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Deterministic Fully-Static Whole-Binary Translation Without Heuristics

https://arxiv.org/abs/2605.08419
31•matt_d•1h ago•0 comments

Restore full BambuNetwork support for Bambu Lab printers

https://github.com/FULU-Foundation/OrcaSlicer-bambulab
306•Murfalo•7h ago•128 comments

Googlebook

https://googlebook.google/
690•tambourine_man•11h ago•1167 comments

Show HN: Needle: We Distilled Gemini Tool Calling into a 26M Model

https://github.com/cactus-compute/needle
356•HenryNdubuaku•11h ago•127 comments

How to make your text look futuristic (2016)

https://typesetinthefuture.com/2016/02/18/futuristic/
277•_vaporwave_•9h ago•34 comments

My graduation cap runs Rust

https://ericswpark.com/blog/2026/2026-05-12-my-graduation-cap-runs-rust/
117•ericswpark•5h ago•29 comments

Kraftwerk's radical 1976 track

https://www.bbc.com/culture/article/20260511-kraftwerks-radical-1976-track-radioactivity-became-a...
102•tcp_handshaker•6h ago•41 comments

The vi family

https://lpar.ATH0.com/posts/2026/05/the-vi-family/
61•hggh•6d ago•17 comments

CERT is releasing six CVEs for serious security vulnerabilities in dnsmasq

https://lists.thekelleys.org.uk/pipermail/dnsmasq-discuss/2026q2/018471.html
276•chizhik-pyzhik•11h ago•125 comments

Why senior developers fail to communicate their expertise

https://www.nair.sh/guides-and-opinions/communicating-your-expertise/why-senior-developers-fail-t...
474•nilirl•14h ago•206 comments

When "idle" isn't idle: how a Linux kernel optimization became a QUIC bug

https://blog.cloudflare.com/quic-death-spiral-fix/
51•sbulaev•5h ago•1 comments

Traceway: MIT-licensed observability stack you can self-host in ~90s

https://github.com/tracewayapp/traceway
43•sebakubisz•1d ago•3 comments

Referer Reality

https://www.robinsloan.com/lab/referer/
24•tobr•2d ago•4 comments

Rendering the Sky, Sunsets, and Planets

https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/
440•ibobev•16h ago•38 comments

Tell NYT, Atlantic, USA Today to keep Wayback Machine

https://www.savethearchive.com/newsleaders/
260•doener•6h ago•68 comments

Quack: The DuckDB Client-Server Protocol

https://duckdb.org/2026/05/12/quack-remote-protocol
235•aduffy•11h ago•50 comments

The Future of Obsidian Plugins

https://obsidian.md/blog/future-of-plugins/
338•xz18r•13h ago•133 comments

Scrcpy v4.0

https://github.com/Genymobile/scrcpy/releases/tag/v4.0
92•xnx•8h ago•17 comments

Reimagining the mouse pointer for the AI era

https://deepmind.google/blog/ai-pointer/
173•devhouse•11h ago•143 comments

Zero-native – Build native desktop apps with web UI

https://zero-native.dev
13•gedy•3h ago•8 comments

Fc, a lossless compressor for floating-point streams

https://github.com/xtellect/fc
39•enduku•2d ago•8 comments

Lanzaboote – NixOS Secure Boot

https://x86.lol/generic/2022/11/26/lanzaboote.html
67•evilmonkey19•3d ago•6 comments

Launch HN: Voker (YC S24) – Analytics for AI Agents

https://voker.ai
48•ttpost•13h ago•19 comments

Show HN: Agentic interface for mainframes and COBOL

https://www.hypercubic.ai/hopper
66•sai18•12h ago•39 comments

What can singing mice say about human speech?

https://phys.org/news/2026-05-mice-human-speech.html
6•gmays•2d ago•0 comments

Bambu Lab is abusing the open source social contract

https://www.jeffgeerling.com/blog/2026/bambu-lab-abusing-open-source-social-contract/
1170•rubenbe•14h ago•377 comments

Foucault's Order of Things Explained with Trading Cards [video]

https://www.youtube.com/watch?v=1TbHYjGvS68
27•surprisetalk•1d ago•18 comments

EFF to 4th Circuit: Electronic Device Searches at the Border Require a Warrant

https://www.eff.org/deeplinks/2026/05/eff-fourth-circuit-electronic-device-searches-border-requir...
163•hn_acker•7h ago•27 comments

When life gives you lemons, write better error messages

https://wix-ux.com/when-life-gives-you-lemons-write-better-error-messages-46c5223e1a2f
130•luispa•4d ago•47 comments

Show HN: Gigacatalyst – Extend your SaaS with an embedded AI builder

45•namanyayg•12h ago•19 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.