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OpenAI unveils its first custom chip, built by Broadcom

https://techcrunch.com/2026/06/24/openai-unveils-its-first-custom-chip-built-by-broadcom/
473•jamdesk•6h ago•303 comments

PostgreSQL is enough (2024)

https://gist.github.com/cpursley/c8fb81fe8a7e5df038158bdfe0f06dbb
78•Imustaskforhelp•1h ago•47 comments

Qualcomm to Acquire Modular

https://www.reuters.com/business/qualcomm-buy-ai-startup-modular-2026-06-24/
122•timmyd•10h ago•30 comments

RubyLLM: A Ruby framework for all major AI providers

https://rubyllm.com/
335•doener•9h ago•52 comments

We’re making Bunny DNS free

https://bunny.net/blog/were-making-bunny-dns-free/
837•dabinat•15h ago•254 comments

PR spam today looks like email spam in the early 2000s

https://www.greptile.com/blog/prs-on-openclaw
170•dakshgupta•9h ago•97 comments

Computer use in Gemini 3.5 Flash

https://blog.google/innovation-and-ai/models-and-research/gemini-models/introducing-computer-use-...
155•swolpers•7h ago•98 comments

The Xteink X4 E-Ink Reader

https://blog.omgmog.net/post/xteink-x4-e-ink-reader/
158•felixdoerp•7h ago•102 comments

Crawling BitTorrent DHTs for Fun and Profit [pdf]

https://www.usenix.org/legacy/event/woot10/tech/full_papers/Wolchok.pdf
54•dgellow•3d ago•21 comments

45°C cooling design cuts data center water use to near zero

https://blogs.nvidia.com/blog/liquid-cooling-ai-factories/
162•nitin_flanker•10h ago•113 comments

GLM-5.2 is a step change for open agents

https://www.interconnects.ai/p/glm-52-is-the-step-change-for-open
109•vantareed•1d ago•57 comments

There are a few things that I look back on as my mistakes in the early days

https://twitter.com/ID_AA_Carmack/status/2069799283369345247
470•shadowtree•8h ago•236 comments

Show HN: Nub – A Bun-like all-in-one toolkit for Node.js

https://github.com/nubjs/nub
192•colinmcd•10h ago•54 comments

Stealing Is a Skill

https://ben-mini.com/2026/stealing-is-a-skill
204•bewal416•11h ago•123 comments

Show HN: LookAway, a Mac break reminder that knows when not to interrupt

https://lookaway.com
48•_kush•10h ago•8 comments

Krea 2: SOTA open-weights 12B image model

https://www.krea.ai/blog/krea-2-technical-report
327•mattnewton•1d ago•35 comments

GitHub shouldn't be a dependency for publishing Rust on crates.io

https://infosec.exchange/@mttaggart/116806641273303255
134•speckx•4h ago•48 comments

I can haz smoller NixOS ISOs?

https://natkr.com/2026-06-19-nixos-but-smol/
73•logickkk1•5d ago•23 comments

It's Only When You Look Back

https://www.markround.com/blog/2026/06/17/25-its-only-when-you-look-back/
8•mark_round•1d ago•1 comments

Robotics Teams Are Rebuilding the Data Stack from Scratch

https://rerun.io/blog/data-layer-tax
18•Tycho87•3d ago•1 comments

How the Fifth Lateran Council unlocked financial theory

https://sebastiangarren.com/2026/06/17/lending-is-meritorious-and-should-be-praised-how-the-fifth...
49•momentmaker•4d ago•6 comments

Show HN: Wordit – Change One Letter, Keep the Chain Going

https://victorribeiro.com/wordit/
7•atum47•1d ago•3 comments

A Practical Guide to SSH Tunnels: Local and Remote Port Forwarding

https://labs.iximiuz.com/tutorials/ssh-tunnels
256•signa11•4d ago•54 comments

Pondering routing more of my traffic via nodes outside the UK

https://neilzone.co.uk/2026/06/pondering-routing-more-of-my-traffic-via-nodes-outside-the-uk-beca...
50•ColinWright•4d ago•35 comments

Show HN: Monolisa v3 – a typeface for developers and creatives

https://www.monolisa.dev/
157•bebraw•2d ago•54 comments

Running Windows Games on a Hobby OS with Wine

https://astral-os.org/posts/2026/04/03/wine-on-astral.html
97•avaliosdev•9h ago•31 comments

