frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
274•theblazehen•2d ago•92 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
33•AlexeyBrin•1h ago•5 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
14•onurkanbkrc•1h ago•1 comments

Software Engineering Is Back

https://blog.alaindichiappari.dev/p/software-engineering-is-back
7•alainrk•53m ago•5 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
712•klaussilveira•16h ago•212 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
978•xnx•21h ago•560 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
90•jesperordrup•6h ago•34 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
136•matheusalmeida•2d ago•35 comments

Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
7•tosh•1h ago•6 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
70•videotopia•4d ago•10 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
15•matt_d•3d ago•4 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
46•helloplanets•4d ago•46 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
242•isitcontent•16h ago•27 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
242•dmpetrov•16h ago•128 comments

Cross-Region MSK Replication: K2K vs. MirrorMaker2

https://medium.com/lensesio/cross-region-msk-replication-a-comprehensive-performance-comparison-o...
4•andmarios•4d ago•1 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
344•vecti•18h ago•153 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
509•todsacerdoti•1d ago•248 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
393•ostacke•22h ago•100 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
308•eljojo•19h ago•190 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
361•aktau•22h ago•187 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
435•lstoll•22h ago•284 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
26•bikenaga•3d ago•13 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
73•kmm•5d ago•10 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
28•1vuio0pswjnm7•2h ago•26 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
98•quibono•4d ago•22 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
275•i5heu•19h ago•225 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
43•gmays•11h ago•13 comments

Watermark API – $0.01/image, 10x cheaper than Cloudinary

https://api-production-caa8.up.railway.app/docs
3•lembergs•2h ago•3 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1085•cdrnsf•1d ago•467 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
311•surprisetalk•3d ago•45 comments
Open in hackernews

N-Body Simulator – Interactive 3 Body Problem and Gravitational Physics

https://trisolarchaos.com/?pr=lagrange&n=3&s=5.0&so=0.01&im=verlet&dt=5.00e-4&rt=1.0e-6&at=1.0e-8&bs=0.50&sf=0&sv=0&cm=free&kt=1&st=1&ag=0&tl=1500&cp=0.0000,0.0000,10.0000&ct=0.0000,0.0000,0.0000
112•speckx•2mo ago

Comments

nhatcher•2mo ago
Discussed before here:

https://news.ycombinator.com/item?id=45967079 (245 and 112 comments)

jahnu•2mo ago
Love this.

It's not obvious from the UI but you can enter small mass changes and watch things slowly fall apart. E.g. 1.0001 will work even though the UI displays 1.0 after you hit enter.

modeless•2mo ago
Wow, this looks really nice on a 240 Hz display.
whoisthemachine•2mo ago
Would be a great screensaver!
d4rkn0d3z•2mo ago
Here is a thought; Instead of using F=ma, use the equations of motion from GR:

================================================================================ SCHWARZSCHILD METRIC AND GEODESIC EQUATIONS OF MOTION (SUMMARY) ================================================================================

I. THE SCHWARZSCHILD METRIC (g_uv)

The spacetime geometry is defined by the *line element*, ds^2, which relates coordinate changes (dt, dr, d(phi), etc.) to physical distance or proper time: ds^2 = g_uv * dx^u * dx^v

For the Schwarzschild vacuum solution, the line element in the equatorial plane (theta = pi/2) is: ds^2 = -(1 - r_s / r) * c^2 * dt^2 + (1 - r_s / r)^(-1) * dr^2 + r^2 * d(phi)^2

The corresponding non-zero metric components (g_uv) are: g_tt = -(1 - r_s / r) * c^2 g_rr = 1 / (1 - r_s / r) g_phiphi = r^2

Where: r_s = 2

G * M / c^2 (Schwarzschild Radius)

The Lagrangian L for the geodesic path is constructed directly from the metric: L = (1/2) * [ g_tt * (dt/d(lambda))^2 + g_rr * (dr/d(lambda))^2 + g_phiphi (d(phi)/d(lambda))^2 ]

--------------------------------------------------------------------------------

II. CONSERVATION LAWS (FROM EULER-LAGRANGE EQUATIONS)

A. TIME EOM (Conserved Energy E) Since the metric is time-independent, the quantity conjugate to t is conserved: *Specific Energy (E)*.

EQUATION (1): Time Evolution d(t)/d(lambda) = E / ( c^2 * (1 - r_s / r) )

B. PHI EOM (Conserved Angular Momentum L_z) Since the metric is symmetric with respect to phi, the quantity conjugate to phi is conserved: *Specific Angular Momentum (L_z)*.

