frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
35•valyala•2h ago•16 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
216•ColinWright•1h ago•230 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
27•valyala•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
128•AlexeyBrin•7h ago•25 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
7•gnufx•1h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
71•vinhnx•5h ago•9 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
174•alephnerd•2h ago•118 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
835•klaussilveira•22h ago•251 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
124•1vuio0pswjnm7•8h ago•157 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1063•xnx•1d ago•613 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
84•onurkanbkrc•7h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
493•theblazehen•3d ago•178 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
214•jesperordrup•12h ago•76 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
14•momciloo•2h ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
230•alainrk•7h ago•363 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
572•nar001•6h ago•261 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
40•rbanffy•4d ago•8 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
30•marklit•5d ago•3 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•35 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
78•speckx•4d ago•87 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
277•isitcontent•22h ago•38 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
289•dmpetrov•22h ago•156 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Microsoft Account bugs locked me out of Notepad – are Thin Clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
5•josephcsible•24m ago•1 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
558•todsacerdoti•1d ago•272 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•12 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments
Open in hackernews

Character Bitmap Graphics on the Pet 2001

https://www.masswerk.at/nowgobang/2025/character-bitmaps-on-the-pet2001
17•masswerk•6mo ago

Comments

_the_inflator•6mo ago
The article branches out to Glen Fisher and Dave Dixon, who were the first to develop a demo using this effect in 1980.

While modern demos easily outperform the early usages of retro tricks on any system, and this in itself is highly impressive and a feast of its own, I share the author's homage to the early discoverers.

My background is the C64, and I had my share of high-profile participation as a member of groups like Beastie Boys, X-Rated, for example.

To this day, I remember talking to first-time trickery explorers like Einstein of Upfront and Honey from 1001 Crew or Radwar back then and later on.

Especially Einstein was a nice chap. It seems so far away compared with today, but back then it was pretty normal to hang on a low-level computer like that with a TV CRC as a monitor, destroying your eyesight for 8 hours or longer with no interruption.

There was plenty of time, especially during the holidays. And the Scandinavians had an "unfair" advantage: hard winters with few sunny hours, so what else could you do than do stuff on a "breadbox"? ;)

We all had some schemes or sketches of effects on paper. It was pretty normal, what today is perceived as weird: having plenty of guilt-free and blame-free time, and utilizing pen and paper.

There wasn't any other option. Stuck? Well, no Google, etc. Calling someone else? Whom? And even then, at the time (80th), telephone calls were expensive, and especially calling someone in a different country was kind of novel and cost a fortune. So resort to - pen and paper. This was cheaper, but express delivery also costs you dearly.

Also, you had to come up with something in exchange for a bargain. And exactly this information sharing and this special mix of curiosity and need for discovery was a topic I remember fondly talking and marveling about with Einstein and some other coders.

Different times, easier times despite the Cold War, which loomed as background noise.

masswerk•6mo ago
> And the Scandinavians had an "unfair" advantage

:-)

> the Cold War, which loomed as background noise

A peculiar state between mid-term doom and business as usual, anyway.

Thank you for contributing a relevant framing to this.

michalpleban•6mo ago
This kind of resembles "racing the beam" that was required to program the Atari 2600 - timing your assembly code just right to modify the video display at a precise location as the screen is being drawn. Kudos to the authors!
masswerk•6mo ago
Very much so, with the small difference that the VCS features the `WSYNC` strobe to sync the CPU with the start of the scan-line, but here we don't have even this.

(Having said that, for something more complex, like an animated game display, you'd probably approach this very similarly: do the business/game logic in VBLANK, have a timer set for the start of the visible picture and run your display kernel. Now you can only hope that you wouldn't be off more than half a scan-line… That is, more realistically, you might do this only every 2nd or 3rd frame.)

michalpleban•6mo ago
Thanks, good point about the WSYNC. Being a Commodore guy, I was not aware of it.