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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
460•klaussilveira•6h ago•112 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
800•xnx•12h ago•484 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
154•isitcontent•7h ago•15 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
149•dmpetrov•7h ago•65 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
24•matheusalmeida•1d ago•0 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
48•quibono•4d ago•5 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
88•jnord•3d ago•10 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
259•vecti•9h ago•122 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
326•aktau•13h ago•157 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
199•eljojo•9h ago•128 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
322•ostacke•12h ago•85 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
405•todsacerdoti•14h ago•218 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
331•lstoll•13h ago•240 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
20•kmm•4d ago•1 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
51•phreda4•6h ago•8 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
113•vmatsiiako•11h ago•36 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
192•i5heu•9h ago•141 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
150•limoce•3d ago•79 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
240•surprisetalk•3d ago•31 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
3•romes•4d ago•0 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
990•cdrnsf•16h ago•417 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
23•gfortaine•4h ago•2 comments

Make Trust Irrelevant: A Gamer's Take on Agentic AI Safety

https://github.com/Deso-PK/make-trust-irrelevant
7•DesoPK•1h ago•4 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
45•rescrv•14h ago•17 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
61•ray__•3h ago•18 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
36•lebovic•1d ago•11 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
78•antves•1d ago•57 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
5•gmays•2h ago•1 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
40•nwparker•1d ago•10 comments

The Oklahoma Architect Who Turned Kitsch into Art

https://www.bloomberg.com/news/features/2026-01-31/oklahoma-architect-bruce-goff-s-wild-home-desi...
21•MarlonPro•3d ago•4 comments
Open in hackernews

Sumo – Simulation of Urban Mobility

https://eclipse.dev/sumo/
154•Stevvo•6mo ago

Comments

nylonstrung•6mo ago
I've been wanting to build a city builder using urban planning libraries like this

Imaging the simulation being running headless, decoupled from the GUI client

winternewt•6mo ago
You read my mind. City builder games are unrealistic in a bad way that defies intuition and prevents you from modeling a real city. This has been my huge frustration with Cities Skylines, which looks great but where ambulances take three months to reach patients.
jagged-chisel•6mo ago
With those timescales in mind, people must go decades between annual checkups.
Sohcahtoa82•6mo ago
I think the problem is that a realistic city builder is going to require too much processing power and would probably be unfun.

If you want traffic that moves in real time, then your day/night cycle needs to also be real time: 24 hours. That means that if you're only playing in 2 hour gaming sessions, it's going to take nearly 2 weeks to simulate a single day. For those that truly want realism, that's great. For most gamers though, that's gonna be a non-starter.

So of course there's a problem: You can either have traffic moving in real time, or you can have a reasonable day/night cycle length. You can't have both.

The compromise that city builders make ends up with what you said: Ambulances take 3 months to reach patients, even if they're only traveling a mile.

That said, I do think that Cities: Skylines could do it better. The amount of semi-truck traffic in that game is absolutely insane. Easily 4x what it needs to be. You make an industrial district that's only ~1/2 of a square mile and it's an absolute zoo of semi-trucks, requiring some crazy traffic engineering to make it not be a gridlock.

klaussilveira•6mo ago
You can use it headless, apparently: https://github.com/eclipse-sumo/sumo/blob/53cdfa4b595500047e...
KeplerBoy•6mo ago
Seems like an obvious must-have feature for research oriented simulation software like this.

People are going to sweep parameters on the cluster.

avel•6mo ago
Slightly tangential, but there's this game: https://store.steampowered.com/app/1134710/NIMBY_Rails/
fusslo•6mo ago
"Early Access"

"Release date: Jan 26, 2021"

actually looks really fun tho

MITSardine•6mo ago
This looks really polished. I've always found crowd and traffic simulation fascinating.

The Projects page is worth looking at too.

aidenn0•6mo ago
Since it's almost on-topic, anyone know if/how these tools emulate sustained irrational behavior?

Example:

For over a decade, the freeway on-ramp nearest my work had two main ways of getting to it from downtown. One of them involved a stop-sign crossing a road that had the right-of-way (i.e. a two-way stop). The other had timed traffic signals. Every evening around 5pm, the traffic would backup from the stop-sign for multiple blocks. Meanwhile the route with lights was completely smooth.

Eventually the stop-sign was replaced with a signal, but I marveled at how many people persisted in making their daily commute much worse than it needed to be.

