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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
38•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
51•samasblack•3h ago•38 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•243 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
38•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
62•onurkanbkrc•5h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
462•theblazehen•2d ago•165 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
506•nar001•4h ago•235 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
183•jesperordrup•10h ago•65 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
63•1vuio0pswjnm7•7h ago•59 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
48•mellosouls•3h ago•50 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
186•alainrk•5h ago•280 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
16•0xmattf•2h ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
58•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•20h ago•34 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
197•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•152 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
549•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
39•matt_d•4d ago•13 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
341•eljojo•23h ago•209 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments
Open in hackernews

Variadic Switch

https://pydong.org/posts/variadic-switch/
46•Tsche•8mo ago

Comments

david2ndaccount•8mo ago
In D, you can just do a static foreach over a sequence to generate case labels:

https://d.godbolt.org/z/PxWEW14K1

pjmlp•8mo ago
Unfortunely like many things D, eventually C++ gets the feature, even if not as nice to use.

That is template for as part of the C++26 reflection work.

https://isocpp.org/files/papers/P2996R4.html

You will also find some well known names here,

https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2025/p34...

Doxin•8mo ago
I feel like the main problem people have with C++ is not the lack of features, but the absolute glut of slightly bad features. That's why I prefer D over C++ in any case: it's a much smaller language. You can learn enough to be dangerous in an afternoon, and enough to be proficient in a week or two.
pjmlp•8mo ago
I on the contrary, I rather reach out to C++, even though I like D, it isn't the features, it is the ecosystem.

Otherwise I rather stay in JVM/CLR/V8 land, when I don't need to.

I have been around D since Andrei Alexandrescu's book was published, even he is now back in C++ at NVidia, as his main work after he kind of stepped away from his role in D development.

And he is one of the figures on C++26 reflection papers.

Doxin•8mo ago
Oh C++ has the clear advantage in libraries available, for sure. That's not really due to the languages themselves though I'd say. I'm honestly not quite sure why C++ got widely adopted and D did not.
pjmlp•8mo ago
Almost two decades predating it, and sadly no OS vendor picked up on it.

Many people forget C++ is a C sibling, born at AT&T on the same building UNIX and C were being handled, thus it was quite an easy win for C compiler vendors, to add C++ support to their toolchains.

Note that Objective-C also never made it outside NeXT, GNUStep was never that good clone, and had it not been for Apple's acquision and success, maybe we would no longer speak about it.

When Facebook or Remedy Games played with D, we hoped it would somehow improve adoption, that was never the case, and both companies no longer use D.

PeterWhittaker•8mo ago
I find the article very interesting and informative but, honestly, of all of the approaches, I find the basic switch to be the most readable and likely the most maintainable, at least for this case.
pjmlp•8mo ago
The two major problems in C++, we as a comunity suffer from, are those that still insist using it as plain old C with some improvments, and those that do some kind of post-avant guard code, only understood by anyone coding every day in C++, that have as pastime reading ISO standard and compiler reference manuals, while attending C++ conferences.

One keeps the whole security discussion going on, while the other keeps an image that C++ is a language not worth learning.

glouwbug•8mo ago
Funny enough, the runtime switch, for all practical reasons, is probably just as fast
cout•8mo ago
The limitation with the runtime switch is that it cannot be generated. If all you want to do is have different behavior for each type, then it's probably fine. But if you want to write generic code (apply the same function regardless of type), you need to be able to generate the function using metaprogramming techniques.

C++ isn't great for for metaprogramming, because much of it is a hack that uses the type system to do things it was never originally designed to do (i.e. as a lisp). But as metaprogramming has become more commonplace, the language has evolved with features that make it easier and more readable. It's still all based on a hack, and there's still no good way to debug a metaprogram. But at least I don't have to read the loki book anymore to grok it.

I still prefer to use a proper code generator when I can (it compiles faster, and I can see the generated code). Generating an ordinary switch outside of C++ is certainly an option and is something I've done. But I don't reach for it every time, because those tools tend to be kludgy as well (they can generate invalid C++, which templates and comstexpr cannot).