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Tiny C Compiler

https://bellard.org/tcc/
70•guerrilla•2h ago•26 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
155•valyala•6h ago•29 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
84•zdw•3d ago•37 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
90•surprisetalk•5h ago•94 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
122•mellosouls•8h ago•249 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
869•klaussilveira•1d ago•266 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
161•AlexeyBrin•11h ago•29 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
117•vinhnx•9h ago•14 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
4•sridhar87•4d ago•2 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
39•randycupertino•1h ago•41 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
42•mltvc•1h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
24•mbitsnbites•3d ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
83•samasblack•8h ago•59 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
28•swah•4d ago•31 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
74•thelok•7h ago•14 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
256•jesperordrup•16h ago•83 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•6h ago•136 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
37•gnufx•4h ago•43 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
539•theblazehen•3d ago•197 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
42•momciloo•6h ago•5 comments

Washington Post CEO Will Lewis Steps Down After Stormy Tenure

https://www.nytimes.com/2026/02/07/technology/washington-post-will-lewis.html
8•jbegley•23m ago•1 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
100•onurkanbkrc•10h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
220•1vuio0pswjnm7•12h ago•339 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
58•josephcsible•3h ago•71 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
43•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
281•alainrk•10h ago•462 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•42 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
54•rbanffy•4d ago•15 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
659•nar001•10h ago•287 comments
Open in hackernews

How to check for overlapping intervals

https://zayenz.se/blog/post/how-to-check-for-overlapping-intervals/
97•birdculture•3mo ago

Comments

Galanwe•3mo ago
My work involves a lot of time series analysis, as such I'm often dealing with intervals.

While the overlap algorithm (or rather "condition") is cute, there a lot more "cool" stuff to do with intervals, which I would have liked to see in there.

- Checking whether multiple intervals overlap

- Checking whether multiple intervals are contiguous

- Merging contiguous intervals

- Etc..

From experience, something is also crucial when working with intervals: trivially knowing which boundaries are closed and which are opened. I found that defining a strict vocabulary helps a lot here. e.g. "last" is "inclusive", while "end" is exclusive.

[closed; opened[ intervals are also the best when dealing with time intervals (if that makes sense in your use case), because you can trivially join them.

ambicapter•3mo ago
You should write that blog post.
Terr_•3mo ago
Hmm. I imagine that determining which intervals can be picked to make a continuous span from A to B continuous is similar to a graph traversal algorithm.

However you aren't just given all the edges (pair overlaps) that exist in advance, which means there may be ways to have the graph-traversal side guide the edge-detection to minimize work.

teddyh•3mo ago
An older, and IMHO slightly more authoritative, source: <https://wiki.c2.com/?TestIfDateRangesOverlap>

See also: <https://martinfowler.com/eaaDev/Range.html>

rawling•3mo ago
> older

Hey, _I'm_ a source that's older than that one: <https://stackoverflow.com/a/13513973>

Not so sure about "more authoritative", though.

CaptainOfCoit•3mo ago
Bold to claim something you've authored on Stack Overflow is older than C2, the og wiki.

The earliest version I could find on IA is from 2003 (https://web.archive.org/web/20030606033520/http://c2.com/cgi...), last edited in 2002 at that point, but wouldn't surprise me to page was initially created in the 90s.

rawling•3mo ago
Hah, damn. I just saw the date at the bottom and ignored the bit that said "last edit".
CaptainOfCoit•3mo ago
No worries :) Do go through that entire Wiki if you haven't before, somewhat of an gold mine of good (but old) programming tips and tricks. Some information is a bit dated at this point though, but I still think it's one of the best resources out there.
srean•3mo ago
This seemingly no-brainer of a task becomes more intellectually interesting than what you may think on first contact (pun intended).

More so when you have to distinguish between the different types of overlap and non overlap and carry through the reasoning over a chain of overlap/no-overlap relations. I sure underestimated it.

