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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
625•klaussilveira•12h ago•182 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
927•xnx•18h ago•547 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
33•helloplanets•4d ago•24 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
109•matheusalmeida•1d ago•27 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
10•kaonwarb•3d ago•7 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
40•videotopia•4d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
220•isitcontent•13h ago•25 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
210•dmpetrov•13h ago•103 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
322•vecti•15h ago•142 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
370•ostacke•18h ago•94 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
358•aktau•19h ago•181 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
478•todsacerdoti•20h ago•232 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
272•eljojo•15h ago•161 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
402•lstoll•19h ago•271 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
85•quibono•4d ago•20 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
14•jesperordrup•2h ago•7 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
25•romes•4d ago•3 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
56•kmm•5d ago•3 comments

Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
3•theblazehen•2d ago•0 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
12•bikenaga•3d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
244•i5heu•15h ago•189 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
52•gfortaine•10h ago•21 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
140•vmatsiiako•17h ago•63 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
280•surprisetalk•3d ago•37 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1058•cdrnsf•22h ago•433 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
133•SerCe•8h ago•117 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
70•phreda4•12h ago•14 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
28•gmays•8h ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
176•limoce•3d ago•96 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
63•rescrv•20h ago•22 comments
Open in hackernews

Skyfall-GS – Synthesizing Immersive 3D Urban Scenes from Satellite Imagery

https://skyfall-gs.jayinnn.dev/
147•ChrisArchitect•3mo ago

Comments

p0w3n3d•3mo ago
Now the GTA: Anywhere please...
Y_Y•3mo ago
Ya, can't wait to play GTA: Nova Zemyla.

In fact you wouldn't even need to be limited to earth. Why not throw in Google Moon and steal a moon buggy while shooting scientific rovers and doing cool flips out of craters?

iammjm•3mo ago
There are already 3D globes of the moon, for example with cesiumjs: https://sandcastle.cesium.com/?id=moon you can even import it to unity and other engines
daemonologist•3mo ago
Very cool; interesting how it turns all the trees into puffballs though. Some artifact of the pre-trained depth estimation or diffusion model maybe?
voidUpdate•3mo ago
"explorable" and "immersive" is definitely a bold choice of words when you can't really get below the level of the buildings before the gaussian splatting is very obvious. Sure, it's impressive that you can get that detailed from a few satellite images, but I think that might be overselling it a bit
echelon•3mo ago
We're early days. Models will soon interpolate all of that. Eventually in real time.

I wouldn't knock the research. The results look impressive to me.

Skyy93•3mo ago
We probably won't. GS is a reconstructive method, so when data is unavailable, you can only perform poor interpolation. You would need additional generative, not reconstructive, models. However, this would open the door to unfaithful augmentation again.
echelon•3mo ago
Different applications.

GIS won't want generative hallucinations.

Consumer mapping apps, social applications, and games (eg. flight sims) will want the maps to look as good as possible.

wkat4242•3mo ago
GIS don't want half exploded buildings either. Nor would they care about photographic textures on the 3D models.
fsloth•3mo ago
You’d be surprised what GIS - or at least GIS - adjacent customers want. If you think about any cute-but-useless map detail that comes to your mind there is likely a paying customer for it.
makeitdouble•3mo ago
That's a matter of data, and this looks promising to me. If instead of satellite images they'd feed it drone shots they could probably get down to a level of detail that becomes actually immersive and would be way beyond the digital twins we currently have.
Animats•3mo ago
> you can't really get below the level of the buildings before the gaussian splatting is very obvious.

True. If you bring the viewpoint down to near street level and look horizontally, it's worse than traditional photogrammetry methods.

I've been looking for algorithms like this for representing distant regions in virtual worlds. Open Drone Map can do a good job, sometimes, but it really needs a cleanup pass.

marcodiego•3mo ago
This could be specially good for a world 3d model for flightgear.
anthk•3mo ago
Once Flightgear could use Google Earth assets.
wkat4242•3mo ago
Nice, but when you look up close things like this and Google Earth look like a post-apocalyptic scene :)

It would be amazing if they could also take user-generated photos and videos at ground level and accurate mapping data (that has building outlines) and clean that up to something presentable.

