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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
115•valyala•4h ago•19 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
52•zdw•3d ago•17 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•22 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
62•surprisetalk•4h ago•72 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
103•mellosouls•7h ago•186 comments

Tiny C Compiler

https://bellard.org/tcc/
3•guerrilla•36m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
146•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
104•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
855•klaussilveira•1d ago•261 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1097•xnx•1d ago•620 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
9•mbitsnbites•3d ago•0 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
16•vedantnair•38m ago•9 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
65•thelok•6h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
143•valyala•4h ago•119 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
242•jesperordrup•14h ago•81 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
522•theblazehen•3d ago•194 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
193•1vuio0pswjnm7•11h ago•282 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
261•alainrk•9h ago•434 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
619•nar001•8h ago•277 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
102•speckx•4d ago•124 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
35•sandGorgon•2d ago•16 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
361•ColinWright•3h ago•436 comments
Open in hackernews

Pico-100BASE-TX: Bit-Banged 100 MBit/s Ethernet and UDP Framer for RP2040/RP2350

https://github.com/steve-m/Pico-100BASE-TX
81•_Microft•3mo ago

Comments

rasz•3mo ago
https://news.ycombinator.com/item?id=45754439
HarHarVeryFunny•3mo ago
I can't imagine that leaves too many CPU cycles for anything other than bit banging ... is there an actual use case for this, or just a fun project ?
bri3d•3mo ago
That's the power of the Pico - the bit-banging happens in the PIOs, not the main cores. So idling takes no CPU (the idle symbols are pre-calculated and DMAed into the PIOs, which do the bit banging), and transmission only needs the CPU for framing and encoding, not the timing sensitive / interrupt driven bit-banging stuff.

The ADC example in the README is pretty fun; being able to stream data out to a PC at a high rate over a standard interface is always useful in some niche use case, and I don't think anyone has managed High Speed USB over PIO (yet?) so this is likely to be the fastest way.

Aurornis•3mo ago
Bit-banging isn’t the right term because the toggling isn’t done by the main CPU. The RP series has programmable PIO units which handle the low level timing and line toggling. The CPU communicates with the small program running on the PIO.
bri3d•3mo ago
Is there some rule that "bit banging" must refer to a primary CPU? I still think it's a good name for "implementing a protocol using instructions that run on a programmable core"; it distinguishes from using dedicated hardware that implements the logic at the gate level / in RTL.
bragr•3mo ago
>Bit banging is a term of art that describes a method of digital data transmission as using general-purpose input/output (GPIO) instead of computer hardware that is intended specifically for data communication. [1]

I guess it depends on whether you count the PIO as "general purpose IO" or specific chip for data communication. The ability to run custom programs on them sort of pushes it away from general purpose IO and towards something like a network card that has its own firmware and compute. I think in this case it is fair to say it is debatable.

[1] https://en.wikipedia.org/wiki/Bit_banging

superxpro12•3mo ago
Bit banging is software emulation of a communication protocol or digital waveform (PWM, etc). Using the 'bit-bang' label applies when software was written to implement the waveform. If its using a cpu, or co-processor, is irrelevant IMO because in either case instruction are still being executed to generate the waveform.
ssl-3•3mo ago
A network card with its own firmware and compute generally uses a network processor[1], right? A widget that is optimized at the silicon level to put fairly specific pegs into fairly a specific holes?

The RP PIO is not a network processor, and doesn't have that kind of optimization. It is a blank slate that is devoid of intended purpose. It can be used to accomplish lots of different and very arbitrary things.

They seem like very different things to me.

[1]: https://en.wikipedia.org/wiki/Network_processor

MathMonkeyMan•3mo ago
Yeah the first thing that came to mind when I started reading the readme file was "that's not bit-banging -- this is the whole point of PIO."
ssl-3•3mo ago
What other MCU ICs have been demonstrated to use on-die PIO to "not" bit-bang 100BASE-TX Ethernet?
bigfishrunning•3mo ago
I think a more prudent question is "why not use a microcontroller that has the interfaces you need?"

STM32s with Ethernet are cheap and available, I don't see the point in gymnastics like this

CyberDildonics•3mo ago
Obviously they are testing the limits, I think most people understand that just because they prove something is possible they aren't saying it's a normal approach.

Even then, pi pico are dirt cheap and have all sorts of features. Reading from i2c or sensors then putting it out over ethernet could be very useful.

nippoo•3mo ago
Notably, the XMOS xcore.ai series of chips have no dedicated hardware peripherals - their 100BASE-TX MAC (as well as UART, SPI, I2C, I2S etc) is entirely software defined. A very different approach to most other microcontrollers: https://github.com/xmos/lib_ethernet
CyberDildonics•3mo ago
The pico has programs that run independently to set the pins, so actually it does leave a lot of CPU cycles.
Tharre•3mo ago
As others have already mentioned, the bit banging part is mostly handled by the PIO, so you mostly just spend CPU cycles on 4b5b encoding and scrambling. The more immediate practical problem though is that this is transmit only, no receive.

Combined with RMII ethernet phys only costing around 30 cents even at single quantities definitely makes it just a fun project, though definitely an impressive one at that.