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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
116•valyala•4h ago•20 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
52•zdw•3d ago•18 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•23 comments

Tiny C Compiler

https://bellard.org/tcc/
4•guerrilla•37m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
62•surprisetalk•4h ago•73 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
104•mellosouls•7h ago•186 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
147•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
104•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
855•klaussilveira•1d ago•261 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
18•vedantnair•40m ago•9 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1097•xnx•1d ago•620 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
10•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
65•thelok•6h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
143•valyala•4h ago•119 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
242•jesperordrup•14h ago•81 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
522•theblazehen•3d ago•194 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
194•1vuio0pswjnm7•11h ago•284 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
261•alainrk•9h ago•435 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
620•nar001•8h ago•277 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
103•speckx•4d ago•127 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
36•sandGorgon•2d ago•16 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
291•isitcontent•1d ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments
Open in hackernews

Legends of the games industry: Roger Dean

https://spillhistorie.no/2025/10/03/legends-of-the-games-industry-roger-dean/
130•thelok•3mo ago

Comments

johnea•3mo ago
I loved this Sci Fi artwork ever since high school in the '70s.

I didn't know it from video games, but from the albums by the band Yes.

Especially Yes - Relayer. Spectacular futuristic images.

This inspired me to purchase the book, Views. This really expanded my understanding of his work. I especially loved his concepts of organic living spaces.

I had always wondered what happened to him, and I guess the answer is that he started working on video game art.

I've never seen any of that, but I wonder how well animation serves his orginal art. Especially in low resolution early games.

scns•3mo ago
Got in contact with his art through Yes too. Fragile, Close To The Edge and Relayer. Their best albums IMHO.

https://www.youtube.com/playlist?list=PL6ogdCG3tAWiL8m1GcsVL...

https://www.youtube.com/playlist?list=OLAK5uy_ktk8PtkXO8Gdsh...

https://www.youtube.com/playlist?list=OLAK5uy_mB2Z4c14a1jFhh...

[edit] Roundabout has an absurdly high number of views, totally deserved though

ndriscoll•3mo ago
The absolutely insane thing about Yes is that (IMO) their best albums/best versions of their songs are the live ones, consistently. Something like the Yesshows version Gates of Delirium[0] with headphones can teleport you off completely into another universe until 15 minutes in where there's a lull and the crowd starts cheering and you remember this was a live recording, wtf. Yesshows and Yessongs are both mind-bending. Dean's artwork was perfect for Yes.

[0] https://www.youtube.com/watch?v=tPghboSkX6s&list=OLAK5uy_klz...

blueberry_47•3mo ago
YEARS ago some of his paintings were on display somewhere in San Francisco -- Red Dragon and Blue Desert (ABWH) and maybe Relayer. So great to see up close and in person.
andrewgleave•3mo ago
For any stamp collectors here, the Isle of Man Post Office [1] has just issued an official set of 6 Roger Dean and Rick Wakeman stamps [2]:

[1] https://iomstamps.com/collections/wakeman [2] https://www.bbc.co.uk/news/articles/clyqe679gqno

teddyh•3mo ago
I always thought that the cover image for Terrorpods was stupid – it’s obvious that the image was made as an illustration of one of the final scenes of The War of the Worlds, and that someone just saw the image and made a game based on the image in order to have a cool image on the packaging; i.e. blatant shovelware tactics. (The game bears no similarity to The War of the Worlds.)
gizajob•3mo ago
I totally get what you’re saying. That whole 8-but era leaned on such fantastical and detailed box art to kind of fill in the mental blanks between the world you were in and the handful of boxy pixels that actually represented the characters and sprites.
ChrisMarshallNY•3mo ago
I've always loved Dean. He was one of my biggest inspirations, in my own artwork[0].

I remember playing a game called ZPC, for Mac, that was illustrated by Brute![1] (A few old thrashers may remember his work).

It's not unusual for artists that are successful in one area, to try expanding to others.

