frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Tiny C Compiler

https://bellard.org/tcc/
51•guerrilla•1h ago•20 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
36•mltvc•1h ago•31 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
148•valyala•5h ago•25 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
76•zdw•3d ago•31 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•39 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
82•surprisetalk•5h ago•89 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
19•swah•4d ago•12 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
118•mellosouls•8h ago•231 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
156•AlexeyBrin•11h ago•28 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
864•klaussilveira•1d ago•264 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
17•martialg•49m ago•3 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
113•vinhnx•8h ago•14 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
28•randycupertino•57m ago•29 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
21•mbitsnbites•3d ago•1 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
73•thelok•7h ago•13 comments

First Proof

https://arxiv.org/abs/2602.05192
74•samasblack•7h ago•57 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
253•jesperordrup•15h ago•82 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
156•valyala•5h ago•135 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
532•theblazehen•3d ago•197 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
67•vedantnair•1h ago•53 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
38•momciloo•5h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
98•onurkanbkrc•10h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•3d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
212•1vuio0pswjnm7•12h ago•320 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
42•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
52•rbanffy•4d ago•14 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
273•alainrk•10h ago•452 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•40 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
648•nar001•9h ago•284 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
41•sandGorgon•2d ago•17 comments
Open in hackernews

Writing our own cheat engine (2021)

https://lonami.dev/blog/woce-1/
114•hu3•2mo ago

Comments

stackghost•1mo ago
Anyone else experiencing weird rendering in mobile Firefox where the text is partly off screen to the left?
zeropoint46•1mo ago
Yes

Edit: landscape seems to be a work around for me though.

omnicognate•1mo ago
iPhone 12/13 mini isn't wide enough even in landscape. Reader mode works, though.
cpburns2009•1mo ago
I get it in Brave as well.
tekacs•1mo ago
Mobile Chrome on Android too.

In my case, stupid use cases for a folding phone: unfolding the screen helped it render in desktop layout...

Picking the 'desktop site' / request desktop site button in the ... menu also works though!

QuantumNomad_•1mo ago
Reader mode also works.

Or, alternatively reading it via archive.is:

- Part 1: Introduction https://archive.is/RZVBF

- Part 2: Exact Value scanning https://archive.is/OvGy2

- Part 3: Unknown initial value https://archive.is/Tqgx9

- Part 4: Floating points https://archive.is/eAdQn

- Part 5: Code finder https://archive.is/KtwjT

- Part 6: Pointers https://archive.is/PGPnm

- Part 7: Code Injection https://archive.is/mCMRz

- Part 8: Multilevel pointers https://archive.is/GJ486

stephenlf•1mo ago
iPhone 15 iOS 18 Safari. Same issue.
charles_f•1mo ago
It seems to be because of min-width, so you'll get it in any mobile device or smaller window
millzlane•1mo ago
Yes, rotated to landscape to workaround it.
cybit•1mo ago
I previously wrote a helper tool in rust that injected into a C++ based online game, and it worked really well. Rust turned out to be an excellent choice for the job to me.
etra0•1mo ago
It works wonders! I build free-cameras and some other tools (all for offline games, of course) fully in Rust, and you'd be surprised how much you could do.

In one of them I hook into C++'s inheritance with no issue, just by understanding how everything works within the compiler you can do a lot.

aquariusDue•1mo ago
I remember in my teens using free trainers from Cheat Happens and trying to figure out how to use Cheat Engine to coast through some games (most of the time when I cared more about the story than the gameplay itself), also around last week I even saw a video on YouTube where the sponsor was a company that provided trainers as a service for a large catalogue of games, all in a neatly packaged client.

It's nice to get a look behind the scenes at how it's done.

giancarlostoro•1mo ago
artmoney dot r u was the way for some of us for many years. There was also WPE Pro. I remember, making a private room in Coke Studios, that was an official room, so I could skip the DJ line and earn decibels.
Froztnova•1mo ago
I first learned how these sorts of programs worked using memory inspection tools that some emulators have built into them, but eventually flirted with some very basic cheat engine stuff myself. More advanced stuff like code caving is hard unless you're an assembly wizard, but it's surprisingly easy to find and poke values once you get the basic technique down. I once made a trainer for a friend because he wanted to skip some of the grind for cosmetics in Nioh. I also had fun realizing that the enemy skill materia in ff7 basically works by treating what would typically be the experience of the materia as a bitfield, with one bit for each learnable skill.

It's funny though, I realized that I generally don't enjoy cheating at games, even single player games, unless the cheats are amusing stuff like big head mode or whatever. I once actually cheated to reduce my character's level in dark souls because I'd accidentally allocated a bunch of points into a famously rather useless stat and, in that game, stat point allocation is permanent. To clarify, I knew it was useless, I had mismatched which row I was looking at when assigning points.

Which is still cheating, I suppose, given that it saved me the convenience of starting the character over completely.

dvngnt_•1mo ago
wemod?
jamesnorden•1mo ago
The original title doesn't even include "in Rust", why is it edited?
elAhmo•1mo ago
One of the ways to get more attention on HN.
oersted•1mo ago
That’s fair, but to me the “in Rust” part is the most relevant. I wanted to see how ergonomic it was to do such raw memory tweaking in the memory-safe systems programming language.
NoboruWataya•1mo ago
But they do pepper `unsafe` everywhere.
iknowstuff•1mo ago
As you can see they're creating safe wrappers around the raw unsafe windows API which uphold the invariants. Microsoft should provide these as a crate.
dang•1mo ago
We've deinreusted the title now. Thanks!
voidUpdate•1mo ago
in part 4, it seems like most of the time was just fighting against rust's semantics for how code should exist, and it made me wonder if rust was really the right tool for this? Every time I see something like this, it just sort of reinforces my belief that to write code in rust, you have to spend half your time fighting with how rust thinks code should work
AmbroseBierce•1mo ago
Add 2021 to the title please (cc @dang)
TriangleEdge•1mo ago
I didn't know you could read random process memory in Linux. Where can I get documentation for things like this? I was learning about cgroups some time ago and got frustrated about the lack of documentation. I had to go read containerd code, which isn't ideal for wanting to just learn.
bombela•1mo ago
The entry point of interest is probably ptrace: https://man7.org/linux/man-pages/man2/ptrace.2.html
nazgulsenpai•1mo ago
Scanmem[0] is a library that does this for the purposes of reading/modifying game memory and a useful resource. You can also poke around in /proc for some helpers

ls -la /proc/$PID/map_files cat /proc/$PID/maps cat /proc/$PID/status

[0]https://github.com/scanmem/scanmem

OkayPhysicist•1mo ago
The weird mini rabbit hole of Cheat Engine's "source (somewhat) available" status is pretty interesting one. The issue linked in this article has been deleted, but thankfully was picked up by the wayback machine, where it appears the owner of the project doesn't really know what they want with regards to how other people can actually use their code (not to mention the fact that the project is definitely violating their dependencies' GPLs.