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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
116•valyala•4h ago•20 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
52•zdw•3d ago•18 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•23 comments

Tiny C Compiler

https://bellard.org/tcc/
4•guerrilla•38m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
62•surprisetalk•4h ago•73 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
104•mellosouls•7h ago•186 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
147•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
104•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
855•klaussilveira•1d ago•261 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
18•vedantnair•40m ago•9 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1097•xnx•1d ago•620 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
10•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
65•thelok•6h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
143•valyala•4h ago•119 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
242•jesperordrup•14h ago•81 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
522•theblazehen•3d ago•194 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
194•1vuio0pswjnm7•11h ago•284 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
261•alainrk•9h ago•435 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
620•nar001•8h ago•277 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
103•speckx•4d ago•127 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
36•sandGorgon•2d ago•16 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
291•isitcontent•1d ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments
Open in hackernews

Pawn is a simple, typeless, 32-bit extension language with a C-like syntax

https://www.compuphase.com/pawn/pawn.htm
35•unleaded•3mo ago

Comments

porkbrain•3mo ago
Used for example to write GTA SAMP modes. I remember writing them in Pawno IDE. The scripts would get large as I'd export positions of many objects and paste them into the scripts to spawn in game. Makes for an okey "how I started programming" story.
j-scott•3mo ago
See also Sourcepawn[0], popular in the sourcemod engine community for custom server plugins and game modes.

[0] https://github.com/alliedmodders/sourcepawn

nrawe•3mo ago
Many hours of fun it was running CounterStrike servers and writing my own plugins. Halcyon days :)
comex•3mo ago
I used this a very long time ago and rather disliked it. My impression at the time was that it was just a worse version of C. As low-level as C, with fewer features, and much slower - unlike a normal scripting language which is slower but higher-level with more features.

They've since changed the language syntax, but this is the version I was dealing with:

https://wiki.alliedmods.net/Introduction_to_SourcePawn_(lega...

No structs/classes/objects. No pointers. You had to store everything with arrays of primitives.

ziml77•3mo ago
Ah I remember writing a couple TF2 mods in sourcepawn years back. Those were fun to play with friends!
bakugo•3mo ago
A slightly modified version of this was used as the gameplay scripting language in Pokémon games from gens 6 to 8:

https://github.com/SciresM/gf-pawncc

nucleogenesis•3mo ago
The story in the readme is hilarious
iknowstuff•3mo ago
Oh yeah wrote thousands of lines in it. Overall awful language but many fond memories for server owners. These days I’d probably just implement a wasm runtime.
munchlax•3mo ago
What were they thinking?

Wait while I'm compiling pawn?

Lets solve the problem in pawn?

I'm writing pawn for a living?

I made a pawn program just for you?

Why.

nkotov•3mo ago
Reminds me of the good ol' days of SA:MP.
krustowski•3mo ago
let's resurrect these days with open.mp!
gbarletta•3mo ago
My first programming language! I used to write SA:MP gamemodes with it, and was also my gateway to the C language: it is easily embeddable and I had a lot of fun learning C while writing toy runtimes :)