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Who's afraid of Chinese models?

https://stratechery.com/2026/whos-afraid-of-chinese-models/
178•mfiguiere•13h ago•129 comments

Kimi Work

https://www.kimi.com/products/kimi-work
370•ms7892•7h ago•173 comments

Human mathematicians are being outcounterexampled

https://xenaproject.wordpress.com/2026/07/20/human-mathematicians-are-being-outcounterexampled/
180•artninja1988•5h ago•64 comments

Jelly UI: Soft-body physics for native HTML form controls

https://jelly-ui.com/
318•baldvinmar•7h ago•129 comments

Hacker wipes Romania's land registry database

https://news.risky.biz/risky-bulletin-hacker-wipes-romanias-entire-land-registry-database/
561•speckx•11h ago•313 comments

Nativ: Run frontier open models locally on your Mac

https://blaizzy.github.io/nativ/
160•aratahikaru5•6h ago•67 comments

I wrote an bash enumerator because I was sick of xargs

https://numerlab.org/2025/07/20/bashumerate-enumerator/
45•wallach-game•4h ago•39 comments

Show HN: Immersive Gaussian Splat tour of grace cathedral, San Francisco

https://vincentwoo.com/3d/grace_cathedral/
59•akanet•4h ago•10 comments

Airport Simulator

https://airport.apunen.com/
687•apunen•14h ago•138 comments

China’s open-weights AI strategy is winning

https://werd.io/american-ai-is-locked-down-and-proprietary-its-losing/
961•benwerd•10h ago•768 comments

Agent swarms and the new model economics

https://cursor.com/blog/agent-swarm-model-economics
104•jlaneve•6h ago•45 comments

Launch HN: Bloomy (YC S26) – AI-powered mastery learning for K-12

57•alexsouthmayd•8h ago•73 comments

The Psychology of Software Teams

https://www.routledge.com/The-Psychology-of-Software-Teams/Hicks/p/book/9781032963389
10•dcre•5d ago•2 comments

LEDs’ potential to save our night skies

https://spectrum.ieee.org/led-light-pollution
206•defrost•11h ago•156 comments

The Power of Awareness: Overcoming Surveillance Capitalism

https://www.scottrlarson.com/presentations/overcoming-surveillance-capitalism-with-awareness/
45•trinsic2•4h ago•5 comments

How we measured AI writing across arXiv, and where the measurement breaks

https://unslop.run/blog/measuring-ai-writing-on-arxiv
190•dopamine_daddy•8h ago•138 comments

Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012)

https://nothings.org/gamedev/ssao/
145•firephox•9h ago•62 comments

Perfection is not over-engineering

https://var0.xyz/posts/perfection-is-not-over-engineering.html
187•var0xyz•10h ago•86 comments

My two year old taught me constraint solving

https://thecomputersciencebook.com/posts/how-my-2yo-taught-me-constraint-solving/
22•bambataa•1w ago•11 comments

Shinjuku Station in 3D

https://satoshi7190.github.io/Shinjuku-indoor-threejs-demo/
143•Gecko4072•10h ago•27 comments

85.3 GFlops: Optimizing FP32 Matrix Multiplication on a Single AMD Zen 3 Core

https://github.com/houslast3/85.30-GFLOPS-Single-Core-FP32-Matrix-Multiplication-on-AMD-Zen-3
40•houslast•3d ago•15 comments

You only need the frontier model for one single edit

https://stencil.so/blog/prewalk
62•jxmorris12•5d ago•14 comments

The drivers behind software delivery inefficiency

https://dl.acm.org/doi/10.1145/3800646.3800650
56•qaprof•6h ago•29 comments

Kimi K3, Qwen 3.8, and Anthropic's (Potential) Unravelling

https://www.emergingtrajectories.com/lh/frontier-lab-economics/
273•cl42•9h ago•286 comments

Show HN: OTP Inspired actor supervisor based full stack templates

https://shipstacks.tech
8•annrap1d•10h ago•1 comments

Hyprland 0.55 announced the switch to Lua for its config files

https://hypr.land/news/update55/
123•matesz•7h ago•104 comments

The Voice of Google

https://www.newyorker.com/culture/the-weekend-essay/the-voice-of-google
163•littlexsparkee•9h ago•82 comments

Cross sectioning insects in an electron microscope with a femtosecond laser [video]

https://www.youtube.com/watch?v=NwhVJ7cv9B4
76•surprisetalk•9h ago•4 comments

Claude Fable produced a counterexample to the Jacobian Conjecture

https://xcancel.com/__alpoge__/status/2079028340955197566
654•loubbrad•21h ago•419 comments

Mythologizing AI makes it more likely that we’ll fail to operate it well (2023)

https://www.newyorker.com/science/annals-of-artificial-intelligence/there-is-no-ai
59•simonebrunozzi•9h ago•91 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.