And the novels point out that the reason you're reading about them, and that's always the situation, is that these are the interesting stories.
So that means you're getting a glimpse of the culture only in the same sense that a James Bond movie tells you about England.
You'd like to think you're seeing Tinker Tailor but you're seeing James Bond. This is a dramatisation of an edge case.
We see brief glimpses in Player of Games (at its very start) and perhaps Inversions (the story about when they were kids) but mostly it's all SC all the time.
And so fanfic exists.
Honestly, I didn't really enjoy them. Except for that shape-shifter, Banks seemed to tend to write anyone who doesn't subscribe to his utopia as a grotesque cartoon.
Even though there's a good amount of utopia-description in the novels, I'd still be wary about extrapolating too much from what are primarily stories of exceptions.
(One might suggest, in response to TFA's expectation there'd be more arseholes in the Culture, that one of the most important things a utopian Culture would ensure is a robust education for all its citizens -- but I realise some popular contemporary earth-bound cultures may take that as a subtle dig.)
> we need more fiction examples of positive AI superintelligence
I'd rate the Eschaton series by Charlie Stross (sadly only two books ever published in that series, and it's unlikely we'll ever see a third) - Singularity Sky & Iron Sunrise - in this category.
I think Accelerando might fit, too.
Neal Asher did pretty well with his Polity universe. Besides AIs with some capacity for playful violence (Agent Cormac thread, but always there), we also get crablike aliens (the Prador war) and very weird biology (in particular the Spatterjay water world).
By definition, if they're tedious, they're not utopias. It's more that writing convincing utopias is hard and people are lazy.
There are some _very_ interesting examples in John C. Wright's Count to the Eschaton sequence.
Side note, my homelabs Kube cluster's naming scheme is AI from fiction. Rhadamanthus is one of the computers from Golden Oecumene, a powerful manor computer. Also in the cluster: Jarvis (Iron Man), Cohen (Spin State), Epicac (eponymous Vonnegut short story).
Social contracts sketch social relationships in very broad terms. You can still have plenty of lifestyle diversity and plurality within them.
In fact you need a social contract to have any kind of diversity.
Otherwise a culture reliably degenerates into autocracy, which isn't known for its tolerance.
As for the diversity you speak of, I think it can be plausibly argued that many utopian conceptions of life really reduce to utilitarianism or hedonism. Diversity manifests in having different options for pleasure or utility. For a lot of people, that's inadequate.
I happen to be a philosophical liberal, and do not wish to live under a theocracy. Nonetheless, I think the fact that many of the highest aspirations of liberal philosophy amount to "having a good time" is a great risk that must be reckoned with, for it can undo the entire liberal project.
Many of the points seem to be hallucinated. Either the author has a poor memory and an active imagination or there has been some poor-quality LLM input.
Examples
> There are apparently no sociopaths – Culture has to recruit an outsider when they need one
Banks describes several ways how such individuals are managed - such as offering full immersion level VR to satisfy extreme megalomania.
> We also see that there are a number of Eccentrics, Minds that don’t fully share the values of Culture. They’re not that rare, about 1% of the population.
I don't believe that 1% figure is mentioned anywhere. I'd be surprised if it was. Eccentrics seem to be much rarer than that.
> We even see GSV Absconding with Style stockpile resources without general knowledge of the other Minds.
This name is made up, and not by Banks. A Google search for "absconding with style" has only a few hits - mainly this article.
I could go on...
If they're including breakaway Cultures (Zetetic Elench etc), maybe you can get there, but otherwise, yeah, 1% seems very, very high.
Eh, I mean Gurgeh was borderline, and a number of other Culture characters are extremely maladjusted (particularly the drones, actually).
> But the existence of post-scarcity in-vitro development means you could raise an army of clones if you wanted, and would be free to isolate them and indoctrinate similar beliefs. The fact that grabby citizens haven’t overrun Culture shows that these actions are blocked, either tacitly or overtly.
Or just that that would be an absolutely _bizarre_ thing to do and that someone unstable enough to do it probably wouldn't last long.
> and would be free to isolate them and indoctrinate similar beliefs
IIRC that sort of thing _wouldn't_ be allowed; the Culture was pretty big on individual rights. You wouldn't go to jail, but you would get a drone that would stop you from doing it.
> or is interested in simulating sentient life.
There are at least two storylines about that and significant discussion of the ethics (the Culture at best doesn't approve and may see it as a crime).
> The Minds are perfectly capable of creating avatars which would be more effective than any of the characters shown.
Again, it's explicitly mentioned at least once that the minds struggle with doing extremely nasty stuff (which makes sense; there's definitely _some_ alignment going on), and that SC is a tool for that.
I don't disagree that you can read the Culture as a dystopia (though it's a lot less obvious a reading than it would be for, say the Star Trek Federation, which could easily be read as a military junta with good PR), but most of their points aren't particularly compelling.
I doubt it would be a choice with AGI, and certainly not with ASI. It might seem like a choice, because true ASI would be persuasive enough to make it appear that way.
So you still have freedom of self...just not much power to shape your civilization. Most of us don't have that anyway and at some level I think I'd be ok giving that up to a group of super intelligences so I can spend more time doing the things I enjoy.
> novels counter to the obvious / intended reading. And it’s not so clear to me
> that the Culture is all it is cracked up to be.
It's not clear to me that reading the Culture series as an "ambiguous" utopia is counter to the intended reading. There is a multitude of instances in the books that show clearly the downsides of living in a utopia where every possible want is met. The drudgery and boredom of living in a "perfect" world is a constant theme throughout the stories. In one tale, the entire crew of a spaceship deliberately infect themselves with the common cold just to feel something. In another story, people turn off their safeguards and go rafting on a lava stream, causing themselves intense pain and even dying, only so they can finally experience some real excitement.