Exploiting vulnerabilities in Johnson and Johnson web apps

https://eaton-works.com/2026/06/24/jnj-webapp-hacks/
60•EatonZ•7h ago•3 comments

Big AI labs are hiring philosophers

https://www.economist.com/science-and-technology/2026/06/24/why-big-ai-labs-are-hiring-so-many-ph...
115•Brajeshwar•7h ago•106 comments

Thomann takes legal action against Fender

https://www.thomann.de/blog/en/inside/thomann-takes-legal-action-against-fender/
176•Audiophilip•5h ago•109 comments

Why eval startups fail (2025)

https://thomasliao.com/eval-startups
92•jxmorris12•2d ago•52 comments
Open in hackernews

Link Time Optimizations: New Way to Do Compiler Optimizations

https://johnnysswlab.com/link-time-optimizations-new-way-to-do-compiler-optimizations/
39•signa11•1y ago

Comments

sakex•1y ago
Maybe add the date to the title, because it's hardly new at this point
vsl•1y ago
...or in 2020 (the year of the article).
Deukhoofd•1y ago
What do you mean, new? LTO has been in GCC since 2011. It's old enough to have a social media account in most jurisdictions.
jeffbee•1y ago
Pretty sure MSVC ".NET" was doing link-time whole-program optimization in 2001.
andyayers•1y ago
HPUX compilers were doing this back in 1993.
jeffbee•1y ago
Oh yeah, well ... actually I got nothin'. You win.

I will just throw in some nostalgia for how good that compiler was. My college roommate brought an HP pizza box that his dad secured from HP, and the way the C compiler quoted chapter and verse from ISO C in its error messages was impressive.

abainbridge•1y ago
Or academics in 1986: https://dl.acm.org/doi/abs/10.1145/13310.13338

The idea of optimizations running at different stages in the build, with different visibility of the whole program, was discussed in 1979, but the world was so different back then that the discussion seems foreign. https://dl.acm.org/doi/pdf/10.1145/872732.806974

srean•1y ago
Yes and if I remember correctly there used to be Linux distros that had all the distro binaries LTO'ed.
phkahler•1y ago
I tried LTO with Solvespace 4 years ago and got about 15 percent better performance:

https://github.com/solvespace/solvespace/issues/972

Build time was terrible taking a few minutes vs 30-40 seconds for a full build. Have they done anything to use multi-core for LTO? It only used one core for that.

Also tested OpenMP which was obviously a bigger win. More recently I ran the same test after upgrading from an AMD 2400G to a 5700G which has double the cores and about 1.5x the IPC. The result was a solid 3x improvement so we scale well with cores going from 4 to 8.

wahern•1y ago
Both clang and GCC support multi-core LTO, as does Rust. However, you have to partition the code, so the more cores you use the less benefit to LTO. Rust partitions by crate by default, but it can increase parallelism by partitioning each crate. I think "fat LTO" is the term typically used for whole-program, or at least in the case of Rust, whole-crate LTO, whereas "thin LTO" is what you get when you LTO partitions and then link those together normally. For clang and GCC, you can either have them automatically partition the code for thin LTO , or do it explicitly via your Makefile rules[1].

[1] Interestingly, GCC actually invokes Make internally to implement thin LTO, which lets it play nice with GNU Make's job control and obey the -j switch.

WalterBright•1y ago
Link time optimizations were done in the 1980s if I recall correctly.

I never tried to implement them, finding it easier and more effective for the compiler to simply compile all the source files at the same time.

The D compiler is designed to be able to build one object file per source file at a time, or one object file which combines all of the source files. Most people choose the one object file.

srean•1y ago
I think MLton does it this way.

http://mlton.org/WholeProgramOptimization

Dynamically linked and dynamically loaded libraries are useful though (paid for with its problems of course)

tester756•1y ago
Yea, generating many object files seems like weird thing. Maybe it was good thing decades ago, but now?

Because then you need to link them, thus you need some kind of linker.

Just generate one output file and skip the linker

WalterBright•1y ago
I've considered many times doing just that.
tester756•1y ago
And what was the result/conclusion of such considerations?
WalterBright•
Remnant44•1y ago
Link time optimization is definitely not new, but it is incredibly powerful - I have personally had situations where the failure to be able to inline functions from a static library without lto cut performance in half.

It's easy to dismiss a basic article like this, but it's basically a discovery that every Junior engineer will make, and it's useful to talk about those too!

srean•1y ago
The inline keyword should really have been intended for call sites rather than definitions.

