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Warcraft III Peon Voice Notifications for Claude Code

https://github.com/tonyyont/peon-ping
438•doppp•6h ago•154 comments

Discord/Twitch/Snapchat age verification bypass

https://age-verifier.kibty.town/
782•JustSkyfall•12h ago•348 comments

The missing digit of Stela C

https://johncarlosbaez.wordpress.com/2026/02/12/stela-c/
41•chmaynard•3h ago•9 comments

“Nothing” is the secret to structuring your work

https://www.vangemert.dev/blog/nothing
294•spmvg•3d ago•106 comments

Using an engineering notebook

https://ntietz.com/blog/using-an-engineering-notebook/
197•evakhoury•2d ago•72 comments

GLM-5: Targeting complex systems engineering and long-horizon agentic tasks

https://z.ai/blog/glm-5
393•CuriouslyC•21h ago•474 comments

Fluorite – A console-grade game engine fully integrated with Flutter

https://fluorite.game/
482•bsimpson•19h ago•272 comments

HeyWhatsThat

https://www.heywhatsthat.com/faq.html
57•1970-01-01•2d ago•11 comments

How to make a living as an artist

https://essays.fnnch.com/make-a-living
113•gwintrob•7h ago•53 comments

Text classification with Python 3.14's ZSTD module

https://maxhalford.github.io/blog/text-classification-zstd/
213•alexmolas•3d ago•43 comments

Ireland rolls out basic income scheme for artists

https://www.reuters.com/world/ireland-rolls-out-pioneering-basic-income-scheme-artists-2026-02-10/
336•abe94•19h ago•354 comments

Show HN: A free online British accent generator for instant voice conversion

https://audioconvert.ai/british-accent-generator
6•Katherine603•2h ago•12 comments

Kanchipuram Saris and Thinking Machines

https://altermag.com/articles/kanchipuram-saris-and-thinking-machines
167•trojanalert•5d ago•34 comments

Hologram v0.7.0: Milestone release for Elixir-to-JavaScript porting initiative

https://hologram.page/blog/porting-initiative-delivers-hologram-v0-7-0
48•bartblast•11h ago•9 comments

NetNewsWire Turns 23

https://netnewswire.blog/2026/02/11/netnewswire-turns.html
301•robin_reala•17h ago•78 comments

RISC-V Vector Primer

https://github.com/simplex-micro/riscv-vector-primer/blob/main/index.md
34•oxxoxoxooo•5d ago•10 comments

Reports of Telnet's death have been greatly exaggerated

https://www.terracenetworks.com/blog/2026-02-11-telnet-routing
118•ericpauley•15h ago•45 comments

Lance table format explained with simple animations

https://tontinton.com/posts/lance/
9•wild_pointer•3d ago•1 comments

WiFi could become an invisible mass surveillance system

https://scitechdaily.com/researchers-warn-wifi-could-become-an-invisible-mass-surveillance-system/
388•mgh2•5d ago•171 comments

Clay Christensen's Milkshake Marketing (2011)

https://www.library.hbs.edu/working-knowledge/clay-christensens-milkshake-marketing
15•vismit2000•4d ago•5 comments

The other Markov's inequality

https://www.ethanepperly.com/index.php/2026/01/16/the-other-markovs-inequality/
38•tzury•4d ago•2 comments

D Programming Language

https://dlang.org/
138•arcadia_leak•6h ago•137 comments

GLM-OCR – A multimodal OCR model for complex document understanding

https://github.com/zai-org/GLM-OCR
272•ms7892•4d ago•73 comments

Claude Code is being dumbed down?

https://symmetrybreak.ing/blog/claude-code-is-being-dumbed-down/
962•WXLCKNO•17h ago•608 comments

Apple's latest attempt to launch the new Siri runs into snags

https://www.bloomberg.com/news/articles/2026-02-11/apple-s-ios-26-4-siri-update-runs-into-snags-i...
98•petethomas•15h ago•171 comments

Show HN: CodeRLM – Tree-sitter-backed code indexing for LLM agents

https://github.com/JaredStewart/coderlm/blob/main/server/REPL_to_API.md
61•jared_stewart•22h ago•19 comments

Deobfuscation and Analysis of Ring-1.io

https://back.engineering/blog/04/02/2026/
46•raggi•3d ago•10 comments

Microwave Oven Failure: Spontaneously turned on by its LED display (2024)

https://blog.stuffedcow.net/2024/06/microwave-failure-spontaneously-turns-on/
104•arm•15h ago•34 comments

Amazon Ring's lost dog ad sparks backlash amid fears of mass surveillance

https://www.theverge.com/tech/876866/ring-search-party-super-bowl-ad-online-backlash
591•jedberg•16h ago•324 comments

Long March-10 in-flight abort and rocket landing demostration [video]

https://www.youtube.com/watch?v=1huIM_ip6bQ
3•u1hcw9nx•20m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.