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Project Gutenberg – keeps getting better

https://www.gutenberg.org/
799•JSeiko•12h ago•182 comments

I believe there are entire companies right now under AI psychosis

https://twitter.com/mitchellh/status/2055380239711457578
1018•reasonableklout•8h ago•443 comments

Additive Blending on the Nintendo 64

https://phoboslab.org/log/2026/05/n64-additive-blending
63•ibobev•14h ago•7 comments

Ploopy Bean: a trackpoint for every computer

https://ploopy.co/shop/bean-pointing-stick/
25•jibcage•3d ago•9 comments

The main thing about P2P meth is that there's so much of it (2021)

https://dynomight.net/p2p-meth/
79•tomjakubowski•5h ago•68 comments

The bird eye was pushed to an evolutionary extreme

https://www.quantamagazine.org/how-the-bird-eye-was-pushed-to-an-evolutionary-extreme-20260513/
46•sohkamyung•1d ago•10 comments

Naturally Occurring Quasicrystals

https://johncarlosbaez.wordpress.com/2026/05/14/naturally-occurring-quasicrystals/
78•lukeplato•1d ago•6 comments

SQL patterns I use to catch transaction fraud

https://analytics.fixelsmith.com/posts/sql-fraud-patterns/
42•redbell•5h ago•2 comments

A 0-click exploit chain for the Pixel 10

https://projectzero.google/2026/05/pixel-10-exploit.html
349•happyhardcore•15h ago•165 comments

Show HN: Epiq – Distributed Git based issue tracker TUI

https://ljtn.github.io/epiq/
32•jolaflow•4h ago•8 comments

How to Write to SSDs [pdf]

https://www.vldb.org/pvldb/vol19/p1469-lee.pdf
65•matt_d•6h ago•6 comments

NYT and Vaping: How to Lie by Saying Only True Things (2022)

https://gwern.net/vaping
45•Ariarule•4h ago•7 comments

California bill would require patches or refunds when online games shut down

https://arstechnica.com/gaming/2026/05/bill-to-keep-online-games-playable-clears-key-hurdle-in-ca...
394•Lihh27•8h ago•242 comments

The sigmoids won't save you

https://www.astralcodexten.com/p/the-sigmoids-wont-save-you
172•Tomte•17h ago•174 comments

ESP-EEG is an affordable 8-channel biosensing board

https://www.autodidacts.io/cerelog-esp-eeg-affordable-openbci-like-board/
33•surprisetalk•2d ago•13 comments

Erlang/OTP 29.0

https://www.erlang.org/news/188
144•pyinstallwoes•5h ago•13 comments

I designed a nibble-oriented CPU in Verilog to build a scientific calculator

https://github.com/gdevic/FPGA-Calculator
93•gdevic•11h ago•31 comments

The Zulip Foundation

https://blog.zulip.com/2026/05/15/announcing-zulip-foundation/
238•boramalper•10h ago•61 comments

'No way to prevent this,' says only package manager where this regularly happens

https://kevinpatel.xyz/posts/no-way-to-prevent-this/
259•alligatorplum•4h ago•112 comments

Image-blaster: Creates 3D environments, SFX, and meshes from a single image

https://github.com/neilsonnn/image-blaster
143•MattRogish•13h ago•28 comments

U.S. DOJ demands Apple and Google unmask over 100k users of car-tinkering app

https://macdailynews.com/2026/05/15/u-s-doj-demands-apple-and-google-unmask-over-100000-users-of-...
395•tencentshill•11h ago•264 comments

I Bought a “Junk” PSP From Japan

https://gardinerbryant.com/i-bought-a-junk-psp-from-japan-heres-how-it-went/
16•Kate0CoolLibby•3d ago•10 comments

ASCII by Jason Scott

https://ascii.textfiles.com/
165•bookofjoe•14h ago•22 comments

Show HN: Watch a neural net learn to play Snake

https://ppo.gradexp.xyz/
130•c1b•1d ago•33 comments

England Runestones

https://en.wikipedia.org/wiki/England_runestones
5•cl3misch•2d ago•0 comments

Waymo updates 3,800 robotaxis after they 'drive into standing water'

https://www.cnbc.com/2026/05/12/waymo-recalls-3800-robotaxis-after-able-drive-into-standing-water...
175•drob518•10h ago•168 comments

Orthrus-Qwen3: up to 7.8×tokens/forward on Qwen3, identical output distribution

https://github.com/chiennv2000/orthrus
18•FranckDernoncou•6h ago•2 comments

Radicle: Sovereign {code forge} built on Git

https://radicle.dev/
225•KolmogorovComp•16h ago•76 comments

Hightouch (YC S19) Is Hiring

https://hightouch.com/careers
1•joshwget•11h ago

ABC News has taken all FiveThirtyEight articles offline

https://twitter.com/baseballot/status/2055309076209492208
284•cmsparks•9h ago•134 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.