https://danieltan.paste.lol/example-battler-data-final-promp...
https://danieltan.paste.lol/example-battler-data-final-promp...
I am using claude sonnet 4
I suppose they want to take their time to get it right, but there are some killer use cases for LLMs in spreadsheets. Of course, the typical corporate idiot will make a giant mess of this when they use it in the wrong scenario… and I’m dreading the day I need to look at LLM-generated slides. But it still feels like Google is keeping Gemini in its own little box, rather than letting it seep more naturally into the rest of their products.
Some answers are... you need to recompile ever time you want to iterate on the data. You need to do a full reinstall if you were doing anything past play in editor. You need to do a week long store update if you actually shipped a game on an AOT only platform.
But yes, Unity assets don't support polymorphism like this. The data container needs to get massaged a bit.
If you setup asset serialization to use text, the ScriptableObjects map to semi-editable YAML files (semi- editable because there are some internal members that show up, but nothing an LLM couldn't handle)
LLMs are not intelligent because they're pattern matching and those patterns are always at the tip of the context with no recall to any other point in time.
Also, humans are not intelligent because they forget.
nurettin•6h ago