It using the UE5 renderer of course means the usual reservations of that engine also apply - it will most likely never run smoothly, as Unreal Engine games invariably have more or less severe stuttering.
See the change log here: https://www.afkmods.com/Unofficial%20Skyrim%20Special%20Edit...
Only a very small amount of the issues fixed there where integrated into the official patch releases.
0: I recall reading somewhere that the game uses a really old version of Bethesda's proprietary engine too - but only for physics.
Personally I doubt the "leaks" have anything to do with the release date. The game worked fine on day one for me. Yes there are some bugs, but none serious and none that made me think "this was rushed".
The only good fallout after the first two is the one they weren't involved with. And it was the mods for skyrim that made the game.
It even kind of irks me when people talk about “Bethesda” when it's really “Microsoft Corporation presents Microsoft Gaming presents Zenimax Media presents Bethesda Softworks presents Bethesda Game Studios”.
Not picking on you in particular since the same thing happens with iD Software, Github, NPM, and many many more. I feel like there's a collective lack of straightforward language to discuss the influence of this kind of corporate structure. Falling back to the singular-subsidiary name with the rest unspoken is probably exactly what they want.
The rest is on journalists to be sure to mention "Microsoft owned Bethesda" more often.
1. It makes it clear how few powerful people are owning everything.
2. It makes it obvious there's something wrong when you see that the 30 different bottles you can buy in front of you are all from coca colla
3. It makes it very obvious that there's something fishy about "chocolate chips by a france by b luxembourg by c switzerland by d ireland by big conglomerate by mondelez international"
I understand why Nintendo has tried to use a lo-fi artstyle, make games with only subsets of the total bestiary, and generally limit development. Hell, I even understand why Palworld gave up on unique attack animations and just went with guns.
I wouldn't agree that their other franchises are stale right now either. Certainly not compared to Ubi's, Microsoft's, etc.
I thought their customer support sucks ? In France they got a law suit because they refused to replace the joystick of their latest portable gaming machine when they had an insane rate of failure.
For example, wii homebrew is not taken down by nintendo, even if there has been a recent "discovery" that the wii homebrew had relied on decompiled nintendo SDKs.
Nintendo's litigious intention always has been profit driven (and this includes vaguely IP related issues, such as palworld's game mechanics - which i think is frivilous but apparently not according to the courts).
It's fine to be skeptical about the intentions of big family, but it's also fine to enjoy the cake once in a while.
tmpz22•18h ago
Wobbles42•18h ago
In any case the corporate entity as a whole is not conscious. A strictly behavioralist approach is appropriate there. If it does the good thing it gets the carrot, if it does the bad thing it gets the stick. We can't win it's heart and mind because it has neither, so we have to settle for keeping it's behavior in line.
voidfunc•17h ago
chii•22m ago
The moment such a project might affect sales in some way (that i am unable to imagine right now, but is possible surely), they will backpedal and find ways to take it down.
happytoexplain•17h ago
washadjeffmad•15h ago
A friend and old-school RuneScape player told me he was quitting over this: https://www.ibtimes.com/runescape-devs-backtrack-hd-mod-ban-...
Bethesda signaling their blessing might not have happened if others hadn't made such spectacular messes of their own relaunches.
crop_rotation•16h ago