And with decent performance.
It's emulating windows and an x86 cpu though. Could probably run minecraft java too
https://www.reddit.com/r/Android/comments/1divvyo/samsung_ga...
Anybody know if the actual terminal supports pixel graphics via Sixels, or better Kitty Graphics Protocol?
https://www.collabora.com/news-and-blog/blog/2025/01/15/the-...
> GFX virtualization aims at providing support for hardware accelerated 3D graphics in virtual machines. Unlike GPU-passthrough, with GFX virtualization the host and all VM guests can access the host GPU simultaneously. Vulkan and OpenGL are supported by virglrenderer using various approaches.. vDRM is a much thinner layer.. able to achieve native GPU performance, where VirGL and Venus may struggle to overcome expensive host/guest synchronizations..at the beginning of 2025, vDRM is partially supported by crosvm.
Hopefully Google's phone-tablet-laptop-desktop convergence of Android, ChromeOS and developer-targeted Debian Linux will motivate Apple to restore iPadOS 16.2 (2022!) virtualization support, https://github.com/utmapp/UTM/discussions/5748.
[0] - Meaning the OpenGL ES, Vulkan, OpenSL, OpenMAX, C and C++ that also exist in GNU/Linux.
We've already seen the whole "corporate sponsor courts game publisher" thing with Eidos and Capcom at Apple. Let's just say that Apple's commitment to native experiences didn't put them in contention with Sony or Nintendo in the way Valve did.
"Nintendo Shares Have Breakout Year as Switch 2 Sales Smash Records"
https://www.asktraders.com/analysis/nintendo-shares-have-bre...
Consumers really should pay more attention to those YouTube influencers, buying the wrong stuff. /s
Apple is doing just fine across iOS, iPadOS and TV OS, which apparently people like to ignore when discussing numbers and monetary figures in gaming profits.
(SELinux has run in enforcing mode on Android devices since Android 4.4, which was released in 2013. But Android in ChromeOS only runs SELinux in the guest VM FWIU)
-Z, --context: print any security context of each file
Of course, UI adjustments would be the next step!
On two different Pixel phones (6a & 8a) I had a terrible experience:
- Very slow
- Crash all the time
- The app need to be reinitialised almost every day
But I have heard some people have no complain.
Also, since I couldn't really keep it alive long enough: what as the prospects in terms of battery usage? will it be realistic to have it running all time in the background?
Nice idea, nowhere near ready for anything but playing.
That sounds more like it's being killed for RAM reasons rather than "crashing"
1) security. Container breakouts are much more common than VM breakouts
2) compatibility - the Android kernel is known to be heavily modified and Debian may benefit from being run on a more vanilla kernel as it does on desktop/server
[1] Though I'm very much not one of the pedants who refuse to see any security value at all in container isolation. Containers isolate software access (e.g. limiting access to libraries with vulnerabilities) and network communication (writing firewall rules for a container is a lot easier than it is for an app) really well, for example. Use them! But not for this.
Pixel 8/9 Pro have at least 12GB of RAM, with some models (256GB unlocked Obsidian?) having more.
Nested virt has been available on x86 for a decade (KVM, Bromium vSentry / HP SureClick, Microsoft Defender App Guard), on Apple Silicon since M2, MacOS since M3 and iPadOS since M4 (Secure eXclave VM). On mobile, it can sidestep some business model conflicts which torpedoed Nokia, RIM, Maemo, Meego, Tizen, etc.
"Virtual Machine as a core Android Primitive" (2023), 160 comments, https://news.ycombinator.com/item?id=38538100
Bluestein•3d ago
PS. And then the payment processor will drop your titilation provider, because, of course, we can't have that ...
Cheyana•3d ago
Bluestein•3d ago
PS. May I, however, invoke rule 34? :)
Cheyana•2d ago
Bluestein•2d ago