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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
106•yi_wang•3h ago•29 comments

Bye Bye Humanity: The Potential AMOC Collapse

https://thatjoescott.com/2026/02/03/bye-bye-humanity-the-potential-amoc-collapse/
19•rolph•1h ago•10 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
245•valyala•11h ago•47 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
47•RebelPotato•3h ago•9 comments

Homeland Security Spying on Reddit Users

https://www.kenklippenstein.com/p/homeland-security-spies-on-reddit
42•duxup•1h ago•10 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
161•surprisetalk•11h ago•152 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
192•mellosouls•14h ago•342 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
70•gnufx•10h ago•57 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
58•swah•4d ago•106 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
178•AlexeyBrin•17h ago•34 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
169•vinhnx•14h ago•17 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
312•jesperordrup•21h ago•97 comments

First Proof

https://arxiv.org/abs/2602.05192
130•samasblack•13h ago•76 comments

Why there is no official statement from Substack about the data leak

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
8•witnessme•44m ago•1 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
51•chwtutha•2h ago•9 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
75•momciloo•11h ago•16 comments

Total Surface Area Required to Fuel the World with Solar (2009)

https://landartgenerator.org/blagi/archives/127
12•robtherobber•4d ago•3 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
111•randycupertino•6h ago•231 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
101•thelok•13h ago•22 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
574•theblazehen•3d ago•208 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
37•mbitsnbites•3d ago•4 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
300•1vuio0pswjnm7•17h ago•476 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
139•josephcsible•9h ago•166 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
31•languid-photic•4d ago•12 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
231•limoce•4d ago•125 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
903•klaussilveira•1d ago•276 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
147•speckx•4d ago•231 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
185•valyala•11h ago•169 comments

The silent death of good code

https://amit.prasad.me/blog/rip-good-code
89•amitprasad•5h ago•86 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
146•videotopia•4d ago•48 comments
Open in hackernews

Mapping LLMs over excel saved my passion for game dev

https://danieltan.weblog.lol/2025/06/map-llms-excel-saved-my-passion-for-game-dev
83•danieltanfh95•7mo ago

Comments

nurettin•7mo ago
That's it! The article beautifully summarizes how I interact with LLMs. Listing state of the art solutions and reformatting data is an excellent use case.
GardenLetter27•7mo ago
Would be nice to see the exact prompt, model used, and results - it's not exactly top secret data.
pizzathyme•7mo ago
I agree, this sounds very interesting and I'd like to apply to my projects. But without seeing the input and output it's up to me to creative think of abstract examples
danieltanfh95•7mo ago
I basically gave it the prompt i mentioned in the blog post and it then generated a final prompt. the final prompt is fitted against the data i have but if you're interested this is the final prompt

https://danieltan.paste.lol/example-battler-data-final-promp...

danieltanfh95•7mo ago
For reference this is the final prompt, though the initial meta prompt was included in the post

https://danieltan.paste.lol/example-battler-data-final-promp...

I am using claude sonnet 4

chatmasta•7mo ago
I’m surprised that Google hasn’t integrated Gemini more natively into their workspace apps like Google Sheets or Google Slides, and has instead been developing a more ringfenced NotebookLM. I think they have some very basic integration in sheets but it feels like they’re keeping it intentionally subdued for now.

I suppose they want to take their time to get it right, but there are some killer use cases for LLMs in spreadsheets. Of course, the typical corporate idiot will make a giant mess of this when they use it in the wrong scenario… and I’m dreading the day I need to look at LLM-generated slides. But it still feels like Google is keeping Gemini in its own little box, rather than letting it seep more naturally into the rest of their products.

ycombinatrix•7mo ago
good
sadeshmukh•7mo ago
It's been increasing. They have the =AI function, generative tables, and a thing to read and "analyze" your stuff for you (though it generally says things you could probably guess). But I'm sure it'll get even better.
conception•7mo ago
They saw copilot be… copilot.
emmelaich•7mo ago
I'm happy they're cautious with spreadsheets. Wrong numbers can really mess up people's lives.

That said, I saw an add for Gemini for Google Sheets today.

sidewndr46•7mo ago
Google has added a button for Gemini to nearly everything I touch. Sometimes it has been added where UI elements previously were for other things. How much more "natively" do they need to integrate it? A dialog box saying "use Gemini or we'll delete your document!" ?
jayd16•7mo ago
> Why do I even need to use the Unity3d editor for this? Why not store everything as code instead?

Some answers are... you need to recompile ever time you want to iterate on the data. You need to do a full reinstall if you were doing anything past play in editor. You need to do a week long store update if you actually shipped a game on an AOT only platform.

But yes, Unity assets don't support polymorphism like this. The data container needs to get massaged a bit.

danieltanfh95•7mo ago
In this case I'm still converting to assets so I can ship asset files in future updates, but yes play testing, while doable on the editor, has to be recorded in code as well, which may not be as accessible to a non-technical designer in the future, but that's for future me to solve (maybe at that time i'll finally have time to write a fully custom inspector for this) :D
BoorishBears•7mo ago
It's been a long minute since my Unity days, but I'm pretty sure what OP wanted was ScriptableObjects with a custom Inspector

If you setup asset serialization to use text, the ScriptableObjects map to semi-editable YAML files (semi- editable because there are some internal members that show up, but nothing an LLM couldn't handle)

energywut•7mo ago
Scriptable Objects are exactly what I would use in this case. There's even a whole host of fancy tools to work with them and import/export to csv or other file formats.
npinsker•7mo ago
The downside of that is that cards often have to hook into custom functions that interface with the engine (unless they're sufficiently boring). You can still go with ScriptableObjects if you're willing to e.g. write those functions in Lua and have an interpreter layer, but for all but the largest projects, making each card its own class works well.
danieltanfh95•7mo ago
I already use ScriptableObjects with a custom inspector that outputs to YAML files. the problem was that with increasing use of nested generics+components I would need to spend alot of time customising the inspector. I rather not spend time on tooling and focus on writing game logic.
cyanydeez•7mo ago
Humans are not intelligent because they forget.

LLMs are not intelligent because they're pattern matching and those patterns are always at the tip of the context with no recall to any other point in time.

Also, humans are not intelligent because they forget.

keysdev•7mo ago
Use spreadsheet to code reminded me of SPL https://github.com/SPLWare/esProc/wiki/A-programming-languag...
auggierose•7mo ago
> I had no issues pointing out Biscuit immediately but LLMs struggled even after extended analysis to design something similar even when it was aware of Macaroons.
rorylaitila•7mo ago
Getting over the code-block is probably the single greatest aspect of LLMs for me. It's not the speed at which they solve easy problems (which they do), its they reduce the cognitive load of hard problems. I can 'punch through' and keep going with a LLM assist.