The one dimensional case is covered(there you go again) by Allen algebra. The more richer notion is that of topological relations. I will find the Wikipedia pages and post.

https://en.wikipedia.org/wiki/Allen%27s_interval_algebra

https://en.wikipedia.org/wiki/Region_connection_calculus

https://en.wikipedia.org/wiki/Spatial_relation

https://en.wikipedia.org/w/index.php?title=DE-9IM

Interval trees, range trees help if you have a large static set of interval like objects against which you have to relate a query object.

senderista•3mo ago
I find it interesting that I don't have a good intuition for the simple condition; instead I have to follow something like the process in the article whenever I want to re-derive that condition.
tirutiru•3mo ago
I wonder how many completely u related applications have that interval check logic coded up somewhere. I'm pretty sure I wrote one for my work codebase. Would I bet my life that the < and <=s are correct? Nope.
Animats•3mo ago
That's what unit tests are for.
senderista•3mo ago
or better yet, property tests
fjfaase•3mo ago
Now write some code to manage collectons of intervals and operations, such as finding if a value is included in a collection of intervals and operations for merging two collections of intervals. What is the best data structure to be used? Explain why?
joshlk•3mo ago
R-Trees are a good data structure to use in this case, enabling you to query a collection of intervals for overlap with another in O(log(n)) time.

Wikipedia: https://en.wikipedia.org/wiki/R-tree

matu3ba•3mo ago
Nice introduction.

1. Please always make closed and open interval explicit on all code examples. "Detecting overlap" is ambiguous and open intervals have no given solution in the article, if I'm not mistaken. 2. How do you define the empty interval on floating point numbers? How do you define an open interval on floating point numbers? Number representation, input range etc can be very important.

Disclosure: Did some stupidly crazy time series eval for OCPP1.6 and OCPP2.01 charging profiles.

OptionOfT•3mo ago
I'm saving this for Advent Of Code 2025.
sour-taste•3mo ago
Overlapping intervals were a question back in 2023 so yeah, it's useful
Animats•3mo ago
Overlap in multiple dimensions is simply the AND of overlap in each dimension.

The 3D case comes up in collision detection.

For collision detection in games, the objects are usually kept in a sorted order, with separate lists for X, Y and Z. Amusingly, a bubble sort is useful, because, as objects move, they tend to move locally, so a bubble sort quickly restores the order. The sorting algorithm should terminate quickly when there are few or no changes. First seen in I-Collide, 1995. When objects are moving slowly, speed is slightly worse than O(N), but degrades if there's too much motion.

2D sorting speeds things up. If you sort the intervals by start X, start Y, you can process the intervals sequentially. Here's something of mine which does that.[1] A MySQL database does the sort, then feeds the data to this algorithm. Overlaps are detected, sets of overlapping objects are merged, and the sets of overlapping 2D rectangles are emitted. Sort is O(N log N) as usual, and overlap detection is O(N).

[1] https://github.com/John-Nagle/maptools/blob/main/rust/src/ge...

efavdb•3mo ago
>>Overlap in multiple dimensions is simply the AND of overlap in each dimension.

Presumably just for boxes aligned with the axes (or some other condition?)? EG two lines can have x’s in common and y’s but not overlap if they are sloped at some angle.

Animats•3mo ago
Right, axis-aligned bounding boxes.

Most collision detection systems use axis-aligned bounding boxes as a filter. Then more detailed algorithms are used on possibly-colliding objects.

efavdb•3mo ago
Interesting, thanks!
animal531•3mo ago
Have you tried prefix-sum? In my game code I used the Nvidia key/offset sort for a long time, but I've since replaced that for all of my physics and spatial queries.

There are cases where even though the sort executes more instructions that the size of the elements/code still fits into some Ln cache level and makes it faster, but in general the prefix approach comes out ahead.

supportengineer•3mo ago
I had to do this with 1-day granularity in SQL so we created a Day dimension table and just did a join to detect the overlapping days.
SyzygyRhythm•3mo ago
Even with the visualization, I found the minimal solution hard to visualize. I came up with this instead:

Suppose you start with two separated intervals. The left one starts sliding rightward. At what point do they contact? That's easy, it's just when (end1 > start2).

As it continues sliding, at what point do they lose contact? Again, easy: it's where (start1 >= end2).

So the solution is the first condition and the negation of the second, i.e.: (end1 > start2) && (start1 < end2)

dekhn•3mo ago
I've written code like this to work with overlapping genes. While most genes exist in a genome with spacers between them and their neighboring genes, sometimes you get pairs of genes which overlap, and there seems to be some interesting biology that happens as a consequence.

Here's a package for Python that presumably uses some sort index data structure to be efficient: https://pyranges.readthedocs.io/en/latest/

tim333•3mo ago
Spacetime overlaps can depend on the velocity of the observer if far enough apart. Not sure if it's worth figuring that into the code.
penguin_booze•3mo ago
"Invert, always invert" -- Carl Jacobi