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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
546•klaussilveira•9h ago•153 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
872•xnx•15h ago•527 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
78•matheusalmeida•1d ago•16 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
186•isitcontent•10h ago•23 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
189•dmpetrov•10h ago•84 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
10•videotopia•3d ago•0 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
298•vecti•12h ago•133 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
347•aktau•16h ago•169 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
73•quibono•4d ago•16 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
343•ostacke•16h ago•90 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
441•todsacerdoti•18h ago•226 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
16•romes•4d ago•2 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
240•eljojo•12h ago•148 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
44•kmm•4d ago•3 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
378•lstoll•16h ago•256 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
5•helloplanets•4d ago•1 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
222•i5heu•13h ago•168 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
97•SerCe•6h ago•78 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
20•gmays•5h ago•3 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
162•limoce•3d ago•83 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
63•phreda4•9h ago•11 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
129•vmatsiiako•15h ago•56 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
40•gfortaine•7h ago•11 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
261•surprisetalk•3d ago•35 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1032•cdrnsf•19h ago•428 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
6•neogoose•2h ago•3 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
56•rescrv•17h ago•19 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
85•antves•1d ago•62 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
20•denysonique•6h ago•3 comments
Open in hackernews

Show HN: FuseCells – a handcrafted logic puzzle game with 2,500 levels

https://apps.apple.com/us/app/fusecells-logic-grid-puzzle/id6754704139
37•keini•2mo ago
Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance.

What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project

Technical notes for those curious: • Level generation tools I wrote validate solvability using a custom constraint solver • Difficulty is estimated via step-count of the solver • The game is optimized to run smoothly on low-end devices • Designed first for iOS, now fully adapted for iPad as well

I’d love feedback from puzzle lovers, game designers, and anyone interested in handcrafted logic design. Here’s the App Store link: [inserați linkul]

Thanks for reading — happy to answer any technical questions!

Comments

keini•2mo ago
Happy to share some technical details for anyone curious:

I wrote a custom solver to validate each puzzle and estimate difficulty. It works by applying deterministic constraints until the board reaches a stable state. If anyone is interested, I can share the logic flow or even open-source the validator.

Also curious: does anyone here have experience balancing handcrafted puzzle difficulty at scale?

Goofy_Coyote•2mo ago
Bought and started playing it, I love it.

One feedback I have is that the instant I get the combination correct and complete a challenge, it suddenly pops up a “congratulations” message with a button to go to the next level, I can’t see my final solution.

I really want to take a few seconds to see my final solution, study, understand and admire it.

keini•2mo ago
Thank you so much for the feedback really appreciate it! These are still the early versions of the game, and what you’re saying makes complete sense!

I’ll adjust this behavior in the next release.

Thanks again! feedback like this really helps!

rbits•2mo ago
Looks cool. I assume it's iOS only? I'd love to play it otherwise, I love logic puzzle games
keini•2mo ago
Thanks! Yes, at the moment it’s iOS only (iPhone/iPad). I’m currently working on Android and a Web version as well — the core engine is portable, so those should follow.

Really glad to hear you enjoy logic puzzle games!

sroerick•2mo ago
I run Graphene and F-Droid only - but I would happily pay for an APK or web version when it arrives.
keini•2mo ago
That’s great to hear thank you!

A Web version is definitely planned, and Android support is in development as well. Since the core engine is fully portable, both should come naturally once I’m done polishing the iOS launch.

Really appreciate your interest and willingness to support it on other platforms.

Waterluvian•2mo ago
I loved how quickly the app started up and immediately had me at an interactive step.

I think you really need to have 10-20 levels, not 2, before interrupting with the CTA for paying. I had only just learned the basic rules and had no clue if I liked the game or what hints would even be worth to me.

I was going to comment that the frame rate and responsiveness was oddly bad but when I went back to check a few things it was buttery smooth. Dunno if that was just a weird one-off or something that happens on first launch?

Let me hide the timer. I know, it’s silly. But it truly affects my enjoyment of nonogram games.

