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DoNotNotify is now Open Source

https://donotnotify.com/opensource.html
189•awaaz•4h ago•30 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
242•yi_wang•10h ago•116 comments

Matchlock: Linux-based sandboxing for AI agents

https://github.com/jingkaihe/matchlock
30•jingkai_he•3h ago•2 comments

Reverse Engineering Raiders of the Lost Ark for the Atari 2600

https://github.com/joshuanwalker/Raiders2600
14•pacod•2h ago•1 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
141•RebelPotato•9h ago•40 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
322•valyala•18h ago•63 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
135•swah•5d ago•240 comments

Modern and Antique Technologies Reveal a Dynamic Cosmos

https://www.quantamagazine.org/how-modern-and-antique-technologies-reveal-a-dynamic-cosmos-20260202/
11•sohkamyung•5d ago•0 comments

The Architecture of Open Source Applications (Volume 1) Berkeley DB

https://aosabook.org/en/v1/bdb.html
44•grep_it•5d ago•8 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
241•mellosouls•20h ago•399 comments

Rabbit Ear "Origami": programmable origami in the browser (JS)

https://rabbitear.org/book/origami.html
8•molszanski•3d ago•2 comments

(AI) Slop Terrifies Me

https://ezhik.jp/ai-slop-terrifies-me/
12•Ezhik•1h ago•4 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
195•surprisetalk•17h ago•199 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
197•AlexeyBrin•23h ago•36 comments

LineageOS 23.2

https://lineageos.org/Changelog-31/
78•pentagrama•6h ago•18 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
211•vinhnx•21h ago•24 comments

uLauncher

https://github.com/jrpie/launcher
37•dtj1123•5d ago•8 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
374•jesperordrup•1d ago•112 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
85•gnufx•16h ago•66 comments

The Legacy of Daniel Kahneman: A Personal View (2025)

https://ejpe.org/journal/article/view/1075/753
4•cainxinth•3d ago•0 comments

Wood Gas Vehicles: Firewood in the Fuel Tank (2010)

https://solar.lowtechmagazine.com/2010/01/wood-gas-vehicles-firewood-in-the-fuel-tank/
56•Rygian•3d ago•28 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
116•momciloo•17h ago•24 comments

First Proof

https://arxiv.org/abs/2602.05192
156•samasblack•20h ago•94 comments

In the Australian outback, we're listening for nuclear tests

https://www.abc.net.au/news/2026-02-08/australian-outback-nuclear-tests-listening-warramunga-faci...
16•defrost•1h ago•4 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
621•theblazehen•3d ago•223 comments

Substack confirms data breach affects users’ email addresses and phone numbers

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
76•witnessme•7h ago•34 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
114•thelok•19h ago•26 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
197•speckx•4d ago•287 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
358•1vuio0pswjnm7•1d ago•590 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
929•klaussilveira•1d ago•283 comments
Open in hackernews

Show HN: A Visual No-Code Game Engine – 50x Easier Than Unity

https://play-maker.io
10•waynerd•3mo ago
I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others.

A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games.

I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this together ever since. We're officially launching in November, and we'll also be releasing it on Steam.

What makes this different:

The editor has an incredibly simple structure and UX. I'm also deeply passionate about AI, and I've designed this engine to integrate AI seamlessly. Post-launch, I plan to add prompt-based game generation (think Google AI Studio, Vercel v0, or Lovable, but for games) – allowing anyone to create structured game content just by describing it.

Our mission is "democratizing creativity." We want to empower everyone to express their ideas through games. Current focus: Visual novels, point-and-click adventures, and 2D animations. But we're also building in a physics engine for more dynamic gameplay possibilities – and it's actually pretty solid.

We're offering early bird pricing until November launch – if you're interested, grabbing it now would really help us build momentum.

We're a small team based in South Korea (yes, the land of K-pop, Squid Game, and KPop Demon Hunters... okay that last one isn't Korean, but you get the vibe ).

Would love to hear your thoughts and feedback!

Comments

voidUpdate•3mo ago
Where do you get the figure of 50x easier than unity from? Unity is a primarily 3D game engine and I don't see how it would be super easy to make a 3D game using this editor
MarcelOlsz•3mo ago
Never ask a woman her age, and never ask a founder where his numbers are from.
fxtentacle•3mo ago
2D Editor, Object-based, deploy to web, geared towards visual novels ... how is your "Play Maker" different from the existing "Game Maker"?

https://www.youtube.com/watch?v=r_hqY-7rT0c

https://www.youtube.com/watch?v=nwlvT-L9vFg

drivingmenuts•3mo ago
How can you guarantee that a one time payment will cover the lifetime cost of access? In every instance of similar pricing, that I’ve seen, the lifetime access is revoked when the company realizes that that is not a sustainable business plan compared to the cost of paying a monthly rental fee.
HeavyStorm•3mo ago
Not really the place to advertise a project like this. People on HN are interested in cool, smart things, but not on advertisement for profit, and, as a result, your post is being (and I expect to keep being) dissected and burned.