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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
112•valyala•4h ago•18 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
49•zdw•3d ago•15 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•20 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
59•surprisetalk•4h ago•66 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
103•mellosouls•7h ago•183 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
146•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
103•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
854•klaussilveira•1d ago•261 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1096•xnx•1d ago•618 comments

First Proof

https://arxiv.org/abs/2602.05192
70•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
9•mbitsnbites•3d ago•0 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
13•vedantnair•34m ago•4 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
141•valyala•4h ago•117 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
240•jesperordrup•14h ago•81 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•11 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
521•theblazehen•3d ago•192 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
14•languid-photic•3d ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
193•1vuio0pswjnm7•10h ago•281 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
38•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
260•alainrk•9h ago•433 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
619•nar001•8h ago•275 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
102•speckx•4d ago•123 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
358•ColinWright•3h ago•430 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
35•sandGorgon•2d ago•16 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
290•isitcontent•1d ago•38 comments
Open in hackernews

Show HN: Reverse perspective camera for OpenGL (Three.js)

https://github.com/bntre/reverse-perspective-threejs
52•bntr•2mo ago
I've extended the standard OpenGL camera to allow smooth transition between normal perspective, orthographic, and reverse perspective projection. To demonstrate the effect, I built a demo using Three.js.

Reverse perspective can feel a bit disorienting at first, but this demo is meant to highlight a few of its interesting advantages:

1. An extended Dolly zoom effect. https://en.wikipedia.org/wiki/Dolly_zoom

You can think of it as an extrapolation of the classic Dolly zoom into negative space. It produces a cinematic sense of vertigo or sudden insight, and also lets you pull the camera back from an object without distracting the viewer with surrounding geometry.

2. A wider and more complete spatial view.

Near objects no longer obscure distant ones; the viewer can see both the façade of a building and what’s happening on its roof, or even behind it.

Code and details: https://github.com/bntre/reverse-perspective-threejs

Comments

tobyhinloopen•2mo ago
Link to live demo linked on the github -> https://bntre.github.io/reverse-perspective-threejs/

Well that is just the right amount of nauseating, trippy and interesting

bntr•2mo ago
For an extra dose of nausea, there's also a cross-eye stereo version: https://bntr.planet.ee/temp/rp/

(Alt + mouse wheel changes the eye distance)

tobyhinloopen•2mo ago
That's so cool! I want more cross-eye content.
JayStavis•2mo ago
this is really neat. going to try it out with a creative coding tool I've been playing with.

are there any performance considerations to consider here relative to standard three cameras (either perspective or orthographic) ?

bntr•2mo ago
No performance hit - it's just a custom projection matrix. The rest of the rendering pipeline works exactly the same as with a normal camera.
msk-lywenn•2mo ago
Makes me feel the z-test should be reversed in reverse perspective mode but maybe it would just be even weirder?
recursive•2mo ago
That seems like it's just normal perspective from the opposite direction.
bntr•2mo ago
Exactly. Reversing the z-test is one way to get a reverse-perspective effect, but it doesn't allow for a smooth transition between projections (like dolly zoom).