Reminded me of this: deep dive into an early artwork done in Deluxe Paint
I get that the point of the exercise was to re-create the process by hand using original(esque) tools rather than by using power tools. Another, valid, aim would be to attempt to re-create the image as closely as possible.
Still, impressive result!
I'm a Commodore guy, always was, but god were these Ataris beautiful.
https://www.youtube.com/watch?v=WjIQO1MjV2w
Also, looks like the source code for DPaint1 has been made available:
https://computerhistory.org/blog/electronic-arts-deluxepaint...
I always thought it was written in ASM.
(I see the article now credits her on the image subscript?)
Also, the article mentions the colour-cycling animations of Mark Ferrari, but you might also like a big collection of specifically Amiga colour-cycling animations: https://www.amiga.lychesis.net/specials/ColorCycling.html
Not having layers is frustrating, but also in some way fun. I have not used Deluxe Paint much, but in Animator there is a second Clip screen, it is possible to save and load the clipboard (i.e. "CELs") as well as the current image using keyboard short-cuts, and then there are some other nifty features like "copy everything that changed in this frame since I came here"... The more I play with it the more workarounds I find for things that otherwise would have been easy to do if there were layers.
Also have that set up on my phone, with a lot of on-screen buttons configured in DOSBox. Works well and doesn't come with any of the annoying in-app-purchases and/or ads that all the app painting programs seem to be full of. I even bought a stylus to use with Animator on my phone.
Deluxe Paint IV on my Amiga 500 was fantastic. I had so much fun making dumb animations with my friends.
I think I still have the diskettes, I just need to fire up Greasweazle to dump those.
silicon5•9h ago
There's a neat modern DPaint clone called PyDPainter (https://github.com/mriale/PyDPainter). It has various advantages, such as support for modern graphics formats like PNG.
ChristopherDrum•9h ago
1. That was also true on original hardware (when I owned the system in my younger days). I distinctly remember having to slow down certain movements to let the system keep pace, depending on speed and complexity of motion. 2. The effect is drastically improved (and I note so in the article) by choosing a faster virtual CPU.
binaryturtle•8h ago
unwind•8h ago
ChristopherDrum•7h ago
richrichardsson•7h ago
https://www.stef.be/dpaint/
edit: you can even "Preview in DPaint" which has an embedded emulator!
ChristopherDrum•6h ago
3036e4•1h ago
It runs in DOSBox, making it a bit easier (imo) to get running on most computers (and Android devices) than old Amiga software (even if I have FS-UAE and Amiga Forever installed as well on my desktop computer).