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FDA Intends to Take Action Against Non-FDA-Approved GLP-1 Drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
12•randycupertino•16m ago•3 comments

Tiny C Compiler

https://bellard.org/tcc/
17•guerrilla•55m ago•2 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
132•valyala•5h ago•22 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
63•zdw•3d ago•22 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
29•gnufx•3h ago•27 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
67•surprisetalk•4h ago•83 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
108•mellosouls•7h ago•205 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
7•mltvc•52m ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
150•AlexeyBrin•10h ago•26 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
856•klaussilveira•1d ago•263 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
108•vinhnx•7h ago•14 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
32•vedantnair•58m ago•18 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1105•xnx•1d ago•619 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
151•valyala•4h ago•125 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•7h ago•53 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
16•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
70•thelok•6h ago•13 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
247•jesperordrup•15h ago•82 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
526•theblazehen•3d ago•196 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
35•momciloo•4h ago•5 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
4•swah•4d ago•0 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
16•languid-photic•3d ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
96•onurkanbkrc•9h ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
198•1vuio0pswjnm7•11h ago•294 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
40•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•12 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
265•alainrk•9h ago•438 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
632•nar001•9h ago•278 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
126•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
105•speckx•4d ago•132 comments
Open in hackernews

Vuntra City

https://vuntracity.com/
37•ibobev•9mo ago

Comments

dcrazy•9mo ago
The concept reminds me of No Man’s Sky, a vast procedurally generated universe of planets with not a whole lot going on. The consensus seems to be it was way too empty at launch, but with the subsequent content additions I have some friends that enjoy it now. Still seems risky.
gradientsrneat•9mo ago
To each their own. I love a mechanics-heavy game from time to time, but (and this is not NMS-specific) sometimes I want a more laid-back experience and/or just appreciate the game engine.

That's not to say there can't be both. The real disappointments for me are high base system requirements, lack of modding support, and lack of native Linux support. They are related. IMO a sandbox really shines when it maximizes the creative potential of its users, to the extent the engine's computational limitations allow for it.

andybak•9mo ago
I miss early NMS in many ways. The emptiness lent it a poignant feel that complemented the narrative.

There's more to do now, but it came at a cost.

gradientsrneat•9mo ago
If you were intrigued by the prospect of riding on public transit through a city, there is a game called 4Ever Transit Authority which is literally just that.

https://turnfollow.itch.io/4ever-transit-authority

treetalker•9mo ago
The sense I got from the video was very much what I (we?) expected, in the late 1990s, from the virtual reality that was "just around the corner". Glad it's (almost!) here in 2025.

Still very cool!

The Matrix has you, Neo ...

Tallain•9mo ago
This is pretty much how I play GTA V. I have a Self Radio playlist for a specific vibe. Hop in a random car and cruise around the city, get distracted by some event, cause a little mayhem and escape if I'm in the mood, and keep cruising. Like the Truck Simulator games, it's a good way to go for a drive without actually needing to go for a drive (so less exhausting, wasteful, and dangerous).
microtherion•9mo ago
When my oldest son was very young, he enjoyed watching me play GTA IV in a style that involved cruising around the city, observing all traffic laws (he got quite upset if I bumped another traffic participant or ran a red light), and hopping into random stores to try on various outfits.
dr_kiszonka•9mo ago
I never got into GTA, but I enjoyed playing one of the Mafia games that way. I remember loving the classic cars, the views, and the atmosphere.
Tade0•9mo ago
This reminds me of Rambalac[0] - a YouTube channel where a guy just walks around various places in Japan (mostly Tokyo) and records it all in 4k+ HDR. No music, no commentary.

[0] https://m.youtube.com/user/Rambalac

sagacity•9mo ago
These videos have been incredibly relaxing to watch. I first discovered them when my newborn would wake up in the middle of the night and I'd watch those videos, half asleep, with her slowly dozing off on top of me. Excellent stuff.
accrual•9mo ago
I've been following the creator on TikTok for a while as they implemented new features into the city to help bring it to life. Maps and the ability to select a destination and ride there is pretty new, IIRC. It's cool to see this on HN today!
cosmicgadget•9mo ago
Well the text says there are inhabitants. It might otherwise feel like an impossibly large Myst.
alcover•9mo ago
I wonder how procedural it is - and really what procedural is. Is it that, at some scale, say apartment in a building, there is a polygone'd model - the apartment - and an apartment is only generated and rendered (with some randomness) when you enter it ?
omneity•9mo ago
Being alone in this vast city gave me a certain feeling of unease. Reminds me of Stargate episodes where they would find an advanced civilization devoid of life, only to discover they got wiped out in a mysteriously terrible fashion.
IshKebab•9mo ago
I have yet to see anything procedurally generated that wasn't boring.