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OpenAI are quietly adopting skills, now available in ChatGPT and Codex CLI

https://simonwillison.net/2025/Dec/12/openai-skills/
109•simonw•2h ago•62 comments

macOS 26.2 enables fast AI clusters with RDMA over Thunderbolt

https://developer.apple.com/documentation/macos-release-notes/macos-26_2-release-notes#RDMA-over-...
275•guiand•5h ago•146 comments

GNU Unifont

https://unifoundry.com/unifont/index.html
152•remywang•5h ago•45 comments

Show HN: Tiny VM sandbox in C with apps in Rust, C and Zig

https://github.com/ringtailsoftware/uvm32
69•trj•4h ago•4 comments

Show HN: I made a spreadsheet where formulas also update backwards

https://victorpoughon.github.io/bidicalc/
60•fouronnes3•1d ago•18 comments

Ensuring a National Policy Framework for Artificial Intelligence

https://www.whitehouse.gov/presidential-actions/2025/12/eliminating-state-law-obstruction-of-nati...
67•andsoitis•1d ago•95 comments

Rats Play DOOM

https://ratsplaydoom.com/
179•ano-ther•5h ago•78 comments

Capsudo: Rethinking Sudo with Object Capabilities

https://ariadne.space/2025/12/12/rethinking-sudo-with-object-capabilities.html
36•fanf2•4h ago•12 comments

Go is portable, until it isn't

https://simpleobservability.com/blog/go-portable-until-isnt
24•khazit•5d ago•22 comments

Freeing a Xiaomi humidifier from the cloud

https://0l.de/blog/2025/11/xiaomi-humidifier/
29•stv0g•19h ago•17 comments

SQLite JSON at full index speed using generated columns

https://www.dbpro.app/blog/sqlite-json-virtual-columns-indexing
315•upmostly•12h ago•98 comments

Security issues with electronic invoices

https://invoice.secvuln.info/
74•todsacerdoti•5h ago•42 comments

50 years of proof assistants

https://lawrencecpaulson.github.io//2025/12/05/History_of_Proof_Assistants.html
30•baruchel•2h ago•2 comments

Sick of smart TVs? Here are your best options

https://arstechnica.com/gadgets/2025/12/the-ars-technica-guide-to-dumb-tvs/
111•fleahunter•13h ago•136 comments

Building small Docker images faster

https://sgt.hootr.club/blog/docker-protips/
26•steinuil•15h ago•6 comments

Motion (YC W20) Is Hiring Senior Staff Front End Engineers

https://jobs.ashbyhq.com/motion/715d9646-27d4-44f6-9229-61eb0380ae39
1•ethanyu94•5h ago

Pg_ClickHouse: A Postgres extension for querying ClickHouse

https://clickhouse.com/blog/introducing-pg_clickhouse
71•spathak•2d ago•28 comments

String theory inspires a brilliant, baffling new math proof

https://www.quantamagazine.org/string-theory-inspires-a-brilliant-baffling-new-math-proof-20251212/
111•ArmageddonIt•9h ago•106 comments

Home Depot GitHub token exposed for a year, granted access to internal systems

https://techcrunch.com/2025/12/12/home-depot-exposed-access-to-internal-systems-for-a-year-says-r...
191•kernelrocks•7h ago•115 comments

CM0 – A new Raspberry Pi you can't buy

https://www.jeffgeerling.com/blog/2025/cm0-new-raspberry-pi-you-cant-buy
166•speckx•10h ago•40 comments

Bit flips: How cosmic rays grounded a fleet of aircraft

https://www.bbc.com/future/article/20251201-how-cosmic-rays-grounded-thousands-of-aircraft
56•signa11•4d ago•56 comments

Async DNS

https://flak.tedunangst.com/post/async-dns
98•todsacerdoti•9h ago•31 comments

The Checkerboard

https://99percentinvisible.org/episode/650-the-checkerboard/
4•thread_id•1h ago•0 comments

Microservices should form a polytree

https://bytesauna.com/post/microservices
107•mapehe•4d ago•100 comments

C64 Maze Chomp.BAS

https://basic-code.bearblog.dev/c64-maze-chompbas/
16•ibobev•5d ago•1 comments

Fast Median Filter over arbitrary datatypes

https://martianlantern.github.io/2025/09/median-filter-over-arbitrary-datatypes/
22•martianlantern•6d ago•1 comments

How we built context management for tab completion

https://docs.getpochi.com/developer-updates/context-management-in-your-editor/
7•wsxiaoys•4d ago•3 comments

Using secondary school maths to demystify AI

https://www.raspberrypi.org/blog/secondary-school-maths-showing-that-ai-systems-dont-think/
101•zdw•9h ago•213 comments

Fedora: Open-source repository for long-term digital preservation

https://fedorarepository.org/
101•cernocky•12h ago•48 comments

Good conversations have lots of doorknobs (2022)

https://www.experimental-history.com/p/good-conversations-have-lots-of-doorknobs
62•bertwagner•4d ago•11 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.