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FDA Intends to Take Action Against Non-FDA-Approved GLP-1 Drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
12•randycupertino•16m ago•3 comments

Tiny C Compiler

https://bellard.org/tcc/
17•guerrilla•55m ago•2 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
132•valyala•5h ago•22 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
63•zdw•3d ago•22 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
29•gnufx•3h ago•27 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
67•surprisetalk•4h ago•83 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
108•mellosouls•7h ago•205 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
7•mltvc•52m ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
150•AlexeyBrin•10h ago•26 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
856•klaussilveira•1d ago•263 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
108•vinhnx•7h ago•14 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
32•vedantnair•58m ago•18 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1105•xnx•1d ago•619 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
151•valyala•4h ago•125 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•7h ago•53 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
16•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
70•thelok•6h ago•13 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
247•jesperordrup•15h ago•82 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
526•theblazehen•3d ago•196 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
35•momciloo•4h ago•5 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
4•swah•4d ago•0 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
16•languid-photic•3d ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
96•onurkanbkrc•9h ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
198•1vuio0pswjnm7•11h ago•294 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
40•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•12 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
265•alainrk•9h ago•438 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
632•nar001•9h ago•278 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
126•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
105•speckx•4d ago•132 comments
Open in hackernews

How to render a mesh gradient using RBF interpolation

https://www.notion.so/Smooth-Mesh-Gradients-with-RBF-Interpolation-1ba8eeb5a3e68046b34cf997fe67d3c1?source=copy_link
17•olpyhn•7mo ago

Comments

olpyhn•7mo ago
Mesh gradients are a powerful way to create smooth, organic color transitions. Traditional techniques like spline-based interpolation or multiple overlapping radial gradients can be effective—but they also come with trade-offs: visual artifacts, complexity, or the need for structured meshes.

In this article, I’ll show you how to use Radial Basis Function (RBF) interpolation to generate seamless gradients from just a set of colored points. This approach is portable, flexible, and simple to implement.

smidgeon•7mo ago
RBFs are splendid, but you don't need to have them "decay with distance", indeed, ones which don't (mutliquartics etc) often have better approximation properties and better-conditioned linear systems to solve, give them a go! https://www.sciencedirect.com/science/article/abs/pii/S09557...
olpyhn•7mo ago
Interesting, will try it out. Thank you!

Tbh, I tried several different functions, but nothing worked better than inverse quadric function. Though, I'm not sure if I tried anything without decay

smidgeon•7mo ago
One interesting group is the compactly supported RBFs, for example those of Wendland https://math.iit.edu/~fass/603_ch4.pdf the advantage being that the resulting linear systems are sparse, useful when you have lots of points to interpolate and "gaps" is not an issue.