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Hardening mode for the compiler

https://discourse.llvm.org/t/rfc-hardening-mode-for-the-compiler/87660
65•vitaut•3h ago•4 comments

Cerebras Code

https://www.cerebras.ai/blog/introducing-cerebras-code
259•d3vr•8h ago•105 comments

Robert Wilson has died

https://www.theartnewspaper.com/2025/08/01/robert-wilson-playwright-director-artist-obituary
34•paulpauper•3h ago•8 comments

Coffeematic PC – A coffee maker computer that pumps hot coffee to the CPU

https://www.dougmacdowell.com/coffeematic-pc.html
152•dougdude3339•8h ago•38 comments

JavaScript retro sound effects generator

https://github.grumdrig.com/jsfxr/
39•selvan•3d ago•9 comments

Weather Model based on ADS-B

https://obrhubr.org/adsb-weather-model
127•surprisetalk•2d ago•20 comments

The Rickover Corpus: A digital archive of Admiral Rickover's speeches and memos

https://rickovercorpus.org/
42•stmw•5h ago•9 comments

At 17, Hannah Cairo solved a major math mystery

https://www.quantamagazine.org/at-17-hannah-cairo-solved-a-major-math-mystery-20250801/
277•baruchel•13h ago•127 comments

Ethersync: Peer-to-peer collaborative editing of local text files

https://github.com/ethersync/ethersync
95•blinry•3d ago•10 comments

I couldn't submit a PR, so I got hired and fixed it myself

https://www.skeptrune.com/posts/doing-the-little-things/
219•skeptrune•13h ago•131 comments

Ask HN: Who is hiring? (August 2025)

171•whoishiring•15h ago•200 comments

Native Sparse Attention

https://aclanthology.org/2025.acl-long.1126/
103•CalmStorm•10h ago•12 comments

Does the Bitter Lesson Have Limits?

https://www.dbreunig.com/2025/08/01/does-the-bitter-lesson-have-limits.html
116•dbreunig•9h ago•62 comments

The tradeoff between human and AI context

https://softwaredoug.com/blog/2025/07/30/layers-of-ai-coding
15•softwaredoug•2d ago•0 comments

Researchers map where solar energy delivers the biggest climate payoff

https://www.rutgers.edu/news/researchers-map-where-solar-energy-delivers-biggest-climate-payoff
78•rbanffy•9h ago•42 comments

Anthropic revokes OpenAI's access to Claude

https://www.wired.com/story/anthropic-revokes-openais-access-to-claude/
173•minimaxir•8h ago•56 comments

Yearly Organiser

https://neatnik.net/calendar/
8•anewhnaccount2•3d ago•1 comments

Launch HN: Societies.io (YC W25) – AI simulations of your target audience

86•p-sharpe•17h ago•47 comments

Show HN: Draw a fish and watch it swim with the others

https://drawafish.com
823•hallak•4d ago•212 comments

Self-Signed JWTs

https://www.selfref.com/self-signed-jwts
97•danscan•11h ago•58 comments

Show HN: Print the daily weather forecast on a thermal receipt printer

https://github.com/chr15m/print-weather
10•chr15m•2d ago•4 comments

Twentyseven 1.0

https://blog.poisson.chat/posts/2025-08-01-twentyseven.html
30•082349872349872•7h ago•3 comments

Ask HN: Who wants to be hired? (August 2025)

76•whoishiring•15h ago•182 comments

Ergonomic keyboarding with the Svalboard: a half-year retrospective

https://twey.io/hci/svalboard/
93•Twey•13h ago•46 comments

Replacing tmux in my dev workflow

https://bower.sh/you-might-not-need-tmux
250•elashri•21h ago•280 comments

Google shifts goo.gl policy: Inactive links deactivated, active links preserved

https://blog.google/technology/developers/googl-link-shortening-update/
211•shuuji3•12h ago•156 comments

Make Your Own Backup System – Part 2: Forging the FreeBSD Backup Stronghold

https://it-notes.dragas.net/2025/07/29/make-your-own-backup-system-part-2-forging-the-freebsd-backup-stronghold/
97•todsacerdoti•3d ago•3 comments

Peak Energy just shipped the US's first grid-scale sodium-ion battery

https://electrek.co/2025/07/30/peak-energy-us-first-grid-scale-sodium-ion-battery/
52•breve•3h ago•8 comments

Show HN: TraceRoot – Open-source agentic debugging for distributed services

https://github.com/traceroot-ai/traceroot
33•xinweihe•13h ago•8 comments

Our Farewell from Google Play

https://secuso.aifb.kit.edu/english/2809.php
241•shakna•20h ago•97 comments
Open in hackernews

Rollercoaster Tycoon (Or, MicroProse's Last Hurrah)

https://www.filfre.net/2025/08/rollercoaster-tycoon-or-microproses-last-hurrah/
95•cybersoyuz•13h ago

Comments

NegativeLatency•13h ago
Loved playing this game as a kid, Open Rollercoaster Tycoon 2 has been great for some recent replays: https://openrct2.io
antithesizer•12h ago
Thank you for this
felineflock•13h ago
Sid Meier founded MicroProse and started with the Tycoon genre with Railroad Tycoon having been inspired by SimCity and Empire.
Narishma•12h ago
Your comment makes it sound like he started the company to make Tycoon games, but those came like a decade later.
felineflock•9h ago
That is an uncharitable interpretation. None of that should be controversial.
ravenstine•13h ago
Man, I can still remember the magic I felt when first discovering that game on my cousin's laptop in 1999. Such a simple game yet allowed enough creativity for an 10 year old boy to be imaginative.

