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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
115•valyala•4h ago•19 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
52•zdw•3d ago•17 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•23 comments

Tiny C Compiler

https://bellard.org/tcc/
4•guerrilla•37m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
62•surprisetalk•4h ago•73 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
103•mellosouls•7h ago•186 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
147•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
104•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
855•klaussilveira•1d ago•261 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1097•xnx•1d ago•620 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
10•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
65•thelok•6h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
143•valyala•4h ago•119 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
16•vedantnair•40m ago•9 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
242•jesperordrup•14h ago•81 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
522•theblazehen•3d ago•194 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
194•1vuio0pswjnm7•11h ago•283 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
261•alainrk•9h ago•434 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
619•nar001•8h ago•277 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
102•speckx•4d ago•126 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
35•sandGorgon•2d ago•16 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
290•isitcontent•1d ago•38 comments
Open in hackernews

How big can I print my image?

https://maurycyz.com/misc/printing/
61•LorenDB•6mo ago

Comments

aaronbrethorst•6mo ago
tl;dr:

    Viewing distance PPI
    1 meter          170 pixels/inch
which is to say that a 12mp image is going to max out at 18x24"
alwa•6mo ago
…supposing the pixels are the limiting factor, and that you’re interested in viewing an 18x24” image from 3 feet away.

If the optics that captured the image are such that its sharpest feature spans multiple pixels, TFA provides some handy rules of thumb to adjust your print size down accordingly.

dsign•6mo ago
Half-in-jest, I think we should put some pressure on the International Bureau of Weights and Measures to standardize dots per meter (DPM), and then have the EU follow through with a new law or two to accelerate adoption.
ggm•6mo ago
Yes, the meter/inch thing is jarring.

Angular measure only has degrees. We should be fine with angles subjected to a point, unless somebody decided fractions beat decimals.

throw0101c•6mo ago
> Angular measure only has degrees.

The SI unit for angular measure is radians:

* https://en.wikipedia.org/wiki/Radian

Also:

* https://en.wikipedia.org/wiki/Angle#Units

Eisenstein•6mo ago
"Zoom into this image so that the width of each vertical line is 1 mm or the whole image is 3.2 inches wide."

Is it possible to pick one system? Also, "3.2 inches" is difficult to measure. Rulers that measure in less than an inch use fractions, not decimals. It usually goes by 1/8ths, then 1/4 and 1/2, but some rulers have 1/16ths. 3/16" is .187 inches which is pretty close I guess.

funac•6mo ago
> "Zoom into this image so that the width of each vertical line is 1 mm or the whole image is 3.2 inches wide." > > Is it possible to pick one system? Also, "3.2 inches" is difficult to measure. Rulers that measure in less than an inch use fractions, not decimals. It usually goes by 1/8ths, then 1/4 and 1/2, but some rulers have 1/16ths. 3/16" is .187 inches which is pretty close I guess.

decimal inch rulers (& tape measures) are available; i have several. imo they're much more useful than fractional rulers in the context of machining, where the natural base unit, if you're not in metric, is 0.001” ('one thou')

perching_aix•6mo ago
Unfortunately printers print in dots though, not pixels. There are printers with variable dot sizes, supposedly a thing with professional print, I wouldn't know - but nominally a dot is gonna be one of the four ink colors (cyan, magenta, yellow, black) and then it's either present or not present. I'm sure someone who didn't sleep only just one hour overnight can calculate you how many dots you need to cover the same gamut as a typical 24 bit SDR RGB pixel will.
jjcob•6mo ago
24?
pointlessone•6mo ago
8 bits per channel. 8 * 3 = 24
MrSkelter•6mo ago
Good luck printing anything at 870dpi.

This whole article is a bit confused. Image quality isn’t about the ability to discern detail. Many people cannot see the detail in their 4k TVs or a photo, it’s about not seeing visible pixelation.

Those aren’t the same thing. Visible pixelation is connected to contrast and color depth. That’s why a perfectly smooth gradient appears as bands of color in poorly encoded images and video. There’s no detail in gradients at all. The pixelation is due to a lack of color information.

On top of that printers use different numbers of colors (from 3 to 11 or more) and different ways of sizing and layering dots (if you aren’t using continuous tone printers which are very rare nowadays).

Then you have to add in the ability to up res images plausibly using modern algorithms. Whereas before we were always stretching the data we had, now by adding false detail using ML we can scale a significant amount without a visible reduction in quality. That can be very effective at removing pixelation while preserving the original image content.

So in reality there aren’t hard and fast rules. It’s totally image and output dependent.