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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
503•klaussilveira•8h ago•139 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
843•xnx•14h ago•506 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
57•matheusalmeida•1d ago•12 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
166•dmpetrov•9h ago•76 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
166•isitcontent•8h ago•18 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
281•vecti•11h ago•127 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
60•quibono•4d ago•10 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
340•aktau•15h ago•164 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
226•eljojo•11h ago•141 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
332•ostacke•14h ago•89 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
422•todsacerdoti•16h ago•221 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
34•kmm•4d ago•2 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
364•lstoll•15h ago•252 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
12•denuoweb•1d ago•0 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
79•SerCe•4h ago•60 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
59•phreda4•8h ago•9 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
16•gmays•3h ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
211•i5heu•11h ago•158 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
9•romes•4d ago•1 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
123•vmatsiiako•13h ago•51 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
33•gfortaine•6h ago•9 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
160•limoce•3d ago•80 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
258•surprisetalk•3d ago•34 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1020•cdrnsf•18h ago•425 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
52•rescrv•16h ago•17 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
44•lebovic•1d ago•13 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
96•ray__•5h ago•46 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
81•antves•1d ago•59 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
36•betamark•15h ago•29 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
10•denysonique•5h ago•1 comments
Open in hackernews

Automate compile_flags for C/C++ projects on the Zig build system

https://simonhartcher.com/posts/2025-09-08-announcing-compile-flagz/
43•deevus•5mo ago

Comments

deevus•4mo ago
I built this after struggling with editor integration while working on a game decompilation project. Zig's build system is great for C/C++ cross-compilation, but editors couldn't find any includes.

Technical approach: The tool hooks into build.zig, extracts dependency paths from Zig's cache, and generates a compile_flags.txt that clangd understands.

Currently supports -I flags only. Planning to add -D macros and -std flags based on feedback.

Happy to answer questions about implementation details.

hiccuphippo•4mo ago
I wonder, would this help port projects from cmake to build.zig? I tried porting something (SDLPoP, a port of Prince of Persia) and the amount of macros I had to set up was overwhelming.
deevus•4mo ago
It will help with the editor experience, but not the porting itself.

Porting to build.zig can be a bit of work. It does have some capability to use cmake config, which can help make the process easier.

I ported wildmidi across and consumed their config (I think it was cmake). I have a PR open there:

https://github.com/Mindwerks/wildmidi/pull/260

DrNosferatu•4mo ago
Would love to decompile <3 "Screamer 2" <3

- A thought: would you care to write up a tutorial documenting the details of your efforts so far, so us others can try our hand at this with that reference?

It would be awesome!

deevus•4mo ago
We were lucky enough to find a debug version of Fatal Racing. Having function names helped a lot. That made the process much easier.

I have been less involved with the actual decomp in ROLLER specifically. Though I was part of one of the key decomp pieces which was demystifying the games binary storage format. That part alone took me a year of on and off work.

Once that was done, the rest of the process was much easier.

I suggest if you want to have a go yourself, you just need to start brute forcing it with IDA or Ghidra.

Additionally find out what compiler was used. If it was watcom, there is a great tool called wcdatool that may be of use to you.