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When internal hostnames are leaked to the clown

https://rachelbythebay.com/w/2026/02/03/badnas/
98•zdw•1h ago•41 comments

Don't rent the cloud, own instead

https://blog.comma.ai/datacenter/
54•Torq_boi•1h ago•12 comments

Voxtral Transcribe 2

https://mistral.ai/news/voxtral-transcribe-2
848•meetpateltech•16h ago•210 comments

Postgres Postmaster does not scale

https://www.recall.ai/blog/postgres-postmaster-does-not-scale
77•davidgu•14h ago•24 comments

ICE seeks industry input on ad tech location data for investigative use

https://www.biometricupdate.com/202602/ice-seeks-industry-input-on-ad-tech-location-data-for-inve...
132•WaitWaitWha•2h ago•47 comments

Sqldef: Idempotent schema management tool for MySQL, PostgreSQL, SQLite

https://sqldef.github.io/
130•Palmik•3d ago•32 comments

A few CPU hardware bugs

https://www.taricorp.net/2026/a-few-cpu-bugs/
29•signa11•3h ago•4 comments

Claude Code: connect to a local model when your quota runs out

https://boxc.net/blog/2026/claude-code-connecting-to-local-models-when-your-quota-runs-out/
250•fugu2•3d ago•129 comments

OpenClaw is what Apple intelligence should have been

https://www.jakequist.com/thoughts/openclaw-is-what-apple-intelligence-should-have-been
275•jakequist•6h ago•241 comments

AI is killing B2B SaaS

https://nmn.gl/blog/ai-killing-b2b-saas
311•namanyayg•14h ago•481 comments

Claude Code for Infrastructure

https://www.fluid.sh/
197•aspectrr•12h ago•145 comments

A case study in PDF forensics: The Epstein PDFs

https://pdfa.org/a-case-study-in-pdf-forensics-the-epstein-pdfs/
277•DuffJohnson•16h ago•152 comments

Why S7 Scheme? (2020)

https://iainctduncan.github.io/scheme-for-max-docs/s7.html
15•bmacho•4d ago•3 comments

Remarkable Pro Colors

https://www.thregr.org/wavexx/rnd/20260201-remarkable_pro_colors/
92•ffaser5gxlsll•3d ago•32 comments

Microsoft's Copilot chatbot is running into problems

https://www.wsj.com/tech/ai/microsofts-pivotal-ai-product-is-running-into-big-problems-ce235b28
189•fortran77•15h ago•213 comments

An interactive version of Byrne's The Elements of Euclid (1847)

https://c82.net/euclid/
17•tzury•2d ago•2 comments

I built a search engine to index the un-indexable parts of Telegram

https://telehunt.org
9•alenmangattu•3d ago•2 comments

Building a 24-bit arcade CRT display adapter from scratch

https://www.scd31.com/posts/building-an-arcade-display-adapter
151•evakhoury•13h ago•42 comments

Wirth's Revenge

https://jmoiron.net/blog/wirths-revenge/
13•signa11•3h ago•0 comments

Listen to Understand

https://talk.bradwoods.io/blog/listen-to-understand/
34•bradwoodsio•3d ago•5 comments

Lily Programming Language

https://lily-lang.org
32•FascinatedBox•3d ago•24 comments

Why more companies are recognizing the benefits of keeping older employees

https://longevity.stanford.edu/why-more-companies-are-recognizing-the-benefits-of-keeping-older-e...
104•andsoitis•7h ago•36 comments

Tractor

https://incoherency.co.uk/blog/stories/tractor.html
170•surprisetalk•1d ago•55 comments

The Great Unwind

https://occupywallst.com/yen
242•jart•13h ago•199 comments

Child prodigies rarely become elite performers

https://www.economist.com/science-and-technology/2026/01/14/why-child-prodigies-rarely-become-eli...
102•i7l•4h ago•79 comments

How not to securely erase a NVME drive (2022)

https://peterbabic.dev/blog/how-not-to-securely-erase-nvme-drive/
49•transpute•4d ago•35 comments

Claude is a space to think

https://www.anthropic.com/news/claude-is-a-space-to-think
424•meetpateltech•19h ago•229 comments

RS-SDK: Drive RuneScape with Claude Code

https://github.com/MaxBittker/rs-sdk
108•evakhoury•14h ago•41 comments

A tale of two flows: Metaflow and Kubeflow

https://blog.kubeflow.org/metaflow/
11•savin-goyal•4h ago•0 comments

Coding Agent VMs on NixOS with Microvm.nix

https://michael.stapelberg.ch/posts/2026-02-01-coding-agent-microvm-nix/
93•secure•3d ago•44 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.