I mean, what they do here is what google and apple are already doing for years. It's time for the next step.

zokier•3mo ago
> I mean, what they do here is what google and apple are already doing for years

This is gaussian splatting. I'm pretty confident that google/apple have not done that.

wkat4242•3mo ago
Oh I didn't realise it was a different technique but the result is similarly bad when zoomed in :(
Mobius01•3mo ago
This would be the next step for flight simulators, which while remarkable still require handmade assets for accurate details.
zokier•3mo ago
afaik msfs uses partially automatically generated 3d assets (from Bing Maps?) from aerial/satellite imagery.
Stevvo•3mo ago
MSFS 2024 already does photogrammetry from satellite photos. However, it builds triangle geometry much like is done from aerial photography, because gaussian splats are not suitable for games; you can't build collision geometry from a gaussian splat for example.
mtharrison•3mo ago
Maybe dumb question but how do I just take a sat image and create the scene? The scripts in the repo are all about training which I assume requires you to have the 3d data too.

These sort of projects always look cool but I think the real "wow factor" would be a file upload where you can see the result on your image. I assume there are reasons why this isn't done.

pedalpete•3mo ago
Do you mean converting your image into a 3D scene?

This is where we were heading with our 3D volumetric video company https://ayvri.com

We were working on blending 3D satellite imagery with your ground view (or low flying in the case of paragliders) photos and videos to create a 3D scene.

Our technology was acquired prior to us being able to fully realize the vision (and we moved on to another project).

aaroninsf•3mo ago
Re: utility in games,

I suspect hybrid solutions will remove the limitations of GS, with (eventually...) some smooth hand off. Do clean-enough GS like this; then hand the output to other systems which covert into forms more useful for your application and which adopt e.g. textures from localized photos etc.

It's just a bit of engineering and compute...

Qworg•3mo ago
While the methodology wasn't published, Microsoft did something similar for Flight Simulator.

https://www.smithsonianmag.com/air-space-magazine/flight-box...

rkomorn•3mo ago
If you want to dig more, I suspect Microsoft got a lot (if not all) of it from blackshark.ai . They're one of the companies whose logo shows up during game start.

I knew their name because, when I worked for an Airbus subsidiary, we talked with them about a solution to generate 3D environments for any/every airport.

They had some cool stuff but also some wonky stuff at the time (like highway overpasses actually being rendered as walls across the highway).

Stevvo•3mo ago
blackshark.ai was used for generating building models with textured facades from footprints. Their thing for generating airports was actually not used in MSFS. The photogrammetry from satellite photos in MSFS 2024 was done by Maxar Technologies.
rkomorn•3mo ago
Ah, neat. How do you know this?

And also, was it any different for MSFS 2020?

Stevvo•3mo ago
My side-project is working on addons, so I spend a lot of time with Flight Simulator. 2020 didn't have the photogrammetry from satellite photos, only from aerial photos in major cities. The blackshark buildings are used wherever they don't have any photogrammetry available.
rkomorn•3mo ago
Neat (again :) ).
anigbrowl•3mo ago
Is there any reason that this couldn't integrate Street View data?
fsloth•3mo ago
For production scenarios data like that usually has a hefty license fee. Hence it’s interesting to find methods for scene generation from data that is cheaper to acquire.
thicknavyrain•3mo ago
This is so cool. I used to work on urban heat island analysis and now work in natural catastrophe modelling, and in both cases knowing the average heights/volumes of buildings is a very handy thing to have but is surprisingly difficult information to retrieve. Even a coarse estimate available at annual resolution has some really awesome use cases, very excited to see this.
CobrastanJorji•3mo ago
It looks good! I imagine a reasonable next step might be to do something about the cars, which are omnipresent in urban scenes but seem like they've been left a blurry mess in the examples.
nevster•3mo ago
I'm probably in a minority here. When I read Skyfall-GS, I immediately thought it was some new Apple IIGS game!
EagnaIonat•3mo ago
Pretty cool. Interesting that the shadows become 3 dimensional objects as well.
r0x0r007•3mo ago
Seems like it could also be useful in planning combat(strategic) actions ad hoc, given limited resources, but I guess military already has some other tech for this...