> In Excession, it’s explained that Minds do rarely drift far enough to go rogue
> and are destroyed by the Culture. In other words, these superhuman minds have
> not solved alignment, and they cannot/will not inspect each other to determine
> misalignment before malicious action is taken.
The Culture doesn't even seem very interested in dealing with minds that do go rogue. In the same novel - Excession -, the GSV Grey Area openly violates Culture ethics, and nobody (or noship) seems to feel compelled to do anything about it.
You can of course interpret the novels however you like, but that absolutely wasn't Banks' intention when he wrote the series. See the quotes from other comments.
> In one tale, the entire crew of a spaceship deliberately infect themselves with the common cold just to feel something.
Or they just do it because why not? If you'd never been ill, you'd probably be curious as to what it felt like.
> In another story, people turn off their safeguards and go rafting on a lava stream, causing themselves intense pain and even dying, only so they can finally experience some real excitement.
I think in the story the lava-rafters were having a great time, and they were fairly unusual... and people in our culture risk pain and death doing sport just to feel excitement. In the Culture they just have additional options, such as rafting on lava.
Most of the Culture citizens were happy enough with their exploration, art, travel, genetically-enhanced sex, implanted drug glands, games, sports, and so they never got around to lava rafting.
CNN: Would you like to live in the Culture [the society he has created]?
Iain M. Banks: Good grief yes, heck, yeah, oh it's my secular heaven ... Yes, I would, absolutely. Again it comes down to wish fulfillment. I haven't done a study and taken lots of replies across a cross-section of humanity to find out what would be their personal utopia. It's mine, I thought of it, and I'm going home with it -- absolutely, it's great.
[1] https://edition.cnn.com/2008/TECH/space/05/15/iain.banks/ind...
The Culture would continue to chug along with our with out the humans, the minds would just be bored until they created some other race to entertain themselves with.
AllegedAlec•3h ago
I do feel the writer is missing one important aspect though: self-governance and having the decisions of humans matter. Horza Gobulchul was right. By relying on machines to do our decisions for us and having them take control of society, we lose a large part of what makes us human.
tialaramex•2h ago
Whether the culture stories set later also have referers like Fal involved is unclear.
OgsyedIE•2h ago
* autonomy
* internal (mental) sovereigneity
* some degree of legibility to other human persons (e.g. a name, capacity to enter social games, a consistent personal history)
* a tolerance for information throughput within the normal distribution of human persons
The Culture abandons 1 and maybe 2, while the VO from Accelerando abandon 4. I've never seen any proof that the universe is privileged to permit all four to coexist indefinitely under conditions of social acceleration.
nathan_compton•2h ago
I think a more reasonable take on the culture is that they try their best to preserve 1 and 2 but they aren't stupid about it. No culture in history has ever had totally inalienable rights of any kind.
OgsyedIE•2h ago
A more grounded criticism, however, is that in the modern world the range of lifestyles and careers available to most free adults is circumscribed only by their wealth, health, the laws of nature and the ability of other humans to enforce prohibitions. Competition from existing political units already exists, but nobody has it guaranteed that if they formed a new polity it would merely be a kayfabe contained inside one or more existing states.
(I think the Culture doing this is a good thing, incidentally, but it does count as removing #1.)
palmotea•1h ago
>> * autonomy
>> * internal (mental) [sovereignty]
> I don't think its credible to represent the culture as abandoning 1, at least no more so than our cultures do.
> I think a more reasonable take on the culture is that they try their best to preserve 1 and 2 but they aren't stupid about it. No culture in history has ever had totally inalienable rights of any kind.
No. I recall reading somewhere that, in the Culture novels the Sapir Worf hypothesis was true to start or the AIs re-engineered the people to make it true, and the language of the regular biological citizens is designed to control how they think through its structure.
So they try their best to preserve the illusion of 1 and 2, while doing away with them as much as possible.
simonh•1h ago
I think the key differentiator for true autonomy is open ended psychological flexibility. That is, sufficient deliberative control over our own mental processes and decision making faculties to be able to adapt them to whatever experiences we have, and whatever circumstances we find ourselves in.
We are introspective beings able to inspect our own mental processes, consider our own motivations, priorities and beliefs, and adapt these based on new experiences. On the one hand this means we are very largely shaped by our experiences of the world, on the other hand it means we are not completely locked into the same limited set of behaviours and responses regardless of what experiences we have, and therefore what we learn. I think that our basic biology and psychology do limit this flexibility in important ways, but I do believe that we've just about reached the level where we are in principle capable of open ended mental flexibility.
If the Culture has a similar understanding of mental autonomy, that means that they could consider Culture citizens autonomous while also recognising that the vast majority of them would in fact remain completely satisfied with life in the Culture. In fact, in principle engineering Culture citizens in that way would be an ethical thing to do, because they would in principle still have the ability to adapt in terms of their beliefs and goals in response to changes in circumstances.
Likewise with Minds. A major difference being that the Minds can anticipate most of the experiences average citizens will have within the Culture and how they would behave, whereas Minds have much more varied experiences and much more capable mental resources, and therefore the ability to anticipate their likely resulting opinions, beliefs and behaviours would be much more limited.
JTbane•2h ago
simonh•1h ago
rsynnott•1h ago
That doesn't _really_ seem to be the case, though. Notably, the Gzilt don't have them, but nor did the Idirians.
simonh•1h ago
The Gzilt did have their own approach, using virtualised and hyper-accelerated crew. We're not told much more about that and how it works, so it's hard to say, but it can't be anywhere near as efficient and capable as using Minds.