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Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
193•theblazehen•2d ago•56 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
679•klaussilveira•14h ago•203 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
954•xnx•20h ago•552 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
125•matheusalmeida•2d ago•33 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
25•kaonwarb•3d ago•21 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
62•videotopia•4d ago•2 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
235•isitcontent•15h ago•25 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
39•jesperordrup•5h ago•17 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
227•dmpetrov•15h ago•121 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
332•vecti•17h ago•145 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
499•todsacerdoti•22h ago•243 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
384•ostacke•21h ago•96 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
360•aktau•21h ago•183 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
292•eljojo•17h ago•182 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
21•speckx•3d ago•10 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
413•lstoll•21h ago•279 comments

ga68, the GNU Algol 68 Compiler – FOSDEM 2026 [video]

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
6•matt_d•3d ago•1 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
20•bikenaga•3d ago•10 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
66•kmm•5d ago•9 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
93•quibono•4d ago•22 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
260•i5heu•17h ago•202 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
33•romes•4d ago•3 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
38•gmays•10h ago•13 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1073•cdrnsf•1d ago•459 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
60•gfortaine•12h ago•26 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
291•surprisetalk•3d ago•43 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
150•vmatsiiako•19h ago•71 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
8•1vuio0pswjnm7•1h ago•0 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
154•SerCe•10h ago•144 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
187•limoce•3d ago•102 comments
Open in hackernews

'Bizarro World' (2007)

https://archive.boston.com/news/globe/magazine/articles/2007/08/19/bizarro_world/
65•Timothee•9mo ago

Comments

ljf•9mo ago
A brilliant article - very much enjoyed reading that.

Some of the previous discussion is here https://news.ycombinator.com/item?id=8142269

jmcgough•9mo ago
> Gardikis is famous for being one of only three people to achieve the so-called "Holy Grail" of gaming records: a perfect speed run on the original Nintendo Super Mario Bros., which means that he finished the game and saved the princess in 5 minutes and 8 seconds.

For those who are curious, there are now seven runners with 4m54s records. Andrewg had a long reign but isn't very active these days and has fallen to like 47th. Nifski is generally considered the strongest runner now.

WalterGR•9mo ago
I presume this is on original hardware?
toast0•9mo ago
I think twin galaxies is firmly in the on hardware camp (although, the record setting in this example wasn't original hardware, the super gameboy isn't quite the same as an original gameboy).

For most records, there's three categories: tool assisted, emulated, and original hardware. TAS techniques are often hard to replicate with live human inputs, but emulator and original hardware records tend to converge but usually there's movement on the emulator record first.

WalterGR•9mo ago
Thank you.

I imagine not all Technology Assisted Speed-run techniques are even possible on original hardware, even if you’re pumping electrical input directly into the controller port, since the TAS ‘implementation’ or ‘driver’ would depend on the cycle-correctness of the emulator used to record the inputs, the literal physics in terms of analog input, etc....?

What a fascinating topic. Are there any good starting points you can think of to explore it more?

This is pretty awesome, for example: “TAS replay device hidden in NES controller” https://www.reddit.com/r/speedrun/comments/kewjhd/tas_replay...

toast0•9mo ago
You might look at the tas videos that have been console verified and use arbitrary code execution [1], especially look at the submission notes and forum threads.

I think you might conceivably have trouble with running TAS replays on consoles on the Atari 2600, since the inputs on that are just direct pins and afaik, there's no way for the controller to know it's been read. The NES input is a serial read, so a smart controller can use that to sync up playback. That said, I did see an Atari 2600 console verified TAS for Dragster, so there must be a way to sync.

Once you've synchronized the controller playback to the console, the only limitation on playback would be how accurate the emulator is, and/or if there's anything that's not really reproducible.

On the NES, there's no source of real randomness, but some (many?) of the games don't clear all the ram at boot, so you could have residual data if the system hasn't been off for long enough (there's some fun things you can do with cartridge swaps on real hardware); that one is solvable by making sure your TAS goes from an appropriate RAM off state, and that you leave the console off for long enough that RAM decays all the way. Also on the NES, the CPU and PPU have different clock rates (they both run from the master clock, but with different dividers) and there's different ways the clocks can align, which can result in different behavior especially at the limits. My understanding is that most emulators pick one alignment and emulate that, but if your TAS timing is very tricky, you might have to run multiple trials before you got the alignment you want. Clock alignment is a deep topic, but this should get you started [2].

Newer consoles may have more features that are effectively non-deterministic, which could make TAS harder. Addressable ROMs have essentially fixed access times, but optical media, spinning hard drives and flash memories typically don't; this can lead to unpredictable delays that make TAS on real hardware more difficult.

See also TASBot [3] and TAStm32 [4]

[1] https://tasvideos.org/Movies-ace-verified

[2] https://forums.nesdev.org/viewtopic.php?t=6186

[3] https://tas.bot/wiki/Main_Page

[4] https://github.com/Ownasaurus/TAStm32

jt2190•9mo ago
(2007)
Dwedit•9mo ago
I see Mr. Kelly R. Flewin in Twitch chat all the time.
kmeisthax•9mo ago
> Mruczek says he's worried that the handling of the Wiebe rec-ord has set a dangerous precedent that could set back the community to the '80s, when people would claim records that were impossible to achieve.

I'm not sure if this quote has aged like wine or milk. Possibly both.

For context, we now know the Billy Mitchell score at issue was almost certainly made on an inaccurate version of MAME. It has emulation artifacts, and no sound, which MAME couldn't emulate well back then. Twin Galaxies does accept emulation scores, but they have to be verified in a different way, and they go on a different leaderboard. The way Billy recorded it without the additional emulator verification would have made it trivially easy to play an input file and claim a just-slightly-higher score for pure ego reasons.

For legal reasons, I'm not saying Billy Mitchell actually did this, but I am saying he sued Twin Galaxies when they removed the score at issue.

There's a few other particularly suspect high scores that were purged from Twin Galaxies; notably Todd Rodgers' literally impossible time on 2600 Dragster. That score and Todd's explanation for it is now a speedrunning in-joke.