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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
116•valyala•4h ago•20 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
52•zdw•3d ago•18 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•23 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
62•surprisetalk•4h ago•73 comments

Tiny C Compiler

https://bellard.org/tcc/
4•guerrilla•38m ago•0 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
104•mellosouls•7h ago•186 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
147•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
104•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
855•klaussilveira•1d ago•261 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
18•vedantnair•40m ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1097•xnx•1d ago•620 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
10•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
65•thelok•6h ago•12 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
243•jesperordrup•14h ago•82 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
143•valyala•4h ago•121 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
522•theblazehen•3d ago•194 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
194•1vuio0pswjnm7•11h ago•284 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
261•alainrk•9h ago•435 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
620•nar001•8h ago•277 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
103•speckx•4d ago•127 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
36•sandGorgon•2d ago•16 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
291•isitcontent•1d ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments
Open in hackernews

Putting Rigid Bodies to Rest

https://twitter.com/keenanisalive/status/1925225500659658999
128•pvg•8mo ago
https://xcancel.com/keenanisalive/status/1925225500659658999

Comments

pvg•8mo ago
Paper https://hbaktash.github.io/files/rolling_dragons_paper.pdf and more related stuff on the page of one of the authors https://hbaktash.github.io/
spencerflem•8mo ago
I love this !!

Only kinda related but I love having the opportunity to share this website, cataloging every possible fair die: http://www.aleakybos.ch/Shapes.htm

(ie: not the sort of die in the post, they must have identical faces. this thread gave me a new appreciation for the non equal faced dice tho)

iwontberude•8mo ago
I don’t think it gets much better than this. How exceedingly clever.
90s_dev•8mo ago
Does this mean 2d physics simulators are about to get N times faster? Because that'd be cool if N is big enough.
almostgotcaught•8mo ago
> our key observation is that we can identify dynamically stable configurations of a rigid body, and calculate their associated probabilities

> this model is purely geometric, and does not directly account for momentum

answer: no

Cieric•8mo ago
I don't have enough time to read the paper in full right now. But I'm curious if using this they could possibly find the solution to the 3 sided coin problem. I haven't heard anything about it since I watched the matt parker video about it.

https://youtu.be/-qqPKKOU-yY

Or I guess if anyone else knows the answer, that would also satisfy my curiosity.

Scaevolus•8mo ago
They should be able to simulate it! Here's another answer: https://news.ycombinator.com/item?id=33776796
hnuser123456•8mo ago
Looks like that post author forgot to loop back to the original question once they found a model that fit their own simulations.

Just visually going off the chart, the answer is a "coin" has a 1/3 chance of landing on its edge when its height is 1.7x its radius, or 0.85x its diameter. (the blog author used half-height and the paper he found uses full height)

djmips•8mo ago
I tried to apply the Pass the Pigs probabilities to the game scenario

Points / Name / Probabilities

15 / Leaning Jowler / 3.8%

60 / Double Leaning Jowler / 0.14%

05 / Razorback / 20.9%

20 / Double Razorback / 4.37%

05 / Trotter / 10.2%

20 / Double Trotter / 1.04%

10 / Snouter / 5.4%

40 / Double Snouter / 0.29%

(Dot Side 27.2% Non Dot Side 32.5%)

01 / Sider / 18.0%

loose all points for turn and end turn / Pigout / 17.7%

loose all points in game and end turn / Oinker / ??

eliminated from game / Piggy Back / ??

Reference https://www.youtube.com/watch?v=cxmQqXTvlaA