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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
39•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
52•samasblack•3h ago•39 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•243 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
39•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
63•onurkanbkrc•5h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
464•theblazehen•2d ago•165 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
510•nar001•5h ago•235 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
184•jesperordrup•10h ago•65 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
51•mellosouls•3h ago•52 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
63•1vuio0pswjnm7•7h ago•60 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
189•alainrk•5h ago•282 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
59•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•21h ago•34 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
198•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•153 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
549•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
39•matt_d•4d ago•14 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
342•eljojo•23h ago•210 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
18•sandGorgon•2d ago•8 comments
Open in hackernews

Writing our own cheat engine (2021)

https://lonami.dev/blog/woce-1/
114•hu3•2mo ago

Comments

stackghost•1mo ago
Anyone else experiencing weird rendering in mobile Firefox where the text is partly off screen to the left?
zeropoint46•1mo ago
Yes

Edit: landscape seems to be a work around for me though.

omnicognate•1mo ago
iPhone 12/13 mini isn't wide enough even in landscape. Reader mode works, though.
cpburns2009•1mo ago
I get it in Brave as well.
tekacs•1mo ago
Mobile Chrome on Android too.

In my case, stupid use cases for a folding phone: unfolding the screen helped it render in desktop layout...

Picking the 'desktop site' / request desktop site button in the ... menu also works though!

QuantumNomad_•1mo ago
Reader mode also works.

Or, alternatively reading it via archive.is:

- Part 1: Introduction https://archive.is/RZVBF

- Part 2: Exact Value scanning https://archive.is/OvGy2

- Part 3: Unknown initial value https://archive.is/Tqgx9

- Part 4: Floating points https://archive.is/eAdQn

- Part 5: Code finder https://archive.is/KtwjT

- Part 6: Pointers https://archive.is/PGPnm

- Part 7: Code Injection https://archive.is/mCMRz

- Part 8: Multilevel pointers https://archive.is/GJ486

stephenlf•1mo ago
iPhone 15 iOS 18 Safari. Same issue.
charles_f•1mo ago
It seems to be because of min-width, so you'll get it in any mobile device or smaller window
millzlane•1mo ago
Yes, rotated to landscape to workaround it.
cybit•1mo ago
I previously wrote a helper tool in rust that injected into a C++ based online game, and it worked really well. Rust turned out to be an excellent choice for the job to me.
etra0•1mo ago
It works wonders! I build free-cameras and some other tools (all for offline games, of course) fully in Rust, and you'd be surprised how much you could do.

In one of them I hook into C++'s inheritance with no issue, just by understanding how everything works within the compiler you can do a lot.

aquariusDue•1mo ago
I remember in my teens using free trainers from Cheat Happens and trying to figure out how to use Cheat Engine to coast through some games (most of the time when I cared more about the story than the gameplay itself), also around last week I even saw a video on YouTube where the sponsor was a company that provided trainers as a service for a large catalogue of games, all in a neatly packaged client.

It's nice to get a look behind the scenes at how it's done.

giancarlostoro•1mo ago
artmoney dot r u was the way for some of us for many years. There was also WPE Pro. I remember, making a private room in Coke Studios, that was an official room, so I could skip the DJ line and earn decibels.
Froztnova•1mo ago
I first learned how these sorts of programs worked using memory inspection tools that some emulators have built into them, but eventually flirted with some very basic cheat engine stuff myself. More advanced stuff like code caving is hard unless you're an assembly wizard, but it's surprisingly easy to find and poke values once you get the basic technique down. I once made a trainer for a friend because he wanted to skip some of the grind for cosmetics in Nioh. I also had fun realizing that the enemy skill materia in ff7 basically works by treating what would typically be the experience of the materia as a bitfield, with one bit for each learnable skill.

It's funny though, I realized that I generally don't enjoy cheating at games, even single player games, unless the cheats are amusing stuff like big head mode or whatever. I once actually cheated to reduce my character's level in dark souls because I'd accidentally allocated a bunch of points into a famously rather useless stat and, in that game, stat point allocation is permanent. To clarify, I knew it was useless, I had mismatched which row I was looking at when assigning points.

Which is still cheating, I suppose, given that it saved me the convenience of starting the character over completely.

dvngnt_•1mo ago
wemod?
jamesnorden•1mo ago
The original title doesn't even include "in Rust", why is it edited?
elAhmo•1mo ago
One of the ways to get more attention on HN.
oersted•1mo ago
That’s fair, but to me the “in Rust” part is the most relevant. I wanted to see how ergonomic it was to do such raw memory tweaking in the memory-safe systems programming language.
NoboruWataya•1mo ago
But they do pepper `unsafe` everywhere.
iknowstuff•1mo ago
As you can see they're creating safe wrappers around the raw unsafe windows API which uphold the invariants. Microsoft should provide these as a crate.
dang•1mo ago
We've deinreusted the title now. Thanks!
voidUpdate•1mo ago
in part 4, it seems like most of the time was just fighting against rust's semantics for how code should exist, and it made me wonder if rust was really the right tool for this? Every time I see something like this, it just sort of reinforces my belief that to write code in rust, you have to spend half your time fighting with how rust thinks code should work
AmbroseBierce•1mo ago
Add 2021 to the title please (cc @dang)
TriangleEdge•1mo ago
I didn't know you could read random process memory in Linux. Where can I get documentation for things like this? I was learning about cgroups some time ago and got frustrated about the lack of documentation. I had to go read containerd code, which isn't ideal for wanting to just learn.
bombela•1mo ago
The entry point of interest is probably ptrace: https://man7.org/linux/man-pages/man2/ptrace.2.html
nazgulsenpai•1mo ago
Scanmem[0] is a library that does this for the purposes of reading/modifying game memory and a useful resource. You can also poke around in /proc for some helpers

ls -la /proc/$PID/map_files cat /proc/$PID/maps cat /proc/$PID/status

[0]https://github.com/scanmem/scanmem

OkayPhysicist•1mo ago
The weird mini rabbit hole of Cheat Engine's "source (somewhat) available" status is pretty interesting one. The issue linked in this article has been deleted, but thankfully was picked up by the wayback machine, where it appears the owner of the project doesn't really know what they want with regards to how other people can actually use their code (not to mention the fact that the project is definitely violating their dependencies' GPLs.