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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
243•klaussilveira•2h ago•38 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
655•xnx•7h ago•423 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
79•isitcontent•2h ago•10 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
50•dmpetrov•3h ago•14 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
29•phreda4•2h ago•3 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
278•aktau•9h ago•140 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
275•ostacke•8h ago•65 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
199•vecti•4h ago•97 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
80•vmatsiiako•7h ago•23 comments

Early Christian Writings

https://earlychristianwritings.com/
100•dsego•2h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
122•limoce•3d ago•63 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
17•rescrv•10h ago•2 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
260•lstoll•9h ago•191 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
20•lebovic•1d ago•5 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
209•surprisetalk•3d ago•26 comments

The Oklahoma Architect Who Turned Kitsch into Art

https://www.bloomberg.com/news/features/2026-01-31/oklahoma-architect-bruce-goff-s-wild-home-desi...
8•MarlonPro•3d ago•1 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
911•cdrnsf•12h ago•398 comments

The Beauty of Slag

https://mag.uchicago.edu/science-medicine/beauty-slag
18•sohkamyung•3d ago•2 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
73•antves•1d ago•56 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
27•nwparker•1d ago•5 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
338•todsacerdoti•10h ago•195 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
136•i5heu•5h ago•98 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
16•betamark•9h ago•11 comments

Masked namespace vulnerability in Temporal

https://depthfirst.com/post/the-masked-namespace-vulnerability-in-temporal-cve-2025-14986
27•bmit•4h ago•2 comments

Show HN: Horizons – OSS agent execution engine

https://github.com/synth-laboratories/Horizons
14•JoshPurtell•23h ago•3 comments

Evolution of car door handles over the decades

https://newatlas.com/automotive/evolution-car-door-handle/
33•andsoitis•3d ago•50 comments

Planetary Roller Screws

https://www.humanityslastmachine.com/#planetary-roller-screws
24•everlier•3d ago•6 comments

The mystery of the mole playing rough (2019) [video]

https://www.youtube.com/watch?v=nwQmwT1ULMU
9•archagon•17h ago•1 comments

Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

https://github.com/rivet-dev/sandbox-agent/tree/main/gigacode
7•NathanFlurry•10h ago•4 comments

A new bill in New York would require disclaimers on AI-generated news content

https://www.niemanlab.org/2026/02/a-new-bill-in-new-york-would-require-disclaimers-on-ai-generate...
497•giuliomagnifico•14h ago•209 comments
Open in hackernews

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
16•betamark•9h ago

Comments

direwolf20•1h ago
> Texture binds multiply. Draw calls explode. Bandwidth usage spikes. You spend more time feeding the GPU than rendering.

Is this AI?

LoganDark•1h ago
Probably just Aspie, judging by some of their other writing (including their About page). I've seen Aspie writing misidentified as LLM output surprisingly often.
Conscat•48m ago
This is a common rhetorical device for humans named parataxis.
jayd16•21m ago
Its just a casual writing style, written like how you might describe it verbally to imply the list of ill effects goes on and on.
JayGuerette•1h ago
A good portion of the world and Lenna herself have asked that image be retired.
DiggyJohnson•55m ago
Who is Lenna?
Conscat•47m ago
The eponymous woman in the Playboy photograph.
kikoreis•47m ago
https://en.wikipedia.org/wiki/Lenna
superb_dev•49m ago
Which image?
tomovo•31m ago
Now at least parts of it are paged out...
socalgal2•23m ago
> The result was visually striking. Repeating tile patterns disappeared, and artists could paint unique detail across large environments without concern for reuse. The primary cost was not GPU throughput, but latency elsewhere in the system.

No, the primary "cost" was artists having to fill a world with unlimited textures instead of just filling memory and then having to make due.

The constraint of "limited texture memory budget" also puts a constraint on how much work the artists can do. Remove that constraint lets artists do unlimited work. It might sound like a plus because "freedom!" but it turns into a minus trying to actually ship on time and at budget.

I get that wasn't the point of the article's "cost", but thought it was worth mentioning.