I like the simple little beeps it makes when toggling. Have you considered picking triads from different keys? This can break the monotony. You could pick a random key each game and different chords from that key!

Overall this is well done. You should feel proud of your accomplishment!

keini•2mo ago
Thank you so much for the thoughtful feedback — really appreciate it.

About the initial lag you noticed: that most likely comes from the first-time Game Center initialization. After that first launch, everything runs at full speed, but I’m looking into smoothing out that initial moment.

The timer toggle is a great suggestion and I’ll add an option to hide it. And the idea about using triads/chords for the sound feedback is surprisingly interesting — I’ll experiment with this.

Thanks again for taking the time to share this. Feedback like yours really helps me improve the experience.

jmpavlec•2mo ago
> Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. > > What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project > > Technical notes for those curious: • Level generation tools I wrote validate solvability using a custom constraint solver • Difficulty is estimated via step-count of the solver • The game is optimized to run smoothly on low-end devices • Designed first for iOS, now fully adapted for iPad as well > > I’d love feedback from puzzle lovers, game designers, and anyone interested in handcrafted logic design. Here’s the App Store link: [inserați linkul] > > Thanks for reading — happy to answer any technical questions!

Sounds like something I would enjoy. Unfortunately I don't have iOS.

I hate to be the guy but your post text here doesn't exactly portray "handcrafted". Seems to be heavily AI with the sentence structure and the "[inserați linkul]" at the end (are you Romanian?). Quite a lot of em dashes and bullet points in the middle of sentences.

Any specific reason you used AI here?

keini•2mo ago
Hello, yes, my English very bad)
stavros•2mo ago
That's fine frate, tell the AI to not use lists and em dashes so much.
keini•2mo ago
noted! thank you frate)
habilaamos222•2mo ago
Really
mraduldeodhiya•2mo ago
So good.
keini•2mo ago
thank you!
marc_omorain•2mo ago
I just bought it. It’s a really nice game.

I have red/colour blindness and I find that the contrast between the red and green borders on cells is very low (they look quite similar to me).

It doesn’t stop my playing - it just slows me down.

It might be something you address is you find you have many players with colour blindness.

keini•2mo ago
Hello! Thank you for the feedback! It's just first version of the game, I will work to improve it!
joshstrange•2mo ago
I’ve enjoyed the game so far, one minor thing: there seems to be multiple puzzles back-to-back that are essentially just the same pattern as a previous puzzle rotated.

I’m not saying you can’t/shouldn’t do this but they should be spaced out more. It not fun to finish one puzzle then realize for the next one: “oh, it’s the same puzzle rotated 90/180 degrees”.

Additionally, I understand the 4 vs 8 surrounding block distinction but I wonder if it makes sense to do both. I found it a little annoying to have the rules change like that just as I was getting the hang of it. I could be wrong here and maybe you still want the ramp-up in difficulty but I’d almost prefer moving from 4->8 during the tutorial and never going back. But that might just be me.

Lastly, I agree with another comment here, make the initial few game count closer to 10 before the CTA. I wasn’t ready to make a decision after just a few games. Maybe even wait till the user finishes the first set of levels? Obviously they can choose to upgrade at any time but the CTA seemed too early.

keini•2mo ago
Hello! Thank you for your nice feedback! It's first version of the app, so I will try to make much possible like you say, very good point!
mrWiz•2mo ago
I like it. One thing I found frustrating is that I used a hint when I was stuck, and the hint just said “Impossible! Square X needs N matching neighbors.” This was obvious, why did spend a hint just for it tell me the rules of the game instead of any advice?
keini•2mo ago
Hello, thank you for your feedback! Yes, I am working ob this now, will fix it on next release.
mrgoldenbrown•2mo ago
>The game is optimized to run smoothly on low-end devices

And

>Only works on apple devices.

These 2 items seem at odds with each other. Apple doesn't really make low end devices. Sounds like a cool game, I'll try it if you ever port it.

keini•2mo ago
Good point! what I meant is that the engine is lightweight and runs well even on older hardware. And yes, I’m working on Android and a Web version so more people can try it.

Thanks for the note!