There does come a point where there isn't much else to do with the game once you get good enough at it, so I started having fun doing "experiments". One of the things I did in RCT was build "prisons" where I leveraged things like the carousel to work as a one-way door into the park to allow guests to come in but prevent them from leaving; it lead to a barren cement building with a turbo drop coaster designed to be intentionally dangerous so I could "execute" prisoners. There was puke everywhere after a while. What a disturbing mind I had.

krogenx•12h ago
Similar things come to my mind with The Sims. Once the game was “over” (maybe you’ve reached the top job) you could still do all sorts of things… Some of them a bit masochistic.
ARob109•5h ago
I always used the Do Not Enter marquee signs such that once guests entered the park they could never leave. Great for helping meet the total park population scenarios.
reactordev•12h ago
MicroProse games in the 90s were next level. So many milsim games where you got to experience a crude 90s graphics recreation of being a service member shooting bogies.

I never could complete a mission of F-117A Steal Fighter on Mac System 9.

However, RCT was a “Minecraft” of its day without the support of the community. It was huge. Everyone was playing it. I wish modding was a thing back then. We would have gone crazy but then when you read how RCT was made - glad we didn’t have to do it.

RUnconcerned•12h ago
I'm not sure RCT ever had a modding community, but it's predecessor, Transport Tycoon Deluxe, did. TTDPatch[0] had several gameplay and quality of life improvements, but it was eventually superseded by OpenTTD[1].

[0] https://www.ttdpatch.net/

[1] https://www.openttd.org/

chrisco255•12h ago
There is OpenRCT2: https://openrct2.io/
dmitshur•12h ago
If anyone’s curious to see what a lossless 6016x3384 screenshot of OpenTDD would look like:

https://dmitri.shuralyov.com/temp/6K/OpenTTD.png (25.6 MB)

LeftHandPath•10h ago
I really miss some of the companies from that era... Red Storm Entertainment, Tom Clancy's vision, comes to mind. The early Ghost Recon and Rainbow Six games had a dedication to immersion that their modern counterparts totally lack.

Ghost Recon (2001) runs perfectly through proton on my linux desktop. I still fire it up from time to time.

ttoinou•6h ago
They made Master of Orion II : Battle at Antares which is a 4X turn by turn space game I still play in 2025, as much as fun as Heroes III
reactordev•6h ago
Oh Masters of Orion… such a die hard fan base :D and such an amazing game. I think it’s still the OG of 4X for me.
bombcar•3h ago
MoO2 and Heroes 3; there's a combo that sends me right back.

I think there's a serious argument somewhere in there that perfection of a game is much easier in the "2D" realm and even now we've not really gotten close in 3D space - as proof I'd offer Factorio.

CGMthrowaway•12h ago
I paid a guy at school $10 for a burned CD ROM of this game in 6th grade. Best money I ever spent
jonathanlydall•12h ago
The author wishes there was more of a storyline to the game. Which is absolutely fine as it’s their preference.

But it made me think of how Minecraft has almost no story (well, something was added later but it’s optional to follow it) and perhaps that contributed to its major success.

Decent sandbox games don’t need stories if the mechanics are satisfying enough and games like Sawyer’s Tycoons and Minecraft are evidence of that.

Sometimes it’s nice to just unwind by playing a game with little to no pressure. You pick it up and drop it at your leisure. The only downside is they can turn into huge time sinks as they don’t have a clear “The End” to them.

SnowProblem•12h ago
Yeah, the author wants a story saying there wasn't enough continuity between scenarios or motivation to continue, but that was a non-issue for me personally. It's been many, many years, but my memory is that while RCT didn't have a completely open sandbox like TT to boot, each scenario was effectively its own sandbox with restrictions that made them interesting. New rides became available you progressed, and each park enabled creativity in different ways. When you finished all of the scenarios, I believe there was a completely open sandbox that became available, and that was like a nice reward. There really was no need for a story, and I think that would have detracted.
m463•12h ago
Story of my life. Literally.

(wonder how many people, especially engineers share this, uh storyline... Just get up, build things)

jdlshore•8h ago
I think his critique wasn’t that it didn’t offer a story, but that it didn’t offer a sandbox mode, only a campaign mode… and that the campaign wasn’t really a campaign.
gloomyday•8h ago
Yes, there is a reason sandboxes are so popular among kids.
ARob109•5h ago
RCT, Railroad Tycoon 2 (which has scripted scenarios and sandbox ), SimCopter and Streets of Sim City were great

RRT2 has it scenarios like Hell or High Water where you have fill in a giant crater with cement by orchestrating trains before ocean levels rise or just sandbox play building railways buying up business and watching connected cities boom. Always loved using cheats to make all competitors trains break down then take over their bankrupt company.

