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Ask HN: Who is hiring? (November 2025)

221•whoishiring•4h ago•232 comments

Learning to read Arthur Whitney's C to become smart (2024)

https://needleful.net/blog/2024/01/arthur_whitney.html
146•gudzpoz•4h ago•47 comments

Gallery of wonderful drawings our little thermal printer received

https://guestbook.goodenough.us
35•busymom0•2h ago•15 comments

The MP3.com Rescue Barge Barge

https://blog.somnolescent.net/2025/09/mp3-com-rescue-barge-barge/
32•CharlesW•1w ago•2 comments

Ask HN: Who wants to be hired? (November 2025)

79•whoishiring•4h ago•160 comments

Tiny electric motor can produce more than 1,000 horsepower

https://supercarblondie.com/electric-motor-yasa-more-powerful-tesla-mercedes/
459•chris_overseas•11h ago•424 comments

The Case Against PGVector

https://alex-jacobs.com/posts/the-case-against-pgvector/
199•tacoooooooo•8h ago•83 comments

A visualization of the RGB space covered by named colors

https://codepen.io/meodai/full/zdgXJj/
168•BlankCanvas•5d ago•37 comments

WebAssembly (WASM) arch support for the Linux kernel

https://github.com/joelseverin/linux-wasm
185•marcodiego•2d ago•40 comments

VimGraph

https://resources.wolframcloud.com/FunctionRepository/resources/VimGraph/
126•gdelfino01•7h ago•21 comments

Harder, Better, Faster, Stronger Version of Uber H3 in Rust

https://grim7reaper.github.io/blog/2023/01/09/the-hydronium-project/
57•ashergill•1w ago•15 comments

Skyfall-GS – Synthesizing Immersive 3D Urban Scenes from Satellite Imagery

https://skyfall-gs.jayinnn.dev/
79•ChrisArchitect•7h ago•23 comments

Show HN: Tamagotchi P1 for FPGAs

https://github.com/agg23/fpga-tamagotchi
26•agg23•6d ago•1 comments

Robert Hooke's "Cyberpunk” Letter to Gottfried Leibniz

https://mynamelowercase.com/blog/robert-hookes-cyberpunk-letter-to-gottfried-leibniz/
55•Gormisdomai•5h ago•13 comments

First recording of a dying human brain shows waves similar to memory flashbacks

https://louisville.edu/medicine/news/first-ever-recording-of-a-dying-human-brain-shows-waves-simi...
146•thunderbong•14h ago•130 comments

The Case That A.I. Is Thinking

https://www.newyorker.com/magazine/2025/11/10/the-case-that-ai-is-thinking
77•ascertain•2h ago•195 comments

Show HN: a Rust ray tracer that runs on any GPU – even in the browser

https://github.com/tchauffi/rust-rasterizer
67•tchauffi•7h ago•19 comments

</> Htmx – The Fetch()ening

https://htmx.org/essays/the-fetchening/
46•leephillips•1h ago•3 comments

No Socials November

https://bjhess.com/posts/no-socials-november
82•speckx•4h ago•120 comments

Measuring characteristics of TCP connections at Internet scale

https://blog.cloudflare.com/measuring-network-connections-at-scale/
38•fleahunter•5d ago•0 comments

The Continual Learning Problem

https://jessylin.com/2025/10/20/continual-learning/
47•Bogdanp•1w ago•5 comments

An Illustrated Introduction to Linear Algebra, Chapter 2: The Dot Product

https://www.ducktyped.org/p/linear-algebra-chapter-2-the-dot
77•egonschiele•7h ago•43 comments

State of Terminal Emulators in 2025: The Errant Champions

https://www.jeffquast.com/post/state-of-terminal-emulation-2025/
98•SG-•6h ago•59 comments

How the Mayans were able to accurately predict solar eclipses for centuries

https://phys.org/news/2025-10-mayans-accurately-solar-eclipses-centuries.html
109•pseudolus•1w ago•112 comments

Python Steering Council unanimously accepts "PEP 810, Explicit lazy imports"

https://discuss.python.org/t/pep-810-explicit-lazy-imports/104131?page=23
104•Redoubts•4h ago•33 comments

FreakWAN: A floor-routing WAN implementing a chat over bare-LoRa (no LoRaWAN)

https://github.com/antirez/freakwan
4•teleforce•1h ago•0 comments

A collection of links that existed about Anguilla as of 2003

https://web.ai/
49•kjok•7h ago•15 comments

Why We Migrated from Python to Node.js

https://blog.yakkomajuri.com/blog/python-to-node
152•yakkomajuri•4h ago•127 comments

OpenAI signs $38B cloud computing deal with Amazon

https://www.nytimes.com/2025/11/03/technology/openai-amazon-cloud-computing.html
140•donohoe•6h ago•137 comments

Why Nextcloud feels slow to use

https://ounapuu.ee/posts/2025/11/03/nextcloud-slow/
318•rpgbr•7h ago•248 comments
Open in hackernews

Skyfall-GS – Synthesizing Immersive 3D Urban Scenes from Satellite Imagery

https://skyfall-gs.jayinnn.dev/
79•ChrisArchitect•7h ago

Comments

p0w3n3d•5h ago
Now the GTA: Anywhere please...
Y_Y•5h ago
Ya, can't wait to play GTA: Nova Zemyla.

