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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
568•klaussilveira•10h ago•160 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
885•xnx•16h ago•538 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
89•matheusalmeida•1d ago•20 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
16•helloplanets•4d ago•8 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
16•videotopia•3d ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
195•isitcontent•10h ago•24 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
197•dmpetrov•11h ago•88 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
305•vecti•13h ago•136 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
352•aktau•17h ago•173 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
348•ostacke•16h ago•90 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
20•romes•4d ago•2 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
450•todsacerdoti•18h ago•228 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
78•quibono•4d ago•16 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
50•kmm•4d ago•3 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
247•eljojo•13h ago•150 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
384•lstoll•17h ago•260 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
10•neogoose•3h ago•6 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
228•i5heu•13h ago•173 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
66•phreda4•10h ago•11 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
113•SerCe•6h ago•90 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
134•vmatsiiako•15h ago•59 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
42•gfortaine•8h ago•12 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
23•gmays•5h ago•4 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
263•surprisetalk•3d ago•35 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1037•cdrnsf•20h ago•429 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
165•limoce•3d ago•87 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
59•rescrv•18h ago•22 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
86•antves•1d ago•63 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
22•denysonique•7h ago•4 comments
Open in hackernews

Show HN: Settling the Score – A point-and-click adventure rhythm game

https://easel.games/@raysplaceinspace/settling-the-score/
21•BSTRhino•3mo ago
I thought it'd be fun to make a point-and-click adventure game based around music. I thought it'd be a unique take on the gnre. I made this game for a 7-day gamejam and drew all the artwork and created all the music myself. It can be played through to completion in about 5 minutes.

Comments

pbronez•3mo ago
Tried on iOS Safari. Didn’t hear the guitar. Couldn’t reach another screen after picking up the guitar and reading the placard
BSTRhino•3mo ago
Oh, thank you for telling me! I think if your phone is in silent mode it just blocks WebAudio and the website can't override that. I'll have to figure out what it stopping you from advancing on your phone though. I have managed to complete the game on my iPhone 12 Mini, but it is definitely not as easy as with a mouse.
pimlottc•3mo ago
Looks fun. Text is pretty tiny on mobile (iOS), though.
BSTRhino•3mo ago
Oh thank you! That's good feedback thank you. Yes it's always a delicate balance of how much to zoom the text on mobile so it doesn't completely cover the screen and stop you from doing everything else.
BSTRhino•3mo ago
I would love to hear more feedback if anyone managed to actually complete the game! I had a much bigger idea in mind but I felt like I had to water it down so that people would actually understand how to play it. I originally wanted to make it so that you just had to listen to the instruments and figure out by yourself if they were playing the same song or not. To me, I thought part of the wonder would be picking up each instrument one at a time, hearing them individually at first, then adding them together one-by-one to experience the full song. For this reason, I made quite a different lines of music for each instrument (none of that "same melody, different instrument but one octave down", they are truly distinct). I thought it'd be surprising but satisfying to hear how seemingly disparate lines can be stacked on top of each other and actually fit.

But... my experience with making games is you can never over explain to your player, and so I reduced it down to what feels to me like a bunch of glorified fetch quests, basically telling the player directly which instruments go with what. I felt a bit dissatisfied taking away what I thought was the "spirit" (haha) of the game so to speak but I thought it was necessary so people would understand how to play the game. I especially couldn't experiment too much given this was a 6-day gamejam game.

But if this idea seems intriguing to you, I could keep working on a bigger version.

bobbiechen•3mo ago
I liked the concept! Some thoughts from me:

1. The game was fairly fetch quest-y but I think even the fetch quest format could be interesting with more storytelling around the instruments/people involved.

2. The rhythm game part was fine and straightforward but would get repetitive fast. I have like a million hours on Crypt of the Necrodancer though, which has lots of novelty in it.

3. It could also be interesting to do something like Terry Rileys's "In C" (or perhaps more interactively "In Bb" https://www.inbflat.net/ ), have you considered it? Though I did like hearing some of the parts line up together too.

BSTRhino•3mo ago
Thanks for your comment!

Yes this whole thing is tricky because I kind of do want to make the unapologetically difficult version but then I am worried it will be too hard for most people to play, but then the people who do stick with it and make it through might find it even more satisfying. So it's a tricky one!

I hadn't heard of Terry Riley until just then but yes, that is very much in line with what I was going for! There's something just fascinating in itself about hearing individual lines of music come together, it's a reward in itself, and it does feel like someone should be able to make a game around it.