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Microgpt

http://karpathy.github.io/2026/02/12/microgpt/
353•tambourine_man•3h ago•66 comments

We do not think Anthropic should be designated as a supply chain risk

https://twitter.com/OpenAI/status/2027846016423321831
390•golfer•7h ago•171 comments

The Windows 95 user interface: A case study in usability engineering (1996)

https://dl.acm.org/doi/fullHtml/10.1145/238386.238611
192•ksec•6h ago•112 comments

Obsidian Sync now has a headless client

https://help.obsidian.md/sync/headless
430•adilmoujahid•12h ago•147 comments

The happiest I've ever been

https://ben-mini.com/2026/the-happiest-ive-ever-been
390•bewal416•3d ago•192 comments

H-Bomb: A Frank Lloyd Wright Typographic Mystery

https://www.inconspicuous.info/p/h-bomb-a-frank-lloyd-wright-typographic
44•mrngm•2d ago•13 comments

Show HN: Xmloxide – an agent made rust replacement for libxml2

https://github.com/jonwiggins/xmloxide
45•jawiggins•5h ago•34 comments

Block the “Upgrade to Tahoe” Alerts

https://robservatory.com/block-the-upgrade-to-tahoe-alerts-and-system-settings-indicator/
172•todsacerdoti•10h ago•78 comments

Addressing Antigravity Bans and Reinstating Access

https://github.com/google-gemini/gemini-cli/discussions/20632
219•RyanShook•15h ago•180 comments

Woxi: Wolfram Mathematica Reimplementation in Rust

https://github.com/ad-si/Woxi
264•adamnemecek•3d ago•108 comments

Sub-second volumetric 3D printing by synthesis of holographic light fields

https://www.nature.com/articles/s41586-026-10114-5
8•zdw•3d ago•0 comments

Verified Spec-Driven Development (VSDD)

https://gist.github.com/dollspace-gay/d8d3bc3ecf4188df049d7a4726bb2a00
159•todsacerdoti•12h ago•83 comments

Microsoft announces new "mini PCs" for Windows 365

https://www.neowin.net/news/microsoft-announces-new-mini-pcs-for-windows-365/
19•mikece•2d ago•25 comments

Building a Minimal Transformer for 10-digit Addition

https://alexlitzenberger.com/blog/post.html?post=/building_a_minimal_transformer_for_10_digit_add...
45•kelseyfrog•6h ago•7 comments

Show HN: Now I Get It – Translate scientific papers into interactive webpages

https://nowigetit.us
207•jbdamask•15h ago•99 comments

Qwen3.5 122B and 35B models offer Sonnet 4.5 performance on local computers

https://venturebeat.com/technology/alibabas-new-open-source-qwen3-5-medium-models-offer-sonnet-4-...
279•lostmsu•8h ago•180 comments

MCP server that reduces Claude Code context consumption by 98%

https://mksg.lu/blog/context-mode
285•mksglu•19h ago•66 comments

SpacetimeDB ThreeJS Support

https://discourse.threejs.org/t/spacetimedb-threejs-support-and-free-tier/90052
10•ryker2000•3d ago•3 comments

Werner Herzog Between Fact and Fiction

https://www.thenation.com/article/culture/werner-herzog-future-truth/
70•Hooke•1d ago•14 comments

New evidence that Cantor plagiarized Dedekind?

https://www.quantamagazine.org/the-man-who-stole-infinity-20260225/
115•rbanffy•3d ago•73 comments

Deterministic Programming with LLMs

https://www.mcherm.com/deterministic-programming-with-llms.html
34•todsacerdoti•3d ago•16 comments

The whole thing was a scam

https://garymarcus.substack.com/p/the-whole-thing-was-scam
687•guilamu•12h ago•203 comments

Running a One Trillion-Parameter LLM Locally on AMD Ryzen AI Max+ Cluster

https://www.amd.com/en/developer/resources/technical-articles/2026/how-to-run-a-one-trillion-para...
41•mindcrime•3h ago•6 comments

747s and Coding Agents

https://carlkolon.com/2026/02/27/engineering-747-coding-agents/
140•cckolon•1d ago•61 comments

Samsung Galaxy update removes Android recovery menu tools, including sideloading

https://9to5google.com/2026/02/27/samsung-galaxy-update-android-recovery-menu-removed/
56•pabs3•3h ago•11 comments

The archivist preserving decaying floppy disks

https://www.popsci.com/technology/floppy-disk-archivist-project/
56•Brajeshwar•3d ago•11 comments

Our Agreement with the Department of War

https://openai.com/index/our-agreement-with-the-department-of-war
248•surprisetalk•8h ago•205 comments

The Eternal Promise: A History of Attempts to Eliminate Programmers

https://www.ivanturkovic.com/2026/01/22/history-software-simplification-cobol-ai-hype/
249•dinvlad•3d ago•171 comments

Unsloth Dynamic 2.0 GGUFs

https://unsloth.ai/docs/basics/unsloth-dynamic-2.0-ggufs
211•tosh•20h ago•58 comments

Ghosts'n Goblins – “Worse danger is ahead”

https://superchartisland.com/ghostsn-goblins/
68•elvis70•3d ago•25 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.