In fact you wouldn't even need to be limited to earth. Why not throw in Google Moon and steal a moon buggy while shooting scientific rovers and doing cool flips out of craters?

iammjm•5h ago
There are already 3D globes of the moon, for example with cesiumjs: https://sandcastle.cesium.com/?id=moon you can even import it to unity and other engines
daemonologist•5h ago
Very cool; interesting how it turns all the trees into puffballs though. Some artifact of the pre-trained depth estimation or diffusion model maybe?
voidUpdate•5h ago
"explorable" and "immersive" is definitely a bold choice of words when you can't really get below the level of the buildings before the gaussian splatting is very obvious. Sure, it's impressive that you can get that detailed from a few satellite images, but I think that might be overselling it a bit
echelon•4h ago
We're early days. Models will soon interpolate all of that. Eventually in real time.

I wouldn't knock the research. The results look impressive to me.

Skyy93•3h ago
We probably won't. GS is a reconstructive method, so when data is unavailable, you can only perform poor interpolation. You would need additional generative, not reconstructive, models. However, this would open the door to unfaithful augmentation again.
echelon•3h ago
Different applications.

GIS won't want generative hallucinations.

Consumer mapping apps, social applications, and games (eg. flight sims) will want the maps to look as good as possible.

wkat4242•3h ago
GIS don't want half exploded buildings either. Nor would they care about photographic textures on the 3D models.
fsloth•1h ago
You’d be surprised what GIS - or at least GIS - adjacent customers want. If you think about any cute-but-useless map detail that comes to your mind there is likely a paying customer for it.
marcodiego•4h ago
This could be specially good for a world 3d model for flightgear.
anthk•21m ago
Once Flightgear could use Google Earth assets.
wkat4242•3h ago
Nice, but when you look up close things like this and Google Earth look like a post-apocalyptic scene :)

It would be amazing if they could also take user-generated photos and videos at ground level and accurate mapping data (that has building outlines) and clean that up to something presentable.

I mean, what they do here is what google and apple are already doing for years. It's time for the next step.

zokier•2h ago
> I mean, what they do here is what google and apple are already doing for years

This is gaussian splatting. I'm pretty confident that google/apple have not done that.

wkat4242•1h ago
Oh I didn't realise it was a different technique but the result is similarly bad when zoomed in :(
Mobius01•2h ago
This would be the next step for flight simulators, which while remarkable still require handmade assets for accurate details.
zokier•2h ago
afaik msfs uses partially automatically generated 3d assets (from Bing Maps?) from aerial/satellite imagery.
Stevvo•2h ago
MSFS 2024 already does photogrammetry from satellite photos. However, it builds triangle geometry much like is done from aerial photography, because gaussian splats are not suitable for games; you can't build collision geometry from a gaussian splat for example.
mtharrison•1h ago
Maybe dumb question but how do I just take a sat image and create the scene? The scripts in the repo are all about training which I assume requires you to have the 3d data too.

These sort of projects always look cool but I think the real "wow factor" would be a file upload where you can see the result on your image. I assume there are reasons why this isn't done.

aaroninsf•1h ago
Re: utility in games,

I suspect hybrid solutions will remove the limitations of GS, with (eventually...) some smooth hand off. Do clean-enough GS like this; then hand the output to other systems which covert into forms more useful for your application and which adopt e.g. textures from localized photos etc.

It's just a bit of engineering and compute...

Qworg•1h ago
While the methodology wasn't published, Microsoft did something similar for Flight Simulator.

https://www.smithsonianmag.com/air-space-magazine/flight-box...

rkomorn•1h ago
If you want to dig more, I suspect Microsoft got a lot (if not all) of it from blackshark.ai . They're one of the companies whose logo shows up during game start.

I knew their name because, when I worked for an Airbus subsidiary, we talked with them about a solution to generate 3D environments for any/every airport.

They had some cool stuff but also some wonky stuff at the time (like highway overpasses actually being rendered as walls across the highway).

anigbrowl•1h ago
Is there any reason that this couldn't integrate Street View data?