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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
63•ColinWright•57m ago•27 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
18•surprisetalk•1h ago•15 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
96•alephnerd•1h ago•43 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
120•AlexeyBrin•7h ago•22 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
822•klaussilveira•21h ago•248 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
55•vinhnx•4h ago•7 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
53•thelok•3h ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
102•1vuio0pswjnm7•8h ago•117 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1057•xnx•1d ago•608 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
75•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
476•theblazehen•2d ago•175 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
202•jesperordrup•11h ago•69 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
545•nar001•5h ago•252 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
213•alainrk•6h ago•331 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
34•rbanffy•4d ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
27•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
113•videotopia•4d ago•30 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
73•speckx•4d ago•74 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
68•mellosouls•4h ago•73 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•21h ago•37 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
285•dmpetrov•22h ago•153 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
555•todsacerdoti•1d ago•268 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
42•matt_d•4d ago•18 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
472•lstoll•1d ago•312 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•215 comments
Open in hackernews

Show HN: A Visual No-Code Game Engine – 50x Easier Than Unity

https://play-maker.io
10•waynerd•3mo ago
I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others.

A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games.

I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this together ever since. We're officially launching in November, and we'll also be releasing it on Steam.

What makes this different:

The editor has an incredibly simple structure and UX. I'm also deeply passionate about AI, and I've designed this engine to integrate AI seamlessly. Post-launch, I plan to add prompt-based game generation (think Google AI Studio, Vercel v0, or Lovable, but for games) – allowing anyone to create structured game content just by describing it.

Our mission is "democratizing creativity." We want to empower everyone to express their ideas through games. Current focus: Visual novels, point-and-click adventures, and 2D animations. But we're also building in a physics engine for more dynamic gameplay possibilities – and it's actually pretty solid.

We're offering early bird pricing until November launch – if you're interested, grabbing it now would really help us build momentum.

We're a small team based in South Korea (yes, the land of K-pop, Squid Game, and KPop Demon Hunters... okay that last one isn't Korean, but you get the vibe ).

Would love to hear your thoughts and feedback!

Comments

voidUpdate•3mo ago
Where do you get the figure of 50x easier than unity from? Unity is a primarily 3D game engine and I don't see how it would be super easy to make a 3D game using this editor
MarcelOlsz•3mo ago
Never ask a woman her age, and never ask a founder where his numbers are from.
fxtentacle•3mo ago
2D Editor, Object-based, deploy to web, geared towards visual novels ... how is your "Play Maker" different from the existing "Game Maker"?

https://www.youtube.com/watch?v=r_hqY-7rT0c

https://www.youtube.com/watch?v=nwlvT-L9vFg

drivingmenuts•3mo ago
How can you guarantee that a one time payment will cover the lifetime cost of access? In every instance of similar pricing, that I’ve seen, the lifetime access is revoked when the company realizes that that is not a sustainable business plan compared to the cost of paying a monthly rental fee.
HeavyStorm•3mo ago
Not really the place to advertise a project like this. People on HN are interested in cool, smart things, but not on advertisement for profit, and, as a result, your post is being (and I expect to keep being) dissected and burned.