Found it: the puzzle generator had a "parity check" that only allowed clicking each tile once. On a 3x3 grid (9 tiles), this capped all puzzles at 9 moves maximum, even though levels 10-20 were supposed to require 10-20 moves.
The root cause: We were using binary logic (clicked/not-clicked) in a game with 3-color cycling. With 3 colors, each tile can be usefully clicked up to 2 times before returning to its original state.
fix v1.87.0: Changed from binary parity to tracking actual click counts, allowing each tile to be clicked (colors - 1) times. This enables up to 18 moves on a 3x3 grid, exactly as pyt correctly calculated!
Now levels properly progress: - Levels 1-18: 3x3 grid (max 18 moves) - Levels 19-32: 4x4 grid (max 32 moves) - Levels 33+: 5x5 grid (max 50 moves)
Thanks for playing!
As you say, Gaussian elimination can be used for a more systematic approach.
I have no idea how this is supposed to work.
It reminds me of the dual n-back game, where you had to remember N steps before of 2 things. You start with 1-back and progress once you "get it".
As it is now, I just couldn't "get" what was the required reasoning behind this puzzle, before I got frustrated and left. And the hints didn't give me nothing personally, because once you get it, it basically solves it, without actually helping you understand the reasoning process.
Also similar to Sudoku... if you start with a difficult one, you just get lost. You have to learn the reasoning tricks.
Until you find the pattern.
Also all level after Level 10 becomes the same.
- Levels 1-18: 3x3 grid (max 18 moves)
- Levels 19-32: 4x4 grid (max 32 moves)
- Levels 33+: 5x5 grid (max 50 moves)
edit: I then got a level 8 puzzle that could be solved in just 3 moves! I wonder if this is a deliberate possibility, or an issue with the puzzle generator/classifier?
Ex. if there are 4 colors, and I clicked once, I can click 3 times to get to my original state. Therefore if you prove one configuration solvable, then, given that I can always reverse my own moves to get back to that state, it means all configurations are (that can be reached in the current game).
tldr: any move on a solvable grid, will result in another solvable grid.
I did not really get how the mechanic works. Once I got how the mechanic works I did not get how I can use it to solve it.
That said: I would have said the same about a rubik's cube with a 10s attention span.
pimlottc•9h ago