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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
492•klaussilveira•7h ago•132 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
831•xnx•13h ago•497 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
49•matheusalmeida•1d ago•7 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
107•jnord•4d ago•16 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
160•dmpetrov•8h ago•76 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
163•isitcontent•8h ago•18 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
59•quibono•4d ago•10 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
273•vecti•10h ago•127 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
334•aktau•14h ago•162 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
219•eljojo•10h ago•138 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
332•ostacke•14h ago•89 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
418•todsacerdoti•15h ago•221 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
33•kmm•4d ago•2 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
10•denuoweb•1d ago•0 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
350•lstoll•14h ago•246 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
9•romes•4d ago•1 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
206•i5heu•10h ago•151 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
55•phreda4•7h ago•9 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
118•vmatsiiako•13h ago•46 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
155•limoce•3d ago•79 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
31•gfortaine•5h ago•5 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
255•surprisetalk•3d ago•32 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
12•gmays•3h ago•2 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1008•cdrnsf•17h ago•421 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
50•rescrv•15h ago•17 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
87•ray__•4h ago•40 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
41•lebovic•1d ago•12 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
78•antves•1d ago•59 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
32•betamark•15h ago•29 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
43•nwparker•1d ago•11 comments
Open in hackernews

Show HN: Nexus.js - Fabric.js for 3D

https://punk.cam/lab/nexus
91•ges•7mo ago
I was looking for a tiny library to easily transform both 2D & 3D objects with simple mouse / touch controls and a fixed camera, in the browser.

Like a simple 3D editor but without requiring the user to be a Blender expert.

Couldn't find anything lightweight, so I’m building one. Think Fabric.js but for 3D. Built entirely with Three.js / R3F.

Borrowed some inspiration from VR/AR interaction systems for controls.

Feel free to play with it and let me know what you think!

Comments

kube-system•7mo ago
Interesting, what are some use cases for something like this?
superconduct123•7mo ago
Aerospace industry, watermelon industry
ges•7mo ago
And sanitary industry
ges•7mo ago
I’ve initially started building it for AR / face filters but figured out it could be nice to abstract the whole simple positioning / controls logic as a stand alone lib.
guigui•7mo ago
On the default white background, the control buttons (move, rotate, roll...) look disabled to me.
ges•7mo ago
Agreed. I’ve added the white background last minute because it looked better. But texts don’t look so good on it.
ges•7mo ago
Fixed!
hoppp•7mo ago
Cool. I put a poop on a rocket ship. Now what else can I do with it?
ges•7mo ago
Nothing else. You’ve reached the peak.
Eduard•7mo ago
two-finger input doesn't work on my Android Chrome: a previously placed banana just glitched around, then jumped out of viewport.
ges•7mo ago
Sorry for the banana. Yes two-finger gestures feel natural for zooming. I just didn’t implement them properly yet because i figured out there were cross browser issues with them on safari mobile. I’ll get something working.
WhitneyLand•7mo ago
It looks like the UX freaks out when you try to do something like pinch zoom.

If you don’t intend to support two finger gestures, you should probably at least hook in and disable them so they don’t disrupt the experience.

ges•7mo ago
Yes
Flux159•7mo ago
This is pretty interesting - how has your experience been with R3F? I've built a small game level with it before and I'm wondering if I want to go all the way and build something larger.

Also, are you planning on making this open source at some point? Fabric is nice in that it manages 2D canvas objects for you & you can build things like an editor on top, in this case as a library what would you consider the primitives on top of Three objects are? Could it be used to make an editor for a 3d level?

ges•7mo ago
I like the fact it allows you to write clean declarative code. Imperative becomes quickly messy imo.

I’d need to find a good api to make it open source. It’s a mini ecs system handling the object states atm.

I think the main advantage over vanilla threejs would be built-in user-friendly controls and opinionated common object types (think remote glb models, plane images, etc)

DecoySalamander•7mo ago
It's great for organizing your scenes, and at least for me, it's far more readable than raw Three.js code. Unfortunately, games, especially real-time ones, don't map well to idiomatic React code. You might find yourself putting bits of game logic into various awkward places. Still, I don't think there's a better alternative for the web, except maybe Threlte if you're fine with a smaller ecosystem.
echelon•7mo ago
> Feel free to play with it and let me know what you think!

This could be cool. The 2D interface for manipulating 3D is pretty interesting. 3D tends to be hard for folks and put a lot of folks off of trying to use it creatively.

Turn this into a bigger creative canvas. Drop the crypto stuff.

ges•7mo ago
Thx for the feedback. I agree.
socalgal2•7mo ago
> Tap the Add button below to get started

The only buttons are Objects, Stage, Camera, Get, Share

There is no "Add" button for me.

ges•7mo ago
Good catch. There was one before, just didn’t update this message yet!
fakedang•7mo ago
Click objects.
ges•7mo ago
Updated
kookamamie•7mo ago
It says it's "next gen" - how is that? Besides that, I think the UX could use some improvements - the landing page captions look glitched and the UI iconography looks "murky", for the lack of better word. Nice effort, though.
Bengalilol•7mo ago
I wasn't able to move the camera, am I missing something obvious?
lvncelot•7mo ago
Ha, that brings me back trying to make Fabric.js somehow usable for a 3D viewport at a startup I was working at a while ago. (We used esm.js instead of WASM for the 3d engine, to give you an idea)

It was a lot of wrangling and unexpected behavior, and we ultimately ended up implementing a more traditional 3d gizmo - though the application was also really only meant to be used at a desktop with a mouse instead of also supporting touch controls.

eblahm•7mo ago
Really impressive app! I'm not sure what I would use it for but definitely cool and impressive.

I built something similar a few years back. My thing doesn't do textures its essentially just icons, text or shapes that can be layered, colored or extruded in 3d space on a 2d design canvas. demo: https://sg.halbe.works/

I built it on Skia, three.js and my own layer algorithm.

popalchemist•7mo ago
Is there a react/vue wrapper?

Looks amazing.

ppyyss8•7mo ago
It'd be awesome to have undo and redo. I only tried it for a bit, but it was fun :)