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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
116•valyala•4h ago•20 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
52•zdw•3d ago•18 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•23 comments

Tiny C Compiler

https://bellard.org/tcc/
4•guerrilla•38m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
62•surprisetalk•4h ago•73 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
104•mellosouls•7h ago•186 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
147•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
104•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
855•klaussilveira•1d ago•261 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
18•vedantnair•40m ago•9 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1097•xnx•1d ago•620 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
10•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
65•thelok•6h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
143•valyala•4h ago•119 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
242•jesperordrup•14h ago•81 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
522•theblazehen•3d ago•194 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
194•1vuio0pswjnm7•11h ago•284 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
261•alainrk•9h ago•435 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
620•nar001•8h ago•277 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
103•speckx•4d ago•127 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
36•sandGorgon•2d ago•16 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
291•isitcontent•1d ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments
Open in hackernews

Poltergeist: File watcher with auto-rebuild for any language or build system

https://github.com/steipete/poltergeist
34•jshchnz•6mo ago

Comments

dataflow•6mo ago
If only life was so simple.

So file A gets saved... a rebuild starts... and now file B gets saved a few seconds later.

What do you do? Do you kill the build and start a new one? Do you wait for it to finish?

What about the race conditions - what if half the build process sees the old contents and the other half sees the new contents of some of the files - do you contaminate the output/cache? Do you even detect it to tell the user?

brendoncarroll•6mo ago
All of those issues can be solved by doing an import of the changed file into the build system's content addressed store, and creating a new version of the entire input tree. You also don't need to choose between cancelling, waiting, or dropping. You can do 2 builds simultaneously, and anything consuming results can show the user the first one until a more recent one is available. If the builds are at all similar, then the similar components can be deduplicated at runtime.

These techniques are used in a build system that I work on[0]. Although it does not do automatic rebuilds like Poltergeist.

[0] https://github.com/wantbuild/want

dataflow•6mo ago
> All of those issues can be solved

I've yet to see any build system solve these.

> by doing an import of the changed file into the build system's content addressed store, and creating a new version of the entire input tree.

That's going to be unusably slow and heavyweight for automatic rebuilds on a large repo. Maybe if you optimize it for a specific COW filesystem implementation that overlays things cleverly, it'd be able to scale. Or if your build tree avoids large directories and all your build tools handle symlinks fine, then you could symlink most things that don't change quickly. But I absolutely do not see this working on a large repo with the everyday filesystems people use. Not for a generic build system that allows arbitrary commands, anyway.

> You also don't need to choose between cancelling, waiting, or dropping. You can do 2 builds simultaneously

Do you have infinite CPU and RAM and money and time or something? Or are you just compiling Hello World programs? In my universe with limited resources this would not work... at all.

> These techniques are used in a build system that I work on[0].

And how exactly do you scale it the way you're describing with automatic rebuilds?

> Although it does not do automatic rebuilds like Poltergeist.

...ah.

burnt-resistor•6mo ago
Debounce delay, restart, and serialization. All watcher-runner programs of any worth do these.
flashgordon•6mo ago
Nice. I built something similar but to be like the Air tool but instead of being only for Golang, it was for all my artifacts in a project. Very unopinionated, fast and light weight:

https://github.com/panyam/devloop

wonderwonder•6mo ago
I have nothing useful to say except I dig the name choice. Very fun.
maxhille•6mo ago
I was using different file watching methods for personal projects over the years and they all suffered in some way. So I built a really simplistic one for my use cases.

https://git.sr.ht/~mh/remake

burnt-resistor•6mo ago
bacon is the superset of this with multiple types of custom jobs and job supervision supported. Although setup for Rust OOTB, it's easy to change it to be used for anything else and change key mappings.

https://github.com/Canop/bacon