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Tiny C Compiler

https://bellard.org/tcc/
51•guerrilla•1h ago•20 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
35•mltvc•1h ago•28 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
148•valyala•5h ago•25 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
76•zdw•3d ago•30 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•39 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
81•surprisetalk•5h ago•88 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
19•swah•4d ago•12 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
118•mellosouls•8h ago•231 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
156•AlexeyBrin•11h ago•28 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
864•klaussilveira•1d ago•264 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
17•martialg•48m ago•3 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
113•vinhnx•8h ago•14 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
28•randycupertino•56m ago•28 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
21•mbitsnbites•3d ago•1 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
73•thelok•7h ago•13 comments

First Proof

https://arxiv.org/abs/2602.05192
74•samasblack•7h ago•57 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
253•jesperordrup•15h ago•82 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
156•valyala•5h ago•135 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
532•theblazehen•3d ago•197 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
67•vedantnair•1h ago•52 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
38•momciloo•5h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
98•onurkanbkrc•10h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•3d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
212•1vuio0pswjnm7•11h ago•320 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
42•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
52•rbanffy•4d ago•14 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
273•alainrk•10h ago•452 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•40 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
648•nar001•9h ago•284 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
41•sandGorgon•2d ago•17 comments
Open in hackernews

AR Fluid Simulation Demo

https://danybittel.ch/fluid
147•danybittel•5mo ago

Comments

socalgal2•5mo ago
That's really nice. You should give it or sell it to science museum or 50 and make them really big!
danybittel•5mo ago
Thanks! That is the plan.. I created the demo to pitch to interested people.
jansan•5mo ago
The Phaeno is a place I think would be perfect. They are well funded and have interest in everything remotely automotive related. Also, they like to blend the border between science and art. Make sure to add some silhouettes of modern and old cars when pitching to them.
miduil•5mo ago
you could get an old microsoft surface 40 inch screen, the entire display is a video stream under linux with the sur40 kernel module.
danybittel•5mo ago
That would be hard to source / use, as It's a bit dated. But the technic behind it could be replicated. It uses IR LED on the bezel, around a glass. With total internal reflection the light only shows up where you touch the glass. Then film that with a camera. The advantage to my method, you don't get interference of objects hovering above the screen. But getting the camera & display behind the screen, could be hard.
PxldLtd•5mo ago
I've just done something similar with a Object tracking + IR Floodlights and one of VA Imaging's MER2 cameras. We have had some fantastic results with objects sat on these "Interactive Dance Floors" from Alibaba. Didn't even need the IR Absorbing film to get decent tracking results using OpenCV @ 300fps or so.
danybittel•5mo ago
This sound intriguing. Is the camera placed above the scene? How do those interactive Dance Floors come into play, did you use them for the light? Do they not have triggers, when somebody stands on it?
PxldLtd•5mo ago
Yep, we've got the camera mounted vertically above the screen. We use the dance floors to render an interactive Unity game. The pixel density is pretty good. These panels have an array of IR LEDs embedded in them for detection but the density isn't good enough for small objects we want to track. Great for detecting anything the size of a foot or bigger.
socalgal2•5mo ago
For me, when I said giant I meant a 8 by 40 foot wall projector that you could walk in front of and have the fluids trail off your silhouette

https://vimeo.com/27500054

https://www.youtube.com/watch?v=kfF3o2kLg0w

hannesfur•5mo ago
How much computing resources does it take?
danybittel•5mo ago
Like a regular 2D fluid sim, the projection is not the bottleneck. The sim can be slow or fast depending on the quality you want. This one runs fine on integrated graphics card on my laptop.
sails•5mo ago
I would LOVE to have this as my physical desk top.
danybittel•5mo ago
I would love to have this on a transparent TV.
kumarvvr•5mo ago
Hi @danybittel, could you explain a bit more about the polarization filter you used to filter our the content and only let through the obstacles?

I am interested to know how it works.

Thanks.

jnovacho•5mo ago
Virtually any LCD screen will produce polarized light. This is the core working principle of those screens. So if you use a polarized filter (sunglasses for example) it will completly block the image coming from the screen.

You can see the effect here: https://www.reddit.com/r/mildlyinteresting/comments/crvpil/t...

I believe this will not work with OLED screens though, but I do not have one to test this.

PxldLtd•5mo ago
We use IR Floodlights + IR absorbing film + a high speed IR camera. Works great in most lighting conditions and the screen doesn't show up on the camera.
andrewgleave•5mo ago
Reminds me of Brett Victor's demo of projected AR turbulence around a toy car at Dynamicland. Only a short clip, but you get the idea: https://youtu.be/5Q9r-AEzRMA?t=47
danybittel•5mo ago
I know and like Brett Victor's work. Definitely a source of inspiration!
lloydatkinson•5mo ago
Very cool! No code or anything though?
K0balt•5mo ago
Really cool. I love things like this where the human in the loop is the point.
IAmGraydon•5mo ago
The polarization filter was a great idea. Solving a seemingly complex problem in a very simple way.
Waterluvian•5mo ago
That’s very cool. There’s a science museum in Sudbury Ontario that has something pretty much identical to this, albeit with slightly less cool colouring. Beside it was a sand table that projected the topography of the sand. Both were so awesome to play with. My youngest kept wanting to bring the blocks to the sand table to make buildings.

A small thought: if your hand affects the flow and it seems cool, add a small fan to simulate the blowing and see if that has a meaningful impact on the sensation of the experience.

danybittel•5mo ago
Ha, I've thought about adding a small fan too. Definitely need to do that.

Do you have a picture of the installation at the science museum?

The color just rotates through the oklab space (change hue only).

Waterluvian•5mo ago
Naturally I can only find a photo of the sand table (and a cool piece of halite in the background!).

It’s at the Dynamic Earth exhibit at the Sudbury Nickel Mine. This was a few years ago.

dan_linder•5mo ago
it's not the exact science museum experience mentioned, but a quick Google search for "sand table video augment" pulled up a few, and this was the first one I found: https://share.google/89A6x4yfaw5a4hOuh

When the first Xbox were getting long in the tooth, I believe people were repurposing the motion tracking bar as the mechanism to measure the topography of the sand table. That, coupled with a video projector mounted over the top of the sand table provides the additional colors and elevation lines. (And of course a bit of cool software to process and produce the image.)

Waterluvian•5mo ago
This is one of those things that's really not that hard, nor expensive, with one decent hacker who wants to set it up. Maybe $1500 of parts? Feels like the kind of donation lots of people here could make to a local lower budget kids science centre. And I bet would be the kind of donation these centres would love to have.

As a bonus: you can likely make it out of "100% recycled e-waste" and "100% recycled lumber" (if you're building the table, too), giving it an extra educational theme. not only is this cool, fun, and educational, but it's a demonstration of doing something good with a used depthsense, projector, and computer.

danybittel•5mo ago
I've seen the sand table installation before, pretty cool. I was interested in how they did the fluid in particular. Thanks anyway.
_1•5mo ago
We had this at Clemson University about 10 years ago. I think the whole design came out of an MIT lab though. There's video of it still up here: https://www.clemsongis.org/clemson-sandbox