There's some jank relating to fractional scaling on Wayland unfortunately, but I keep one monitor without scaling so when I want to play I just launch the puzzles on that.
My favourite has to be "Keen", it's a sudoku-like where a grid has to be filled with no repeated numbers on either columns or rows, and arbitrarily shaped cells must be filled to satisfy an arithmetic constraint like "sums to 7", "the product is 84" or "one divided by the other is 3" (if sized two).
Towers is nice too, similar concept (re repetition), but the constraints are now visibility ranges on the boundaries of the grid, as you put down towers of varying height. I find it more difficult.
Some of the games are more mechanical, where you can mindlessly iterate to a solution step by step. Like "Net" (rotate pipes to connect them all to the center). Towers takes some more guess work, and I find Keen is there in the middle.
I end up doing hard modes of Flood and Signpost a lot, though.
These days, I play the Android port all the time. It's my go-to to occupy my time on short flights.
https://www.roug.org/retrocomputing/languages/basic/basicgam...
- Puzzles[1] - includes these games and more (sudoku, nonograms, minesweeper, others).
- Nonoverse[2] - it’s just nonograms, but built by hand (not randomly generated); it’s my app, inspired by the above.
[1]: https://apps.apple.com/app/puzzles-reloaded/id6504365885
[2]: https://apps.apple.com/app/nonoverse-nonogram-puzzles/id6748...
3036e4•9h ago
Also convinced my kids to install it on their phones, hoping that it will distract them somewhat from the apps they otherwise use. Not much success with that. I guess there isn't enough bling. If it was full of animated coins and sound effects triggering on every interaction it would probably work much better for competing with normal app-driven rubbish mobile games.
glimshe•2h ago