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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
594•klaussilveira•11h ago•176 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
901•xnx•17h ago•545 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
22•helloplanets•4d ago•17 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
95•matheusalmeida•1d ago•22 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
28•videotopia•4d ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
203•isitcontent•11h ago•24 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
199•dmpetrov•12h ago•91 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
313•vecti•13h ago•137 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
353•aktau•18h ago•176 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
355•ostacke•17h ago•92 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
459•todsacerdoti•19h ago•231 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
24•romes•4d ago•3 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
259•eljojo•14h ago•155 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
80•quibono•4d ago•19 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
392•lstoll•18h ago•266 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
7•bikenaga•3d ago•1 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
53•kmm•4d ago•3 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
3•jesperordrup•1h ago•0 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
235•i5heu•14h ago•178 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
46•gfortaine•9h ago•13 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
122•SerCe•7h ago•103 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
136•vmatsiiako•16h ago•60 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
68•phreda4•11h ago•12 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
271•surprisetalk•3d ago•37 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
25•gmays•6h ago•7 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1044•cdrnsf•21h ago•431 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
13•neogoose•4h ago•9 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
171•limoce•3d ago•92 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
60•rescrv•19h ago•22 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
89•antves•1d ago•66 comments
Open in hackernews

Linux in a Pixel Shader – A RISC-V Emulator for VRChat

https://blog.pimaker.at/texts/rvc1/
83•rbanffy•2mo ago

Comments

snvzz•2mo ago
RISC-V is inevitable.
MobiusHorizons•2mo ago
Pretty amazing work!

Work like this highlights how different the compute models are between gpu and cpu. Honestly very impressed it runs as fast as it does (250khz) given those differences.

accrual•2mo ago
As someone who had a brief alternate life in VRC and made worlds - just /wow/. I had just enough grasp on Unity to make some basic things, but stuffing Linux into a pixel shader is 1 if not 2 orders of magnitude more impressive.

p.s. Udon Bird Sanctuary! I've been there!

wkat4242•2mo ago
It's a big differentiator with horizon worlds I think. They have an in world builder so you don't have to learn unity.

On the other hand horizon is super restricted in what you can do, is way too heavily moderated and rubber tiled so it's not fun to be in there at all. VRChat is way better at finding the edge of what's possible. I've seen whole worlds from half Life 2 recreated etc.

retrochameleon•2mo ago
VRChat has intriguing possibilities, but I always got the impression the underlying architecture and programming is too shoddy to really support the breadth of custom experiences people want to make. I tried various mini games or special worlds, and it was always incredibly jank and barely functional. It seemed more like problems stemming from instability or jankiness of the engine and API they were working with than anything else.

Granted, the last time I touched it was a few years ago. Unless they've done a major rewrite of the game I don't expect it to have improved all that much. Maybe I'm wrong.

accrual•2mo ago
The one thing I can add is that the VRC players I've played with don't care about it. They just want to be in a world and do things with their friends, even if it's janky or has bugs. It's already persistently novel, and if ones novel threshold ever dips too low or the bugs are too high, there's another world with different people just a tap away.
wkat4242•2mo ago
Yeah you describe it very well.

VRChat is not perfect, it has a lot of rough edges. But it's buzzing with activity. People enjoy themselves. Do sometimes weird stuff but not bother anyone. It's like the real world.

Horizons is a boring moderated infantile playground. I guess they're super worried some conservative senator's grandchild hears the F word there and is scarred for life. But in mitigating this they have eliminated any attraction to the whole product. Us adults, we need a little gritty. It's why we don't watch Kung Fu Panda when we're not with kids.

For example I found a few rooms where people go to sleep around others when they're lonely. Complete with a calming environment. I haven't seen anything like that in horizons. Just some attempts at mildly boring games and funhouses.

Also the furries have a home there which works fine. I've never seen anyone with 'anatomically correct' avatars in the wrong space. It works and they have fun. That's what it's all about, human connection.

charcircuit•2mo ago
>I haven't seen anything like that in horizons.

I found a world like that when I searched for one a couple years ago in horizons.

Duralias•2mo ago
There are two things holding back mini games and special worlds, inexperience and Udon.

The more technically impressive worlds don't just use the VRChat provided object syncing or interactions, they create their own systems tailored to the world, but Udon, the world scripting language, is sluggishly slow, 200X-1000X slower (according to VRC themselves and I know is true from experience), compared to ordinary scripting inside Unity, which means the only ones able to make their own systems are not only good at coding, they are really good at optimizing, on a generally amateur creation platform like VRC those people are very few.

They are trying to recreate Udon to be more performant, but small company and their first attempt was discarded after the sole employee working on it was let go.

Network delay could be considered another thing holding back mini game creation, but even if the network stack was better, you have people all over the world, latency will always be an issue.

majorchord•2mo ago
Article should probably have "(2021)" in the title.
rbanffy•2mo ago
Would make it a lot more impressive.
einsteinx2•2mo ago
This is so cursed I love it
lawlessone•2mo ago
If this can be done to emulate this chip couldn't it also be done for other devices e.g old consoles?

i'm not saying people should do that, but would it be possible?

whoknowsidont•2mo ago
VRChat has such an amazing, creative community.
jjtheblunt•2mo ago
i'm misunderstanding why this is a "pixel shader" in the title, not just a programmable shader (which is more general)
zamadatix•2mo ago
A programmable shader is the rectangle to the pixel shader's square, why expect the title to be intentionally vague about the constraints?
Duralias•2mo ago
Because that would likely be confused with compute shaders, which are not accessible in VRChat, we still regularly use geometry shaders, which as far as I know are just terrible compared to the alternatives.

The closest to compute shaders we have are camera loops using render textures and AsyncGPUReadback which has been limited to only handle inputs and outputs in the form of textures.

Also the reason why it is even done in shader is because the scripting language in VRChat is 200X-1000X slower than normal Unity scripting, with no async or way to do threads.