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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
95•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
41•zdw•3d ago•7 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
55•surprisetalk•3h ago•54 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
96•mellosouls•6h ago•174 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
100•vinhnx•7h ago•13 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
138•valyala•4h ago•109 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
6•mbitsnbites•3d ago•0 comments

First Proof

https://arxiv.org/abs/2602.05192
68•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1093•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
30•momciloo•4h ago•5 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
256•alainrk•8h ago•425 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
185•1vuio0pswjnm7•10h ago•263 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
48•rbanffy•4d ago•9 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
614•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
344•ColinWright•3h ago•412 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
98•speckx•4d ago•115 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments
Open in hackernews

Speedrunning and Modding the Incredibles: Rise of the Underminer

https://farlow.dev/2025/05/02/rotu
78•farlow•9mo ago

Comments

declan_roberts•9mo ago
It's fun to have game traditions like this. I always wished there were more coop games growing up for N64 because I had a lot of fun playing them with my brother.

Then we moved away and switched to PC gaming but it's just not the same.

bombcar•9mo ago
The number of coop games is already low, the number of GOOD ones is even lower.

It’s sad - coop is some of the best fun you can have on a console.

Starlevel004•9mo ago
There's no substance in this post. It goes from "I put it in a decompiler" to "Let's setup a toolchain" to "here's the mod". How did you write the mod?
farlow•9mo ago
The mod is ultimately just C code that is called from hooks installed into the game engine. Concretely, we overwrite an instruction in the game engine's render function with a jump to one of our C functions. Then we jump back to continue the render function when we're done.

The C code can do anything at this point. The remaining work is to crawl through Ghidra to find interesting addresses to read/write to and useful functions to call to affect the game engine. That entails some combination of reading through function and variable names, setting breakpoints in the Dolphin debugger to check values, and writing the mod code and testing if it does what I expect.

davidcbc•9mo ago
As someone who has done some reverse engineering of SNES games it's interesting to see how it differs from more "modern" systems.

For SNES we only have the 65816 assembly so digging through the source seems harder, but there are mature tools built into SNES emulators that make the modding very straightforward with Lua

someone7x•9mo ago
Back at THQ we published this. The story goes that there’s some language in the deals between Pixar and Apple that forced Disney to publish a Mac version of all Pixar-based games.

There was Mac hardware that was only used for testing Pixar games; the testers there are the ones that told me the story.

Also I remember now some tester made a Redman/Methodman music video with video clips from the first game and was of course fired.

Unsolicited oral history of the Incredibles games I guess.

farlow•9mo ago
Neat, thanks for sharing!