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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
625•klaussilveira•12h ago•182 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
927•xnx•18h ago•547 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
33•helloplanets•4d ago•24 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
109•matheusalmeida•1d ago•27 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
10•kaonwarb•3d ago•7 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
40•videotopia•4d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
220•isitcontent•13h ago•25 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
210•dmpetrov•13h ago•103 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
322•vecti•15h ago•142 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
370•ostacke•18h ago•94 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
358•aktau•19h ago•181 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
478•todsacerdoti•20h ago•232 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
272•eljojo•15h ago•161 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
402•lstoll•19h ago•271 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
85•quibono•4d ago•20 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
14•jesperordrup•2h ago•7 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
25•romes•4d ago•3 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
56•kmm•5d ago•3 comments

Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
3•theblazehen•2d ago•0 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
12•bikenaga•3d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
244•i5heu•15h ago•189 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
52•gfortaine•10h ago•21 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
140•vmatsiiako•17h ago•63 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
280•surprisetalk•3d ago•37 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1058•cdrnsf•22h ago•433 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
133•SerCe•8h ago•117 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
70•phreda4•12h ago•14 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
28•gmays•8h ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
176•limoce•3d ago•96 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
63•rescrv•20h ago•22 comments
Open in hackernews

Yahtzeeql – Yahtzee solver that's mostly SQL

https://github.com/charliemeyer/yahtzeeql
20•skadamat•8mo ago

Comments

BarryGuff•8mo ago
Yahtzee is 100% random luck from dice rolls. You can't "solve" it.
sram1337•8mo ago
What do you think the link is about then?
AStonesThrow•8mo ago
So I handed him my bottle,

And he drank down my last swallow

Then he bummed a cigarette,

And asked me for a light

And the night got deathly quiet

And his face lost all expression...

“If you’re gonna play the game, boy,

Gotta learn to play it right.”

xyst•8mo ago
skill issue
bdhcuidbebe•8mo ago
Friendly reminder, this is orange site not red site
nkrisc•8mo ago
The rolls may be random, and luck is a significant factor, but the game as a whole is not 100% random luck. You still have to make decisions.

I do agree that “solve” isn’t the right word. Probably more accurate to refer to an optimal strategy.

cbarrick•8mo ago
You should read more about Markov Decision Processes (MDPs) and Game Theory in general.

The word "solve" is well defined in this context, and is used accurately by OP. You "solve" a game by finding the policy that maximizes the expected return.

Obviously we can only talk about "expectation" because the outcome is random. But that doesn't mean that an optimal policy doesn't exist.

Optimal policies are also often random, expressed like "in state S, perform action A with probability P and action B with probability 1-P". A policy then boils down to a table, with a row for each state and a column for each action, where each cell is the probability of performing that action in that state.

Even more interesting are partially observable Markov decision processes, where your agent doesn't even know what state it is in. Instead, you get observations that hint to the true state, and you model the state as a probability distribution over possible concrete states. Solving these POMDPs is quite a bit more difficult than traditional MDPs.

It is possible to solve some MDPs (and POMDPs) by hand, but in practice we often use reinforcement learning to learn the policy table by simulating games.

mathgeek•8mo ago
You're wrong about it being 100% luck (you have choices that alter the outcomes).

You're correct that the game cannot be solved by the definition of a solved game (being one where the outcome can be predicted from any position if both players play perfectly). https://en.wikipedia.org/wiki/Solved_game

canvascritic•8mo ago
This is a clever hack and a cute abuse of SQL joins to brute-force what’s essentially a 2-ply MDP over a finite space.

The core idea btw of using precomputed transition/score tables to simulate and optimize turn-by-turn play is a classical reinforcement learning method

What would be interesting here is to flip it: train a policy network (maybe tiny, 2-layer MLP) to approximate the SQL policy. then you could distill the SQL brute-force policy into something fast and differentiable.

i’d love to see a variant where the optimizer isn’t just maximizing EV, but is tuned to human psychology. e.g., people like getting Yahtzees more than getting 23 in chance. could add a utility function over scores.

Anyway this is a great repo for students to learn expected value optimization with simple mechanics.