tldr: it will let Apple charge a commission (although at 15%, it's half the normal 30% rate for the app store) on popular web app games embedded in to WeChat for the Chinese market
15% is the normal rate for the App Store. Only developers earning above $1MM/yr through the App Store have to pay 30%, the vast majority of developers only pay 15%.
As such, it seems like WeChat has historically gotten away with a lot of stuff kinda sorta on the edge of the policies that Apple enforces on everyone else.
I opened up the comments hoping to see discussion amongst the people here with strong feelings about Apple’s walled garden, but it seems I’m too early to the party.
Not Europe, that’s for sure.
Most likely American “regulation” via cutthroat capitalism and attempt to copy WeChat’s success.
https://www.grab.com/sg/press/others/grab-launches-third-par...
I think they call it commercial in confidence.
Grab would have voluntarily entered in to an agreement with Apple.
Are we ok with companies reaching an agreement to do business together on terms of their mutual agreement still?
I also think wechat have the upper hand in this relationship so Apple is unlikely to be able to do any real forcing function.
What’s this forced business?
Huh, I read it as them reüsing the code and contracts they built to partner with Tencent.
https://www.macrumors.com/2025/11/13/apple-deal-to-take-bill...
There was evidence of upcoming macOS and iOS updates adding MCP support at a system level across apps. The rules talk about "scripts", not only games or apps.
https://9to5mac.com/2025/09/22/macos-tahoe-26-1-beta-1-mcp-i...
These ones are looking a little strained.
Chatbots are a major area to regulate. I don't see how it would be possible for Telegram (or Discord, or IRC clients...) to comply with this.
daeken•2mo ago
I don't understand; if it's put out by someone else, how do I participate?
paxys•2mo ago
The linked program ("Mini Apps Partner") is for you, not for the developer of the mini app.
pdpi•2mo ago
I make a game for your arcade, and players pay cash to add credits to my game.
The status quo: Player pays £1, Apple takes their 30% cut, you get 70p, take another 30% cut, and give me 49p
What this programme entails: player pays £1, Apple takes a 15% cut, you get 85p, and hopefully pass on some of that extra money to me too.
The gotchas are:
1. it has to be your app and my mini game. This is about lightening the load of all the intermediaries, not about you cheesing an extra 15%
2. It has to be the player buying credits for my game specifically. If you sell “ArcadeBux” redeemable for credits on any game at your arcade, you’re not an intermediary, you’re the vendor.
ChrisMarshallNY•2mo ago
wahnfrieden•2mo ago
bradly•2mo ago