I can only hope Go and Rust continue to improve until the next language generation comes along to surpass them. I honestly can't wait, things improved so much already.
Structured Concurrency is the same idea, but for concurrency. Instead of that code to create an appropriate number of threads, parcel out work, and so on, you just express high level goals like "Do these N pieces of work in any order" or "Do A and B, and once either is finished also do C and D" and just as the language handles the actual machine code jumps for your control flow, that would happen for concurrency too.
Nothing as close to the metal as Rust has that baked in today, but it is beginning to be a thing in languages like Swift and you can find libraries which take this approach.
† C's goto is de-fanged from the full blown go-to arbitrary jump in early languages, but it's still not structured control flow.
Rust's futures/streams are basically what you're asking for. You need a crate rather than just the bare language but I don't think that's a particularly important distinction.
Is there a similar proof for structured concurrency - that it can express anything that unstructured concurrency can?
You should have a look at what's going on in Scala-land, with scala-native¹ (and perhaps the Gears² library for direct style/capabilities)
I like this style, though it's been too new and niche to get a taste of it being used at scale.
¹: https://scala-native.org/ ²: https://github.com/lampepfl/gears
How might a language optimized for AI look different than a language optimized for humans?
Yes, shared memory is useful sometimes, but I don't think it should be the norm. But I've done parallel stuff in lots of languages, most recently Erlang and Rust... Message passing is so much nicer than having threads all mucking about in the same data if you don't need them to. You can write message passing parallel code in Rust, but it's not the norm, and you'll have to do a lot of the plumbing.
But go-routines!
Well, on .NET land we would be using Task Processing Library, or Dataflow built on top of it, with tasks being switched over the various carrier threads.
Or if feeling fancy, reach out to async workflows on F# with computation expressions, even before async/await came to be.
While on the Java side, we would be using java.util.concurrent, with future computations, having fun with Groovy GPars, or Scala frameworks like Akka.
In both platforms, we could even go the extra mile and write our own scheduling algorithms, how those lightweight threads would be mapped into carrier threads.
Naturally not having some of the boilerplate to handle all of that, or using multiple languages on the same project, makes it easier, hence why now we have all those goodies, with async/await or virtual threads on top.
The annotation also help me discover patterns, like when most of the functions of a class have the same annotations, maybe it means that all the functions of the class should have the same annotations.
I really wish an equivalent to those annotations came to Go.
if id == 1 {
counter++;
}
Found your problem. /sIn all honesty, if you “do work” using channels then all your goroutines are “thread safe” as the channel keeps things in order. Also, mutex is working as intended. As you see in your post, -race sees this, it’s good. Now have one goroutine read from a chan, get rid of the mutex, all other goroutines write to the chan, perfection.
TheDong•1d ago
The right way to use the go race detector is:
1. Only turn it on in testing. It's too slow to run in prod to be worth it, so only in testing. If your testing does not cover a use-case, tough luck, you won't catch the race until it breaks prod.
2. Have a nightly job that runs unit and integ tests, built with -race, and without caching, and if any races show up there, save the trace and hunt for them. It only works probabilistically for almost all significant real-world code, so you have to keep running it periodically.
3. Accept that you'll have, for any decently sized go project, a chunk of mysterious data-races. The upstream go project has em, most of google's go code has em, you will to. Run your code under a process manager to restart it when it crashes. If your code runs on user's devices, gaslight your users into thinking their ram or processor might be faulty so you don't have to debug races.
4. Rewrite your code in rust, and get something better than the go race detector every time you compile.
The most important of those is 3. If you don't do anything else, do 3 (i.e. run your go code under systemd or k8s with 'restart=always').
ViewTrick1002•23h ago
https://www.uber.com/blog/data-race-patterns-in-go/
klabb3•23h ago
Congrats, rustc forced you to wrap all your types in Arc<Mutex<_>>, and you no longer have data races. As a gift, you will get logical race conditions instead, that are even more difficult to detect, while being equally difficult to reproduce reliably in unit tests and patch.
Don’t get me wrong, Rust has done a ton for safety and pushed other languages to do better. I love probably 50% of Rust. But Rust doesn’t protect against logical races, lovelocks, deadlocks, and so on.
To write concurrent programs that have the same standards of testable, composable, expressive etc as we are expecting with sequential programs is really really difficult. Either we need new languages, frameworks or (best case) design- and architectural patterns that are easy to apply. As far as I’m concerned large scale general purpose concurrent software development is an unsolved problem.
catigula•23h ago
ViewTrick1002•23h ago
The Arc is only needed when you truly need to mutably share data.