EQUATION (2): Angular Evolution d(phi)/d(lambda) = L_z / r^2

--------------------------------------------------------------------------------

III. RADIAL EQUATION OF MOTION (FROM THE METRIC CONSTRAINT)

The radial EOM is derived by imposing the metric normalization condition (g_uv * u^u * u^v = epsilon).

A. MASSIVE PARTICLES (Mass m > 0) The proper time (tau) is the affine parameter (lambda=tau), and the normalization is epsilon = c^2. The final EOM is: (dr/d(tau))^2 = E^2/c^2 - V_eff^2

EQUATION (3M): Radial EOM (Massive) (dr/d(tau))^2 = E^2/c^2 - c^2 * (1 - r_s/r) * ( 1 + L_z^2 / (c^2 * r^2) )

B. MASSLESS PARTICLES (Mass m = 0) The normalization is epsilon = 0. The final EOM is: (dr/d(lambda))^2 = E^2 - V_eff^2

EQUATION (3P): Radial EOM (Massless / Photon) (dr/d(lambda))^2 = E^2 - (1 - r_s/r) * L_z^2 / r^2

--------------------------------------------------------------------------------

IV. SUMMARY OF GEODESIC EQUATIONS OF MOTION (EOM)

The motion of any particle (massive or massless) in the Schwarzschild spacetime is determined by the following three coupled first-order differential equations:

A. TIME EVOLUTION: d(t)/d(lambda) = E / ( c^2 * (1 - r_s / r) )

B. ANGULAR EVOLUTION: d(phi)/d(lambda) = L_z / r^2

C. RADIAL EVOLUTION (Specific): 1. Massive Particle (using d(tau)): (dr/d(tau))^2 = E^2/c^2 - c^2 * (1 - r_s/r) * ( 1 + L_z^2 / (c^2 * r^2) )

2. Massless Particle (using d(lambda)): (dr/d(lambda))^2 = E^2 - (1 - r_s/r) * L_z^2 / r^2

================================================================================

This also holds for a non-rotating black hole.

pixelpoet•2mo ago
Is this AI generated?
d4rkn0d3z•2mo ago
Yes, just took a few seconds.

It is of course a very well known result.

Not sure why all the down votes.

herghost•2mo ago
As the default simulation played out beautifully on-load, I immediately started to question: "hang on, I thought there wasn't a solution for 3 bodies, but this looks stable".

Before I could complete the thought, it fell apart magnificently :)

jahnu•2mo ago
There are quite a few solutions ;)

https://www.sciencealert.com/we-just-got-12000-new-solutions...

throwawayffffas•2mo ago
The default configuration is a special case. They are all in a stable orbit around the common barycenter, always forming an equilateral triangle. We actually have closed form solutions for this kind of configuration.

See https://en.wikipedia.org/wiki/Three-body_problem#General_sol...

PS: The site has more stable presets under load preset.

dtgriscom•2mo ago
These are meta-stable, in that only a perfect initial state (positions and velocities) will be stable. Even then, I expect quantum uncertainties would kick in at some point. (In the simulator, the default system goes unstable at about 500 seconds, probably due to the limits of floating point math.)
forgotpwd16•2mo ago
>probably due to the limits of floating point math

It's due to the integration scheme (2nd order, albeit symplectic) and time step (5e-4, ok if better scheme is used).

invalidusernam3•2mo ago
Love the presets! The Broucke one is my favourite
NKosmatos•2mo ago
Love this, reminds me of a Windows program (whose name I’ve forgotten) that I was playing with some decades ago… Solarwinds or something similar. You could add planets/masses and play with orbits, trajectories and all sort of options.
npodbielski•2mo ago
Seems like there is no way to actually make those collide with each other. Even when they are really close, they are just make a pass go in other direction.
fnands•2mo ago
I doubt they implemented any collision physics.
cellular•2mo ago
https://youtu.be/ByLhzd5biag

Commentary on close radius interactions. Very interesting wrt nuclear forces!

dtgriscom•2mo ago
Just for fun, I set it up with six bodies, each 1 unit mass and at 1 unit from origin, but along the three different axes (an octahedron). No initial velocities. Start the sim, they fall towards the center, and then BLAMMO they rocket off in opposite directions at high velocity. Clearly, no conservation of energy here (at least when the bodies are arbitrarily close to each other).

Simple pleasures.

savrajsingh•2mo ago
Does anyone else remember the Mac app “gravitation” that did this? Brings back memories