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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
185•ColinWright•1h ago•168 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
22•valyala•2h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
124•AlexeyBrin•7h ago•24 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
17•valyala•2h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
65•vinhnx•5h ago•9 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
155•alephnerd•2h ago•106 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
833•klaussilveira•22h ago•250 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
119•1vuio0pswjnm7•8h ago•149 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1061•xnx•1d ago•613 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
79•onurkanbkrc•7h ago•5 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•57m ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
489•theblazehen•3d ago•177 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
212•jesperordrup•12h ago•72 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
567•nar001•6h ago•259 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
226•alainrk•6h ago•354 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
40•rbanffy•4d ago•7 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
10•momciloo•2h ago•0 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•33 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
77•speckx•4d ago•82 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
275•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
288•dmpetrov•22h ago•155 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•12 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
557•todsacerdoti•1d ago•269 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
427•ostacke•1d ago•111 comments
Open in hackernews

RP2350pc Open Source Hardware all in one computer

https://olimex.wordpress.com/2025/07/01/rp2350pc-open-source-hardware-all-in-one-computer-with-rp2350b-8mb-psram-16mb-flash-four-usb-host-dvi-hdmi-output-and-audio-codec-for-retro-computer-emulation-and-education/
56•AlexeyBrin•7mo ago

Comments

nfriedly•7mo ago
That reminds me a bit of the Adafruit Fruit Jam, which is another little SBC built around the RP2350 - https://www.adafruit.com/product/6200
oytis•7mo ago
Olimex board seems to be available right now though.
kevin42•7mo ago
I think this is a really cool project, but the problem with putting so many peripherals on such a small processor is that it's really tough to have firmware that uses all of those things at once and fit in the memory footprint.

I can see this as a great platform for prototyping though.

crest•7mo ago
The memory footprint is 520kiB of SRAM + 8MiB of QSPI RAM + 16MiB of QSPI flash. What kind of bloated monstrosity do you want to run on that poor board?
Lerc•7mo ago
Once you have video out, Memory eating options become quite available. Framebuffers are quite large.

I've got a 1.4inch screen waveshare rp2350 sitting beside me at the moment. I'm currently fighting getting paletted display update via DMA with limited success. As I work through it it does become apparent to me that you could generate a tiled+sprites mode a scanline at a time on demand with PIO and DMA. I'm not convinced it could be run with zero CPU involvement, but it could certainly be done with very little CPU.

raphlinus•7mo ago
For 640x480 output not overclocked, I estimate tile + sprite CPU utilization to be about 50% of one core. Of course you have two cores. That number goes up and down depending on resolution, particularly when you're pixel doubling.

It's absolutely doable. There's the beginning of a tile demo (a scrolling brick wall) in the pico-dvi-rs repo.

Lerc•7mo ago
I was thinking of doing almost everything in PIO + DMA

Here's the gist of it, I haven't implemented it so there will be devils in the details but I think it's doable.

One DMA (1) outputting the current line(unless pixel format change is done at this stage as well)

A bunch of chained DMA to assemble the next line almost like a display list. Sprites/tiles are entries in the display list.

The list entries contain the DMA/PIO setups to manage source, destination, pixel format etc. A DMA(2) transfers a list entry to another DMA(3) to write the required fields a list entry is essentially a series of [destination]<-constant or [destination]<-FIFO. DMA(3) just gets the job of being told by DMA(2) where to put everything. That is sufficient (I think) to set up the other DMA channels arbitrarily from the list data.

Pixel format conversion is done by a PIO writing some number of bits out as a value that gets DMA'd to the low byte of a DMA source register and then triggering a DMA transfer with a length of 1 to read the palette entry and copy the color information into another PIO FIFO. I'm not sure on the best way to do sprite transparency, There's definitely ways to suppress writing on source==0. Would need investigating, worst case scenario would be conditionally triggering one of DMA [destination++]<-color or DMA [destination++]<-[destination]

Once the display list is set up for a mode it wouldn't be touched. All of the dynamic parameters would come from the locations read by list entries. Tile maps, tile images, sprite locations, sprite data etc would not be in the master list, just the locations of where to find those.

