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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
39•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
52•samasblack•3h ago•39 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•243 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
39•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
63•onurkanbkrc•5h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
464•theblazehen•2d ago•165 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
510•nar001•4h ago•235 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
184•jesperordrup•10h ago•65 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
51•mellosouls•3h ago•52 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
63•1vuio0pswjnm7•7h ago•60 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
189•alainrk•5h ago•282 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
59•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•21h ago•34 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
198•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•153 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
549•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
39•matt_d•4d ago•14 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
342•eljojo•23h ago•210 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
18•sandGorgon•2d ago•8 comments
Open in hackernews

StackSafe: Taming recursion in Rust without stack overflow

https://fast.github.io/blog/stacksafe-taming-recursion-in-rust-without-stack-overflow/
18•andylokandy•6mo ago

Comments

lionkor•6mo ago
Why would I use a bandaid fix like this that has horrible memory usage, when there are crates[1] that allow tail call recursion?

[1] https://docs.rs/tailcall/latest/tailcall/

ameliaquining•6mo ago
This works on functions that can't be tail-recursive, like depth-first search.
hotpotat•6mo ago
> You must carefully not leaving any recursive functions not annotated with #[recursive]

Isn’t the same true of forgetting #[stacksafe]?

This reminds me of certain Haskell patterns where you selectively make some operations strict instead of lazy for similar reasons. I’m glad this library exists, but I’m sad the Rust compiler itself doesn’t have better support for recursion.

CyberDildonics•6mo ago
Why not just use a stack data structure instead of using the call stack as a stack data structure? Each stack frame is going to take up a lot more space than a straight array used as a stack.
Jtsummers•6mo ago
You may disagree with their take on it, but they do address that in the write-up.

> This approach works for simple cases but becomes extremely complex or impossible when any of these conditions apply:

> 1. The algorithm transforms data structures rather than just evaluating them (e.g., optimizing an AST)

> 2. Multiple recursive calls need to be coordinated (e.g., tree balancing algorithms)

> 3. The algorithm doesn’t fit the tail-recursion pattern

I would disagree with "impossible" (pretty sure it's never actually impossible, but some type systems and language features may work together to make it so, I suppose), but definitely agree with "extremely complex".

CyberDildonics•6mo ago
I definitely do disagree because if you distill it down to making a single recursive call or pushing a value on a stack with local scope, I would say pushing a value on the stack in simpler every time.

If there are multiple recursive calls you could use multiple stacks instead.

All of the debugging is going to be more difficult if you have to move through multiple call stacks to get at the previous values, where you could just see the entire stack values in a debugger or print out the stacks.

For number 3, I think that doesn't apply, since tail-recursion is really a funky way of looping and not a funky way of using the call stack for a stack.

AdieuToLogic•6mo ago
While I am not versed in Rust, this type of problem has been addressed in other languages with a concept known as Free Monad[0], in which stack space is traded for heap space. While slower, it does eliminate the possibility of stack overflows.

Turns out, there is a Rust crate called higher_free_macro[1] which might fit the bill (to my novice Rust eye).

0 - https://wiki.haskell.org/Free_structure#Free_Monads

1 - https://docs.rs/higher-free-macro/latest/higher_free_macro/