ago•1 comments

Traces Of Humanity

https://tracesofhumanity.org/hello-world/
127•alex77456•8h ago•19 comments

You Need AI That Reduces Maintenance Costs

https://www.jamesshore.com/v2/blog/2026/you-need-ai-that-reduces-your-maintenance-costs
15•cratermoon•1h ago•3 comments

The people preserving the scientific practice of bird banding

https://thenarwhal.ca/bird-banding-ontario/
30•bookofjoe•3d ago•0 comments

Maryland citizens hit with $2B power grid upgrade for out-of-state AI

https://www.tomshardware.com/tech-industry/artificial-intelligence/maryland-citizens-slapped-with...
137•lemonberry•4h ago•58 comments

I returned to AWS and was reminded why I left

http://fourlightyears.blogspot.com/2026/05/i-returned-to-aws-and-was-reminded-hard.html
658•andrewstuart•1d ago•478 comments

Eight More 8-bit Era Microprocessors (2024)

https://thechipletter.substack.com/p/eight-more-8-bit-era-microprocessors
49•klelatti•2d ago•12 comments

Stop MitM on the first SSH connection, on any VPS or cloud provider

https://www.joachimschipper.nl/Stop%20MITM%20on%20the%20first%20SSH%20connection,%20on%20any%20VP...
78•JoachimSchipper•2d ago•45 comments

The locals don't know

https://www.quarter--mile.com/The-Locals-Dont-Know
99•herbertl•9h ago•70 comments

Lakebase architecture delivers faster Postgres writes

https://www.databricks.com/blog/how-lakebase-architecture-delivers-5x-faster-postgres-writes
94•sp_from_db•2d ago•29 comments

Idempotency is easy until the second request is different

https://blog.dochia.dev/blog/idempotency/
281•ludovicianul•3d ago•174 comments

What's a mathematician to do? (2010)

https://mathoverflow.net/questions/43690/whats-a-mathematician-to-do
149•ipnon•14h ago•74 comments

Louis Rossmann offers to pay legal fees for a threatened OrcaSlicer developer

https://www.tomshardware.com/3d-printing/louis-rossmann-tells-3d-printer-maker-bambu-lab-to-go-bl...
470•iancmceachern•10h ago•252 comments

Think Linear Algebra (2023)

https://allendowney.github.io/ThinkLinearAlgebra/index.html
165•tamnd•15h ago•19 comments

Task Paralysis and AI

https://g5t.de/articles/20260510-task-paralysis-and-ai/index.html
198•MrGilbert•19h ago•107 comments

Show HN: An index of indie web/blog indexes

https://theindex.fyi
93•rocketpastsix•12h ago•34 comments

Walking slower? Your ears, not your knees, might be the problem

https://www.wsj.com/health/wellness/hearing-loss-walking-speed-iphone-study-c53c482a
87•marc__1•1d ago•63 comments

Space Cadet Pinball on Linux

https://brennan.io/2026/05/09/pinball-and-escrow/
315•jandeboevrie•14h ago•104 comments

How Fast Does Claude, Acting as a User Space IP Stack, Respond to Pings?

https://dunkels.com/adam/claude-user-space-ip-stack-ping/
4•adunk•2h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.