frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Tiny C Compiler

https://bellard.org/tcc/
96•guerrilla•3h ago•40 comments

The silent death of Good Code

https://amit.prasad.me/blog/rip-good-code
38•amitprasad•1h ago•23 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
179•valyala•7h ago•31 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
108•surprisetalk•6h ago•115 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
41•gnufx•5h ago•44 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
128•mellosouls•9h ago•271 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
880•klaussilveira•1d ago•269 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
126•vinhnx•10h ago•15 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
165•AlexeyBrin•12h ago•29 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
97•zdw•3d ago•46 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
58•randycupertino•2h ago•84 comments

First Proof

https://arxiv.org/abs/2602.05192
94•samasblack•9h ago•62 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
4•todsacerdoti•4d ago•1 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
264•jesperordrup•17h ago•86 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
85•thelok•9h ago•18 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
164•valyala•7h ago•146 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
26•mbitsnbites•3d ago•2 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
49•momciloo•7h ago•9 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
546•theblazehen•3d ago•202 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
8•sridhar87•4d ago•3 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
244•1vuio0pswjnm7•13h ago•384 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
23•languid-photic•4d ago•6 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
75•josephcsible•5h ago•103 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
107•onurkanbkrc•12h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
137•videotopia•4d ago•44 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
57•rbanffy•4d ago•16 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
46•marklit•5d ago•7 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
121•speckx•4d ago•177 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
301•alainrk•11h ago•478 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
215•limoce•4d ago•123 comments
Open in hackernews

Simulating hand-drawn motion with SVG filters

https://camillovisini.com/coding/simulating-hand-drawn-motion-with-svg-filters
309•camillovisini•6mo ago

Comments

teeray•6mo ago
See also: https://en.wikipedia.org/wiki/Squigglevision
wonger_•6mo ago
Yep, I immediately thought of Squigglevision and Home Movies (https://www.youtube.com/watch?v=CJcBL9JPfZw). Did it use the same algorithm as mentioned in the article, a noisy displacement map?
WorldMaker•6mo ago
The first few Squigglevision shows were notorious for being cheaply hand drawn in their production so they probably got that effect the original way (using a base template and redrawing it by hand a lot without too much concern for continuity/cleaning between frames). I'd imagine in the age of Bob's Burgers (and 15 seasons of such) they are probably using digital drawing tools and emulating it, maybe with filters, when they feel they need it, but also the "squiggle" is nowhere near as pronounced as it was in the Dr. Katz and/or Home Movies days.
nine_k•6mo ago
The technique is cool to know. SVG has many non-obvious abilities.

But the effect, due to the way it's produced, is more like a hot air distortion, only without the faint shimmering. It's completely raster in nature, AFAICT, and is likely implemented as a GPU shader (which is good from the performance POV).

An effect more like an unsteady human hand could likely be achieved by oscillating nodes in the direction perpendicular to the curvature, and adding some random jitter to the control points.

Hasnep•6mo ago
I had to re-read the second paragraph to make sure you weren't saying that heat haze is a GPU shader effect. Using the phrase "in nature" really didn't help me!
socki•6mo ago
Dr. Katz.
netsharc•6mo ago
Kids these days, not knowing Dr. Katz...
andrewmcwatters•6mo ago
Home Movies!
im_down_w_otp•6mo ago
Sweet baby Jesus, please make it rain potatoes!
MarkusQ•6mo ago
Came here to say: Squigglevision!
gabriben•6mo ago
Really cool! Reminded me of this post [1] from ~2 weeks ago ago. Could it be combined with your approach?

[1] https://news.ycombinator.com/item?id=44498133

tubs•6mo ago
Pretty site and good write up but my phone turned to molten lava viewing it!
hollowturtle•6mo ago
Wonderful, svg has so manu unexplored capabilities that feels like a crime using it mostly for icons on the web
memalign•6mo ago
Charming wiggling! Similar to Wobblepaint (drawing tool made by the creator of PICO-8).

https://www.lexaloffle.com/bbs/?tid=40058

hamish-b•6mo ago
I had hand-done mine on https://kurnell.ai - its really cool to see that I could have computationally done this instead :)

I used rive.app to encode the frames and create a state machine to move between the states. Perhaps I can simplify this even more.

jchw•6mo ago
I have played around with using SVG effects as they are stunningly powerful, but I wouldn't recommend deploying them for too much: even though apparently Firefox does some level of GPU acceleration for SVG filter graphs, in practice a lot of very simple looking graphs I've tried constructing seem to fall back to CPU even with webrender.all turned on. This is kind of a shame because feTurbulence in particular is pretty useful. You could use it for a lot of things. One case I wanted to use it for was to make a gradient grainier, to reduce the obvious banding. Unfortunately, I found that it pegs all of the CPU cores on my laptop immediately :)
nicoburns•6mo ago
WebRender unfortunately doesn't handle vector content at all, so all vector content in Firefox is rendered using CPU (CPU part of Skia). This is not true of other browsers.
jchw•6mo ago
I think SVG filters are actually all raster effects, which is why WebRender supposedly can accelerate SVG filters... though if it does, I seem to be hitting cases that force it to fall back. Maybe it doesn't like SMIL animations.
dgrcode•6mo ago
It's a shame that modern browsers don't optimize SVG to be processed in the GPU. It has plenty of potential, not only feTurbulence, but many other effects as well. And being able to use SVG masks on standard HTML elements would also open a bunch of creative opportunities.

Unfortunately, as you say, it's very easy to freeze a GPU if you start doing more complex SVGs.

westurner•6mo ago
From "SVGs that feel like GIFs" https://news.ycombinator.com/item?id=44498133#44501917 :

> /? svg animation: https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...

rckt•6mo ago
Amazing. When I was experimenting with this, I was recreating the paths to get the wiggly effect. And it obviously was resource intensive. This feels much faster.
Daub•6mo ago
For a fun example of what the author describes as ‘boil’ in an animated line, check out the animation series ‘Baman and Piderman’. Lots of episodes on YouTube.
jasonjmcghee•6mo ago
Every time I see this effect I think of "Baba Is You"

It's a very distinct style.

cheptsov•6mo ago
Looks very cool but my iPhone got really hot after just playing with it for one minute!