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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
50•thelok•3h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
117•AlexeyBrin•6h ago•20 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
811•klaussilveira•21h ago•246 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
49•vinhnx•4h ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
91•1vuio0pswjnm7•7h ago•102 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
72•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1053•xnx•1d ago•601 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
471•theblazehen•2d ago•174 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
49•alephnerd•1h ago•15 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
197•jesperordrup•11h ago•68 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
9•surprisetalk•1h ago•2 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
537•nar001•5h ago•248 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
205•alainrk•6h ago•312 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
33•rbanffy•4d ago•6 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
26•marklit•5d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
110•videotopia•4d ago•30 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
69•speckx•4d ago•71 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
63•mellosouls•4h ago•70 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•110 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
284•dmpetrov•21h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
553•todsacerdoti•1d ago•267 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
467•lstoll•1d ago•308 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
41•matt_d•4d ago•16 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•214 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
367•vecti•23h ago•167 comments
Open in hackernews

Go, PET, Let Hen - Curious adventures in (Commodore) BASIC tokenizing

https://www.masswerk.at/nowgobang/2025/go-pet-let-hen
23•masswerk•7mo ago

Comments

OhMeadhbh•7mo ago
This takes me back a few years. I spent HOURS writing BASIC programs to analyze other BASIC programs as a kid. My favourite PET trick was to hide the basic source by putting a comment (REM statement) at the beginning and end of the program. Then POKEing the address of the ending comment in the "next line" link in the first line. It turns out that when the interpreter was running the program, it didn't use the "next line" link, it just assumed the bytes following the current line were the beginning of the next line. But the LIST command //did// use the link. So you could get a program to run perfectly fine, but when someone did a LIST, the only thing they saw were the two comments.

I can't remember if this worked on the C64, but it worked on the 4016 and 4032's in our high school's computer lab.

jim_lawless•7mo ago
You could do similar things on a C64 and other computers. You might try this out on a C64 emulator such as VICE.

10 REM NOTHING TO SEE HERE

20 PRINT "HELLO!"

POKE 2049,1

Run it. You'll see HELLO! LIST it and you'll continuously see line 10. If you try to LIST 20 the machine pretty much locks up.

Screen image is here:

https://jimlawless.net/images/remtrick.gif

(note that in the above image, you'll see two RUN lines ... it appears that I captured the screen as it was in mid-scroll... )

LocalH•7mo ago
At least on the C64, you could also put a line containing REM shift-L in the program, and the LIST command would crash out when encountering it.
masswerk•7mo ago
The problem being that the LIST routine should handle a comment like a string (which is how it is parsed and stored: a comment is essentially an unquoted string extending to the end of the line), but doesn't bail out of keyword expansion, whenever it encounters a REM token.

[Edit]

Coincidentally, a shifted "L" is PETSCII code 0xCC. Which is just one after the highest available token in Commodore BASIC 2.0 / V.2. (The last one being 0xCB, `GO`.) Therefor, a lookup into the keyword list will yield the terminating zero-byte, which probably causes the problem. (E.g., by defeating what was intended to be an unconditional branch instruction.)

(In BASIC 4.0 for the 40xx/80xx PETs, this is actually a valid token, namely `CONCAT`, which is expanded by LIST without further issues. Meaning, this kind of LIST protection can be broken by simply loading the program on one of the later PETs.)

LocalH•7mo ago
That's why I said "at least on the C64". This particular bug probably also happens on the VIC-20, but I don't know if PET BASIC 2.0 is the same or not. I'd also imagine the "protection" would break if loaded on BASIC 7 or 10 (although 10 was never finished, but it was based on BASIC 7 AFAIK, so there's that).
masswerk•7mo ago
It also happens on the PET, before BASIC 4.0.

I had a cursory look at it: there's no check for REM, of any kind, but there's, of course, a check for quoted strings. For any tokens, an offset count is calculated by subtracting 0x7F from the token and then a loop starts searching for set sign-bits in the keyword list, decrementing the counter each time, it finds one. If the counter is zero, we must be right at the keyword, we're looking for. – But in those cases, where we are not…

For values larger than 0xCC (shift-L), the routine actually wraps around. E.g, shift-M is listed as FOR (0x81), shift-N as NEXT (0x82), and so on. This is, because the keyword list is exactly 256 bytes long (including GO and the terminating zero-byte, like on the C64) and is inspected by an indexed load instruction. So the index register just wraps around.

(BASIC 4.0, on the other hand, has to deal with a longer keyword list anyway, so it uses a more complex method to read the list, involving a pointer. Thus it happily spills over into the list of error messages, which follows immediately after this and happens to be encoded in the same way. Therefor, it will expand any excess-tokens into error messages. I guess, this will be the same with BASIC 7, and so on, if they are anything like this.)

masswerk•7mo ago
Small update: I did a write-up on LIST and its mishaps (covering the PET to the C64 – so, no BASIC 7, etc.)

https://www.masswerk.at/nowgobang/2025/the-remarkable-misadv...

jklowden•7mo ago
Why do I remember that every C64 BASIC keyword was a 2-byte integer? A typing shortcut was to enter the first letter, followed by a "shifted" high-bit character. Every keyword was represented that way.

Variables were also 2-bytes, but ASCII. The user could enter a longer name, but only the first two characters were significant.

masswerk•7mo ago
Yes, variable names are 2 bytes, in their stored memory location in RAM. As these must be 7-bit ASCII bytes, the sign-bits and their distribution over these two bytes is used to encode the type. And all simple variables take 7 bytes of memory in total, regardless, whether the remaining 5 bytes are actually needed to store the data or not.

  sign-bits   type (payload)

  0   0   ... floating point number (1 byte exponent, 4 bytes mantissa)
  1   1   ... integer (2 bytes)
  0   1   ... string (1 byte length, 2-bytes pointer to location)
  1   0   ... FN function (2 bytes pointer to BASIC, 2 bytes pointer to parameter variable)
In a program (the BASIC text), though, variables names are stored in full and in plain ASCII, at whatever length of characters.
LocalH•7mo ago
Not every keyword could be abbreviated with only two characters. The linked article actually discusses this mechanism. Once tokenized, the keywords only took up a single byte.