I don't think these are equivalent.
I like the incorporation of miscommunication, and being able to change the parameters.
My understanding is this: in these computerized multi-player repeated games, each agent has no knowledge of previous games nor identities of other players. So every game a particular agent plays must follow the same algorithm. This means tournament results can easily be tabulated by tallying performance of each strategy type.
https://www.youtube.com/watch?v=mScpHTIi-kM
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This seems like a nice rebuild of the math competition performed years ago (as talked about in the video link above).
Direct link to that part of the video: https://youtu.be/mScpHTIi-kM?si=yzZxyeYw4cJA-i37&t=583
Humans are pretty good at repeated-game theory, intuitively.
You run the game once and at the end you are given 'character' headsup on the participants. Next time around playing the same game, you know who is who.
p.s. In effect the distinction can be generalized as 'depth of priors' for the 'bayesian game'.
Repeated games are part of "game theory"
For example, the character with the flower hat is a 'detective'. We can assume the initial encounter is a coin-toss choice for her and the rest of her choices determined by 'character'. Of course even her first choice is 'in character' (she is 'testing') but if you know her, even if she starts off with a 'cheat' on her first choice, you start off with a 'cooperate'. After that, there is little mystery as to her choices. Or consider the 'grudger'. If for whatever reason you end up choosing 'cheat' once, you know they will never 'forgive' you. etc.
[1]: https://en.wikipedia.org/wiki/Metagame#Competitive_gaming
https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=oppo...
https://radiolab.org/podcast/104010-one-good-deed-deserves-a...
Unfortunately, I think the corollary is much more important. What this clearly shows is that on an extremely fundamental level, getting cheated or cooperating with people who act in bad faith is what creates the cheating. If you tolerate bad faith, you ask for more bad faith behavior.
If you believe in personal agency and personal responsibility and don't believe in magical thinking, then it shows on a very mathematical level that your own weakness, the ability for someone to take advantage of you without consequences, is what creates defection rather than cooperation.
The lesson is clear, that if you want a world you want to be a part of, then you must become powerful and choose to use that power for good.
Later I started to see the patterns where government spends most of the money lining the pockets of the well-connected, and then on the micro level how many people take advantage of any method of unjust enrichment, given the chance, and you start to desire much more accountability from all parties. And yes, things like, say, exhaustive income verification to qualify for benefits definitely hurts those who are playing by the rules the whole time. It's the cost of having trashy individuals in society who exploit everyone relentlessly.
As an older leftist, what you describe looks more like the liberal (centrist) view. Actual leftists think the current system is broken. Cops are not acting in good faith using tax payer money, so we should defund the police departments to some degree and divert those funds to social programs to help the vulnerable. Politicians and Congress people (including Democrats) in office are not acting in good faith and should be barred from trading individual stocks to prevent insider trading.
No objection from me there.
> defund the police departments to some degree and divert those funds to social programs
I will just say that I have zero faith that the "social programs" will do much besides serving as jobs programs for people with degrees that would otherwise not be useful to society. Meanwhile, less cops and less support for the idea of policing leads to more of the exact same opportunistic bad behavior that I was talking about. There's a statewide experiment on this topic that's been going on for years, called California.
You're imagining it wrong.
Critics argue that police officers and departments are tasked with an overly broad range of responsibilities, leading to an over-reliance on law enforcement to address complex social issues such as homelessness, mental health crises, and substance abuse. To address this, some activists advocate for the "unbundling" of services, a model in which specialized response teams take over many responsibilities traditionally assigned to police. These teams could include social workers, emergency medical technicians, conflict resolution specialists, restorative justice teams, and other community-based professionals.
Police officers may be particularly badly suited for some community issues, such as mental health crises. One in four people who are killed by the police have severe mental illness. Some activists argue that mental health professionals may be more appropriate responders in non-emergency situations involving mental health crises. They also suggest that diverting funds to mental health treatment and support could lead to improved outcomes.
A 2020 paper by researchers at the RAND Corporation argues that the police are often given too many roles in society and asked to solve issues that they are not properly trained for and that would be better suited for professionals such as mental health, homelessness, drug abuse, and school related violence.
Also, when cops are called due to a "mental health crisis" that is sometimes because that person has caused enough alarm that the people around them are in legitimate fear for their safety. Unless the "mental health crisis squad" has lights and sirens and 911 can dispatch them quickly at all times, they won't be sufficient to deal with the problems. When they can't talk them out of their delusions and get physically threatened as well, they'll probably just call the police.
DTP is operating from an attitude which assumes that police can't be better trained and that this other group of highly educated professionals should be turned to instead -- explicitly to replace police jobs, which is to be expected since it's a philosophy primarily promoted by the elites (college educated). Al lot of law-abiding regular people of many races and backgrounds, actually don't have toxic relationships with the police and don't want less policing.
It is definitely not most of the money in developed countries. Being cynical is fine, but don't throw the baby out with the bathwater. Governments do enormously important and valuable things with most of the money. Just take a look at where money is spent in the budgets of developed countries.
That reminds me of some game-theory stuff, a relatively simple "tit-for-tat with forgiveness" approach does pretty well. It matches a lot of our intuition too: Be nice, punish betrayal, but not too disproportionately.
Not the thing I was thinking of, but found this fun little interactive presentation that goes into some other factors/approaches: https://ncase.me/trust/
2. Later with desktop from "threads" page see lone comment and try to value-add edit
3. Unlock new remember-that-time-when-you 3AM brain shame
This is also a reasonable definition of a functional democratic society.
> If you believe in personal agency and personal responsibility and don't believe in magical thinking ...
