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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
576•klaussilveira•10h ago•167 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
889•xnx•16h ago•540 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
91•matheusalmeida•1d ago•20 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
18•helloplanets•4d ago•10 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
21•videotopia•4d ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
197•isitcontent•11h ago•24 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
199•dmpetrov•11h ago•91 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
307•vecti•13h ago•136 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
352•aktau•17h ago•175 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
350•ostacke•17h ago•91 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
453•todsacerdoti•19h ago•228 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
20•romes•4d ago•2 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
79•quibono•4d ago•18 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
52•kmm•4d ago•3 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
253•eljojo•13h ago•153 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
388•lstoll•17h ago•263 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
5•bikenaga•3d ago•1 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
231•i5heu•14h ago•175 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
12•neogoose•3h ago•7 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
68•phreda4•10h ago•12 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
24•gmays•6h ago•6 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
116•SerCe•7h ago•94 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
135•vmatsiiako•16h ago•59 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
43•gfortaine•8h ago•13 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
268•surprisetalk•3d ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
168•limoce•3d ago•87 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1039•cdrnsf•20h ago•431 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
60•rescrv•18h ago•22 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
88•antves•1d ago•63 comments
Open in hackernews

Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone

https://arxiv.org/abs/2506.02774
54•PaulHoule•7mo ago

Comments

jauntywundrkind•7mo ago
Are there any existing examples of partial render offload to the cloud?

Crazy good insight here: splatting is largely a search problem, and that can be offloaded to the cloud.

> Specifically, on the cloud side, we propose asynchronous level-of-detail search to identify the necessary Gaussians for the client. On the client side, we accelerate rendering via a lookup table-based rasterization.

reactordev•7mo ago
Been doing this at Faro Inc since 2023 - I helped build it. The real magic is simply the lookup rasterization on device. Since mobile device GPU’s are fast now it fits inside the geometry shader.
tobinc•7mo ago
Any word if Faro is working on anything like Leica's Powerlock for laser trackers?
reactordev•7mo ago
Faro does scanning, not tracking. It shoots lasers in all directions while simultaneously taking 360deg imagery, resulting in high density colored point clouds and gaussian splat pre-imagery. I no longer work there as they up rooted their executive team.
modeless•7mo ago
Is there a demo?
gbin•7mo ago
Is there code?
tetris11•7mo ago
"Code coming soon"
tetris11•7mo ago
https://voyager-web.netlify.app/
retox•7mo ago
You're probably asleep but the site is down.

>This site was suspended as it reached the limits of the Free plan

ge96•7mo ago
Why am I seeing "splatting" more often recently thought it was old tech
nomel•7mo ago
Most tech is "old", with new use cases and accessibility. I think it's most interesting when it jumps into my pocket.
hirako2000•7mo ago
If you call a few years, 'old'.

Anyhow the novel approach opened the route for building on top. A paper recently proposed dynamic captures, for real time animated Gaussian Splats.

It will go on there is so much to explore research-wise, optimisation like this innovation along is a large field of efforts.

littlestymaar•7mo ago
I don't know what was the use of “splatting” before that, but the modern trend has started just two years ago with this paper: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
corysama•7mo ago
Various forms of point/blob rendering have been around for decades. What has been missing has been good workflows to create the content.

That paper kicked off a rapid stream of a thousand papers by taking a photogrammetry-style workflow and producing better than photogrammetry results by reframing the process as gradient decent on differentiable point samples. This allowed the research to stand on the shoulders of all the work being put into deep learning tech.

IshKebab•7mo ago
This is like saying the car is nothing new because various forms of wheeled transport have been around for centuries.

Typical HN.

corysama•7mo ago
I think you are reading this much more negatively than I wrote it. I’m very excited about the new research coming out every day on GS.

https://x.com/janusch_patas publishes a steady stream of it every day on X and at https://radiancefields.com/

boulos•7mo ago
You're not wrong.

The early 2000s splatting from point-based rendering is what George Drettakis and his students realized could be applied in this new NeRF domain.

Basically, all the reasons that point splats didn't work for regular surface rendering nearly 25 years ago (holes, inefficient, can't edit them like meshes) are less of an issue in a light field capture setup.