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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
451•klaussilveira•6h ago•109 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
791•xnx•12h ago•481 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
152•isitcontent•6h ago•15 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
145•dmpetrov•7h ago•63 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
19•matheusalmeida•1d ago•0 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
46•quibono•4d ago•4 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
84•jnord•3d ago•8 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
257•vecti•8h ago•120 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
192•eljojo•9h ago•127 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
321•aktau•13h ago•155 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
317•ostacke•12h ago•85 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
403•todsacerdoti•14h ago•218 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
328•lstoll•13h ago•237 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
19•kmm•4d ago•1 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
50•phreda4•6h ago•8 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
110•vmatsiiako•11h ago•34 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
189•i5heu•9h ago•132 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
149•limoce•3d ago•79 comments

Make Trust Irrelevant: A Gamer's Take on Agentic AI Safety

https://github.com/Deso-PK/make-trust-irrelevant
7•DesoPK•1h ago•3 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
240•surprisetalk•3d ago•31 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
985•cdrnsf•16h ago•417 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
21•gfortaine•4h ago•2 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
43•rescrv•14h ago•17 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
58•ray__•3h ago•14 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
36•lebovic•1d ago•11 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
5•gmays•1h ago•0 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
77•antves•1d ago•57 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
40•nwparker•1d ago•10 comments

The Oklahoma Architect Who Turned Kitsch into Art

https://www.bloomberg.com/news/features/2026-01-31/oklahoma-architect-bruce-goff-s-wild-home-desi...
20•MarlonPro•3d ago•4 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
28•betamark•13h ago•23 comments
Open in hackernews

JavaScript retro sound effects generator

https://github.grumdrig.com/jsfxr/
156•selvan•6mo ago

Comments

tlhunter•6mo ago
I used the Flash predecessor to generate audio for my mobile game Cobalt Dungeon. It had pretty much the same controls and generated WAV files as well. Basically find something close to what you want then mutate it a whole bunch and then you're good to go.
aYsY4dDQ2NrcNzA•6mo ago
FutureSplash?
fenomas•6mo ago
They likely mean as3sfxr, a predecessor of TFA that was built in Flash.
claviska•6mo ago
Oh wow! I used this last year to generate the sound effects for https://rocketblaster.app/ and it gave it a great retro vibe.
valenterry•6mo ago
Nice game!
andai•6mo ago
Non-minified vanilla JS. I salute you!

I learned programming twenty years ago by clicking View Source on random websites.

Time was when you could just read the code on the average website! That's quite rare now.

I used sfxr in some game jams last year, except I shipped the library with the game and had it generate sounds at runtime. (I don't think it's smaller/faster than the mp3s would have been, but it was very satisfying!)

I also used Software Automatic Mouth (originally for the C64) for TTS:

https://discordier.github.io/sam/

masswerk•6mo ago
Ah, yes, like a breeze of fresh air!
soulofmischief•6mo ago
You can have it both ways. You can publish minified runtime code with accompanying source maps that your browser automatically uses to expand and navigate the code. That way it's snappier and downloads/parses faster but still allows people to learn and tinker!
deadbabe•6mo ago
Instead of exporting to a file is there a way to just make the sounds on the fly and then reuse them? For example in a JavaScript browser game?
fenomas•6mo ago
I got way into webaudio and made some libraries to that effect. For something close to TFA, try wafxr:

https://fenomas.github.io/wafxr/

It can export wav files, but its main purpose is to generate code snippets for playing the sound effect through webaudio, underneath using a much more general library. But people familiar with audio synthesis might prefer just using the underlying dependency directly - it basically turns arbitrary config into webaudio. This playground shows how it works:

https://fenomas.github.io/wasgen/

jezzamon•6mo ago
SFXR is this is the canonical tool for doing that, and yes, you can do that!

I'm not sure what this webpage is, jsxfr is the name of the JavaScript library on nodejs which is a different url to this page.

But yeah once you start generating things procedurally you can do things like generate 10 sounds with subtle variations to make things less repetitive.

fenomas•6mo ago
> I'm not sure what this webpage is, jsxfr is the name of the JavaScript library

Basically:

- The original sfxr was a win32 app, ca. 2007

- There was later a widely-used Flash port called as3sfxr, ca. 2010

- This page (TFA) is a JS port of sfxr, ca. 2011.

- `jsfxr` on npm was originally a separate JS port of as3sfxr, ca 2014

- Current `jsfxr` on npm appears to have changed hands in 2022, and is now a fork of TFA with somebody else's contributions (and a paid version, confusingly branded as "sfxr")

chickenzzzzu•6mo ago
Dont know about the library but any byte array in javascript can be converted to base64 and referenced via a data url
whilenot-dev•6mo ago
Here's the docs for the API: https://github.com/chr15m/jsfxr?tab=readme-ov-file#api
jezzamon•6mo ago
I think a more maintained URL for this library is at https://sfxr.me/
Jyaif•6mo ago
What I think is a superior alternative: https://jfxr.frozenfractal.com/
anonzzzies•6mo ago
The visualisation adds a lot for understanding what i'm doing with the knobs.
socalgal2•6mo ago
I prefer one that saves that data as the parameters and provides a library to use them. I've used this one in the past

https://egonelbre.com/project/jsfx/

chaosprint•6mo ago
love the wav download option

I tried to create a tone in Glicol (https://glicol.org/) with some random idea there and it works quite well:

``` o: squ ~pitch >> mul ~amp_env >> mul 0.4;

~amp_env: ~trigger >> envperc 0.02 0.19;

~pitch: ~pitch_env >> mul 200 >> add 200;

~pitch_env: ~trigger >> envperc 0.01 0.15;

~trigger: speed 4.0 >> seq 60

```

Keyframe•6mo ago
Just what I need for this ongoing gamedev experiment. I was already looking at AI sound fx generators, as I did for music https://www.susmel.com/stacky/
smusamashah•6mo ago
There is also zzfx by Frank Force who makes lots of things like this. Specially tiny pieces of code on dwitter that generates awesome visuals. https://killedbyapixel.github.io/ZzFX/
theogravity•6mo ago
Is it me, or am I the only one not finding the play button on this via mobile safari?
DougHaber•6mo ago
Years ago, I made one of these at an hackathon style event for developing HTML5 gamedev tools. I didn't know much about audio programming at the time, so I read descriptions of what parameters were and then wrote code that I thought would work similarly. I got enough wrong where the end results sound a bit different than other tools, occasionally in a good way.

This predates the WebAudio API, and so it builds data URLs as WAVs instead. Every sound can be represented as a short string, and the tool can be used as a library that procedurally generates the sounds from the strings. It also has a "song mode" where notes can be provided to guide the sound, which makes certain types of more complicated sounds possible to make, including jingles and short songs.

It's definitely dated now, but if anyone is interested, you can find it here

https://www.leshylabs.com/apps/sfMaker/

See the "Example Sounds" at the bottom of the page to hear what it can do.

drclegg•6mo ago
I'm personally partial to increpare's bfxr (https://www.bfxr.net/)