No man is an island, entire of itself; every man is a piece
of the continent.[0]
> The lesson is clear, that if you want a world you want to be a part of, then you must become powerful and choose to use that power for good.Or perhaps a different lesson is that if you want a better world to exist, choose to live it. Sometimes there will be those which do not share this vision and actively work against your choice.
The question then becomes:
Do you allow bad actors to determine who you are
or is who you are orthogonal to what bad actors do?
Note that "power" has no relevance to the answer of this question.So you need the power to abide by your choices and not others'. I think the colloquial understanding of "power" is somewhat different than I want to convey. Power is potential, the ability to affect or effect, control[0]. Violence can be powerful, because a dead foe can't hurt you. Nonviolence can be powerful, because a dissuaded foe can't hurt you. Who you are determines what you do. What you do reflects who you are. The path you are walking on, whether to your design or not, requires power to prevent straying.
I was going more for the "be the change you want" perspective than what perceived power can accomplish. Ultimately, power is an illusion and consumes rather than enables.
> Who you are determines what you do.
Technically this is correct. However, it ignores choice and the value of personal growth found in honest introspection.
> What you do reflects who you are.
Very true. And if one chooses to do something different than what would have been done as an earlier version of oneself, does that not reflect growth?
> The path you are walking on, whether to your design or not, requires power to prevent straying.
Choice is not power, even though it is powerful, unless the assumed one of the multitude of definitions cited is the first:
The ability to do or undergo something.
Which is incongruent with the implication of what I originally quoted: The lesson is clear, that if you want a world you want to
be a part of, then you must become powerful and choose to
use that power for good.
So which is it?This particular lesson we've seen play out time and time again at a state level. Europe, USA, Singapore and even China.
The best thing that happened was corruption was either kept out or effectively eliminated.
When leaders are bad actors, it's pretty obvious, but an explicit example is the Philippines in the 50's-60's and how its economic powerhouse was squandered away.
Today, Vietnam is in the process of cleaning house and showing dividends while Indonesia really could really do amazing stuff if it go its act together.
The most power-hungry among us often exhibit sociopathic behaviours, and those disproportionately occupy leadership positions. Most good things in our world (democracy, healthcare, welfare) came from building consensus, and weren't gifted by powerful individuals who rose to the top in an effort to bring fire to the masses. To the contrary, when they get their way, welfare and healthcare are cut to give tax breaks to the powerful, and democracies fall to concentrate power more effectively in the hands of the few.
I reject this simplistic Nietzschean analysis of the world. I reject the will to power and the Übermensch. Good societies are built on large groups of people cooperating, not individuals becoming powerful to do good.
Yet some bad faith behavior comes from misunderstanding, so to be completely intolerant of perceived bad faith behavior would be the same as entering into the endless "tit-for-tat" cheating loop mentioned on the site
"I'm intolerant of your (perceived) bad faith (because you're intolerant of my (perceived) bad faith)"
Works when perceptions aren't muddied, but that is rarely the case
>The lesson is clear, that if you want a world you want to be a part of, then you must become powerful and choose to use that power for good.
I agree broadly, but that logic is also the cause of a lot of cheating
"I cheat because they cheat"
"I need nuclear weapons because they have nuclear weapons"
Tit-for-tat is a great strategy, but it's not a _dominant_ strategy
I think that's the most important point the website makes
Instead there are central organizations created by the players and teams together, and they agree on rules and establish referees and processes so on.
Even Plato described this already in The Republic.
https://www.youtube.com/watch?v=rStL7niR7gs (The Rules for Rulers / CGP Grey)
Getting into a position of power requiring submission to the power hierarchy that grants power is a very keen insight. It means you are subject to all the corruptive forces everyone in those positions of power are also subject to. People will let you into positions of power if you wear their chains.
"Then you must become powerful and choose to use that power for good" is almost directly from CGP Grey's own analysis/those two videos.
Pournelle's iron law of bureaucracy is another way of looking at it: https://www.jerrypournelle.com/reports/jerryp/iron.html
The man in the Arena speech tickles these topics and is unfortunately now more relevant than ever: https://en.wikipedia.org/wiki/Citizenship_in_a_Republic
In the game I acknowledge that I was aligned to the "Simpleton" strategy (before it was outlined). Looks like simpleton might actually be applicable in a more general sense too which is a little disheartening.
To me it’s important to say that tit-for-tat and the Golden Rule are not the same. My understanding of the two are very different.
It says "Let's say the other player cheats, and doesn't put in a coin. What should you do?" and the two buttons are "cheat" and "cooperate". But if the other player doesn't put a coin in then not putting in a coin is not "cheating". It is simply not playing the game with that person.
Cheating would be where you say you will put in the coin (or have already put the coin in) but not doing so.
I also think game theory is one of the most important philosophies/life-lessons to understand as you go through life and this is an excellent resource to get people started on the basics.
The prisoner's dilemma is a game theory thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain. The dilemma arises from the fact that while defecting is rational for each agent, cooperation yields a higher payoff for each.
Also, in the second game, it says:..but if you cheat & they cooperate, you gain three coins at their cost of one. (score: +3 vs -1) Therefore: you "should" still CHEAT.
Yes, technically and mathematically, it's 100% correct but morally, ethically and/or emotionally, it hurts.. a lot. Personally, I would never, ever do that!
In all seriousness Game Theory fails in reality because it cannot account for the players changing the game.
adi_lancey•6mo ago
daveguy•6mo ago
This is also the reason some social media outlets have become dystopian hellscapes.
gowld•6mo ago
https://ncase.itch.io/wbwwb
"WE BECOME WHAT WE BEHOLD a game about news cycles, vicious cycles, infinite cycles"
felineflock•6mo ago
frollogaston•6mo ago
Also, that's one of my favorite websites ever.