Rust like Go has the full suite of different channels and what other patterns to share data.
jason_oster•22h ago
ViewTrick1002•21h ago
Comparing writing a web service in Go and rust you would likely also utilize Tokio which has a wide variety of well designed sync primitives.
https://docs.rs/tokio/latest/tokio/sync/index.html
mr90210•23h ago
Also, don’t people know that a Mutex implies lower throughput depending on how long said Mutex is held?
Lock-free data structures/algorithms are attempt to address the drawbacks of Mutexes.
https://en.wikipedia.org/wiki/Lock_(computer_science)#Disadv...
speed_spread•23h ago
valyala•22h ago
gpderetta•17h ago
This is independent of using a mutex, a lock free algorithm or message passing (because at the end of the day a queue is a memory location).
johncolanduoni•21h ago
judofyr•21h ago
The performance of high-contention code is a really tricky to reason about and depends on a lot of factors. Just replacing a mutex with a lock-free data structure will not magically speed up your code. Eliminating the contention completely is typically much better in general.
CodeBrad•23h ago
I have heard positive things about the loom crate[1] for detecting races in general, but I have not used it much myself.
But in general I agree, writing correct (and readable) concurrent and/or parallel programs is hard. No language has "solved" the problem completely.
[1]: https://crates.io/crates/loom
TheDong•23h ago
But, also, Go has way worse semantics around various things, like mutexes, making it much more likely deadlocks happen. Like in go, you see all sorts of "mu.Lock(); f(); mu.Unlock()" type code, where if it's called inside an `http.Handler` and 'f' panics, the program's deadlocked forever. In go, panics are the expected way for an http middleware to abort the server ("panic(http.ErrAbortHandler)"). In rust, panics are expected to actually be fatal.
Rust's mutexes also gate "ownership" of the inner object, which make a lot of trivial deadlocks compiler errors, while go makes it absolutely trivial to forget a "mu.Unlock" in a specific codepath and call 'Lock' twice in a case rust's ownership rules would have caught.
In practice, for similarly sized codebases and similarly experienced engineers, I see only a tiny fraction of deadlocks in concurrent rust code when compared to concurrent go code, so like regardless that it's an "unsolved problem", it's clear that in reality, there's something that's at least sorta working.
Xeoncross•23h ago
I don't see `mu.Lock(); f(); mu.Unlock()` anywhere really.
`mu.Lock(); defer mu.Unlock(); f();` is how everyone does it to prevent that possibility.
ViewTrick1002•22h ago
Now you either refactor into multiple functions, while ensuring all copies of possibly shared data when passing function arguments are correctly guarded or ”manually” unlock when you don’t need the mutex access anymore.
jerf•22h ago
ViewTrick1002•21h ago
In rust you would just throw a block around the mutex access changing the scoping and ensuring it is dropped before the slow function is called.
Call it a minimally intrusive manual unlock.
tialaramex•20h ago
dfawcus•14h ago
Specifically for Go, I'd try to address the problem in CSP style, so as to avoid explicit locks unless absolutely necessary.
Now for the case you mention, one can actually achieve the same in Go, it just takes a bit of prior work to set up the infra.
masklinn•21h ago
It’s absolutely a go-specific problem from defer being function scoped. Which could be ignored if Unlock was idempotent but it’s not.
TheDong•22h ago
1. https://github.com/golang/tools/blob/f7d99c1a286d6ec8bd4516a...
2. https://github.com/golang/sync/blob/7fad2c9213e0821bd78435a9...
There are dozens and dozens throughout the stdlib and other popular go code.
The singleflight case is quite common, if you have:
most gophers use manual lock/unlocks to be able to unlock early in an 'if' before a 'return', and that comes up often enough that it really does happen.I see manual lock/unlock all the time, and semi-regularly run into deadlocks caused by it. Maybe you don't use any third-party open source libraries, in which case, good for you congrats.
gf000•21h ago
klabb3•19h ago
chrchang523•18h ago
pjmlp•2h ago
empath75•20h ago
Or you can just avoid shared mutable state, or use channels, or many of the other patterns for avoiding data races in Rust. The fun thing is that you can be sure that no matter what you do, as long as it's not unsafe, it will not cause a data race.
pkolaczk•20h ago
As for your statement that concurrency is generally hard - yes it is. But it is even harder with data races.
onionisafruit•23h ago
franticgecko3•23h ago
Not enough IMHO.
We run all tests on developer machines and CI with -race. Always.
It's probabilistic, so every developer 'make test' and every 'git push' is coverage.
aleksi•22h ago
I disagree there. It is reasonable to run a few service instances with a race detector. I have a few services where _all_ instances are running with it just fine.