SimCopter and Streets of Sim City had missions/scenarios. Or you could just go fly/drive around any SimCity2000 map.

Remember a SimCopter cheat would essentially nuke the city and set everything in fire.

And Street let you blow up buildings by adding weapons to your car.

ranger207•4h ago
Minecraft doesn't have (much of) a story, but it does have progression, which is just as important in a sandbox game
bombcar•4h ago
Story is one of the easiest ways to add progression, but it's not the only way.

That's not to say story is bad but you can have quite good games without it, and any "long lasting/replayable" game has to have gameplay that stands alone.

People will put up with crappy gameplay for an amazing story, but they're not going to replay it much.

jader201•12h ago
Related:

RollerCoaster Tycoon was the last of its kind [video] (242 points, 7 months ago)

https://news.ycombinator.com/item?id=42346463

bpierre•12h ago
Somewhat relevant: I’ve been following the developer of Car Park Capital on twitter [1], a “retro tycoon game” in their own words. Yesterday, the current MicroProse [2] announced they would publish it.

[1] https://x.com/hilkojj/status/1950872926385037339

[2] https://en.wikipedia.org/wiki/MicroProse#Brand_revival_(2018...

YesBox•12h ago
There's also the city builder Metropolis 1998 [1]. Similar RollerCoaster Tycoon aesthetic

[1] https://store.steampowered.com/app/2287430/Metropolis_1998/

[2] (I'm the dev)

Lammy•12h ago
> Written by Sawyer in pure, ultra-efficient Intel assembly language — an anomaly by that time

Not mentioned in the article, but this did allow for a port of the game to the OG XBOX (733 MHz PentiumⅢ box) way back in 2003, long before the game's eventual remake as RCT Classic for ARM etc in 2017.

Interesting that the XBOX port is RCT1+expansions even though it came out after RCT2 did on PC, maybe due to lesser requirements or probably just to avoid cannibalizing RCT2 PC sales and to double-dip people who had already paid for RCT1 PC: https://youtu.be/Vtincfkl8KY?t=75

Notably one of the XBOX games that has never been backwards compatible lol https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_...

RCT1 was one of those games that I spent entire summers playing as a kid (see also: SimCity 3000), entirely offline because tying up the house's single phone line with the modem wasn't allowed during the day. Even though RCT2 was objectively the better game it felt like an aesthetic downgrade, and I actively hated RCT3 and still do. RCT1's vibes are immaculate: https://www.youtube.com/watch?v=BitorD-HVuQ

dwroberts•11h ago
> but this did allow for a port of the game to the OG XBOX (733 MHz PentiumⅢ box) way back in 2003

Not sure if the clock speed is just for reference or emphasis re: efficiency, but RCT1 will in fact happily run on a Pentium 90 (which is still mind blowing to me given the scope of the game)

Lammy•11h ago
Just for disambiguation to emphasize that I'm talking about the Intel-based console, because the naming scheme of the later Microsoft consoles makes it easy to confuse “Xbox One” with the OG one. I spent most of my time playing RCT 1 and 2 on a 400 MHz PⅡ, and their performance was indeed flawless :)
pengaru•10h ago
Having cut my teeth writing asm on 386/486 in ms-dos, these comments are kind of hilarious to me because Pentium is well into "you can write most of it in C" territory.

By the P2 era (97-98), especially as consoles show up, assembly's not desirable at all.

Pmode/w was released in 97 which speaks to the demand for a Watcom C/C++ protected mode extender at the time...

AceJohnny2•10h ago
Obligatory link to creator Chris Sawyer's page about RCT fountain's cellular automaton:

https://www.chrissawyergames.com/feature4.htm

Lammy•7h ago
I love the disclaimer on the RCT2 Screenshots page: https://www.chrissawyergames.com/feature5.htm

> Click each thumbnail below to view the full 800x600 screenshot image

> (Warning: Each image is between 100KB and 250KB in size and may take a minute or two to download)

Like when screenshot-heavy forum threads would have title suffixes like [56K NO!!]

goosedragons•6h ago
I remember FINALLY getting RCT1 from Scholastic Book Club and then a few months later got RCT2 from a cereal box. Was nuts. Easily the best cereal box thing ever.
jvanderbot•11h ago
If you liked micro-prose, they are back in full form with Highfleet. Maybe not "back", but it's one of the most engaging engineering / action games I've played and it has a very microprose feel
lomlobon•10h ago
Well, if it has a very microprose feel then it was by luck, because they picked it up late in development and it's a single russian guy's brainchild. He also made hammerfight, another excellent (if janky as hell) game.

Highfleet really is a great game though.

ranger207•4h ago
Nu-MicroProse has been seeking out games similar in spirit to those published by old MicroProse trying to become the continuation of what it used to be. It might have been luck that there was a guy developing that kind of game at the time, or it might have been that there's a growing desire for that sort of game that MicroProse is coming along at the right time to pick up