IshKebab•6mo ago
It's unlikely that it was irrational. More likely people don't have perfect information, or it was somehow the result of poor road design.
aidenn0•6mo ago
Of course people don't have perfect information, but this town is on a 1/10th mile grid and the "happy path" was a single block away. Let's just say I didn't have to fire up TomTom on my Palm T5 to figure this out after the first time I got stuck in the backup.
gchamonlive•6mo ago
It's unsurprising, customs and habits play a really large role in behaviour of crowds. It's obvious from the point of view of some individuals, but a crowd of people functions less like a cohesive and intelligent system and more like a fluid. I'd be surprised if this wouldn't hold true by crowds of people in traffic and other situations where they have to self-organize.
bombcar•6mo ago
A very large subset of the population bases their commute and travel path based on best time. If using the stop sign once in 1995 was faster than the stoplight then they will always use the stop sign even if it’s almost always slower. These are the groups of people who always seem to be late.

Other groups of people are incredibly pessimistic and always take the least bad route.

jandrewrogers•6mo ago
Much "irrational" behavior isn't. People make decisions with incomplete information and the subset of information they have differs between people. People also have different objectives when engaging in similar behavior. Asserting that a choice is rational or not is often making the unwarranted assumption that their objectives are the same as your objectives.

For example, people often have a preference for certain flow patterns in traffic that they prioritize more than the route with the shortest time.

wnc3141•6mo ago
One take away from my behavioral economics course is that its application is pretty narrowly defined, such as default settings for 401k contributions or making visible potential losses from an action.
bongodongobob•6mo ago
There's a highway interchange in my city that was a 55 10-15 years ago, maybe a half mile turn, used to be 1 lane. It's now built out wider into 2 lanes and is a 70mph zone to keep traffic flowing.

To this day, people still slow down like they used to as if it were a 55.

rplnt•6mo ago
If they didn't simulate sustained irrational behavior, there wouldn't be people driving cars in cities.
pavel_lishin•6mo ago
I regularly have to take my grandmother to doctors' appointments. The path I take to drive there and back is definitely sub-optimal, but it has the advantage of being burned into my brain at this point - and it's simple and avoids many other pain points, such as an un-protected left turn at a busy intersection, etc.
xyst•6mo ago
This is fascinating. Even supports simulating multiple modes of transportation (ped, bicycle, car…).

I’ll have to give this a test run later.

davidw•6mo ago
> Even supports simulating multiple modes of transportation (ped, bicycle, car…)

Anything serious needs to include those - what would Amsterdam look like if all those people stopped riding their bikes and got in cars? It'd be a disaster.

xyst•6mo ago
yup - I live in the US and used to be involved in promoting a diverse range of transportation options. In meetings with state transportation departments and reviewing their simulations they often lacked this perspective.

The state/city engineers only cared about efficiency of car traffic. bike and ped infrastructure is not included or meet bare minimum spec (ie, "share-ow" lanes/paint/signs on busy streets as a very poor substitute for bike infrastructure)

bediger4000•6mo ago
How much do the various "Maps" apps change things? I have a longer commute, and when the freeway is clogged, Maps will direct me to an exit where I weave around town and country. There's usually a convoy of cars with me, but the freeway also seems to stay clogged.
mclau157•6mo ago
Any plans to deploy to the web?
filleokus•6mo ago
I ride rental scooters almost 10k minutes per year and would really like to get my hands on my own ride data to plug it into something like this (or simpler) to find the optimal routes for my regular trips.

Google Maps (or others) works good to find a resonable route, but I can do better on my own. One-way streets where bikes are allowed to go do opposite way is sometimes missing, short desire paths connecting bike ways, crossings where it's safe to do an (illegal) right-on-red etc.

Tried a GDPR data claim from Voi but got nothing back :( But I hope the data is somehow available for urban planners, think it would be a great source of truth to use in tools like this.

smokel•6mo ago
Unfortunately it is not that easy to simulate traffic, especially not on city scale or larger.

The most important input to a traffic simulator such as this is the so-called "traffic demand", i.e. the routes that vehicles follow. Typically this is provided in the form of origin-destination matrices, but this data is not freely available.

Next up is the way in which traffic lights work. Reality is very hard to model here, again because the data is not freely available.

And then, due to numerous modeling errors in vehicle density, in the way that roads differ from e.g. OpenStreetMap, and how traffic behaves, the simulations are highly unrealistic, unless one spends some time to calibrate it.

It costs quite a lot of money to set up a realistic simulation, and most governments use commercial tooling that is easier to use, such as Vissim or Aimsun.

waschl•6mo ago
Did my PhD with that - good/hard times
peheje•6mo ago
In my master's thesis we used SUMO to model a small part of our town and hooked it up to the latest and greatest reinforcement learning algorithms to learn traffic light control. Eventually we beat all the other built in conventional algorithms in most parameters; Average speed. Emission. Etc.
xnx•6mo ago
You might be interested in Google's IRL implementation: https://sites.research.google/gr/greenlight/
dexterlagan•6mo ago
Not to be confused with Suno - Simulation of Musical Ability :)