Then all that remains is to make a toast to the memory of Jay Miner.

crest•7mo ago
I want to use the 2nd core to a evaluate a command buffer per line with linewise double buffering instead of keeping a whole frame buffer around. With commands to draw lines, boxes, curves, bitmaps, text etc.
raphlinus•7mo ago
We're very much thinking along similar lines. I also have an idea for a 4bpp image encoding that could be fast enough for streaming from SD card, and high quality, given preprocessing.
Retr0id•7mo ago
Huh, according to the schematic the USB hub upstream port is routed to the D+/- pins on the rp2350. How does that work? I thought the only way a rp2350 could act as a USB host was via PIO?
rasz•7mo ago
rp2350 has 'USB 1.1 controller and PHY, with host and device support'. Plugging powered cable to USB-C should keep HUB in reset.
15155•7mo ago
> I thought the only way a rp2350 could act as a USB host was via PIO?

With the vendor SDK driver, yes. The controller can operate in Host mode if you BYO driver.

rasz•7mo ago
>Stereo Audio Codec with Stereo Audio Amplifier

uses ES8311 'Low Power Mono Audio CODEC' http://www.everest-semi.com/pdf/ES8311%20PB.pdf, Mono DAC with differential output. I dont even understand why someone would do that, yes its a $.3 part but real stereo codec from TI (TLV320AIC320x) is just $.6

Edit: looking at BOM it might be caused by Made in China 2025 and trying to get as close to 100% domestic part list for some subsidies.

chaosprint•7mo ago
very cool. But I don't understand why ES8311 mono audio codec is used here. I recently successfully run Glicol (https://github.com/chaosprint/glicol) on Pico 2 and I am building a prototype board for myself. AIC3204 is my first choice for now and it's not that expensive
raphlinus•7mo ago
This looks really cool, I ordered one. I'm also waiting for the Fruit Jam, mentioned elsethread.

The pico-dvi-rs project has an early prototype of race-the-beam video generation, which I think has a lot of potential, it's going to allow much richer content than a framebuffer on this kind of device. One fun thing we've got going is proportionally spaced bitmap fonts, which is fairly unusual in this form factor. Please get in touch with me if you're interested in driving this thing with Rust.

[1]: https://github.com/DusterTheFirst/pico-dvi-rs

Lerc•7mo ago
That's a lot of stuff connected to the one RP2350.

I can't help but feel that you could make almost the same board with 2 or 4 RP2350's without a significant percentage increase in cost.

Couldn't you wire most of the GPIOs together, they start off at high impedance, then let them work out who does what with plenty of options for weird processor sharing arrangements.

I guess if it's open source, I could take a look at doing one myself. What's the worst that could happen :-)

15155•7mo ago
> Couldn't you wire most of the GPIOs together, they start off at high impedance, then let them work out who does what with plenty of options for weird processor sharing arrangements.

This is a ton of software to build.

Fast Linux-capable SOCs are only $5 with 100x+ the specs.

Lerc•7mo ago
You don't play with these things for the raw performance. I'd get a quad rp2350 just so I could have a go at writing the software for such a weird architecture.

There are heaps of boring off the shelf options.

joezydeco•7mo ago
I'm playing with the 2040/2350 because it's dirt cheap. A Pico2W with BT/Wifi is $7 from Adafruit.

I'm working on a project where we might just hand these to customers for a certain function and consider them disposable when the work is done.

wkat4242•7mo ago
What's the point of making a "pc" out of something so weak? Take the SoC from a raspberry pi 3 (or zero two) and it's a lot more useful.
em3rgent0rdr•7mo ago
> emulator support for RP2350pc is work in progress and will allow Apple ][, Oric Atmos and Puldin 601 emulation.

So like a 1990 pc.