[0] https://news.ycombinator.com/item?id=40917886

[1] https://en.wikipedia.org/wiki/Aidan_Hughes

alexjplant•3mo ago
> I remember playing a game called ZPC, for Mac, that was illustrated by Brute![1] (A few old thrashers may remember his work).

I'd love for Aleph One (the OSS Marathon engine implementation) to support ZPC so that I can give it a try. By all accounts it was a bit of a letdown but it seems like a real visual trip based on the playthroughs I've seen on YouTube.

ChrisMarshallNY•3mo ago
I enjoyed it.

The game was mediocre, but it was very ... Brute! ...

epiccoleman•3mo ago
Your art is awesome! I can definitely see the influence from Dean.
ChrisMarshallNY•3mo ago
Thanks!

That was quite a while ago (I think the most recent one is from 1989).

hagbard_c•3mo ago
A yes, Dean. I got to know his work through the Yes album covers he made, bought a book with his artwork and proceeded to copy the 'fallen planet shard sticking up through the clouds' on a large wall in my student room back in the 90's. I quite like the result, made with normal house paints, I do have a photo of it somewhere I think - back then making photos was a bit of a luxury, especially for a poor student. I wonder what the next person to occupy that room - above an old horse butcher's shop turned health-food place - did, probably painted or papered it over.
nickdothutton•3mo ago
Went to visit their offices once in the early 90s, felt like I was somehow visiting the future. We still haven't got there yet.
Lerc•3mo ago
I never even thought about the possibility that the t-shirt inside the box might not be my size. I was probably in my late teens, just left home at the time, such considerations were life-knowledge yet to be learned.

The T-Shirt was just the right size. I suspect the standard deviation for late-80's early-90's teen geek body type was smaller than one might expect today.

xbar•3mo ago
I still want to play the games whose graphics are as lovely as what is shown in Roger Dean's box art.
egypturnash•3mo ago
The 2016 remake of Shadow of the Beast did a great job of looking like the original's box art. It was more fun to play than the original, though that's really not saying much.
milchek•3mo ago
Wow, didn’t realise he created band artwork and the Tetris logo as well! I remember seeing a lot of his artwork back in the C64 days as a kid and that style always struck me - this was of course the era where the cover artwork was far superior to the game graphics. I think Psygnosis did some PC and PS1 games later as well? My memory is a bit hazier there.
spankibalt•3mo ago
> I think Psygnosis did some PC and PS1 games later as well?

Famous for the Wipeout and Colony Wars series. And of course G-Police. Which should've been a movie but was two games.

CaptainOfCoit•3mo ago
As someone born and raised playing demo discs on my dads PS1 growing up, feels like half the popular games in the 90s were made or published by Psygnosis. Destruction Derby was probably my favorite one, together with The Adventures of Lomax. Wipeout coming close 3rd, mainly because of the out-of-this-world soundtrack.
WorldMaker•3mo ago
Psygnosis' PS1 output relates to how Psygnosis ended. (Swallowed by Sony; what's left of their publishing house/dev studio survives under the much more droll corporate name today of Sony Computer Entertainment Worldwide Studios: Studio Liverpool.)
doublerabbit•3mo ago
As my parents jokingly said to me, you buy vinyl records for the artwork not for the music.

Of course the music if you enjoy the band but the artwork is the centre piece. Some of the artwork is just magnificent.

Like pinball machine art. I love pinball machines just for the artwork.

hn_acc1•3mo ago
Ah, Barbarian.. That was like the holy grail of the Atari ST scene back in the day.. TWO floppies, not just one! And it took a couple of hours each to download at 2400 baud.. (my family hated picking up the phone and hearing the modem screeches)...

I've definitely seen and played multiple of his games. Wow, trip through memory lane..

emmelaich•3mo ago
I was thought Barbarian was Vallejo. I was probably thinking of Barbarella!

https://posteritati.com/artist/602/boris-vallejo

zabzonk•3mo ago
> Ah, Barbarian

game was almost impossibly difficult, imho. did look good, though.

renewiltord•3mo ago
Haha I remember that logo from the Destruction Derby series. Great fun. My brother and I played hours out of that one.