Perhaps language designers thought that if a function needs to be inlined everywhere, it would lead to verbose code. In any case, it's a weak hint that compilers generally treat with much disdain.

lilyball•1y ago
ffmpeg has a lot of assembly code in it, so it's a very odd choice of program to use for this kind of test as LTO is presumably not going to do anything to the assembly.
mcdeltat•1y ago
Different .c/.cpp files being a barrier to optimisation always struck me as an oddly low bar for the 21st century. Yes I know the history of compilation units but these days that's not how we use the system. We don't split code into source files for memory reasons, we do it for organisation. On a small/medium codebase and a decent computer you could probably fit dozens of source files into memory to compile and optimise together. The memory constraint problem has largely disappeared.

So why do we still use the old way? LTO seems effectively like a hack to compensate for the fact that the compilation model doesn't fit our modern needs. Obviously this will never change in C/C++ due to momentum and backwards compatibility. But a man can dream.

kazinator•1y ago
LTO breaks code which assumes that the compiler has no idea what is behind an external function call and must not assume anything about the values of objects that the code might have access to:

    securely_wipe_memory(&obj, sizeof obj);
    return;
  }
Compiler peeks into securely_wipe_memory and sees that it has no effect because obj is a local variable which has no "next use" in the data flow graph. Thus the call is removed.

Another example:

    gc_protect(object);
    return
  }
Here, gc_protect is an empty function. Without LTO, the compiler must assume that the value of object is required for the gc_protect call and so the generated code has to hang on to that value until that call is made. With LTO, the compiler peeks at the definition of gc_protect and sees the ruse: the function is empty! Therefore, that line of code does not represent a use of the variable. The generated code can use the register or memory location for something else long before that line. If the garbage collector goes off in that part of the code, the object is prematurely collected (if what was lost happens to be the last reference to it).

Some distros have played with turning on LTO as a default compiler option for building packages. It's a very, very bad idea.

djmips•1y ago
So slow
jordiburgos•1y ago
Any idea on the performance improvements with these LTO?
1y ago
Not worth the effort.

1. linkers have increased enormously in complexity

2. little commonality between linkers for different platforms

3. compatibility with the standalone linkers

4. trying to keep up with constant enhancement of existing linkers

yencabulator•1y ago
Not maybe. Sufficient RAM for compilation was a serious issue back in the day.
kazinator•1y ago
Sure, and if any file is touched, just process them all.
adrian_b•1y ago
Some compilers had incremental compilation to handle this during development builds.

Then only the functions touched inside some file would be recompiled, not the remainder of the file or other files.

Obviously, choosing incremental compilation inhibited some optimizations.

adrian_b•1y ago
Generating many object files is pointless for building an executable or a dynamic library, but it remains the desired behavior for building a static library.

Many software projects that must generate multiple executables are better structured as a static library plus one source file with the "main" function for each executable.

WalterBright•1y ago
One thing the D compiler does is it can generate a library in one step (no need to use the librarian). Give a bunch of source files and object files on the command line, specify a library as the output, and boom! library created directly (compiling the source files, and adding the object files).

I haven't used a librarian program for maybe a decade.

senkora•1y ago
In C++, there is a trick to get this behavior called "unity builds", where you include all of your source files into a single file and then invoke the compiler on that file.

Of course, being C++, this subtly changes behavior and must be done carefully. I like this article that explains the ins and outs of using unity builds: https://austinmorlan.com/posts/unity_jumbo_build/

WalterBright•1y ago
> this subtly changes behavior

The D module design ensures that module imports are independent of each other and are independent of the importer.

YorickPeterse•1y ago
For Inko (https://inko-lang.org/) I went a step further: it generates an object file for each type, instead of per source file or per project. The idea is that if e.g. a generic type is specialized into a new instance (or has some methods added to it), only the object file for that type needs to be re-generated. This in turn should allow for much more fine-grained incremental compilation.

The downside is that you can end up with thousands of object files, but for modern linkers that isn't a problem.

dooglius•1y ago
It sounds like this would prevent the inherit concurrency you would get out of handling files separately?
WalterBright•1y ago
It's complicated and not at all clear. For example, most modules import other modules. With separate compilation, most of the modules need to be compiled multiple times, with all-together, it's only once.

On the other hand, the optimizer and code generator can be run concurrently in multiple processes/threads.