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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
502•klaussilveira•8h ago•139 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
842•xnx•14h ago•506 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
57•matheusalmeida•1d ago•11 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
166•dmpetrov•9h ago•76 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
166•isitcontent•8h ago•18 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
280•vecti•10h ago•127 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
60•quibono•4d ago•10 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
340•aktau•15h ago•164 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
225•eljojo•11h ago•141 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
332•ostacke•14h ago•89 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
422•todsacerdoti•16h ago•221 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
34•kmm•4d ago•2 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
363•lstoll•15h ago•251 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
12•denuoweb•1d ago•0 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
79•SerCe•4h ago•60 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
59•phreda4•8h ago•9 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
16•gmays•3h ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
210•i5heu•11h ago•157 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
9•romes•4d ago•1 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
123•vmatsiiako•13h ago•51 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
33•gfortaine•6h ago•8 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
160•limoce•3d ago•80 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
258•surprisetalk•3d ago•34 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1018•cdrnsf•18h ago•425 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
52•rescrv•16h ago•17 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
93•ray__•5h ago•46 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
44•lebovic•1d ago•13 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
81•antves•1d ago•59 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
36•betamark•15h ago•29 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
10•denysonique•5h ago•1 comments
Open in hackernews

Simulating hand-drawn motion with SVG filters

https://camillovisini.com/coding/simulating-hand-drawn-motion-with-svg-filters
309•camillovisini•6mo ago

Comments

teeray•6mo ago
See also: https://en.wikipedia.org/wiki/Squigglevision
wonger_•6mo ago
Yep, I immediately thought of Squigglevision and Home Movies (https://www.youtube.com/watch?v=CJcBL9JPfZw). Did it use the same algorithm as mentioned in the article, a noisy displacement map?
WorldMaker•6mo ago
The first few Squigglevision shows were notorious for being cheaply hand drawn in their production so they probably got that effect the original way (using a base template and redrawing it by hand a lot without too much concern for continuity/cleaning between frames). I'd imagine in the age of Bob's Burgers (and 15 seasons of such) they are probably using digital drawing tools and emulating it, maybe with filters, when they feel they need it, but also the "squiggle" is nowhere near as pronounced as it was in the Dr. Katz and/or Home Movies days.
nine_k•6mo ago
The technique is cool to know. SVG has many non-obvious abilities.

But the effect, due to the way it's produced, is more like a hot air distortion, only without the faint shimmering. It's completely raster in nature, AFAICT, and is likely implemented as a GPU shader (which is good from the performance POV).

An effect more like an unsteady human hand could likely be achieved by oscillating nodes in the direction perpendicular to the curvature, and adding some random jitter to the control points.

Hasnep•6mo ago
I had to re-read the second paragraph to make sure you weren't saying that heat haze is a GPU shader effect. Using the phrase "in nature" really didn't help me!
socki•6mo ago
Dr. Katz.
netsharc•6mo ago
Kids these days, not knowing Dr. Katz...
andrewmcwatters•6mo ago
Home Movies!
im_down_w_otp•6mo ago
Sweet baby Jesus, please make it rain potatoes!
MarkusQ•6mo ago
Came here to say: Squigglevision!
gabriben•6mo ago
Really cool! Reminded me of this post [1] from ~2 weeks ago ago. Could it be combined with your approach?

[1] https://news.ycombinator.com/item?id=44498133

tubs•6mo ago
Pretty site and good write up but my phone turned to molten lava viewing it!
hollowturtle•6mo ago
Wonderful, svg has so manu unexplored capabilities that feels like a crime using it mostly for icons on the web
memalign•6mo ago
Charming wiggling! Similar to Wobblepaint (drawing tool made by the creator of PICO-8).

https://www.lexaloffle.com/bbs/?tid=40058

hamish-b•6mo ago
I had hand-done mine on https://kurnell.ai - its really cool to see that I could have computationally done this instead :)

I used rive.app to encode the frames and create a state machine to move between the states. Perhaps I can simplify this even more.

jchw•6mo ago
I have played around with using SVG effects as they are stunningly powerful, but I wouldn't recommend deploying them for too much: even though apparently Firefox does some level of GPU acceleration for SVG filter graphs, in practice a lot of very simple looking graphs I've tried constructing seem to fall back to CPU even with webrender.all turned on. This is kind of a shame because feTurbulence in particular is pretty useful. You could use it for a lot of things. One case I wanted to use it for was to make a gradient grainier, to reduce the obvious banding. Unfortunately, I found that it pegs all of the CPU cores on my laptop immediately :)
nicoburns•6mo ago
WebRender unfortunately doesn't handle vector content at all, so all vector content in Firefox is rendered using CPU (CPU part of Skia). This is not true of other browsers.
jchw•6mo ago
I think SVG filters are actually all raster effects, which is why WebRender supposedly can accelerate SVG filters... though if it does, I seem to be hitting cases that force it to fall back. Maybe it doesn't like SMIL animations.
dgrcode•6mo ago
It's a shame that modern browsers don't optimize SVG to be processed in the GPU. It has plenty of potential, not only feTurbulence, but many other effects as well. And being able to use SVG masks on standard HTML elements would also open a bunch of creative opportunities.

Unfortunately, as you say, it's very easy to freeze a GPU if you start doing more complex SVGs.

westurner•6mo ago
From "SVGs that feel like GIFs" https://news.ycombinator.com/item?id=44498133#44501917 :

> /? svg animation: https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...

rckt•6mo ago
Amazing. When I was experimenting with this, I was recreating the paths to get the wiggly effect. And it obviously was resource intensive. This feels much faster.
Daub•6mo ago
For a fun example of what the author describes as ‘boil’ in an animated line, check out the animation series ‘Baman and Piderman’. Lots of episodes on YouTube.
jasonjmcghee•6mo ago
Every time I see this effect I think of "Baba Is You"

It's a very distinct style.

cheptsov•6mo ago
Looks very cool but my iPhone got really hot after just playing with it for one minute!