The C code can do anything at this point. The remaining work is to crawl through Ghidra to find interesting addresses to read/write to and useful functions to call to affect the game engine. That entails some combination of reading through function and variable names, setting breakpoints in the Dolphin debugger to check values, and writing the mod code and testing if it does what I expect.
For SNES we only have the 65816 assembly so digging through the source seems harder, but there are mature tools built into SNES emulators that make the modding very straightforward with Lua
There was Mac hardware that was only used for testing Pixar games; the testers there are the ones that told me the story.
Also I remember now some tester made a Redman/Methodman music video with video clips from the first game and was of course fired.
Unsolicited oral history of the Incredibles games I guess.
declan_roberts•11h ago
Then we moved away and switched to PC gaming but it's just not the same.
bombcar•7h ago
It’s sad - coop is some of the best fun you can have on a console.