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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
116•valyala•4h ago•20 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
52•zdw•3d ago•18 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•23 comments

Tiny C Compiler

https://bellard.org/tcc/
4•guerrilla•38m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
62•surprisetalk•4h ago•73 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
104•mellosouls•7h ago•186 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
147•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
104•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
855•klaussilveira•1d ago•261 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
18•vedantnair•40m ago•9 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1097•xnx•1d ago•620 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
10•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
65•thelok•6h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
143•valyala•4h ago•119 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
242•jesperordrup•14h ago•81 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
522•theblazehen•3d ago•194 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
194•1vuio0pswjnm7•11h ago•284 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
261•alainrk•9h ago•435 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
620•nar001•8h ago•277 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
103•speckx•4d ago•127 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
36•sandGorgon•2d ago•16 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
291•isitcontent•1d ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments
Open in hackernews

Semantic Compression (2014)

https://caseymuratori.com/blog_0015
65•tosh•2mo ago

Comments

thefourthchime•2mo ago
This is exactly how I write code. I never engineer anything until I have to. I don't try to get rid of code duplication until it works. And I try to be as "least clever" as possible.
gdulli•2mo ago
I'm the same way. Underengineering is so much easier to fix than overengineering.
npodbielski•2mo ago
And yet somehow in the enterprise software you always find 'EntityModelFactoryProvider' or 'BusinessRelationValidationService'
imron•2mo ago
One of my favorite articles of all time.

It helped crystallize a number of concepts I understood but hadn’t been able to fully realize in the face of the prevailing OOP trends of the time.

It was the permission I needed to buck those trends.

moribunda•2mo ago
Well, one might think it's not hard to predict that you will have to use buttons in the game editor more than once...
lijok•2mo ago
Not trying to praise OOP at all here but notice a couple of things;

- You’re not dealing with persistence. No DB, no migration headaches, no downtime requirements, etc. Constraints entirely devoid of business requirements.

- You still arrived at the same level of indirection you belabored.

- You worked off of an established project that didn’t go off on any tangents. Building bottom up, depending on how much foresight you have, easily leads to the kind of mess that you cannot semantically compress without rewriting from scratch. In many cases, especially if working on projects with multiple people, those reusable patterns will be incredibly difficult to spot due to the mess surrounding the implementations.

You’re definitely on the right track, but for one it’s not an xor choice which approach you take (semantic compression or OOP), secondly, semantic compression is not as simple as it was made out here to be, and lastly, businesses do not build bottom up.

coolThingsFirst•2mo ago
Despite being a systems level programming expert, his criticism of OOP is utterly otherworldly terrible.

There are tons of problems where you don't need inheritance and can just use composition but let's just assume that was too impure as well. Then you can just use OOP ideas like encapsulation to map the data and the methods working on the data together. If I have a vector class, it makes sense that I overload the + operator to do things like v3 = v1 + v2.

That's orders of magnitude better than saying v3 = vector_add(v1, v2). Free functions instead of encapsulation are ridiculous. car_print(car) is a lot crapper than just saying car.print(). Hiding implementation details is how we get to build nice abstract things where we don't have to worry about implementation details. He is a low-level programmer through and through and can't even imagine why someone may prefer or enjoy a more abstract way of programming.

For more on this Ruby has excellent OOP support and it has permitted people to create insane amount of value. Rails for example is phenomenal. If you don't throw the baby with the bathwater OOP can be a phenomenal technique for organizing large codebases.