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GPT-5.5

https://openai.com/index/introducing-gpt-5-5/
744•rd•2h ago•366 comments

Girl, 10, finds rare Mexican axolotl under Welsh bridge

https://www.bbc.com/news/articles/c9d4zgnqpqeo
94•codezero•1h ago•47 comments

An update on recent Claude Code quality reports

https://www.anthropic.com/engineering/april-23-postmortem
389•mfiguiere•3h ago•273 comments

Bitwarden CLI compromised in ongoing Checkmarx supply chain campaign

https://socket.dev/blog/bitwarden-cli-compromised
493•tosh•6h ago•228 comments

Anthropic's Claude Desktop App Installs Undisclosed Native Messaging Bridge

https://letsdatascience.com/news/claude-desktop-installs-preauthorized-browser-extension-mani-406...
56•CGMthrowaway•1h ago•6 comments

Meta to cut 10% of jobs, or 8k employees

https://techcrunch.com/2026/04/23/meta-job-cuts-10-percent-8000-employees/
286•Vaslo•1h ago•209 comments

Using the internet like it's 1999

https://joshblais.com/blog/using-the-internet-like-its-1999/
22•joshuablais•39m ago•6 comments

MeshCore development team splits over trademark dispute and AI-generated code

https://blog.meshcore.io/2026/04/23/the-split
83•wielebny•3h ago•51 comments

Incident with multple GitHub services

https://www.githubstatus.com/incidents/myrbk7jvvs6p
144•bwannasek•4h ago•68 comments

Palantir employees are starting to wonder if they're the bad guys

https://www.wired.com/story/palantir-employees-are-starting-to-wonder-if-theyre-the-bad-guys/
390•pavel_lishin•3h ago•282 comments

Astronomers Find the Edge of the Milky Way

https://skyandtelescope.org/astronomy-news/astronomers-find-the-edge-of-the-milky-way/
34•bookofjoe•2h ago•3 comments

I am building a cloud

https://crawshaw.io/blog/building-a-cloud
915•bumbledraven•16h ago•455 comments

French government agency confirms breach as hacker offers to sell data

https://www.bleepingcomputer.com/news/security/french-govt-agency-confirms-breach-as-hacker-offer...
321•robtherobber•4h ago•113 comments

Your hex editor should color-code bytes

https://simonomi.dev/blog/color-code-your-bytes/
438•tobr•2d ago•128 comments

A DIY Watch You Can Actually Wear

https://www.hackster.io/news/a-diy-watch-you-can-actually-wear-8f91c2dac682
100•sarusso•2d ago•48 comments

Show HN: Honker – Postgres NOTIFY/LISTEN Semantics for SQLite

https://github.com/russellromney/honker
205•russellthehippo•9h ago•41 comments

UK Biobank health data keeps ending up on GitHub

https://biobank.rocher.lc
6•Cynddl•6h ago•0 comments

My phone replaced a brass plug

https://drobinin.com/posts/my-phone-replaced-a-brass-plug/
7•valzevul•4h ago•0 comments

Advanced Packaging Limits Come into Focus

https://semiengineering.com/advanced-packaging-limits-come-into-focus/
13•PaulHoule•2d ago•0 comments

Apple fixes bug that cops used to extract deleted chat messages from iPhones

https://techcrunch.com/2026/04/22/apple-fixes-bug-that-cops-used-to-extract-deleted-chat-messages...
820•cdrnsf•1d ago•181 comments

I spent years trying to make CSS states predictable

https://tenphi.me/blog/why-i-spent-years-trying-to-make-css-states-predictable/
30•tenphi•8h ago•6 comments

WireGuard for Windows Reaches v1.0

https://lists.zx2c4.com/pipermail/wireguard/2026-April/009580.html
35•zx2c4•1d ago•0 comments

Jiga (YC W21) Is Hiring

https://jiga.io/about-us/
1•grmmph•8h ago

We found a stable Firefox identifier linking all your private Tor identities

https://fingerprint.com/blog/firefox-tor-indexeddb-privacy-vulnerability/
886•danpinto•1d ago•268 comments

Writing a C Compiler, in Zig (2025)

https://ar-ms.me/thoughts/c-compiler-1-zig/
115•tosh•11h ago•35 comments

If America's so rich, how'd it get so sad?

https://www.derekthompson.org/p/if-americas-so-rich-howd-it-get-so
307•momentmaker•4h ago•557 comments

Arch Linux Now Has a Bit-for-Bit Reproducible Docker Image

https://antiz.fr/blog/archlinux-now-has-a-reproducible-docker-image/
275•maxloh•18h ago•96 comments

Alberta startup sells no-tech tractors for half price

https://wheelfront.com/this-alberta-startup-sells-no-tech-tractors-for-half-price/
2102•Kaibeezy•1d ago•718 comments

A Renaissance gambling dispute spawned probability theory

https://www.scientificamerican.com/article/how-a-renaissance-gambling-dispute-spawned-probability...
79•sohkamyung•2d ago•11 comments

Investigation uncovers two sophisticated telecom surveillance campaigns

https://techcrunch.com/2026/04/23/surveillance-vendors-caught-abusing-access-to-telcos-to-track-p...
359•mentalgear•8h ago•122 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•12mo ago

Comments

tomfly•12mo ago
where is the entrance and exit?
Jaxan•12mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•12mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.