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Resizing windows on macOS Tahoe – the saga continues

https://noheger.at/blog/2026/02/12/resizing-windows-on-macos-tahoe-the-saga-continues/
391•erickhill•7h ago•178 comments

GPT‑5.3‑Codex‑Spark

https://openai.com/index/introducing-gpt-5-3-codex-spark/
667•meetpateltech•13h ago•274 comments

Gemini 3 Deep Think

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-deep-think/
793•tosh•14h ago•501 comments

Skip the Tips: A game to select "No Tip" but dark patterns try to stop you

https://skipthe.tips/
234•randycupertino•6h ago•137 comments

AWS Adds support for nested virtualization

https://github.com/aws/aws-sdk-go-v2/commit/3dca5e45d5ad05460b93410087833cbaa624754e
162•sitole•6h ago•57 comments

Asimov (YC W26) Is Hiring

1•lningthou•6m ago

New Nick Bostrom Paper: Optimal Timing for Superintelligence [pdf]

https://nickbostrom.com/optimal.pdf
31•uejfiweun•2h ago•23 comments

An AI agent published a hit piece on me

https://theshamblog.com/an-ai-agent-published-a-hit-piece-on-me/
1669•scottshambaugh•14h ago•695 comments

MMAcevedo aka Lena by qntm

https://qntm.org/mmacevedo
14•stickynotememo•1h ago•2 comments

Tell HN: Ralph Giles has died (Xiph.org| Rust@Mozilla | Ghostscript)

127•ffworld•8h ago•6 comments

Polis: Open-source platform for large-scale civic deliberation

https://pol.is/home2
229•mefengl•12h ago•81 comments

Improving 15 LLMs at Coding in One Afternoon. Only the Harness Changed

http://blog.can.ac/2026/02/12/the-harness-problem/
632•kachapopopow•17h ago•240 comments

My Grandma Was a Fed – Lessons from Digitizing Hours of Childhood

https://sampatt.com/blog/2025-12-13-my-grandma-was-a-fed-lessons-from-digitizing-hundreds-of-hour...
104•SamPatt•4d ago•28 comments

The Nature of the Beast

https://cinemasojourns.com/2026/02/07/the-nature-of-the-beast/
5•jjgreen•4d ago•0 comments

Ring cancels its partnership with Flock Safety after surveillance backlash

https://www.theverge.com/news/878447/ring-flock-partnership-canceled
346•c420•7h ago•178 comments

Major European payment processor can't send email to Google Workspace users

https://atha.io/blog/2026-02-12-viva
486•thatha7777•16h ago•325 comments

Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
54•zdw•5d ago•13 comments

How a cat debugged Stable Diffusion (2023)

https://blog.dwac.dev/posts/cat-debugging/
44•lukasgelbmann•4d ago•6 comments

Beginning fully autonomous operations with the 6th-generation Waymo driver

https://waymo.com/blog/2026/02/ro-on-6th-gen-waymo-driver
191•ra7•14h ago•191 comments

The Wonder of Modern Drywall

https://worksinprogress.co/issue/the-wonder-of-modern-drywall/
22•zdw•3h ago•33 comments

Evaluating Multilingual, Context-Aware Guardrails: A Humanitarian LLM Use Case

https://blog.mozilla.ai/evaluating-multilingual-context-aware-guardrails-evidence-from-a-humanita...
13•benbreen•8h ago•0 comments

Launch HN: Omnara (YC S25) – Run Claude Code and Codex from anywhere

112•kmansm27•13h ago•133 comments

Recoverable and Irrecoverable Decisions

https://herbertlui.net/recoverable-and-irrecoverable-decisions/
53•herbertl•7h ago•18 comments

Show HN: Sol LeWitt-style instruction-based drawings in the browser

https://intervolz.com/sollewitt/
52•intervolz•2d ago•9 comments

Mapping the Moon: The Apollo Transforming Printer

https://blogs.loc.gov/maps/2025/12/mapping-the-moon-the-apollo-transforming-printer/
11•bryanrasmussen•3d ago•0 comments

Apache Arrow is 10 years old

https://arrow.apache.org/blog/2026/02/12/arrow-anniversary/
208•tosh•17h ago•58 comments

Ring owners are returning their cameras

https://www.msn.com/en-us/lifestyle/shopping/ring-owners-are-returning-their-cameras-here-s-how-m...
12•c420•43m ago•2 comments

Ask HN: Are you using an agent orchestrator to write code?

25•gusmally•12h ago•34 comments

Synthesizer Cartridge for the Atari 2600

https://www.qotile.net/synth.html
20•harel•4d ago•3 comments

How to Have a Bad Career – David Patterson (2016) [video]

https://www.youtube.com/watch?v=Rn1w4MRHIhc
73•rombr•12h ago•21 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.